So this is the solution to the Ranger issue?

Started 29 Aug 2020
by Arcuss
in Ask the Team
A lot of people have been complaining about Ranger damage and as usual the squeaky wheel gets the grease. Today we saw a nerf to volley with a 90 second cooldown which means all three realms got punished for Hibs over population of Rangers. I have been on the receiving end of the Ranger /assist train more times than I care to admit and I truly hate the little buggers but this solution is not the right answer.

Rather than punishing all three realms why wasn’t there thought given to a dex cap on rangers or even a damage cap to volley? The 90 second CD seems like a knee jerk reaction to the people that post on here constantly complaining.

Again I think there is a different solution that could/would keep Archery players in this game happy.

This is the first time I have felt compelled to post on the forums regarding any issue and I do want to acknowledge the people that work so hard on this game to keep us playing I think you guys do a fantastic job and I for one truly appreciate what you do for us.

Please refrain from turning this post into a nerf Scout snare rant.
Sat 29 Aug 2020 5:26 PM by Strained Mind
Could have just removed MoA from the ranger RAs.
Sat 29 Aug 2020 8:34 PM by gotwqqd
I think baseline stun needs to be removed. My playstyle is purgeless and it’s making it less fun for me.
Sat 29 Aug 2020 8:48 PM by Freedomcall
gotwqqd wrote:
Sat 29 Aug 2020 8:34 PM
I think baseline stun needs to be removed. My playstyle is purgeless and it’s making it less fun for me.

greatest excuse of all time, "My playstyle is purgeless"
Sat 29 Aug 2020 9:06 PM by Wakefield
Just puts another nail in mids coffin as the weakest archer class. Lowest ranged bow and all.

Maybe best melee and pet, but that's no good on a keep wall in defence is it?

It is just a shame, was just getting used to jumping on my hunter to have fun when I have become fed up/ burnt out playing my main pretty much all the time(which is an AugH)
Sat 29 Aug 2020 9:12 PM by Siouxsie
Wakefield wrote:
Sat 29 Aug 2020 9:06 PM
Just puts another nail in mids coffin as the weakest archer class. Lowest ranged bow and all.

Maybe best melee and pet, but that's no good on a keep wall in defence is it?

It is just a shame, was just getting used to jumping on my hunter to have fun when I have become fed up/ burnt out playing my main pretty much all the time(which is an AugH)

Time to respec my hunter back to melee, I guess.
If I can be arsed playing it again.
Sat 29 Aug 2020 9:15 PM by Wakefield
Siouxsie wrote:
Sat 29 Aug 2020 9:12 PM
Wakefield wrote:
Sat 29 Aug 2020 9:06 PM
Just puts another nail in mids coffin as the weakest archer class. Lowest ranged bow and all.

Maybe best melee and pet, but that's no good on a keep wall in defence is it?

It is just a shame, was just getting used to jumping on my hunter to have fun when I have become fed up/ burnt out playing my main pretty much all the time(which is an AugH)

Time to respec my hunter back to melee, I guess.
If I can be arsed playing it again.

Why bother playing anything? 😀

I have Fallout New Vegas again for my main gaming needs
Sat 29 Aug 2020 10:45 PM by Wakefield
Siouxsie wrote:
Sat 29 Aug 2020 9:20 PM
Wakefield wrote:
Sat 29 Aug 2020 9:15 PM
Siouxsie wrote:
Sat 29 Aug 2020 9:12 PM
Wakefield wrote:
Sat 29 Aug 2020 9:06 PM
Just puts another nail in mids coffin as the weakest archer class. Lowest ranged bow and all.

Maybe best melee and pet, but that's no good on a keep wall in defence is it?

It is just a shame, was just getting used to jumping on my hunter to have fun when I have become fed up/ burnt out playing my main pretty much all the time(which is an AugH)

Time to respec my hunter back to melee, I guess.
If I can be arsed playing it again.

Why bother playing anything? 😀

I have Fallout New Vegas again for my main gaming needs

Rather pointless playing Midgard now. We had a BG earlier today.. there was like 3 FG worth of mid. Half that number of hibs wiped us.
It was all TWFs, Ichor, ST, NM splooge fest and the Mids fell.

Not enough healers healing.. and hibs had tons of CC and of course the usual mouthbreather luri assist caster train.. stun.. debuff.. nuke nuke BS

Game's too one-sided. Why bother playing something that isn't fun anymore?
Perhaps it'll get to the point where it'll just be hib zerg roaming an empty Mid frontier zone, all the towers and keeps will be green and hibs will wonder why the game died.

NF at launch was called Dark Age of Castalot on live, I remember that
Sun 30 Aug 2020 2:46 AM by dbeattie71
Strained Mind wrote:
Sat 29 Aug 2020 5:26 PM
Could have just removed MoA from the ranger RAs.

