Necro problem and bug exploit

Started 27 Sep 2020
by Gildar
in Suggestions
Hi all
I think it is appropriate that the staff take seriously the problem of bug exploits by the necros.
this problem is really ruining everyone's enjoyment in RvR.

the necros now drive the rams to break down the doors in shade form leaving the abomination out of reach of the defenders ... so it's impossible to stop the rams.

furthermore, after having opened the doors they enter keep / towers and place gtaoes precise to the millimeter, spying on the number and placement of the defenders ... again, so it is impossible to defend ... look on the discord phoenix support the video of a necro 10 L done at nged 2 days ago .... and then there's the pet bug inside the wall ...

Do you want to fix this or do the staff only care about animist nerfs, bards and rangers?

And at the moment I leave out the earth wizzy problem ....

It is really urgent to do something about necro bug exploits or rvr will be unplayable soon.

Imho
Sun 27 Sep 2020 9:15 PM by Expfighter
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
Hi all
I think it is appropriate that the staff take seriously the problem of bug exploits by the necros.
this problem is really ruining everyone's enjoyment in RvR.

the necros now drive the rams to break down the doors in shade form leaving the abomination out of reach of the defenders ... so it's impossible to stop the rams.

furthermore, after having opened the doors they enter keep / towers and place gtaoes precise to the millimeter, spying on the number and placement of the defenders ... again, so it is impossible to defend ... look on the discord phoenix support the video of a necro 10 L done at nged 2 days ago .... and then there's the pet bug inside the wall ...

Do you want to fix this or do the staff only care about animist nerfs, bards and rangers?

And at the moment I leave out the earth wizzy problem ....

It is really urgent to do something about necro bug exploits or rvr will be unplayable soon.

Imho

Careful Seelixh might get upset with this post!

i agree but just warning you
Sun 27 Sep 2020 9:22 PM by Bradekes
Should make pet force stuck on necro shade. Make it here on door exit and running ram.
Sun 27 Sep 2020 10:37 PM by Gildar
Expfighter wrote:
Sun 27 Sep 2020 9:15 PM
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
Hi all
I think it is appropriate that the staff take seriously the problem of bug exploits by the necros.
this problem is really ruining everyone's enjoyment in RvR.

the necros now drive the rams to break down the doors in shade form leaving the abomination out of reach of the defenders ... so it's impossible to stop the rams.

furthermore, after having opened the doors they enter keep / towers and place gtaoes precise to the millimeter, spying on the number and placement of the defenders ... again, so it is impossible to defend ... look on the discord phoenix support the video of a necro 10 L done at nged 2 days ago .... and then there's the pet bug inside the wall ...

Do you want to fix this or do the staff only care about animist nerfs, bards and rangers?

And at the moment I leave out the earth wizzy problem ....

It is really urgent to do something about necro bug exploits or rvr will be unplayable soon.

Imho

Careful Seelixh might get upset with this post!

i agree but just warning you



I tremble in fear

Sun 27 Sep 2020 10:42 PM by Gildar
Bradekes wrote:
Sun 27 Sep 2020 9:22 PM
Should make pet force stuck on necro shade. Make it here on door exit and running ram.

Good point !!!

2 days ago we called GM on Nged to see what is happen and see what necro do ... exploiting all possible bugged mechanic ...

They come and tell us to write on forum ... so i'm here ...writing

Now we can see if Uthred or Gruenes or some other GM give an answer ....
Sun 27 Sep 2020 10:43 PM by Kwall0311
@Gildar what nerfs were specific to Rangers? Please inform me
Mon 28 Sep 2020 5:30 AM by Gildar
Kwall0311 wrote:
Sun 27 Sep 2020 10:43 PM
@Gildar what nerfs were specific to Rangers? Please inform me

Volley ??? Yuo know ???
Mon 28 Sep 2020 7:50 AM by Sepplord
Gildar wrote:
Mon 28 Sep 2020 5:30 AM
Kwall0311 wrote:
Sun 27 Sep 2020 10:43 PM
@Gildar what nerfs were specific to Rangers? Please inform me

Volley ??? Yuo know ???

Tue 29 Sep 2020 1:26 AM by LolaEbola
I agree that this is a problem. I’m not sure why the thread is being derailed to talk about rangers, but I watched today several necros inside our relic gate on the wall setting ground targets where nobody else could reasonably do so.

No other realm can do this, and I think a great way to fix it would be to forever stick the necro pet to the necro like another commenter suggested.
Thu 1 Oct 2020 5:11 PM by keen
Make a video and send it to the GM. For me the tower issue sounds like the same issue as with animists placing shrooms in trees or unreachable locations. There are warnings and bans for this already.
Thu 1 Oct 2020 6:32 PM by Neso
LolaEbola wrote:
Tue 29 Sep 2020 1:26 AM
I think a great way to fix it would be to forever stick the necro pet to the necro like another commenter suggested.

Wouldn't that just mess up the class even more, with an already buggy pet which has strict pathing?
I remember with the last tether range nerf, people were complaining about shades dropping because the abom bugged out crossing bridges, mile gates, keeps and other areas.

Yeah its annoying, but suggestions like that this seem to have no thought into how they'd be implemented.
I can't see anything changing as it would involve a complete necro rethink by the devs...which won't happen.
Thu 1 Oct 2020 8:08 PM by Expfighter
Neso wrote:
Thu 1 Oct 2020 6:32 PM
LolaEbola wrote:
Tue 29 Sep 2020 1:26 AM
I think a great way to fix it would be to forever stick the necro pet to the necro like another commenter suggested.

Wouldn't that just mess up the class even more, with an already buggy pet which has strict pathing?
I remember with the last tether range nerf, people were complaining about shades dropping because the abom bugged out crossing bridges, mile gates, keeps and other areas.

Yeah its annoying, but suggestions like that this seem to have no thought into how they'd be implemented.
I can't see anything changing as it would involve a complete necro rethink by the devs...which won't happen.

just take the broken retarded class and make it PVE ONLY, there problem solved!
Thu 1 Oct 2020 8:28 PM by Gildar
keen wrote:
Thu 1 Oct 2020 5:11 PM
Make a video and send it to the GM. For me the tower issue sounds like the same issue as with animists placing shrooms in trees or unreachable locations. There are warnings and bans for this already.

Someone already made video and load on discord for GM ... was an 10L necro during a keep siege ... almost 100 ppl see ... what GM do ??? Nothing !!!

GG
Thu 1 Oct 2020 8:34 PM by DinoTriz
Don't allow shades to get in rams (or make the pet sit instead)

Don't allow shades to clip through objects

Right? I assume someone brought up these solutions...
Thu 1 Oct 2020 8:40 PM by Gildar
Neso wrote:
Thu 1 Oct 2020 6:32 PM
LolaEbola wrote:
Tue 29 Sep 2020 1:26 AM
I think a great way to fix it would be to forever stick the necro pet to the necro like another commenter suggested.

