Devs—PvP event

Started 20 Sep 2020
by omicidi
in RvR
Thank you. Most fun I’ve had in a while.
Mon 21 Sep 2020 1:02 PM by Kevan89
the most amazing thingy is be able to make inc w/o mobs in the middle
Mon 21 Sep 2020 5:31 PM by dougrighteous1
there are unfortunately a crazy amount of flaws with this game mode.

the bullshit porting in the mid. people just leaving a group the second they join one because they dont like the comp. playing with mediocre players against premades. not fun.

so pretty much, you have to keep leaving a group til u find a good comp, or making premades. if you're getting jammed by 3 groups as a time, you roam around the ck to prevent jams. the solutions are the problems. in typical fashion, the events are poorly implemented.

last event turned into aoe characters + premades. this is turning into the pvp island where you just construct your group with all 3 realms
Mon 21 Sep 2020 7:18 PM by Kurbsen
dougrighteous1 wrote:
Mon 21 Sep 2020 5:31 PM
there are unfortunately a crazy amount of flaws with this game mode.

the bullshit porting in the mid. people just leaving a group the second they join one because they dont like the comp. playing with mediocre players against premades. not fun.

so pretty much, you have to keep leaving a group til u find a good comp, or making premades. if you're getting jammed by 3 groups as a time, you roam around the ck to prevent jams. the solutions are the problems. in typical fashion, the events are poorly implemented.

last event turned into aoe characters + premades. this is turning into the pvp island where you just construct your group with all 3 realms

i mean thats pretty much the standard for any matchmaking type game. Two examples off the top of my head, eso - dungeon finder youll have dps listed as tanks to get a match quicker, and overwatch you'll get no tanks/healers sometimes. The point im trying to get across is that no matter what they do someone will find a way to troll you either on purpose or their skill level is too low. The fact that premades are allowed is a good thing. There is nothing stopping you from spamming region chat or a discord to go and find people to play with.

Event has been some of the most fun ive had on this server. pvping at level 10 was actually more fun then expected. Definitely a few changes can happen to make this better (deactivate /rel house), but overall great event!
Mon 21 Sep 2020 10:04 PM by IdiamVonGawaine
It's basically just another big crowd control goat rodeo that highlights how ridiculously overpowered CC is in this game.

Played with a dude rolling an armsman, and after the third fight of getting mezzed/rooted/stunned before finally getting dogpiled on and killed, he said:

"And now I remember why I stopped playing this game..."

lol
Tue 22 Sep 2020 12:56 AM by dbeattie71
IdiamVonGawaine wrote:
Mon 21 Sep 2020 10:04 PM
It's basically just another big crowd control goat rodeo that highlights how ridiculously overpowered CC is in this game.

Played with a dude rolling an armsman, and after the third fight of getting mezzed/rooted/stunned before finally getting dogpiled on and killed, he said:

"And now I remember why I stopped playing this game..."

lol

I had the same experience. I play support but rolled an Armsman for the event. Got a lot of that business but stuck with it and when I finally got det9 that changed lol.
Tue 22 Sep 2020 11:16 AM by Valaraukar
The event is fun, but it has indeed a few flaws...

Premade of course are ruining the fun for everybody else, I think the only way to counter it is waiting for them to farm enough level to go to the next tier

CCs are a pain in low level tiers. No way to counter it, determination is available only to some toons and supports need to use purge that is a total crap until you get it at 3, and anyway you have to wait 10 mins to reuse it

Because of the map itself it is a huge kite fest: casters will just kite you forever, quickcast mezz or quickcast stun (baseline stuns again... what a great idea to give them to Hib casters ) and nuke you to death

Solutions?

1: get rid of premades.... give them a dedicated zone, but I believe they will not enjoy it since they won't be able anymore to farm on the poor guys just trying to have fun

2: no possible solution here. CCs are the key of this game, at lvl 50 you have a few moves to counter them, at lvl 30 you are just helpless against them

3: abolish hibs casters... mmmm not possible? oooook... sooo just stick with it and get your free stuns in the face
Tue 22 Sep 2020 11:33 AM by gotwqqd
Valaraukar wrote:
Tue 22 Sep 2020 11:16 AM
The event is fun, but it has indeed a few flaws...

