easytoremember wrote: ↑Sat 10 Oct 2020 2:53 AM
1. I'm talking about the shade being on the ground outside while having sent his pet to melee a ballista, boiling oil, or an archer guard ...
2. Once the pet has reached the target I use Stay or GoTo to get the pet standing directly on the archer guard so it has LOS on the players on the ground and started casting on them with FP. Before they start shooting/casting on my pet I direct him to attack a guard on the opposite wall so they do not have LOS,...
3. upon enemies running into the keep or tower I reverse the pet's direction to keep them from running into each other. When the target is outside the stairwell the pet uses proper pathing when moving up and down levels.
4. When the pet is set to passive it will also path correctly unless it gets inside ~300 range, at which point it drops pathing nodes and darts straight to its target- and that applies to all pets/mobs/guards. For the purpose of leading it around the walls it is a nonissue
5. In the cases of zergs arriving I'd keep the pet running around instead of trying to cast on them until a chance to catch one alone arose or some means of me escaping.
1. Sending your Pet through a Gate all the way up to the Walls and Roof while standing outside on the ground as shade, for any target. But your scenario didn't even tell if u were attacking or defending. But it doesnt matter, i know you were in a defending scenario in your example. Makes no difference, as u sending it up and down to keep it from anyone ever getting LOS to it, regardless if attacking or defending.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."
2. Yes and no. Positioning the Pet like that is obv. not that easy and i consider "skill" to be able to handle that, but acting as if that would be the only way is dishonest. Those Archer-Guards are not all the time available, in that case the pet uses the low-tether range to simply jump up and down the wall for some quick casts, just to disappear again. It will not remain next to the shade, and it will not run around to the front gate to "pet-path" through it again inside. No, it just "pet-paths" up/through the wall.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."
3. Not true either. It uses "LOS-pathing", which basically means it uses pathways, but in a fashion and direction only LOS checks would do, not like a player.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."
4. This is the Key thing, the whole reason for the whole Necro advantage that can be abused, and the reason ppl jump on the Necro bandwagon. Yes, there are other reasons besides this "grace-Pathing" for the pets. But this Pet behavior is the culprit in 99% of Necro shenanigans. The exact Range is rather loose to determine, but calling it ~300 is too low and also dishonest.
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate. "
5. ... not even going to bother...
"So abusing the broken pet pathing to send it through walls/ceiling/floors back and forth to make it almost impossible to chase it is considered "outplay"?
Sure mate."
Pet Pathing is broken. It will stay broken
forever. All Pet classes can and will abuse it. Some benefit more, some benefit less while doing so.
Acting if that is a non issue and not part of the "certain" playstyles is just one thing: Dishonest.
This is not a personal attack against you. If it feels like that, i will apologize in advance.