Wouldn't that just mess up the class even more, with an already buggy pet which has strict pathing?
I remember with the last tether range nerf, people were complaining about shades dropping because the abom bugged out crossing bridges, mile gates, keeps and other areas.

Yeah its annoying, but suggestions like that this seem to have no thought into how they'd be implemented.
I can't see anything changing as it would involve a complete necro rethink by the devs...which won't happen.

Anyway something must be done ...

Not possible play in this way ... Albs have too much advantage than other 2 realms...

Necros with pet hide or 1 km back from necro between healers of a BG are immortal ... and immoral ...

Eaeth wizzy have all utility in one line

Scouts do 1070 dmg on regular bases on a caster 8L fullbuffed and with shields up AND have a perma snare 99% shield style ...

Minstrels ... LOL are a cheat as ever they was ...

Need to write more ?

And now they have 4 relics and GM what do ?
Introduce a ram limit ... 2 per door ... so now it is nearly impossible to take a relic keep ... and that WITHOUT reset all relics

LOL

Anyway i can be happy if almost they force abomination to enter in a structure if necro shade go in ...
Fri 2 Oct 2020 7:45 AM by Ceen
Gildar wrote:
Thu 1 Oct 2020 8:40 PM
Neso wrote:
Thu 1 Oct 2020 6:32 PM
LolaEbola wrote:
Tue 29 Sep 2020 1:26 AM
I think a great way to fix it would be to forever stick the necro pet to the necro like another commenter suggested.

Wouldn't that just mess up the class even more, with an already buggy pet which has strict pathing?
I remember with the last tether range nerf, people were complaining about shades dropping because the abom bugged out crossing bridges, mile gates, keeps and other areas.

Yeah its annoying, but suggestions like that this seem to have no thought into how they'd be implemented.
I can't see anything changing as it would involve a complete necro rethink by the devs...which won't happen.

Anyway something must be done ...

Not possible play in this way ... Albs have too much advantage than other 2 realms...

Necros with pet hide or 1 km back from necro between healers of a BG are immortal ... and immoral ...

Eaeth wizzy have all utility in one line

Scouts do 1070 dmg on regular bases on a caster 8L fullbuffed and with shields up AND have a perma snare 99% shield style ...

Minstrels ... LOL are a cheat as ever they was ...

Need to write more ?

And now they have 4 relics and GM what do ?
Introduce a ram limit ... 2 per door ... so now it is nearly impossible to take a relic keep ... and that WITHOUT reset all relics

LOL

Anyway i can be happy if almost they force abomination to enter in a structure if necro shade go in ...
And in six weeks when hibernia dominates those classes have to be nerfed!

Animist so OP pets everywhere
Ranger doing 3x damage of scout
Debuff Nuke for one hits and the whole realm nukes heat WTFF!!!111
Base Line stun!!!
Sat 3 Oct 2020 12:06 PM by Gildar
Ceen wrote:
Fri 2 Oct 2020 7:45 AM
Gildar wrote:
Thu 1 Oct 2020 8:40 PM
Neso wrote:
Thu 1 Oct 2020 6:32 PM
LolaEbola wrote:
Tue 29 Sep 2020 1:26 AM
I think a great way to fix it would be to forever stick the necro pet to the necro like another commenter suggested.

Wouldn't that just mess up the class even more, with an already buggy pet which has strict pathing?
I remember with the last tether range nerf, people were complaining about shades dropping because the abom bugged out crossing bridges, mile gates, keeps and other areas.

Yeah its annoying, but suggestions like that this seem to have no thought into how they'd be implemented.
I can't see anything changing as it would involve a complete necro rethink by the devs...which won't happen.

Anyway something must be done ...

Not possible play in this way ... Albs have too much advantage than other 2 realms...

Necros with pet hide or 1 km back from necro between healers of a BG are immortal ... and immoral ...

Eaeth wizzy have all utility in one line

Scouts do 1070 dmg on regular bases on a caster 8L fullbuffed and with shields up AND have a perma snare 99% shield style ...

Minstrels ... LOL are a cheat as ever they was ...

Need to write more ?

And now they have 4 relics and GM what do ?
Introduce a ram limit ... 2 per door ... so now it is nearly impossible to take a relic keep ... and that WITHOUT reset all relics

LOL

Anyway i can be happy if almost they force abomination to enter in a structure if necro shade go in ...
And in six weeks when hibernia dominates those classes have to be nerfed!

Animist so OP pets everywhere
Ranger doing 3x damage of scout
Debuff Nuke for one hits and the whole realm nukes heat WTFF!!!111
Base Line stun!!!

You are kidding i hope .... or you doesnt know ...

Stop use drugs pls.

Animist are nerfed so many times .... and now they are nearly unplayable ...

Rangers was nerfed and now volley is null and they do 70% damage respect of scouts ... and ofc dont have perma shield snare... Lol scouts do 1070 dmg in ONE shot vs an 8L caster fullbuffed and with shields up .. ask to kikiscout, lygma, stonemars and company ... DEVS ???? IT IS A JOKE ??? It is not funny at all ....

Debuff heath nuke is assist between players ( and ofc you dont know Eld void have cold dmg ... and eld pbaoe is energy ... You are so ignorant ?)... normal play mechanic ... all realm have ... mid have cold debuff train for example ... alb ... ah NO LOL ALB HAVE EARTH WIZZ DEBUFFING HIS OWN BASE DAMAGE ... NO NEED OF ASSIST WITH OTHERS

I have to go on ?

WANNA TALK ABOUT BARD AMNESIA NERF ???
Hib is only Realm not having amnesia range at 2300 ... Another Devs joke ??? Still not fun at all

And also Mid have so many class nerfed ... last but not least instas of BD .. or ministrels cant kill them easy ... poor albions

You are kidding ... Now i know ... not possible you dont know all that things ...

Also Devs are kidding ... clearly ... they cant ignore all that things ... or ....
Sat 3 Oct 2020 1:28 PM by MeatBicycle
Hib is also the only realm with insta amnesia which is a great speedbreaker after all.

Volley was nerfed for all realms. And there are rangers which can do more damage then scouts (dontbanmebro for example) with their bow. They have the same bow speed but the ranger has better buffs and a damage add.

Animist nearly unplayable.. you are ridiculous.

Debuffnukes are too hard for all realms, its just way to easy to kill someone with assistnukes. You don't even need to rupt the supporters cause its not healable.