What good does that do? Easy to hit 350 dex without moa.
Sun 30 Aug 2020 6:55 AM by Cipon
So sad, archers can't make free rp in keep fights with abstolutly no effort.
Sun 30 Aug 2020 7:31 AM by Valaraukar
Arcuss wrote:
Sat 29 Aug 2020 4:52 PM
A lot of people have been complaining about Ranger damage and as usual the squeaky wheel gets the grease. Today we saw a nerf to volley with a 90 second cooldown which means all three realms got punished for Hibs over population of Rangers. I have been on the receiving end of the Ranger /assist train more times than I care to admit and I truly hate the little buggers but this solution is not the right answer.

Rather than punishing all three realms why wasn’t there thought given to a dex cap on rangers or even a damage cap to volley? The 90 second CD seems like a knee jerk reaction to the people that post on here constantly complaining.

Again I think there is a different solution that could/would keep Archery players in this game happy.

This is the first time I have felt compelled to post on the forums regarding any issue and I do want to acknowledge the people that work so hard on this game to keep us playing I think you guys do a fantastic job and I for one truly appreciate what you do for us.

Please refrain from turning this post into a nerf Scout snare rant.

That's the point. To solve one issue (the overpopulation of Rangers because it's the most OP stealther class) they nerfed everyone. Nothing done to rebalance rangers, just a plain nerf for every archer. So rangers will remain the OP ones, even with this nerf, at the top of the most played classes, and the other 2 archers will get the nerf in the face and be happy with it.
Sun 30 Aug 2020 8:54 AM by DarkDavion
I have a sniper ranger and 1vs1 is totally garbage, scout and hunter are much better on 1vs1, the real problem is only the archers zerg/ stealther group. In my opinion stealthers are the only classes that should be balanced focusing on 1vs1,the problem is the multiple assist to 1 target, just nerf this aspect of the game. Just nerf the /assist of multiple archers drastically reducing damage when hitting the same target. Ideally an archer should be able to fight 1vs1 everything, with big advantage vs casters and disadvantage vs tanks, instead sniper ranger has no weapons 1vs1, scout has the retarded perma snare. In conclusion is multiple rangers assist op? Yes
Is solo Sniper Ranger good? No
Conclusion buff the sniper spec adding utility like devs told at the begin like arrow with disease/snare with immunity for making 1vs1 an available choice and nerf into the ground the archers group
Sun 30 Aug 2020 9:50 AM by Symptomettes
DarkDavion wrote:
Sun 30 Aug 2020 8:54 AM
I have a sniper ranger and 1vs1 is totally garbage, scout and hunter are much better on 1vs1, the real problem is only the archers zerg/ stealther group. In my opinion stealthers are the only classes that should be balanced focusing on 1vs1,the problem is the multiple assist to 1 target, just nerf this aspect of the game. Just nerf the /assist of multiple archers drastically reducing damage when hitting the same target. Ideally an archer should be able to fight 1vs1 everything, with big advantage vs casters and disadvantage vs tanks, instead sniper ranger has no weapons 1vs1, scout has the retarded perma snare. In conclusion is multiple rangers assist op? Yes
Is solo Sniper Ranger good? No
Conclusion buff the sniper spec adding utility like devs told at the begin like arrow with disease/snare with immunity for making 1vs1 an available choice and nerf into the ground the archers group

Sniper spec and you complain about 1v1 being total garbage... It's like i'm saying : i'm a pure melee scout and my toon sucks... Ofc sniper spec will suck in 1V1. It's just a no brained spec for keep zerg. Why do you even talk about balance when you sure have no clue about what you are talking about... You know you can respec hybrid ?! It's your problem if you want to play a spec that isn't balance for 1v1. Sniper ranger has no weapons (O M G). Dude you are pure gold.

And don't compare scouts and hunters with rangers. We are not even close in damage (melee/bow), racials, char size, weapons access. You just a QQing child that want to keep zerg like you were doing for the past few months a get huge amount of rps in spaming one skill... Obviously you lack something huge in your head if you don't saw how broken volley was with ranger damage.

WTF : buff sniper spec ? Why ? Damage from ranger sniper spec is already broken as fuck. The only thing you are saying is : BUFF MY CLASS I'M NOT CANCER ENOUGH.