Premade of course are ruining the fun for everybody else, I think the only way to counter it is waiting for them to farm enough level to go to the next tier

CCs are a pain in low level tiers. No way to counter it, determination is available only to some toons and supports need to use purge that is a total crap until you get it at 3, and anyway you have to wait 10 mins to reuse it

Because of the map itself it is a huge kite fest: casters will just kite you forever, quickcast mezz or quickcast stun (baseline stuns again... what a great idea to give them to Hib casters ) and nuke you to death

Solutions?

1: get rid of premades.... give them a dedicated zone, but I believe they will not enjoy it since they won't be able anymore to farm on the poor guys just trying to have fun

2: no possible solution here. CCs are the key of this game, at lvl 50 you have a few moves to counter them, at lvl 30 you are just helpless against them

3: abolish hibs casters... mmmm not possible? oooook... sooo just stick with it and get your free stuns in the face
I think for event the mezz can be cut down to 33%
Tue 22 Sep 2020 3:01 PM by donnk
hard cap 10 sec on all forms of CC

make a separate instance for premades and all stealth classes to share.
Tue 22 Sep 2020 4:35 PM by Bullmoose
This event is awesome. Please extend it.
Tue 22 Sep 2020 5:58 PM by Baker
These devs are doing a great job of pumping a bit of new blood and different types of fun pvp into the game we all love to play. Not to mention, this game is FREE. I love the event. Its mad chaos in all aspects just how daoc was supposed to be... no /y . jumping around cause your dumb 8v8 got added. no bow'ing. no bs honor code, just mayhem. So thank you devs for trying new stuff and ive been having a ton of fun with my friends online. (2 of them btw cause im sure someone will think im a "elitist 5 man try hard" lol) If you complain about this pvp event i feel sorry for you because you obviously cant find joy in fun things and a straight up pessimist.
Wed 23 Sep 2020 2:37 AM by IdiamVonGawaine
Valaraukar wrote:
Tue 22 Sep 2020 11:16 AM
2: no possible solution here. CCs are the key of this game, at lvl 50 you have a few moves to counter them, at lvl 30 you are just helpless against them



CC is the biggest joke of this game, and arguably the number one factor for why people stopped playing. Solutions are available, and simple, as they already exist to minimize melee damage.

There's a variety of casted blade turn to completely eliminate the damage done by a single melee hit, unless it's pulsing, which then repeatedly blocks melee damage.
- Why is there no CC counterpart?
Solution: Introduce a group castable single CC bubble spell for melee that mirrors the caster blade turn spell, and if hit it disappears and grants you the standard immunity to that type of CC. Add Pulsing CC bubble spell line that works the same way for CC that the melee version does.

There are a variety of instant cast CC spells, yet there are no such instant counter spells availabe.
Solution: Add instant CC removal spells to the various magic or melee lines that can be specced for to counter the various insta CC spells.

Damage shields exist that reflect damage back on the attacker, yet there is no CC counterpart.

Solution: Add reflective CC shields that bounce back and CC the attacker for a percentage of the CC spell time in the same way damage is dealt via the damage shields.

The bottom line is that CC is, and has always been, trash in this game, and it should have been reserved for PvE only. I'd much rather #$%^ can crowd control entirely and replace it with something like a damage reduction spell that would still allow people to actually play their chars instead of sitting helpless for half a minute waiting to get gangbanged. Adjust the HP's of low hp toons, adjust the interuption code, and toss CC in the garbage where it belonged all along.
Wed 23 Sep 2020 2:50 AM by ExcretusMaximus
IdiamVonGawaine wrote:
Wed 23 Sep 2020 2:37 AM
...a bunch of trash ideas and opinions I'm not going to bother actually quoting...