There are only 2 points where i agree with you, Gildar.
1. necro in general is way too strong, not only the possibilities of the immortal shade
2. earth wiz has too many tools in one spec-line

RIght now the server has so many balance issues and population problems that i'm not sure how long it will last.
Sat 3 Oct 2020 3:16 PM by Gildar
MeatBicycle wrote:
Sat 3 Oct 2020 1:28 PM
Hib is also the only realm with insta amnesia which is a great speedbreaker after all.

Volley was nerfed for all realms. And there are rangers which can do more damage then scouts (dontbanmebro for example) with their bow. They have the same bow speed but the ranger has better buffs and a damage add.

Animist nearly unplayable.. you are ridiculous.

Debuffnukes are too hard for all realms, its just way to easy to kill someone with assistnukes. You don't even need to rupt the supporters cause its not healable.

There are only 2 points where i agree with you, Gildar.
1. necro in general is way too strong, not only the possibilities of the immortal shade
2. earth wiz has too many tools in one spec-line

RIght now the server has so many balance issues and population problems that i'm not sure how long it will last.

Insta amnesia is a good thing ... but useless if you are outranged by sorcs instacasting amnesia 2300 loc XD
We do a trial with Fanfan ... You know ? He hits fullbuffed on Gilboom for 940 ... Gilboom take 1070 by scouts i mentioned before .... so your info are not correct sry
Animist shrooms are limited to 15 over all in a zone.... so if you have more than 1 animist the 2nd 3d etc cant cast any shroom....
And anyway now shrooms have double LOS check ... so if you run speed 6 you can run trought a shrooms field without any damage ... not so ridicoulous ...

Happy almost you agree with me for 2 things : P
Sat 3 Oct 2020 3:28 PM by Kwall0311
@Gildar Rangers are able to reach much higher dex than scouts, and they also dont need to invest 10 RA points to get a capped rapid fire with Aug Qui. It is an absolute fact that with the same bow spec a ranger will do more damage. No scout is critting you for over 1k in a normal circumstance. And you speak of the volley nerf like it didnt hit all 3 realms.
Sat 3 Oct 2020 4:20 PM by Freedomcall
Gildar wrote:
Sat 3 Oct 2020 12:06 PM
Rangers was nerfed and now volley is null and they do 70% damage respect of scouts ...


/facepalm
Sun 4 Oct 2020 12:50 PM by Gildar
Kwall0311 wrote:
Sat 3 Oct 2020 3:28 PM
@Gildar Rangers are able to reach much higher dex than scouts, and they also dont need to invest 10 RA points to get a capped rapid fire with Aug Qui. It is an absolute fact that with the same bow spec a ranger will do more damage. No scout is critting you for over 1k in a normal circumstance. And you speak of the volley nerf like it didnt hit all 3 realms.

1070 dmg on a regular basis done by 3 different scouts on a caster 8L mate ... full temp, full buff and with shield up is a fact ... ask to Gilboom of you dont believe me ... He write that in advice asking to Devs about that ...
All 50 Hibs at Nged 5 days ago read ...
You can defend your scout with lies but dmg is a fact that can be read by logs and datas ...

And i know volley is available to all realms but is a fact that only rangers do great damage using volley ... i see 5 rangers defend a keep alone vs 3 alb grps and win.

So nerf volley is a greater nerf on rangers and greatly reduce hib defence.

Volley was too OP before ? YES i Agree
But can be nerfed less ... i mean only 30 sec cooldown for example ... or 40 sec ... is enough fair imho
Sun 4 Oct 2020 1:43 PM by Freedomcall
Gildar wrote:
Sun 4 Oct 2020 12:50 PM
Kwall0311 wrote:
Sat 3 Oct 2020 3:28 PM
@Gildar Rangers are able to reach much higher dex than scouts, and they also dont need to invest 10 RA points to get a capped rapid fire with Aug Qui. It is an absolute fact that with the same bow spec a ranger will do more damage. No scout is critting you for over 1k in a normal circumstance. And you speak of the volley nerf like it didnt hit all 3 realms.

1070 dmg on a regular basis done by 3 different scouts on a caster 8L mate ... full temp, full buff and with shield up is a fact ... ask to Gilboom of you dont believe me ... He write that in advice asking to Devs about that ...
All 50 Hibs at Nged 5 days ago read ...
You can defend your scout with lies but dmg is a fact that can be read by logs and datas ...

And i know volley is available to all realms but is a fact that only rangers do great damage using volley ... i see 5 rangers defend a keep alone vs 3 alb grps and win.

So nerf volley is a greater nerf on rangers and greatly reduce hib defence.

Volley was too OP before ? YES i Agree
But can be nerfed less ... i mean only 30 sec cooldown for example ... or 40 sec ... is enough fair imho

Nice try, Gilboom.
So you are saying volley nerf was the nerf of rangers cuz "rangers do the most damage",
and all of a sudden rangers do 70% damage of scouts after they increased reuse timer of volley without even doing anything about the damage?

If scouts do far more damage than rangers, volley nerf is a scouts nerf, so devs were nerfing alb(in your logic) lol

Sigh...
What makes this guy constantly lie on forum?
There's nothing wrong with being sweaty on the game you play, but you should at least play game, not politics. lmao
Sun 4 Oct 2020 4:59 PM by Gildar
Freedomcall wrote:
Sun 4 Oct 2020 1:43 PM
Gildar wrote:
Sun 4 Oct 2020 12:50 PM
Kwall0311 wrote:
Sat 3 Oct 2020 3:28 PM
@Gildar Rangers are able to reach much higher dex than scouts, and they also dont need to invest 10 RA points to get a capped rapid fire with Aug Qui. It is an absolute fact that with the same bow spec a ranger will do more damage. No scout is critting you for over 1k in a normal circumstance. And you speak of the volley nerf like it didnt hit all 3 realms.

1070 dmg on a regular basis done by 3 different scouts on a caster 8L mate ... full temp, full buff and with shield up is a fact ... ask to Gilboom of you dont believe me ... He write that in advice asking to Devs about that ...
All 50 Hibs at Nged 5 days ago read ...
You can defend your scout with lies but dmg is a fact that can be read by logs and datas ...

And i know volley is available to all realms but is a fact that only rangers do great damage using volley ... i see 5 rangers defend a keep alone vs 3 alb grps and win.

So nerf volley is a greater nerf on rangers and greatly reduce hib defence.

Volley was too OP before ? YES i Agree
But can be nerfed less ... i mean only 30 sec cooldown for example ... or 40 sec ... is enough fair imho

Nice try, Gilboom.
So you are saying volley nerf was the nerf of rangers cuz "rangers do the most damage",
and all of a sudden rangers do 70% damage of scouts after they increased reuse timer of volley without even doing anything about the damage?