You are a complete joke... I can't even say if it's a troll post anymore. You seem serious about it.
Sun 30 Aug 2020 10:05 AM by Freedomcall
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.
Sun 30 Aug 2020 10:46 AM by Noashakra
Simple, to solo, the archers don't need damage, they need utility, like sureshot or debuff arrows or maybe a snare arrow with cool down...
I asked for this and they made a raw damage buff that they nerfed straight...
Sun 30 Aug 2020 12:04 PM by DarkDavion
Symptomettes wrote:
Sun 30 Aug 2020 9:50 AM
DarkDavion wrote:
Sun 30 Aug 2020 8:54 AM
I have a sniper ranger and 1vs1 is totally garbage, scout and hunter are much better on 1vs1, the real problem is only the archers zerg/ stealther group. In my opinion stealthers are the only classes that should be balanced focusing on 1vs1,the problem is the multiple assist to 1 target, just nerf this aspect of the game. Just nerf the /assist of multiple archers drastically reducing damage when hitting the same target. Ideally an archer should be able to fight 1vs1 everything, with big advantage vs casters and disadvantage vs tanks, instead sniper ranger has no weapons 1vs1, scout has the retarded perma snare. In conclusion is multiple rangers assist op? Yes
Is solo Sniper Ranger good? No
Conclusion buff the sniper spec adding utility like devs told at the begin like arrow with disease/snare with immunity for making 1vs1 an available choice and nerf into the ground the archers group

Sniper spec and you complain about 1v1 being total garbage... It's like i'm saying : i'm a pure melee scout and my toon sucks... Ofc sniper spec will suck in 1V1. It's just a no brained spec for keep zerg. Why do you even talk about balance when you sure have no clue about what you are talking about... You know you can respec hybrid ?! It's your problem if you want to play a spec that isn't balance for 1v1. Sniper ranger has no weapons (O M G). Dude you are pure gold.

And don't compare scouts and hunters with rangers. We are not even close in damage (melee/bow), racials, char size, weapons access. You just a QQing child that want to keep zerg like you were doing for the past few months a get huge amount of rps in spaming one skill... Obviously you lack something huge in your head if you don't saw how broken volley was with ranger damage.

WTF : buff sniper spec ? Why ? Damage from ranger sniper spec is already broken as fuck. The only thing you are saying is : BUFF MY CLASS I'M NOT CANCER ENOUGH.

You are a complete joke... I can't even say if it's a troll post anymore. You seem serious about it.
I don't play my ranger often, I'm basically a solo player and enjoy much more my Champ and my NS. Why u say that I have no clue of what I'm talking about? For me is just silly making an archer with archery not viable, I will play assassin instead of a melee archer, that's suonds stupid to me, wtf is a melee archer? Man u suond just butt hurt, my point is if the problem is the /assist train just nerf it, and if u give a look at assassins they can fight every class 1vs1, for me archers should be able to do the same. For you not? OK just not rage like a little bitch speaking about other's skills like u are godlike player bcs.. You know.. U are average garbage
Sun 30 Aug 2020 3:06 PM by Symptomettes
DarkDavion wrote:
Sun 30 Aug 2020 12:04 PM
I don't play my ranger often, I'm basically a solo player and enjoy much more my Champ and my NS. Why u say that I have no clue of what I'm talking about? For me is just silly making an archer with archery not viable, I will play assassin instead of a melee archer, that's suonds stupid to me, wtf is a melee archer? Man u suond just butt hurt, my point is if the problem is the /assist train just nerf it, and if u give a look at assassins they can fight every class 1vs1, for me archers should be able to do the same. For you not? OK just not rage like a little bitch speaking about other's skills like u are godlike player bcs.. You know.. U are average garbage

Butt hurt ? I'm not the one QQing about scout root on a ranger Topic. I'm not the one asking a ranger buff when it's already OP as fuck. I'm not the one playing easy realm + Champ + Ranger (Two OP class let's say it). I'm not the one telling false truth about my own class. I'm telling you : you have no clue because it's the truth. If you think Archery is not viable atm it's because :

1 : You spec like most dumb rangers 50 archery / 48 PF / 30 stealth rest blades. So in fact the only thing you know how to do is crit shot and spam rapid fire.
2 : You think archers are supposed to be able to kill tanks ? Have fun mate in your little world.
3 : Why do you compare what sins can kill with archers ? Your logic is just broken... You played too much on Live.

Your champ is Darkdavion and i know you very well since most your playtime is near your relic docks trying to get 200 rps from anything you can add. Tells a lot about the kind of player you are actually !
Sun 30 Aug 2020 4:08 PM by DarkDavion
Symptomettes wrote:
Sun 30 Aug 2020 3:06 PM
DarkDavion wrote:
Sun 30 Aug 2020 12:04 PM
I don't play my ranger often, I'm basically a solo player and enjoy much more my Champ and my NS. Why u say that I have no clue of what I'm talking about? For me is just silly making an archer with archery not viable, I will play assassin instead of a melee archer, that's suonds stupid to me, wtf is a melee archer? Man u suond just butt hurt, my point is if the problem is the /assist train just nerf it, and if u give a look at assassins they can fight every class 1vs1, for me archers should be able to do the same. For you not? OK just not rage like a little bitch speaking about other's skills like u are godlike player bcs.. You know.. U are average garbage