Thank Christ you're not a game developer.
Wed 23 Sep 2020 5:04 AM by Rhox
I appreciate the work the devs have done. Im truely glad that people are enjoying.

That being said for the 20% of the population that solo its another big slap in the face.

We dont want to do the event as soloing doesnt really exist there and there is no action in real RvR.

I understand the game isnt built around solo'ers and i don't want or expect it to be. However when we have nice things (insta port to solo area, Solo zone, Huge RP buff for RvR during this event) that benefit us and we enjoy we lose them.

Ill enjoy my 3k a hour till Friday i guess.
Wed 23 Sep 2020 5:17 AM by ExcretusMaximus
Rhox wrote:
Wed 23 Sep 2020 5:04 AM
We dont want to do the event as soloing doesnt really exist there and there is no action in real RvR.

Shouldn't this be the perfect event for you guys then? RvR is empty, you can have all the solo no-add fights you could ever want with all those other soloers. I mean, you say 20% of the population solos, that should give you approximately 70-120 people to fight at any time!
Wed 23 Sep 2020 5:21 AM by Rhox
ExcretusMaximus wrote:
Wed 23 Sep 2020 5:17 AM
Rhox wrote:
Wed 23 Sep 2020 5:04 AM
We dont want to do the event as soloing doesnt really exist there and there is no action in real RvR.

Shouldn't this be the perfect event for you guys then? RvR is empty, you can have all the solo no-add fights you could ever want with all those other soloers. I mean, you say 20% of the population solos, that should give you approximately 70-120 people to fight at any time!

Ideally yes but sitting on a bridge in the task zone for 25 minutes without seeing anyone isnt my idea of fun... i normally try to avoid them like the plague.
Wed 23 Sep 2020 5:32 AM by ExcretusMaximus
Rhox wrote:
Wed 23 Sep 2020 5:21 AM
Ideally yes but sitting on a bridge in the task zone for 25 minutes without seeing anyone isnt my idea of fun... i normally try to avoid them like the plague.

Fair enough.
Wed 23 Sep 2020 6:22 AM by WildWilbur
Rhox wrote:
Wed 23 Sep 2020 5:04 AM
I appreciate the work the devs have done. Im truely glad that people are enjoying.

That being said for the 20% of the population that solo its another big slap in the face.

We dont want to do the event as soloing doesnt really exist there and there is no action in real RvR.

I understand the game isnt built around solo'ers and i don't want or expect it to be. However when we have nice things (insta port to solo area, Solo zone, Huge RP buff for RvR during this event) that benefit us and we enjoy we lose them.

Ill enjoy my 3k a hour till Friday i guess.

"Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
Wed 23 Sep 2020 6:36 AM by Rhox
tommccartney wrote:
Wed 23 Sep 2020 5:44 AM
Please no insults. Deleted the post. Greetings, Uthred.

Lol wait what? I just said how im glad people are enjoying it and thanked the devs for their hard work..... I was simply pointing out facts.

So what if they turned RvR into solo only for one week and nobody could add would you complain?
Wed 23 Sep 2020 6:57 AM by gotwqqd
IdiamVonGawaine wrote:
Wed 23 Sep 2020 2:37 AM
Valaraukar wrote:
Tue 22 Sep 2020 11:16 AM
2: no possible solution here. CCs are the key of this game, at lvl 50 you have a few moves to counter them, at lvl 30 you are just helpless against them



CC is the biggest joke of this game, and arguably the number one factor for why people stopped playing. Solutions are available, and simple, as they already exist to minimize melee damage.

There's a variety of casted blade turn to completely eliminate the damage done by a single melee hit, unless it's pulsing, which then repeatedly blocks melee damage.
- Why is there no CC counterpart?
Solution: Introduce a group castable single CC bubble spell for melee that mirrors the caster blade turn spell, and if hit it disappears and grants you the standard immunity to that type of CC. Add Pulsing CC bubble spell line that works the same way for CC that the melee version does.