If scouts do far more damage than rangers, volley nerf is a scouts nerf, so devs were nerfing alb(in your logic) lol

Sigh...
What makes this guy constantly lie on forum?
There's nothing wrong with being sweaty on the game you play, but you should at least play game, not politics. lmao

Ahahah kikiscout
i know you defend your class, obviously, but dont like so clearly pls .... You war one of 3 scouts Killing Gilboom in Nged with 1070 dmg in ONE hit and you'll know well XD

So Stop lies per.

PS Btw ... i'm not Gilboom
Mon 5 Oct 2020 6:55 AM by Kikicorky96
Actually, I am kikiscout.
And when I cap damage on crit shot, it's either on untemplated or unbuffed (self buffs included) targets. Never anything else.
Try again, Giller xD
Mon 5 Oct 2020 8:03 AM by Sepplord
they have a point gildar...
Volleydmg isn't calculated differently than arrow-dmg.

If rangers did more volley dmg, then scouts aren't suddenly doing more normal/critshot dmg.
Mon 5 Oct 2020 9:09 AM by Ceen
Gildar is confused, trying to argue without any knowledge will never turn out well.
Mon 5 Oct 2020 10:17 PM by Gildar
LOL

First : I believe on facts, not at bla bla.
I see the log ... 3 hits 1070 by scouts on Gilboom ... that's is . No more blabla.

2nd: I dont know math formulas, yes i admit without problem, but still a fact is a fact.

3d: Giller ??? Kikiscout get a life and stop running around searching for Gilboom ... You are a bit obsessed by him ... why ??? He steal your girlfriend from you ?? ( Joking eh )
Nice try tho ... but dont believe to me ... btw ask to Vidiv (i guess you know him) if Gilboom is Giller or not ... he knows ... he talk with Gilboom ... both are italians ...like me ..

Uhm maybe Vidiv is Gilboom ... or Giller... or both .. or maybe Gilboom is Kikiscout himself

Who knows ?
Tue 6 Oct 2020 6:29 AM by Sepplord
Gildar wrote:
Mon 5 Oct 2020 10:17 PM
First : I believe on facts, not at bla bla.

Your two stances are contradicting each other though.
No math involved, and it is irrelevant which is true and which is not. If they are opposing arguments then only one can be a fact.
Even someone that has never played daoc at all, could take your claims and logically deduct that they don't add up. It is impossible that scouts do more dmg with normal shots, while rangers do more with volley. One of those two must be wrong.

And that's one of the few facts in this thread
Tue 6 Oct 2020 12:26 PM by Horus
One thing to remember is there nothing a Ranger has that a Scout cannot get from a realm mate/group member,

So yes, although a scout cannot self buff, if he/she is running with a group that scout can get the same level (if not better) dex buffs and dmg add.

+ 3str relics.

I think that accounts for the big scout hits you are seeing now with BG scouts.

I am unsure of the specific effect of dex on bow dmg. I don't know if 50 more dex equates to more dmg than 3 str relics or not.
Tue 6 Oct 2020 1:28 PM by Freedomcall
Horus wrote:
Tue 6 Oct 2020 12:26 PM
One thing to remember is there nothing a Ranger has that a Scout cannot get from a realm mate/group member,

So yes, although a scout cannot self buff, if he/she is running with a group that scout can get the same level (if not better) dex buffs and dmg add.

+ 3str relics.

I think that accounts for the big scout hits you are seeing now with BG scouts.

I am unsure of the specific effect of dex on bow dmg. I don't know if 50 more dex equates to more dmg than 3 str relics or not.

So according to your logic, all his stories of "volley nerf is hib nerf because rangers did the most damage" turned out to be a lie again.
I love how these guys try to cherry pick stories that are favorable to them, and end up with 2 contradicting conclusions XD
Tue 6 Oct 2020 1:58 PM by Expfighter
Freedomcall wrote:
Tue 6 Oct 2020 1:28 PM
Horus wrote:
Tue 6 Oct 2020 12:26 PM
One thing to remember is there nothing a Ranger has that a Scout cannot get from a realm mate/group member,

So yes, although a scout cannot self buff, if he/she is running with a group that scout can get the same level (if not better) dex buffs and dmg add.

+ 3str relics.

I think that accounts for the big scout hits you are seeing now with BG scouts.

I am unsure of the specific effect of dex on bow dmg. I don't know if 50 more dex equates to more dmg than 3 str relics or not.

So according to your logic, all his stories of "volley nerf is hib nerf because rangers did the most damage" turned out to be a lie again.
I love how these guys try to cherry pick stories that are favorable to them, and end up with 2 contradicting conclusions XD

isn't this a /nerf Necro thread? which i support, when did it turn into a scout thread?
Tue 6 Oct 2020 2:32 PM by DinoTriz
Horus wrote:
Tue 6 Oct 2020 12:26 PM
So yes, although a scout cannot self buff, if he/she is running with a group that scout can get the same level (if not better) dex buffs and dmg add.

Who would actually group with a Scout though?

That's possibly one of the most unlikely scenarios in the game.
Tue 6 Oct 2020 4:35 PM by Horus
DinoTriz wrote:
Tue 6 Oct 2020 2:32 PM
Horus wrote:
Tue 6 Oct 2020 12:26 PM
So yes, although a scout cannot self buff, if he/she is running with a group that scout can get the same level (if not better) dex buffs and dmg add.

Who would actually group with a Scout though?

That's possibly one of the most unlikely scenarios in the game.

Eh, you may be surprised. In keep defense I try to pick out scouts for crit shots. Lately I have been seeing many being healed other than IP, legion, pots.
Wed 7 Oct 2020 12:14 AM by Gildar
Expfighter wrote:
Tue 6 Oct 2020 1:58 PM
Freedomcall wrote:
Tue 6 Oct 2020 1:28 PM
Horus wrote:
Tue 6 Oct 2020 12:26 PM
One thing to remember is there nothing a Ranger has that a Scout cannot get from a realm mate/group member,

So yes, although a scout cannot self buff, if he/she is running with a group that scout can get the same level (if not better) dex buffs and dmg add.

+ 3str relics.

I think that accounts for the big scout hits you are seeing now with BG scouts.

I am unsure of the specific effect of dex on bow dmg. I don't know if 50 more dex equates to more dmg than 3 str relics or not.

So according to your logic, all his stories of "volley nerf is hib nerf because rangers did the most damage" turned out to be a lie again.
I love how these guys try to cherry pick stories that are favorable to them, and end up with 2 contradicting conclusions XD

isn't this a /nerf Necro thread? which i support, when did it turn into a scout thread?

Because they have to Drew away attention by necros ... that toon is so bugged that they cant defend in and manner ...