Butt hurt ? I'm not the one QQing about scout root on a ranger Topic. I'm not the one asking a ranger buff when it's already OP as fuck. I'm not the one playing easy realm + Champ + Ranger (Two OP class let's say it). I'm not the one telling false truth about my own class. I'm telling you : you have no clue because it's the truth. If you think Archery is not viable atm it's because :

1 : You spec like most dumb rangers 50 archery / 48 PF / 30 stealth rest blades. So in fact the only thing you know how to do is crit shot and spam rapid fire.
2 : You think archers are supposed to be able to kill tanks ? Have fun mate in your little world.
3 : Why do you compare what sins can kill with archers ? Your logic is just broken... You played too much on Live.

Your champ is Darkdavion and i know you very well since most your playtime is near your relic docks trying to get 200 rps from anything you can add. Tells a lot about the kind of player you are actually !
If u check stats before spreading shit by your anus/mouth I have a decent solo kill ratio for a visible and usually I run solo or small man, I don't remember the last time I run 8 man or zerg. The most effective way to find soloers is run around relic gate/xp zones for hunt the hunters. You said that you know me well? Lol I don't think so, and I'm not QQ at all, just saying would be nice having archery available for archers, can just rework archery completely and make it balanced, I don't care, but suond silly to me not having archery available. I never asked a ranger buff, i said make archery viable, u can nerf into the ground PF CD what u want but make archery viable for archers.U rly suond retarded stating wrong stuff , is cleary evidence of your low IQ rly under the average. U can't focus on my point bcs u are rly frustated about rangers being OP and your realm taking cocks all the time, but when I chose hib, hib was the underdog with alb dominating and having most of the relics 80% of time. I built my ranger when they said that were buffing archery adding utility like nearsight/disease that could be a great idea balancing the dmg with utility etc.. This ended in a shit buff for retarded gameplay, not my fault.. BTW your play style just consist in spamming a anytime snare with no immunity for kite the target.. Wow rly impressive, even a monkey can do it, but is balanced with your IQ so it's OK don't worry
Sun 30 Aug 2020 4:18 PM by Symptomettes
DarkDavion wrote:
Sun 30 Aug 2020 4:08 PM
If u check stats before spreading shit by your anus/mouth I have a decent solo kill ratio for a visible and usually I run solo or small man, I don't remember the last time I run 8 man or zerg. The most effective way to find soloers is run around relic gate/xp zones for hunt the hunters. You said that you know me well? Lol I don't think so, and I'm not QQ at all, just saying would be nice having archery available for archers, can just rework archery completely and make it balanced, I don't care, but suond silly to me not having archery available. I never asked a ranger buff, i said make archery viable, u can nerf into the ground PF CD what u want but make archery viable for archers.U rly suond retarded stating wrong stuff , is cleary evidence of your low IQ rly under the average. U can't focus on my point bcs u are rly frustated about rangers being OP and your realm taking cocks all the time, but when I chose hib, hib was the underdog with alb dominating and having most of the relics 80% of time. I built my ranger when they said that were buffing archery adding utility like nearsight/disease that could be a great idea balancing the dmg with utility etc.. This ended in a shit buff for retarded gameplay, not my fault.. BTW your play style just consist in spamming a anytime snare with no immunity for kite the target.. Wow rly impressive, even a monkey can do it, but is balanced with your IQ so it's OK don't worry

You don't even deserve an answer. The insults and the lack of punctuation tells me it's a waste of time
Sun 30 Aug 2020 4:22 PM by Arcuss
Cipon wrote:
Sun 30 Aug 2020 6:55 AM
So sad, archers can't make free rp in keep fights with abstolutly no effort.
I think you could make that claim of any class.
Sun 30 Aug 2020 5:08 PM by DarkDavion
Symptomettes wrote:
Sun 30 Aug 2020 4:18 PM
DarkDavion wrote:
Sun 30 Aug 2020 4:08 PM
If u check stats before spreading shit by your anus/mouth I have a decent solo kill ratio for a visible and usually I run solo or small man, I don't remember the last time I run 8 man or zerg. The most effective way to find soloers is run around relic gate/xp zones for hunt the hunters. You said that you know me well? Lol I don't think so, and I'm not QQ at all, just saying would be nice having archery available for archers, can just rework archery completely and make it balanced, I don't care, but suond silly to me not having archery available. I never asked a ranger buff, i said make archery viable, u can nerf into the ground PF CD what u want but make archery viable for archers.U rly suond retarded stating wrong stuff , is cleary evidence of your low IQ rly under the average. U can't focus on my point bcs u are rly frustated about rangers being OP and your realm taking cocks all the time, but when I chose hib, hib was the underdog with alb dominating and having most of the relics 80% of time. I built my ranger when they said that were buffing archery adding utility like nearsight/disease that could be a great idea balancing the dmg with utility etc.. This ended in a shit buff for retarded gameplay, not my fault.. BTW your play style just consist in spamming a anytime snare with no immunity for kite the target.. Wow rly impressive, even a monkey can do it, but is balanced with your IQ so it's OK don't worry