There are a variety of instant cast CC spells, yet there are no such instant counter spells availabe.
Solution: Add instant CC removal spells to the various magic or melee lines that can be specced for to counter the various insta CC spells.

Damage shields exist that reflect damage back on the attacker, yet there is no CC counterpart.

Solution: Add reflective CC shields that bounce back and CC the attacker for a percentage of the CC spell time in the same way damage is dealt via the damage shields.

The bottom line is that CC is, and has always been, trash in this game, and it should have been reserved for PvE only. I'd much rather #$%^ can crowd control entirely and replace it with something like a damage reduction spell that would still allow people to actually play their chars instead of sitting helpless for half a minute waiting to get gangbanged. Adjust the HP's of low hp toons, adjust the interuption code, and toss CC in the garbage where it belonged all along.
You have some good points, but the game would be pretty boring without cc
Wed 23 Sep 2020 10:09 AM by tommccartney
Rhox wrote:
Wed 23 Sep 2020 6:36 AM
tommccartney wrote:
Wed 23 Sep 2020 5:44 AM
Please no insults. Deleted the post. Greetings, Uthred.

Lol wait what? I just said how im glad people are enjoying it and thanked the devs for their hard work..... I was simply pointing out facts.

So what if they turned RvR into solo only for one week and nobody could add would you complain?

That’s not what you said. You cried about making 3k/rp in frontiers because everyone is having fun at an event, you wanted the event to stop because YOU don’t want to participate, or else why would you make the post.
Wed 23 Sep 2020 9:09 PM by IdiamVonGawaine
gotwqqd wrote:
Wed 23 Sep 2020 6:57 AM
You have some good points, but the game would be pretty boring without cc

I don't understand why you would hold that position, however, there are certainly ways to eliminate CC and replace it with something that allows people to actually play their chars as opposed to standing around helpless because they lost/lack CC. Just takes imagination and a willingness to try.
Thu 24 Sep 2020 1:07 AM by dbeattie71
Event has been really fun, thanks staff. While laying dead waiting for fights to finish I look around and it’s a giant street fight, bodies strewn all over, people fighting, its glorious.
Thu 24 Sep 2020 4:22 AM by omicidi
Meluv would complain about getting a million dollar payday, tax free.

CC adds an in-depth element to the game that no other game has. Should CC be lowered for the event/next event? Perhaps, I wouldn’t disagree with that change. Our most successful group ran two demezz. Why CC is important is it allows the ability to turn losing fights into winning fights.

People that cry about premades count easily counted it by creating their own premade.
Thu 24 Sep 2020 7:37 AM by Sepplord
while CC in DAoC IS OP, without it (or with severyl nerfed CC) it would require a complete rework of the game, the interrupt system, the immunity timers, etc. and in the end result in a completely different combatsystem
Thu 24 Sep 2020 12:27 PM by jps
This game is fun because of CC and all the parts to counter it, and the challenging interupt system.
you cant have that type of interrupt system and no cc ... otherwise caster or supporter play would be the pure horror. (and thats coming from someone who mainly plays melee)
If you dont like that type of CC in a game you should probably Test Warhammer Online -
Thu 24 Sep 2020 2:12 PM by Shamissa
Thank you Devs and the staff for the awesome event and also for having so much patience with so many dumb people in that event.

So much fun but i think is time now to go back to NF !!!

Xoxo
Thu 24 Sep 2020 8:44 PM by IdiamVonGawaine
jps wrote:
Thu 24 Sep 2020 12:27 PM
This game is fun because of CC ....

No, it's not. It's exactly why people log off and stop playing when they lack it, due to being rendered completely ineffective by CC in all its forms. All one need do is examine the proving grounds during this event to clearly demonstrate this fact.

The fact that counter CC abilities have been introduced in this game clearly demonstrates the negative impact CC has on gameplay, otherwise there would be no need for counters, would there? Purge, group purge, stoicism, determination, demezz spells, were all created exactly because of the negative impact CC has on gameplay, and still does, despite those counters.
Funny how alb and mid have been whining about hib baseline stun since launch, and yet there's ALWAYS people trying to defend and justify CC whenever someboy mentions how ridiculous it is in the game.