Albzerg forumers ...
Wed 7 Oct 2020 12:21 AM by omicidi
I ran a scout in an 8man with a necro. Super powerful. I’m surprised more people don’t do that.
Wed 7 Oct 2020 7:30 AM by Freedomcall
Gildar wrote:
Wed 7 Oct 2020 12:14 AM
Expfighter wrote:
Tue 6 Oct 2020 1:58 PM
Freedomcall wrote:
Tue 6 Oct 2020 1:28 PM
Horus wrote:
Tue 6 Oct 2020 12:26 PM
One thing to remember is there nothing a Ranger has that a Scout cannot get from a realm mate/group member,

So yes, although a scout cannot self buff, if he/she is running with a group that scout can get the same level (if not better) dex buffs and dmg add.

+ 3str relics.

I think that accounts for the big scout hits you are seeing now with BG scouts.

I am unsure of the specific effect of dex on bow dmg. I don't know if 50 more dex equates to more dmg than 3 str relics or not.

So according to your logic, all his stories of "volley nerf is hib nerf because rangers did the most damage" turned out to be a lie again.
I love how these guys try to cherry pick stories that are favorable to them, and end up with 2 contradicting conclusions XD

isn't this a /nerf Necro thread? which i support, when did it turn into a scout thread?

Because they have to Drew away attention by necros ... that toon is so bugged that they cant defend in and manner ...

Albzerg forumers ...

People were talking about necros until some clueless guy started to lie that "rangers do far less damage than scouts".
If only he stayed on topic, nobody would have talked about scouts or rangers in a necro related post.
Ask him why he started to derail the topic himself, and blame others for it when people started using facts against him lmao
Wed 7 Oct 2020 9:57 PM by Gildar
Freedomcall wrote:
Wed 7 Oct 2020 7:30 AM
Gildar wrote:
Wed 7 Oct 2020 12:14 AM
Expfighter wrote:
Tue 6 Oct 2020 1:58 PM
Freedomcall wrote:
Tue 6 Oct 2020 1:28 PM
Horus wrote:
Tue 6 Oct 2020 12:26 PM
One thing to remember is there nothing a Ranger has that a Scout cannot get from a realm mate/group member,

So yes, although a scout cannot self buff, if he/she is running with a group that scout can get the same level (if not better) dex buffs and dmg add.

+ 3str relics.

I think that accounts for the big scout hits you are seeing now with BG scouts.

I am unsure of the specific effect of dex on bow dmg. I don't know if 50 more dex equates to more dmg than 3 str relics or not.

So according to your logic, all his stories of "volley nerf is hib nerf because rangers did the most damage" turned out to be a lie again.
I love how these guys try to cherry pick stories that are favorable to them, and end up with 2 contradicting conclusions XD

isn't this a /nerf Necro thread? which i support, when did it turn into a scout thread?

Because they have to Drew away attention by necros ... that toon is so bugged that they cant defend in and manner ...

Albzerg forumers ...

People were talking about necros until some clueless guy started to lie that "rangers do far less damage than scouts".
If only he stayed on topic, nobody would have talked about scouts or rangers in a necro related post.
Ask him why he started to derail the topic himself, and blame others for it when people started using facts against him lmao

Good try ... but epic fail XD

My "rangers do far less damage than scouts" phrase was in a long reply ... but You and other albs forum-zergling go all cherrypicking something to derail topic and draw attention from necro bugs and exploits ...

So back on topic: dear freedommcall & company what do you think about necro bugs and exploits ?

Now we see if you are liars or tell the truth ... i wait for you all XD
Thu 8 Oct 2020 9:58 PM by Gildar
As i wondered ....

No reply ...

LOL
Thu 8 Oct 2020 10:34 PM by Freedomcall
Gildar wrote:
Thu 8 Oct 2020 9:58 PM
As i wondered ....

No reply ...

LOL

LMAO don't think other people stay on forum 24/7 to whine everyday like you, Gilboom.
I have my things to do, and of course, playing game is prior for me than making whiny posts on forum.
I just logged on forum and started to read recent posts first.

Anyway, you made multiple comments about ranger/scout damage comparison even in this single post,
and you lie again that it was very little portion of your whole post? lol
You shameless dude.. lmao
Maybe you have a bad memory and don't even remember what you've wrote lol
Reread what you've wrote and come back.

And about necro.
I ain't a biased person like you, but I also knew necro had a problem,
and I even wrote on forum last year that necros shouldn't be able to cast his RAs when his pet is CCed.
Maybe you haven't noticed this cuz you never played necro yourself though, eh?
I think tethering necro pet to its shade would be also a nice way for preventing GT exploit.

Just because I didn't leave a comment on YOUR post doesn't mean I am against necro change.
Now you happy to confirm your paranoia again? XD
Get a life dude.
Not everyone is biased like you.
Fri 9 Oct 2020 1:22 AM by easytoremember
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
Hi all
I think it is appropriate that the staff take seriously the problem of bug exploits by the necros.
this problem is really ruining everyone's enjoyment in RvR.

the necros now drive the rams to break down the doors in shade form leaving the abomination out of reach of the defenders ... so it's impossible to stop the rams.
The pet leaving 500 range of the shade automatically forces the shade to dismount the ram. This is the same for all siege weapons.

Gildar wrote:
Sun 27 Sep 2020 12:44 PM
furthermore, after having opened the doors they enter keep / towers and place gtaoes precise to the millimeter, spying on the number and placement of the defenders ... again, so it is impossible to defend ... look on the discord phoenix support the video of a necro 10 L done at nged 2 days ago
That is neither a bug nor an exploit champ

Gildar wrote:
Sun 27 Sep 2020 12:44 PM
.... and then there's the pet bug inside the wall ...
This is already grounds to ban people and has been since last year. I was being reported for "hiding my pet inside walls" by groups that could not find my pet sitting around the corner or running around one level above/below

When they (the GM) come back and tell you there's no exploit occurring it's because you're being outplayed

Gildar wrote:
Sun 27 Sep 2020 12:44 PM
Do you want to fix this or do the staff only care about animist nerfs, bards and rangers?
There's nothing to "fix". What you're wanting is a change, and to that end the tether range for the pet already got nerfed and a separate tether for siege weapons was added a little after the NF switch. The original tether range caused problems with the pet despawning and that worsened with the reduction

Gildar wrote:
Sun 27 Sep 2020 12:44 PM
It is really urgent to do something about necro bug exploits or rvr will be unplayable soon.

Imho
Something was already done about the one exploit you pointed out (hiding pets inside walls). It can't outright be patched for the same reason keeps/towers are kept indestructible
Fri 9 Oct 2020 8:30 AM by Gildar
Freedomcall wrote:
Thu 8 Oct 2020 10:34 PM
Gildar wrote:
Thu 8 Oct 2020 9:58 PM
As i wondered ....

No reply ...

LOL

LMAO don't think other people stay on forum 24/7 to whine everyday like you, Gilboom.
I have my things to do, and of course, playing game is prior for me than making whiny posts on forum.
I just logged on forum and started to read recent posts first.