You don't even deserve an answer. The insults and the lack of punctuation tells me it's a waste of time
It was you who insulted without understanding what I wrote and spreading shit out topic, but is fine.
Git gud
Sun 30 Aug 2020 5:34 PM by Symptomettes
DarkDavion wrote:
Sun 30 Aug 2020 5:08 PM
It was you who insulted without understanding what I wrote and spreading shit out topic, but is fine.
Git gud

Sure sure Mate. Cause throwing bullshit all over your answers and telling people : i never said that, my ratio is decent, i don't complain when everything is the opposite make you really trustworthy.

You never said you were asking for ranger a buff maybe ?

DarkDavion wrote: Is solo Sniper Ranger good? No
Conclusion buff the sniper spec adding utility like devs told at the begin like arrow with disease/snare with immunity for making 1vs1 an available choice and nerf into the ground the archers group.

I'm sorry but in what world your sentence is not asking to buff ranger ? Asking a disease/snare arrow on top of your actual archery damage is supposed to be the answer of the archery problem ? Buff ranger but nerf stealther group. It's still a buff for ranger...

DarkDavion wrote: If u check stats before spreading shit by your anus/mouth I have a decent solo kill ratio for a visible and usually I run solo or small man

534 solo kills for 5k+ kills with 1K deathblows. You sure solo a lot mate 1/10 is not a good solo ratio and will never be. Your math are wrong.
Herald doesn't lie.

DarkDavion wrote: Ideally an archer should be able to fight 1vs1 everything, with big advantage vs casters and disadvantage vs tanks, instead sniper ranger has no weapons 1vs1, scout has the retarded perma snare.

Are you not complaining about ranger being useless in melee and scout having a retarded skill ? And since when archer is supposed to fight 1v1 everything ? I guess your definition about rvr is really wrong.

Everytime you are trying to answer, it's even more ridiculous. Don't bother to answer, i'm sure deep down urself you persuade yourself you are right, so even with facts and quotes you will still denie everything.
Sun 30 Aug 2020 5:57 PM by DarkDavion
Symptomettes wrote:
Sun 30 Aug 2020 5:34 PM
DarkDavion wrote:
Sun 30 Aug 2020 5:08 PM
It was you who insulted without understanding what I wrote and spreading shit out topic, but is fine.
Git gud

Sure sure Mate. Cause throwing bullshit all over your answers and telling people : i never said that, my ratio is decent, i don't complain when everything is the opposite make you really trustworthy.

You never said you were asking for ranger a buff maybe ?

DarkDavion wrote: Is solo Sniper Ranger good? No
Conclusion buff the sniper spec adding utility like devs told at the begin like arrow with disease/snare with immunity for making 1vs1 an available choice and nerf into the ground the archers group.

I'm sorry but in what world your sentence is not asking to buff ranger ? Asking a disease/snare arrow on top of your actual archery damage is supposed to be the answer of the archery problem ? Buff ranger but nerf stealther group. It's still a buff for ranger...

DarkDavion wrote: If u check stats before spreading shit by your anus/mouth I have a decent solo kill ratio for a visible and usually I run solo or small man

534 solo kills for 5k+ kills with 1K deathblows. You sure solo a lot mate 1/10 is not a good solo ratio and will never be. Your math are wrong.
Herald doesn't lie.

DarkDavion wrote: Ideally an archer should be able to fight 1vs1 everything, with big advantage vs casters and disadvantage vs tanks, instead sniper ranger has no weapons 1vs1, scout has the retarded perma snare.

Are you not complaining about ranger being useless in melee and scout having a retarded skill ?

Everytime you are trying to answer, it's even more ridiculous. Don't bother to answer, i'm sure deep down urself you persuade yourself you are right, so even with facts and quotes you will still denie everything.
I play small man and solo, so u can't have all solo kills. What are good stats for a player that roam solo and small man? enlight me..show me your stats tell the name of your visible or just keep hiding and judging the others from your hole. If u can read I said make archery viable, u can nerf into the ground all other skills, as I said suond stupid to me have an archer without archery viable. Would be nice have archery/utility balanced for have a good sniper playable. Scout is forced in a ridiculous and retarded game play for the same reason, a snare with no immunity is not the answer.
Sun 30 Aug 2020 6:19 PM by daytonchambers
Symptomettes wrote:
Sun 30 Aug 2020 5:34 PM
534 solo kills for 5k+ kills with 1K deathblows. You sure solo a lot mate 1/10 is not a good solo ratio and will never be. Your math are wrong.
Herald doesn't lie.


for a visi class with no speed getting that many solo kills, even at a 1/10 ratio, is still a commendable feat.