There's a variety of methods that can be used to improve the gameplay and rid it of the ridiculous CC that's corrupted it from the start, as mentioned in a previous post. All it takes is imagination, and if you can't imagine this game without CC, then you lack creativity, and your opinion isn't valuable anyway.
Thu 24 Sep 2020 8:47 PM by Corrosive
The event had a lot of potentials to be awesome. In the end, it got ruined by premade groups dominating the BG.
So for all the people that are fortunate enough to have premade groups w/ guilds or friends, I bet they had a blast

For all the other casuals, stelathers or ppl playing a char that is not fit for a premade, we just had to suck it up and be content with the status of an RP cow or quit the BG @ 50 and go level another char...

Phoenix devs, you should have given this some more thought. e.g if you run with "/autogroup on" you get ported to one instance of the BG
if you had "/autogroup off" and was in a group, you would get ported to an instance of the BG with other premade groups.

This way the playing field would have been more leveled for all to enjoy.

enough ranting for today.
Thu 24 Sep 2020 10:07 PM by Dominii
I'm a new-to-Phoenix player returning after not playing in 5 years. I've leveled multiple 50's on Mid, but just couldn't get into RvR because:
  • Being substantially out geared/RR'd, leading to a huge gap. I basically either had to zerg or I couldn't win.
  • Readjusting and relearning the mechanics when a single wipe takes a while to recover, boat, etc was very punishing

This event has solved both problems for me. It's given me an environment where characters are all on similar power/gear levels. It's also given be the ability to fail hard, learn from it, and 60s later be in another fight.

I get its not everybody's taste. In fact the first 2 days of it, I quit playing it before level 15. But I went back with a new perspective and now I'm loving it.
Thu 24 Sep 2020 10:57 PM by Stoertebecker
IdiamVonGawaine wrote:
Thu 24 Sep 2020 8:44 PM
jps wrote:
Thu 24 Sep 2020 12:27 PM
This game is fun because of CC ....

No, it's not. It's exactly why people log off and stop playing when they lack it, due to being rendered completely ineffective by CC in all its forms. All one need do is examine the proving grounds during this event to clearly demonstrate this fact.

The fact that counter CC abilities have been introduced in this game clearly demonstrates the negative impact CC has on gameplay, otherwise there would be no need for counters, would there? Purge, group purge, stoicism, determination, demezz spells, were all created exactly because of the negative impact CC has on gameplay, and still does, despite those counters.
Funny how alb and mid have been whining about hib baseline stun since launch, and yet there's ALWAYS people trying to defend and justify CC whenever someboy mentions how ridiculous it is in the game.

There's a variety of methods that can be used to improve the gameplay and rid it of the ridiculous CC that's corrupted it from the start, as mentioned in a previous post. All it takes is imagination, and if you can't imagine this game without CC, then you lack creativity, and your opinion isn't valuable anyway.

Without all the balancing, imbalance, ra`s, cc`s and stuff like fotm here, nerf there DAoC would have been dead in 2003/4. It`s part of it , it always was.
Fri 25 Sep 2020 2:16 AM by pegasus30
Sooo much Fun,better than bangin doors. Ty devs. ps: Extend to weekend.
Fri 25 Sep 2020 8:40 PM by Higach
CC is only a problem when you are in a trash randomly generated group. Play with friends and guildees, run 2 demezzers and don't be stacked on top of each other...

And for the complaints about premades... trust me it didn't take an "elite" group to have a freaking blast in this event. Just 5 people in discord. Unfortunately we are plagued with the modern generation of "I play MMORPGs exclusively solo and refuse to interact with other players. I also will complain that this puts me at a huge disadvantage in an MMORPG"... Basically DAoC's version of LFR heroes in WoW.
Fri 25 Sep 2020 8:53 PM by Ceen
I formed premades, joined premades and did xp up one char in autogroup. The level of play was really good even in /reg premade. But if I do the same in RvR it never turns out well. Daoc grp size should be 5 its way easier to play
Fri 25 Sep 2020 9:10 PM by joy
We all know that this event was a 'rush-job' because of something one should not mention here, and it shows.

