Thank you. Most fun I’ve had in a while.
dougrighteous1 wrote: ↑Mon 21 Sep 2020 5:31 PMthere are unfortunately a crazy amount of flaws with this game mode.
the bullshit porting in the mid. people just leaving a group the second they join one because they dont like the comp. playing with mediocre players against premades. not fun.
so pretty much, you have to keep leaving a group til u find a good comp, or making premades. if you're getting jammed by 3 groups as a time, you roam around the ck to prevent jams. the solutions are the problems. in typical fashion, the events are poorly implemented.
last event turned into aoe characters + premades. this is turning into the pvp island where you just construct your group with all 3 realms
IdiamVonGawaine wrote: ↑Mon 21 Sep 2020 10:04 PMIt's basically just another big crowd control goat rodeo that highlights how ridiculously overpowered CC is in this game.
Played with a dude rolling an armsman, and after the third fight of getting mezzed/rooted/stunned before finally getting dogpiled on and killed, he said:
"And now I remember why I stopped playing this game..."
lol
I think for event the mezz can be cut down to 33%Valaraukar wrote: ↑Tue 22 Sep 2020 11:16 AMThe event is fun, but it has indeed a few flaws...
Premade of course are ruining the fun for everybody else, I think the only way to counter it is waiting for them to farm enough level to go to the next tier
CCs are a pain in low level tiers. No way to counter it, determination is available only to some toons and supports need to use purge that is a total crap until you get it at 3, and anyway you have to wait 10 mins to reuse it
Because of the map itself it is a huge kite fest: casters will just kite you forever, quickcast mezz or quickcast stun (baseline stuns again... what a great idea to give them to Hib casters ) and nuke you to death
Solutions?
1: get rid of premades.... give them a dedicated zone, but I believe they will not enjoy it since they won't be able anymore to farm on the poor guys just trying to have fun
2: no possible solution here. CCs are the key of this game, at lvl 50 you have a few moves to counter them, at lvl 30 you are just helpless against them
3: abolish hibs casters... mmmm not possible? oooook... sooo just stick with it and get your free stuns in the face
Valaraukar wrote: ↑Tue 22 Sep 2020 11:16 AM2: no possible solution here. CCs are the key of this game, at lvl 50 you have a few moves to counter them, at lvl 30 you are just helpless against them
IdiamVonGawaine wrote: ↑Wed 23 Sep 2020 2:37 AM...a bunch of trash ideas and opinions I'm not going to bother actually quoting...
Rhox wrote: ↑Wed 23 Sep 2020 5:04 AMWe dont want to do the event as soloing doesnt really exist there and there is no action in real RvR.
ExcretusMaximus wrote: ↑Wed 23 Sep 2020 5:17 AMRhox wrote: ↑Wed 23 Sep 2020 5:04 AMWe dont want to do the event as soloing doesnt really exist there and there is no action in real RvR.
Shouldn't this be the perfect event for you guys then? RvR is empty, you can have all the solo no-add fights you could ever want with all those other soloers. I mean, you say 20% of the population solos, that should give you approximately 70-120 people to fight at any time!
Rhox wrote: ↑Wed 23 Sep 2020 5:21 AMIdeally yes but sitting on a bridge in the task zone for 25 minutes without seeing anyone isnt my idea of fun... i normally try to avoid them like the plague.
Rhox wrote: ↑Wed 23 Sep 2020 5:04 AMI appreciate the work the devs have done. Im truely glad that people are enjoying.
That being said for the 20% of the population that solo its another big slap in the face.
We dont want to do the event as soloing doesnt really exist there and there is no action in real RvR.
I understand the game isnt built around solo'ers and i don't want or expect it to be. However when we have nice things (insta port to solo area, Solo zone, Huge RP buff for RvR during this event) that benefit us and we enjoy we lose them.
Ill enjoy my 3k a hour till Friday i guess.