Everyone adds on Phoenix, and in Hib it's insanely hard to nab solo kills due to rangers being everywhere with no issues whatsoever tossing darts into your 1v1 for an easy leech.
Sun 30 Aug 2020 8:22 PM by Cadebrennus
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.
Sun 30 Aug 2020 9:44 PM by Freedomcall
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL
Mon 31 Aug 2020 6:41 AM by Cadebrennus
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.
Mon 31 Aug 2020 7:59 AM by Sepplord
it gets skewed by height-modifier though, which leads to percieved ranges far beyond those relatively small "advantages"
Mon 31 Aug 2020 1:18 PM by Freedomcall
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P
Mon 31 Aug 2020 5:15 PM by Cadebrennus
Freedomcall wrote:
Mon 31 Aug 2020 1:18 PM
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P

I know more about the Archery mechanics than you could ever hope to comprehend. I wrongly assumed that any discussion of range included people already knowing about height advantage/disadvantage. Oh wait, you forgot to mention disadvantage? Sounds like trolling to me.

Seriously, do a fucking /groundset. Then maybe you can actually SEE what I'm talking about.
Mon 31 Aug 2020 6:47 PM by Freedomcall
Cadebrennus wrote:
Mon 31 Aug 2020 5:15 PM
Freedomcall wrote:
Mon 31 Aug 2020 1:18 PM
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P

I know more about the Archery mechanics than you could ever hope to comprehend. I wrongly assumed that any discussion of range included people already knowing about height advantage/disadvantage. Oh wait, you forgot to mention disadvantage? Sounds like trolling to me.

Seriously, do a fucking /groundset. Then maybe you can actually SEE what I'm talking about.

LOL Are you a parrot or what?
All you can do is repeating "do a /groundset" over and over?
Man, unlike you, even most casuals make some /groundset macros and put it on their hotbar or qbind it.
Because they have brain, and they are aware that it is needed when they use RAs such as TWF.
/groundset 500, 1000, 1400 macro is for my reaver, for example, so of course I see how far 500 is, everytime I play.
Maybe you personally felt like a great discovery to see how close 500 is, but that is not an amazing thing to others, ok? lol

And yeah, I'll give you a chance to enlighten me with your great knowledge about how Archery mechanics work.
Because all I've seen so far from your posts on forum is your pseudo-guides and incorrect advice that are misleading people.
I once thought it was because you did something wrong on your tests, but I recently concluded that you were just trolling.

You said "Dual wielders always swing at the mainhand speed even when offhand swings too" in your pseudo-guide,
You slandered phoenix devs that "goofy custom code makes every point below 50 BASE Blades spec reduce the damage of CS styles at 44 spec",
You even recently proudly stated that "Saracen Scout's blockrate is 55% on non-DW and 41% on DW".
These are the only examples of what I can instantly recall.
Of course there are so many more, but I don't think it is worth an effort to spend useless time dealing with a troll. lol

You always argue that "you have tested", but you know what?
All you write on forum proves you never test things ingame, and you have no idea about mechanics and stuffs. lol
You are proving yourself as a troll, yourself.

I'm not even sure you actually play this game.
I advise you to stop trolling on the forum, and rather spend time playing this game.
If you have no idea about things and you either haven't tested anything to support your argument,
stop pretending you know something about it.
Mon 31 Aug 2020 8:23 PM by Cadebrennus
Freedomcall wrote:
Mon 31 Aug 2020 6:47 PM
Cadebrennus wrote:
Mon 31 Aug 2020 5:15 PM
Freedomcall wrote:
Mon 31 Aug 2020 1:18 PM
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P

I know more about the Archery mechanics than you could ever hope to comprehend. I wrongly assumed that any discussion of range included people already knowing about height advantage/disadvantage. Oh wait, you forgot to mention disadvantage? Sounds like trolling to me.

Seriously, do a fucking /groundset. Then maybe you can actually SEE what I'm talking about.