Here are some constructive suggestions if this event is going to show up here again.
1. Allow premades, but if the groupsize is max 5, then max 3 people can be premade, the rest have to come from the 'autogroup'.

2. Add a cooldown timer if you leave a group, until you can join another, that increases the more you leave groups right away.
(This is to prevent the situation that you often did see, where one person would instantly leave 20 times until he got the group composition that he 'wanted'.)

3. A formed group must contain at least one healing class, and one cc'er.
(Autogroups often ended up with all melee, no cc, no heals, no end, no speed ...)

4. Add a cooldown to porting out after entering the center keep.
(You would have groups, or archers fight at the edge of it, and when someone went for them, they ran in, and ported instantly out again to one of their mates who was also right on the endge of the center keep.)

5. This is probably the most important one. Set a realm rank cap of R4L0 on the event.
We had set groups rp farming there, they were getting 90-110k RP/hour, where they would otherwise on a 'good' eu primetime get 20-25k RP/hour (and this is with welfare rps!).
(This was always one of the biggest issues with the instant action events on phoenix. You have to cap it somehow or we'll see people doing 400k++ in a day. These numbers you would do on a week back in SI days with a normal guildgroup (not counting 12h/day no-life-lan-parties.)
It just reinforces the issue later on where people in endgame rvr have to fight only r10+ groups if they want to 8man.)
Fri 25 Sep 2020 10:51 PM by gotwqqd
joy wrote:
Fri 25 Sep 2020 9:10 PM
We all know that this event was a 'rush-job' because of something one should not mention here, and it shows.

Here are some constructive suggestions if this event is going to show up here again.
1. Allow premades, but if the groupsize is max 5, then max 3 people can be premade, the rest have to come from the 'autogroup'.

2. Add a cooldown timer if you leave a group, until you can join another, that increases the more you leave groups right away.
(This is to prevent the situation that you often did see, where one person would instantly leave 20 times until he got the group composition that he 'wanted'.)

3. A formed group must contain at least one healing class, and one cc'er.
(Autogroups often ended up with all melee, no cc, no heals, no end, no speed ...)

4. Add a cooldown to porting out after entering the center keep.
(You would have groups, or archers fight at the edge of it, and when someone went for them, they ran in, and ported instantly out again to one of their mates who was also right on the endge of the center keep.)

5. This is probably the most important one. Set a realm rank cap of R4L0 on the event.
We had set groups rp farming there, they were getting 90-110k RP/hour, where they would otherwise on a 'good' eu primetime get 20-25k RP/hour (and this is with welfare rps!).
(This was always one of the biggest issues with the instant action events on phoenix. You have to cap it somehow or we'll see people doing 400k++ in a day. These numbers you would do on a week back in SI days with a normal guildgroup (not counting 12h/day no-life-lan-parties.)
It just reinforces the issue later on where people in endgame rvr have to fight only r10+ groups if they want to 8man.)
Why even allow reenyering the safe keep after porting out??
Fri 25 Sep 2020 10:57 PM by opossum12
joy wrote:
Fri 25 Sep 2020 9:10 PM
We all know that this event was a 'rush-job' because of something one should not mention here, and it shows.

Here are some constructive suggestions if this event is going to show up here again.
1. Allow premades, but if the groupsize is max 5, then max 3 people can be premade, the rest have to come from the 'autogroup'.

2. Add a cooldown timer if you leave a group, until you can join another, that increases the more you leave groups right away.
(This is to prevent the situation that you often did see, where one person would instantly leave 20 times until he got the group composition that he 'wanted'.)

3. A formed group must contain at least one healing class, and one cc'er.
(Autogroups often ended up with all melee, no cc, no heals, no end, no speed ...)