Anyway, you made multiple comments about ranger/scout damage comparison even in this single post,
and you lie again that it was very little portion of your whole post? lol
You shameless dude.. lmao
Maybe you have a bad memory and don't even remember what you've wrote lol
Reread what you've wrote and come back.

And about necro.
I ain't a biased person like you, but I also knew necro had a problem,
and I even wrote on forum last year that necros shouldn't be able to cast his RAs when his pet is CCed.
Maybe you haven't noticed this cuz you never played necro yourself though, eh?
I think tethering necro pet to its shade would be also a nice way for preventing GT exploit.

Just because I didn't leave a comment on YOUR post doesn't mean I am against necro change.
Now you happy to confirm your paranoia again? XD
Get a life dude.
Not everyone is biased like you.

Bla bla bla .... flame .... Bla bla bla .... insult ... Bla bla bla ... /ignore.
Have things to do ?? Ok so go doing that ... dont stay losing your precious time on forum editing all that mountain of bs*IT

Anyway i stop reply at you.. . You only want to gaslight the discussion
Fri 9 Oct 2020 8:41 AM by Gildar
easytoremember wrote:
Fri 9 Oct 2020 1:22 AM
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
Hi all
I think it is appropriate that the staff take seriously the problem of bug exploits by the necros.
this problem is really ruining everyone's enjoyment in RvR.

the necros now drive the rams to break down the doors in shade form leaving the abomination out of reach of the defenders ... so it's impossible to stop the rams.
The pet leaving 500 range of the shade automatically forces the shade to dismount the ram. This is the same for all siege weapons.

Gildar wrote:
Sun 27 Sep 2020 12:44 PM
furthermore, after having opened the doors they enter keep / towers and place gtaoes precise to the millimeter, spying on the number and placement of the defenders ... again, so it is impossible to defend ... look on the discord phoenix support the video of a necro 10 L done at nged 2 days ago
That is neither a bug nor an exploit champ

Gildar wrote:
Sun 27 Sep 2020 12:44 PM
.... and then there's the pet bug inside the wall ...
This is already grounds to ban people and has been since last year. I was being reported for "hiding my pet inside walls" by groups that could not find my pet sitting around the corner or running around one level above/below

When they (the GM) come back and tell you there's no exploit occurring it's because you're being outplayed

Gildar wrote:
Sun 27 Sep 2020 12:44 PM
Do you want to fix this or do the staff only care about animist nerfs, bards and rangers?
There's nothing to "fix". What you're wanting is a change, and to that end the tether range for the pet already got nerfed and a separate tether for siege weapons was added a little after the NF switch. The original tether range caused problems with the pet despawning and that worsened with the reduction

Gildar wrote:
Sun 27 Sep 2020 12:44 PM
It is really urgent to do something about necro bug exploits or rvr will be unplayable soon.

Imho
Something was already done about the one exploit you pointed out (hiding pets inside walls). It can't outright be patched for the same reason keeps/towers are kept indestructible

FINALLY arguments.

1 Yes, but anyway shade operating ram is immortal... dont taking any dmg ... hey try stay in ram taking treb and catas dmg and you see the difference. Abomin is NOT under that fire ... and shade take no dmg.

2 Noneteless it is not fair sorry ... especially when you have a ton of earth wizzies at your back

3 Yes some got a ban ... but i still see many doing this ... we ban all or best solve problem ?

4 you are right ... with my warden i hunt abomination around corners and blame my realmmates that dont do that. But sometimes abomination is on the tower balcony ... and we cant catch so easy ...

In the end i think necro is a really problematic toon ... that deserve a fix.

Just my 2 cents
Fri 9 Oct 2020 10:14 AM by DJ2000
easytoremember wrote:
Fri 9 Oct 2020 1:22 AM
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
the necros now drive the rams to break down the doors in shade form leaving the abomination out of reach of the defenders ... so it's impossible to stop the rams.
The pet leaving 500 range of the shade automatically forces the shade to dismount the ram. This is the same for all siege weapons.

Which should be lowered to around 350 to make sure that a Pet can never be out of harm. That's the whole point about using a Siege, being vulnerable while using a Siege.
350 Range should make it impossible to "park" the Pet at a safe place while maintaining a Siege weapon.

easytoremember wrote:
Fri 9 Oct 2020 1:22 AM
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
furthermore, after having opened the doors they enter keep / towers and place gtaoes precise to the millimeter, spying on the number and placement of the defenders ... again, so it is impossible to defend ... look on the discord phoenix support the video of a necro 10 L done at nged 2 days ago
That is neither a bug nor an exploit champ
The tether Range should be lowered inside Towers to make this "playstlye" more manageable. "Scouting" ahead as a necro inside a Tower/keep should be fine within 1 level, but never ever the entire Tower + around it.

easytoremember wrote:
Fri 9 Oct 2020 1:22 AM
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
.... and then there's the pet bug inside the wall ...
This is already grounds to ban people and has been since last year. I was being reported for "hiding my pet inside walls" by groups that could not find my pet sitting around the corner or running around one level above/below

When they (the GM) come back and tell you there's no exploit occurring it's because you're being outplayed

So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate.
Abusive behavior is abusive behavior, even if the Game technically (or the lack of) makes it possible.
Not gonna start a what-about here.


easytoremember wrote:
Fri 9 Oct 2020 1:22 AM
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
Do you want to fix this or do the staff only care about animist nerfs, bards and rangers?
It is really urgent to do something about necro bug exploits or rvr will be unplayable soon.

Imho
There's nothing to "fix". What you're wanting is a change, and to that end the tether range for the pet already got nerfed and a separate tether for siege weapons was added a little after the NF switch. The original tether range caused problems with the pet despawning and that worsened with the reduction.
Something was already done about the one exploit you pointed out (hiding pets inside walls). It can't outright be patched for the same reason keeps/towers are kept indestructible
Necro is and will remain a broken mess.
If something can be exploited or abused, then it will be. This is not exclusively limited to necros, its for all classes.

Necro Pets are a buggy mess. Lost Pets by just walking over bridges, near bridges, or near/in tower and keeps. Sometimes even if nothing is even remotely close. i lost it in Camelot, just as on boat, or horse, or when crossing zones.
Yet it does not hinder the Tower-Necros to do their thing.

Being a necro before it was "cool" makes it pretty obvious, when ppl jump on the bandwagon for these specific reasons.

This can and will never be fixed. Because its not fix-able without killing the class (PvE only).
Fri 9 Oct 2020 12:58 PM by Expfighter
Easy Fix to necros, make the shade hittable like any other caster!

disable gt targetting for necros completely!

there FIXED!
Fri 9 Oct 2020 2:51 PM by Bradekes
Expfighter wrote:
Fri 9 Oct 2020 12:58 PM
Easy Fix to necros, make the shade hittable like any other caster!

disable gt targetting for necros completely!

there FIXED!