LOL Are you a parrot or what?
All you can do is repeating "do a /groundset" over and over?
Man, unlike you, even most casuals make some /groundset macros and put it on their hotbar or qbind it.
Because they have brain, and they are aware that it is needed when they use RAs such as TWF.
/groundset 500, 1000, 1400 macro is for my reaver, for example, so of course I see how far 500 is, everytime I play.
Maybe you personally felt like a great discovery to see how close 500 is, but that is not an amazing thing to others, ok? lol

And yeah, I'll give you a chance to enlighten me with your great knowledge about how Archery mechanics work.
Because all I've seen so far from your posts on forum is your pseudo-guides and incorrect advice that are misleading people.
I once thought it was because you did something wrong on your tests, but I recently concluded that you were just trolling.

You said "Dual wielders always swing at the mainhand speed even when offhand swings too" in your pseudo-guide,
You slandered phoenix devs that "goofy custom code makes every point below 50 BASE Blades spec reduce the damage of CS styles at 44 spec",
You even recently proudly stated that "Saracen Scout's blockrate is 55% on non-DW and 41% on DW".
These are the only examples of what I can instantly recall.
Of course there are so many more, but I don't think it is worth an effort to spend useless time dealing with a troll. lol

You always argue that "you have tested", but you know what?
All you write on forum proves you never test things ingame, and you have no idea about mechanics and stuffs. lol
You are proving yourself as a troll, yourself.

I'm not even sure you actually play this game.
I advise you to stop trolling on the forum, and rather spend time playing this game.
If you have no idea about things and you either haven't tested anything to support your argument,
stop pretending you know something about it.

And yet in all of your supposed knowledge you fail to acknowledge "The Drunken Ranger's Guide to Drunken Dual Wielding" where I correct those mistakes and get into greater detail than you are obviously incapable of comprehending. Because of that I won't hold your inane comments against you, I will just pity you on the rest of your (extremely obviously) wrong so called "counterarguments".
Mon 31 Aug 2020 9:09 PM by Freedomcall
Cadebrennus wrote:
Mon 31 Aug 2020 8:23 PM
Freedomcall wrote:
Mon 31 Aug 2020 6:47 PM
Cadebrennus wrote:
Mon 31 Aug 2020 5:15 PM
Freedomcall wrote:
Mon 31 Aug 2020 1:18 PM
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P

I know more about the Archery mechanics than you could ever hope to comprehend. I wrongly assumed that any discussion of range included people already knowing about height advantage/disadvantage. Oh wait, you forgot to mention disadvantage? Sounds like trolling to me.

Seriously, do a fucking /groundset. Then maybe you can actually SEE what I'm talking about.

LOL Are you a parrot or what?
All you can do is repeating "do a /groundset" over and over?
Man, unlike you, even most casuals make some /groundset macros and put it on their hotbar or qbind it.
Because they have brain, and they are aware that it is needed when they use RAs such as TWF.
/groundset 500, 1000, 1400 macro is for my reaver, for example, so of course I see how far 500 is, everytime I play.
Maybe you personally felt like a great discovery to see how close 500 is, but that is not an amazing thing to others, ok? lol

And yeah, I'll give you a chance to enlighten me with your great knowledge about how Archery mechanics work.
Because all I've seen so far from your posts on forum is your pseudo-guides and incorrect advice that are misleading people.
I once thought it was because you did something wrong on your tests, but I recently concluded that you were just trolling.

You said "Dual wielders always swing at the mainhand speed even when offhand swings too" in your pseudo-guide,
You slandered phoenix devs that "goofy custom code makes every point below 50 BASE Blades spec reduce the damage of CS styles at 44 spec",
You even recently proudly stated that "Saracen Scout's blockrate is 55% on non-DW and 41% on DW".
These are the only examples of what I can instantly recall.
Of course there are so many more, but I don't think it is worth an effort to spend useless time dealing with a troll. lol

You always argue that "you have tested", but you know what?
All you write on forum proves you never test things ingame, and you have no idea about mechanics and stuffs. lol
You are proving yourself as a troll, yourself.

I'm not even sure you actually play this game.
I advise you to stop trolling on the forum, and rather spend time playing this game.
If you have no idea about things and you either haven't tested anything to support your argument,
stop pretending you know something about it.

And yet in all of your supposed knowledge you fail to acknowledge "The Drunken Ranger's Guide to Drunken Dual Wielding" where I correct those mistakes and get into greater detail than you are obviously incapable of comprehending. Because of that I won't hold your inane comments against you, I will just pity you on the rest of your (extremely obviously) wrong so called "counterarguments".