You have some good points, but the game would be pretty boring without ccIdiamVonGawaine wrote: ↑Wed 23 Sep 2020 2:37 AMValaraukar wrote: ↑Tue 22 Sep 2020 11:16 AM2: no possible solution here. CCs are the key of this game, at lvl 50 you have a few moves to counter them, at lvl 30 you are just helpless against them
CC is the biggest joke of this game, and arguably the number one factor for why people stopped playing. Solutions are available, and simple, as they already exist to minimize melee damage.
There's a variety of casted blade turn to completely eliminate the damage done by a single melee hit, unless it's pulsing, which then repeatedly blocks melee damage.
- Why is there no CC counterpart?
Solution: Introduce a group castable single CC bubble spell for melee that mirrors the caster blade turn spell, and if hit it disappears and grants you the standard immunity to that type of CC. Add Pulsing CC bubble spell line that works the same way for CC that the melee version does.
There are a variety of instant cast CC spells, yet there are no such instant counter spells availabe.
Solution: Add instant CC removal spells to the various magic or melee lines that can be specced for to counter the various insta CC spells.
Damage shields exist that reflect damage back on the attacker, yet there is no CC counterpart.
Solution: Add reflective CC shields that bounce back and CC the attacker for a percentage of the CC spell time in the same way damage is dealt via the damage shields.
The bottom line is that CC is, and has always been, trash in this game, and it should have been reserved for PvE only. I'd much rather #$%^ can crowd control entirely and replace it with something like a damage reduction spell that would still allow people to actually play their chars instead of sitting helpless for half a minute waiting to get gangbanged. Adjust the HP's of low hp toons, adjust the interuption code, and toss CC in the garbage where it belonged all along.
Rhox wrote: ↑Wed 23 Sep 2020 6:36 AM
Lol wait what? I just said how im glad people are enjoying it and thanked the devs for their hard work..... I was simply pointing out facts.
So what if they turned RvR into solo only for one week and nobody could add would you complain?
gotwqqd wrote: ↑Wed 23 Sep 2020 6:57 AMYou have some good points, but the game would be pretty boring without cc
IdiamVonGawaine wrote: ↑Thu 24 Sep 2020 8:44 PM
No, it's not. It's exactly why people log off and stop playing when they lack it, due to being rendered completely ineffective by CC in all its forms. All one need do is examine the proving grounds during this event to clearly demonstrate this fact.
The fact that counter CC abilities have been introduced in this game clearly demonstrates the negative impact CC has on gameplay, otherwise there would be no need for counters, would there? Purge, group purge, stoicism, determination, demezz spells, were all created exactly because of the negative impact CC has on gameplay, and still does, despite those counters.
Funny how alb and mid have been whining about hib baseline stun since launch, and yet there's ALWAYS people trying to defend and justify CC whenever someboy mentions how ridiculous it is in the game.
There's a variety of methods that can be used to improve the gameplay and rid it of the ridiculous CC that's corrupted it from the start, as mentioned in a previous post. All it takes is imagination, and if you can't imagine this game without CC, then you lack creativity, and your opinion isn't valuable anyway.
Why even allow reenyering the safe keep after porting out??joy wrote: ↑Fri 25 Sep 2020 9:10 PMWe all know that this event was a 'rush-job' because of something one should not mention here, and it shows.
Here are some constructive suggestions if this event is going to show up here again.
1. Allow premades, but if the groupsize is max 5, then max 3 people can be premade, the rest have to come from the 'autogroup'.
2. Add a cooldown timer if you leave a group, until you can join another, that increases the more you leave groups right away.
(This is to prevent the situation that you often did see, where one person would instantly leave 20 times until he got the group composition that he 'wanted'.)
3. A formed group must contain at least one healing class, and one cc'er.
(Autogroups often ended up with all melee, no cc, no heals, no end, no speed ...)