4. Add a cooldown to porting out after entering the center keep.
(You would have groups, or archers fight at the edge of it, and when someone went for them, they ran in, and ported instantly out again to one of their mates who was also right on the endge of the center keep.)

5. This is probably the most important one. Set a realm rank cap of R4L0 on the event.
We had set groups rp farming there, they were getting 90-110k RP/hour, where they would otherwise on a 'good' eu primetime get 20-25k RP/hour (and this is with welfare rps!).
(This was always one of the biggest issues with the instant action events on phoenix. You have to cap it somehow or we'll see people doing 400k++ in a day. These numbers you would do on a week back in SI days with a normal guildgroup (not counting 12h/day no-life-lan-parties.)
It just reinforces the issue later on where people in endgame rvr have to fight only r10+ groups if they want to 8man.)

The issue with point #3, and probably why they didn't go with this constraint, is that this leads to very long queue times. This is what we saw in the demon breach event, that people would be waiting 20-30 minutes without a group because there wouldn't be a healer in their level bracket.

Looks good in theory, not so much in practice.
Fri 25 Sep 2020 11:02 PM by Dominii
gotwqqd wrote:
Fri 25 Sep 2020 10:51 PM
Why even allow reenyering the safe keep after porting out??

Well, for one, when you level up and get ported solo into a new BG level and you can't "join" a new group until you are back in CK.

I get your point, but I think porting back in is needed, but a CD timer would make sense as a middle ground.
Fri 25 Sep 2020 11:18 PM by IdiamVonGawaine
Dominii wrote:
Fri 25 Sep 2020 11:02 PM
Well, for one, when you level up and get ported solo into a new BG level .......


....right into the middle of 2 or 3 groups fighting where you get instantly CC'd and killed.

Yea, that sucked.
Fri 25 Sep 2020 11:59 PM by gotwqqd
IdiamVonGawaine wrote:
Fri 25 Sep 2020 11:18 PM
Dominii wrote:
Fri 25 Sep 2020 11:02 PM
Well, for one, when you level up and get ported solo into a new BG level .......


....right into the middle of 2 or 3 groups fighting where you get instantly CC'd and killed.

Yea, that sucked.
It was the perfect time to train....alone in the new bg, dead or alive
Also gave time to change hot bars without making your new group wait
Sat 26 Sep 2020 12:05 AM by Neso
joy wrote:
Fri 25 Sep 2020 9:10 PM
We all know that this event was a 'rush-job' because of something one should not mention here, and it shows.

Here are some constructive suggestions if this event is going to show up here again.
1. Allow premades, but if the groupsize is max 5, then max 3 people can be premade, the rest have to come from the 'autogroup'.

2. Add a cooldown timer if you leave a group, until you can join another, that increases the more you leave groups right away.
(This is to prevent the situation that you often did see, where one person would instantly leave 20 times until he got the group composition that he 'wanted'.)

3. A formed group must contain at least one healing class, and one cc'er.
(Autogroups often ended up with all melee, no cc, no heals, no end, no speed ...)

4. Add a cooldown to porting out after entering the center keep.
(You would have groups, or archers fight at the edge of it, and when someone went for them, they ran in, and ported instantly out again to one of their mates who was also right on the endge of the center keep.)

5. This is probably the most important one. Set a realm rank cap of R4L0 on the event.
We had set groups rp farming there, they were getting 90-110k RP/hour, where they would otherwise on a 'good' eu primetime get 20-25k RP/hour (and this is with welfare rps!).
(This was always one of the biggest issues with the instant action events on phoenix. You have to cap it somehow or we'll see people doing 400k++ in a day. These numbers you would do on a week back in SI days with a normal guildgroup (not counting 12h/day no-life-lan-parties.)
It just reinforces the issue later on where people in endgame rvr have to fight only r10+ groups if they want to 8man.)

Sounds good, but scrap #3.

I ran with premades and mixed it up with autogroups too. It was strange when the autogroup clicked like a premade...the rp/xp flew and suddenly you were solo in the next tier never to see them again.
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