But there's no point in doing both of those I think instead it should be reversed.. when you summon you become the pet and the summon is actually the shade. If you die with summon up you appear with 10%health where your shade is. Shade is uncontrollable and just follows you around.

Swap the spells so you cast everything the pet used to cast and vice versa.
Sat 10 Oct 2020 2:53 AM by easytoremember
DJ2000 wrote:
Fri 9 Oct 2020 10:14 AM
easytoremember wrote:
Fri 9 Oct 2020 1:22 AM
Gildar wrote:
Sun 27 Sep 2020 12:44 PM
.... and then there's the pet bug inside the wall ...
This is already grounds to ban people and has been since last year. I was being reported for "hiding my pet inside walls" by groups that could not find my pet sitting around the corner or running around one level above/below

When they (the GM) come back and tell you there's no exploit occurring it's because you're being outplayed

So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate.
Abusive behavior is abusive behavior, even if the Game technically (or the lack of) makes it possible.
Not gonna start a what-about here.
I'm talking about the shade being on the ground outside while having sent his pet to melee a ballista, boiling oil, or an archer guard on the wall just before an enemy sees it. Once the pet has reached the target I use Stay or GoTo to get the pet standing directly on the archer guard so it has LOS on the players on the ground and started casting on them with FP. Before they start shooting/casting on my pet I direct him to attack a guard on the opposite wall so they do not have LOS, and upon enemies running into the keep or tower I reverse the pet's direction to keep them from running into each other. When the target is outside the stairwell the pet uses proper pathing when moving up and down levels. When the pet is set to passive it will also path correctly unless it gets inside ~300 range, at which point it drops pathing nodes and darts straight to its target- and that applies to all pets/mobs/guards. For the purpose of leading it around the walls it is a nonissue

In the cases of zergs arriving I'd keep the pet running around instead of trying to cast on them until a chance to catch one alone arose or some means of me escaping. Lotta times they're too occupied with sitting around my shade spamming /rude to look up and see the pet smacking their archer in plain view
Sat 10 Oct 2020 4:00 AM by easytoremember
Gildar wrote:
Fri 9 Oct 2020 8:41 AM
1 Yes, but anyway shade operating ram is immortal... dont taking any dmg ... hey try stay in ram taking treb and catas dmg and you see the difference. Abomin is NOT under that fire ... and shade take no dmg.
A safe spot for the pet to stand depends entirely upon the groundtarget(s) the enemy is using. Setting the abom directly behind the ram would almost garuntee safety from siege hitting the ram but invites casters to blow up the pet. The rule of thumb is a ram sticking out to the right will have the pet hidden along the right wall and a ram stick out to the left will have the pet along the left wall

What also might be occurring is the ram is close enough to the door for the pet to melee without booting the shade, and the pet is being treated as being beneath a ceiling

Gildar wrote:
Fri 9 Oct 2020 8:41 AM
3 Yes some got a ban ... but i still see many doing this ... we ban all or best solve problem ?
It can't be fixed so your options are recording proof for a sure ban later or opening a ticket for a possible ban immediately
Sat 10 Oct 2020 10:29 AM by DJ2000
easytoremember wrote:
Sat 10 Oct 2020 2:53 AM
1. I'm talking about the shade being on the ground outside while having sent his pet to melee a ballista, boiling oil, or an archer guard ...
2. Once the pet has reached the target I use Stay or GoTo to get the pet standing directly on the archer guard so it has LOS on the players on the ground and started casting on them with FP. Before they start shooting/casting on my pet I direct him to attack a guard on the opposite wall so they do not have LOS,...
3. upon enemies running into the keep or tower I reverse the pet's direction to keep them from running into each other. When the target is outside the stairwell the pet uses proper pathing when moving up and down levels.
4. When the pet is set to passive it will also path correctly unless it gets inside ~300 range, at which point it drops pathing nodes and darts straight to its target- and that applies to all pets/mobs/guards. For the purpose of leading it around the walls it is a nonissue
5. In the cases of zergs arriving I'd keep the pet running around instead of trying to cast on them until a chance to catch one alone arose or some means of me escaping.
1. Sending your Pet through a Gate all the way up to the Walls and Roof while standing outside on the ground as shade, for any target. But your scenario didn't even tell if u were attacking or defending. But it doesnt matter, i know you were in a defending scenario in your example. Makes no difference, as u sending it up and down to keep it from anyone ever getting LOS to it, regardless if attacking or defending.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."


2. Yes and no. Positioning the Pet like that is obv. not that easy and i consider "skill" to be able to handle that, but acting as if that would be the only way is dishonest. Those Archer-Guards are not all the time available, in that case the pet uses the low-tether range to simply jump up and down the wall for some quick casts, just to disappear again. It will not remain next to the shade, and it will not run around to the front gate to "pet-path" through it again inside. No, it just "pet-paths" up/through the wall.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."


3. Not true either. It uses "LOS-pathing", which basically means it uses pathways, but in a fashion and direction only LOS checks would do, not like a player.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."


4. This is the Key thing, the whole reason for the whole Necro advantage that can be abused, and the reason ppl jump on the Necro bandwagon. Yes, there are other reasons besides this "grace-Pathing" for the pets. But this Pet behavior is the culprit in 99% of Necro shenanigans. The exact Range is rather loose to determine, but calling it ~300 is too low and also dishonest.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate. "


5. ... not even going to bother...
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."


Pet Pathing is broken. It will stay broken forever. All Pet classes can and will abuse it. Some benefit more, some benefit less while doing so.
Acting if that is a non issue and not part of the "certain" playstyles is just one thing: Dishonest.

This is not a personal attack against you. If it feels like that, i will apologize in advance.
Sat 10 Oct 2020 1:16 PM by Gildar
DJ2000 wrote:
Sat 10 Oct 2020 10:29 AM
easytoremember wrote:
Sat 10 Oct 2020 2:53 AM
1. I'm talking about the shade being on the ground outside while having sent his pet to melee a ballista, boiling oil, or an archer guard ...
2. Once the pet has reached the target I use Stay or GoTo to get the pet standing directly on the archer guard so it has LOS on the players on the ground and started casting on them with FP. Before they start shooting/casting on my pet I direct him to attack a guard on the opposite wall so they do not have LOS,...
3. upon enemies running into the keep or tower I reverse the pet's direction to keep them from running into each other. When the target is outside the stairwell the pet uses proper pathing when moving up and down levels.
4. When the pet is set to passive it will also path correctly unless it gets inside ~300 range, at which point it drops pathing nodes and darts straight to its target- and that applies to all pets/mobs/guards. For the purpose of leading it around the walls it is a nonissue
5. In the cases of zergs arriving I'd keep the pet running around instead of trying to cast on them until a chance to catch one alone arose or some means of me escaping.
1. Sending your Pet through a Gate all the way up to the Walls and Roof while standing outside on the ground as shade, for any target. But your scenario didn't even tell if u were attacking or defending. But it doesnt matter, i know you were in a defending scenario in your example. Makes no difference, as u sending it up and down to keep it from anyone ever getting LOS to it, regardless if attacking or defending.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."


