This change will go live on Monday together with the initial round of the keep fight changes.
Tireless 1 will become baseline to everyone at level 5 and will no longer be an RA. Tireless 1 remains the highest attainable level.
Long wind 1 will become baseline to everyone at level 10 and will no longer be an RA. Long wind 1 remains the highest attainable level.
First Aid 2 will become baseline to everyone at level 24 and no longer be an RA. First aid 2 will be the highest attainable level. In addition to that first aid will cure diseases, however this cure will happen AFTER the heal meaning the heal component will be affected by disease.
A free realm respec will be provided to all characters.
Reasoning:
Tireless and long wind are must picks by pretty much everyone making it quite annoying if your forget to pick it up after a respec, other than that nothing is really gained by having these forced picks for 2 points.
First aid in its current form is almost entirely unused as it's not really considered to be worth the points by most. Making it baseline is a qol and adding the cure disease component resolves another loud issue without changing diseases themselves.
The main usage of first aid should be small man / solos after an engagement or in prolonged sieges, if it turns out to have a negative impact on actual combat an additional 5 - 20 second timer might be added to the current out of combat requirement.
Tireless 1 will become baseline to everyone at level 5 and will no longer be an RA. Tireless 1 remains the highest attainable level.
Long wind 1 will become baseline to everyone at level 10 and will no longer be an RA. Long wind 1 remains the highest attainable level.
First Aid 2 will become baseline to everyone at level 24 and no longer be an RA. First aid 2 will be the highest attainable level. In addition to that first aid will cure diseases, however this cure will happen AFTER the heal meaning the heal component will be affected by disease.
A free realm respec will be provided to all characters.
Reasoning:
Tireless and long wind are must picks by pretty much everyone making it quite annoying if your forget to pick it up after a respec, other than that nothing is really gained by having these forced picks for 2 points.
First aid in its current form is almost entirely unused as it's not really considered to be worth the points by most. Making it baseline is a qol and adding the cure disease component resolves another loud issue without changing diseases themselves.
The main usage of first aid should be small man / solos after an engagement or in prolonged sieges, if it turns out to have a negative impact on actual combat an additional 5 - 20 second timer might be added to the current out of combat requirement.