4. Add a cooldown to porting out after entering the center keep.
(You would have groups, or archers fight at the edge of it, and when someone went for them, they ran in, and ported instantly out again to one of their mates who was also right on the endge of the center keep.)
5. This is probably the most important one. Set a realm rank cap of R4L0 on the event.
We had set groups rp farming there, they were getting 90-110k RP/hour, where they would otherwise on a 'good' eu primetime get 20-25k RP/hour (and this is with welfare rps!).
(This was always one of the biggest issues with the instant action events on phoenix. You have to cap it somehow or we'll see people doing 400k++ in a day. These numbers you would do on a week back in SI days with a normal guildgroup (not counting 12h/day no-life-lan-parties.)
It just reinforces the issue later on where people in endgame rvr have to fight only r10+ groups if they want to 8man.)
joy wrote: ↑Fri 25 Sep 2020 9:10 PMWe all know that this event was a 'rush-job' because of something one should not mention here, and it shows.
Here are some constructive suggestions if this event is going to show up here again.
1. Allow premades, but if the groupsize is max 5, then max 3 people can be premade, the rest have to come from the 'autogroup'.
2. Add a cooldown timer if you leave a group, until you can join another, that increases the more you leave groups right away.
(This is to prevent the situation that you often did see, where one person would instantly leave 20 times until he got the group composition that he 'wanted'.)
3. A formed group must contain at least one healing class, and one cc'er.
(Autogroups often ended up with all melee, no cc, no heals, no end, no speed ...)
4. Add a cooldown to porting out after entering the center keep.
(You would have groups, or archers fight at the edge of it, and when someone went for them, they ran in, and ported instantly out again to one of their mates who was also right on the endge of the center keep.)
5. This is probably the most important one. Set a realm rank cap of R4L0 on the event.
We had set groups rp farming there, they were getting 90-110k RP/hour, where they would otherwise on a 'good' eu primetime get 20-25k RP/hour (and this is with welfare rps!).
(This was always one of the biggest issues with the instant action events on phoenix. You have to cap it somehow or we'll see people doing 400k++ in a day. These numbers you would do on a week back in SI days with a normal guildgroup (not counting 12h/day no-life-lan-parties.)
It just reinforces the issue later on where people in endgame rvr have to fight only r10+ groups if they want to 8man.)
Dominii wrote: ↑Fri 25 Sep 2020 11:02 PMWell, for one, when you level up and get ported solo into a new BG level .......
It was the perfect time to train....alone in the new bg, dead or alive
joy wrote: ↑Fri 25 Sep 2020 9:10 PMWe all know that this event was a 'rush-job' because of something one should not mention here, and it shows.
Here are some constructive suggestions if this event is going to show up here again.
1. Allow premades, but if the groupsize is max 5, then max 3 people can be premade, the rest have to come from the 'autogroup'.
2. Add a cooldown timer if you leave a group, until you can join another, that increases the more you leave groups right away.
(This is to prevent the situation that you often did see, where one person would instantly leave 20 times until he got the group composition that he 'wanted'.)
3. A formed group must contain at least one healing class, and one cc'er.
(Autogroups often ended up with all melee, no cc, no heals, no end, no speed ...)
4. Add a cooldown to porting out after entering the center keep.
(You would have groups, or archers fight at the edge of it, and when someone went for them, they ran in, and ported instantly out again to one of their mates who was also right on the endge of the center keep.)
5. This is probably the most important one. Set a realm rank cap of R4L0 on the event.
We had set groups rp farming there, they were getting 90-110k RP/hour, where they would otherwise on a 'good' eu primetime get 20-25k RP/hour (and this is with welfare rps!).
(This was always one of the biggest issues with the instant action events on phoenix. You have to cap it somehow or we'll see people doing 400k++ in a day. These numbers you would do on a week back in SI days with a normal guildgroup (not counting 12h/day no-life-lan-parties.)
It just reinforces the issue later on where people in endgame rvr have to fight only r10+ groups if they want to 8man.)
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