2. Yes and no. Positioning the Pet like that is obv. not that easy and i consider "skill" to be able to handle that, but acting as if that would be the only way is dishonest. Those Archer-Guards are not all the time available, in that case the pet uses the low-tether range to simply jump up and down the wall for some quick casts, just to disappear again. It will not remain next to the shade, and it will not run around to the front gate to "path-path" through it again inside. No, it just "path-paths" up the wall.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."


3. Not true either. It uses "LOS-pathing", which basically means it uses pathways, but in a fashion and direction only LOS checks would do, not like a player.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."


4. This is the Key thing, the whole reason for the whole Necro advantage that can be abused, and the reason ppl jump on the Necro bandwagon. Yes, there are other reasons besides this "grace-Pathing" for the pets. But this Pet behavior is the culprit in 99% of Necro shenanigans. The exact Range is rather loose to determine, but calling it ~300 is too low and also dishonest.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate. "


5. ... not even going to bother...
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."


Pet Pathing is broken. It will stay broken forever. All Pet classes can and will abuse it. Some benefit more, some benefit less while doing so.
Acting if that is a non issue and not part of the "certain" playstyles is just one thing: Dishonest.

This is not a personal attack against you. If it feels like that, i will apologize in advance.

Agree 100 %

Abusing or dishonest behaviour is what it is ...
Sun 11 Oct 2020 12:16 AM by Freedomcall
Gildar wrote:
Fri 9 Oct 2020 8:30 AM
Freedomcall wrote:
Thu 8 Oct 2020 10:34 PM
Gildar wrote:
Thu 8 Oct 2020 9:58 PM
As i wondered ....

No reply ...

LOL

LMAO don't think other people stay on forum 24/7 to whine everyday like you, Gilboom.
I have my things to do, and of course, playing game is prior for me than making whiny posts on forum.
I just logged on forum and started to read recent posts first.

Anyway, you made multiple comments about ranger/scout damage comparison even in this single post,
and you lie again that it was very little portion of your whole post? lol
You shameless dude.. lmao
Maybe you have a bad memory and don't even remember what you've wrote lol
Reread what you've wrote and come back.

And about necro.
I ain't a biased person like you, but I also knew necro had a problem,
and I even wrote on forum last year that necros shouldn't be able to cast his RAs when his pet is CCed.
Maybe you haven't noticed this cuz you never played necro yourself though, eh?
I think tethering necro pet to its shade would be also a nice way for preventing GT exploit.

Just because I didn't leave a comment on YOUR post doesn't mean I am against necro change.
Now you happy to confirm your paranoia again? XD
Get a life dude.
Not everyone is biased like you.

Bla bla bla .... flame .... Bla bla bla .... insult ... Bla bla bla ... /ignore.
Have things to do ?? Ok so go doing that ... dont stay losing your precious time on forum editing all that mountain of bs*IT

Anyway i stop reply at you.. . You only want to gaslight the discussion

Yeah I don't care if you reply me or not.
That is what trolls typically say when they have nothing left to counter facts anyway. lmao
It's funny you are saying I 'insulted' you btw
You have been spreading lies and slandering people on forum, and suddenly play the victim when you were caught lying lol
How pathetic..

Keep up lying on forum.
That will only reveal that you have no idea what you are talking about.
Sun 11 Oct 2020 2:22 AM by easytoremember
DJ2000 wrote:
Sat 10 Oct 2020 10:29 AM
Those Archer-Guards are not all the time available, in that case the pet uses the low-tether range to simply jump up and down the wall for some quick casts, just to disappear again. It will not remain next to the shade, and it will not run around to the front gate to "pet-path" through it again inside. No, it just "pet-paths" up/through the wall.
Some sort of target on the wall is absolutely necessary to be able to maneuver the pet in both directions, but even in the case that the target dies (or moves) the pet can be commanded to Stay and Follow accordingly. The shade in this case needs LOS to the pet on the wall in order for the pet to cast spells and thus the pet does not directly path down to him thanks to distance from the structure

More importantly, having your pet jump back and forth from ground level to wall or the opposite is bannable
The same goes for having the pet indoors and then running outside, hugging the wall, and commanding it to you- which was another thing I was accused of doing because they never caught on that I was leaving the pet outside and summoning a new one on the roof when they rushed out to kill it

DJ2000 wrote:
Sat 10 Oct 2020 10:29 AM
But this Pet behavior is the culprit in 99% of Necro shenanigans. The exact Range is rather loose to determine, but calling it ~300 is too low and also dishonest.
It is ~300 x/y and covers a floor in height

DJ2000 wrote:
Sat 10 Oct 2020 10:29 AM
Pet Pathing is broken. It will stay broken forever. All Pet classes can and will abuse it. Some benefit more, some benefit less while doing so.
Acting if that is a non issue and not part of the "certain" playstyles is just one thing: Dishonest.
It's not considered an exploit if you're not breaking rules, which is why conventional strafe is tolerated
Sun 11 Oct 2020 6:40 AM by DJ2000
easytoremember wrote:
Sun 11 Oct 2020 2:22 AM
It's not considered an exploit if you're not breaking rules, which is why conventional strafe is tolerated
To take advantage of a vulnerability in the Engine.
To take advantage of a legal loophole by the Devs...
... in a manner that can be considered unfair or underhand.
That, my friend, is considered abusing an exploit.

Sugarcoat it as much as you want.

Nothing left to talk about here.
Sun 11 Oct 2020 7:13 AM by easytoremember
DJ2000 wrote:
Sun 11 Oct 2020 6:40 AM
easytoremember wrote:
Sun 11 Oct 2020 2:22 AM
It's not considered an exploit if you're not breaking rules, which is why conventional strafe is tolerated
To take advantage of a vulnerability in the Engine.
To take advantage of a legal loophole by the Devs...
... in a manner that can be considered unfair or underhand.
That, my friend, is considered abusing an exploit.
Exploitation gets you banned. I don't care if you think it's dirty or not- what matters is whether it is an exploit in the sense that a GM is needed to ban a wave of offending players as this thread suggests; it is not the case

Changing the rules or patching is a separate ordeal entirely and that is all I have argued in this thread
This topic is locked and you can't reply.

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