Cadebrennus wrote:
Mon 12 Nov 2018 11:37 AM
The Drunken Ranger’s Guide to Drunken Rangery

Dual Wielding Secrets
This is where the good stuff is. Yes, this claim has been extensively tested. If you don’t believe it rack up some log time on the dummies and see for yourself. This is going to ruffle a lot of feathers. When you use a style, whether it is Celtic Dual or Blades or Pierce, you will always swing at the mainhand speed, regardless of whether or not your offhand swings too. ALWAYS. You will never ever attack with the offhand by itself with a styled swing. The speeds of both weapons will never average each other out. So, if you have enough endurance to do nothing but styled swings, then choose a main hand weapon whose speed suits you (more on that later), and always go with the slowest offhand you can find. Why? A slower offhand will have higher DPS because now, ITS SWING SPEED DOES NOT MATTER. That also goes for your Damage Add. The Damage add is tied to the potential delay (speed) of your weapon, so to crank up that Damage Add number, you need a slower weapon. And if the weapon is going to be swinging at the speed of the mainhand weapon regardless of everything else, why not go for the bigger number? So, my setup weapon-wise is thus:

R-Hand slot - A weapon that will (hopefully) get me to 1.5 swing speed cap after Quickness and Haste have been calculated for. I do this when I’m not concerned about single or multiple big hits, and more concerned with getting the right style effects on my target (stuns, hinders, ASR-Attack Speed Reducers, etc.)
L-Hand slot - The slowest offhand weapon I can find. Period. This is why I miss (for the speed) Dragonsworn weapons (even though they were hideous) and the OP’ed katana-looking swords from TOA or Dragons or whatever that were 4.1 speed.
2-Hand slot - The slowest mainhand weapon I can find. Right now that’s a weighted longsword and some dropped weapons. I use this when bigger hits matter more than style effects, though I’m still dropping style effects, albeit at a slower speed than with the weapon in the R-Hand slot.


Read what you've wrote yourself. Where is it corrected?
Oh, you mean somewhere in 175 replies of that post?
Thanks for letting me spend my time searching for your correction among 100+ replies,
but no thank you, I am not that generous enough to waste my time trying to "comprehend" incorrect pseudo-guide.
Wait... Maybe actually it's a treasure hunt, where people should find out truth among incorrect infos themselves! lol
But then, is it a "Guide"?

And you have something to say about your trolling on other posts as well?
I'm really curious, where did that math regarding blockrate came from?
That is indeed the mechanics "I could never hope to comprehend" as you said!
Mon 31 Aug 2020 9:27 PM by Cadebrennus
Freedomcall wrote:
Mon 31 Aug 2020 9:09 PM
Cadebrennus wrote:
Mon 31 Aug 2020 8:23 PM
Freedomcall wrote:
Mon 31 Aug 2020 6:47 PM
Cadebrennus wrote:
Mon 31 Aug 2020 5:15 PM
Freedomcall wrote:
Mon 31 Aug 2020 1:18 PM
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P

I know more about the Archery mechanics than you could ever hope to comprehend. I wrongly assumed that any discussion of range included people already knowing about height advantage/disadvantage. Oh wait, you forgot to mention disadvantage? Sounds like trolling to me.

Seriously, do a fucking /groundset. Then maybe you can actually SEE what I'm talking about.

LOL Are you a parrot or what?
All you can do is repeating "do a /groundset" over and over?
Man, unlike you, even most casuals make some /groundset macros and put it on their hotbar or qbind it.
Because they have brain, and they are aware that it is needed when they use RAs such as TWF.
/groundset 500, 1000, 1400 macro is for my reaver, for example, so of course I see how far 500 is, everytime I play.
Maybe you personally felt like a great discovery to see how close 500 is, but that is not an amazing thing to others, ok? lol

And yeah, I'll give you a chance to enlighten me with your great knowledge about how Archery mechanics work.
Because all I've seen so far from your posts on forum is your pseudo-guides and incorrect advice that are misleading people.
I once thought it was because you did something wrong on your tests, but I recently concluded that you were just trolling.

You said "Dual wielders always swing at the mainhand speed even when offhand swings too" in your pseudo-guide,
You slandered phoenix devs that "goofy custom code makes every point below 50 BASE Blades spec reduce the damage of CS styles at 44 spec",
You even recently proudly stated that "Saracen Scout's blockrate is 55% on non-DW and 41% on DW".
These are the only examples of what I can instantly recall.
Of course there are so many more, but I don't think it is worth an effort to spend useless time dealing with a troll. lol

You always argue that "you have tested", but you know what?
All you write on forum proves you never test things ingame, and you have no idea about mechanics and stuffs. lol
You are proving yourself as a troll, yourself.

I'm not even sure you actually play this game.
I advise you to stop trolling on the forum, and rather spend time playing this game.
If you have no idea about things and you either haven't tested anything to support your argument,
stop pretending you know something about it.

And yet in all of your supposed knowledge you fail to acknowledge "The Drunken Ranger's Guide to Drunken Dual Wielding" where I correct those mistakes and get into greater detail than you are obviously incapable of comprehending. Because of that I won't hold your inane comments against you, I will just pity you on the rest of your (extremely obviously) wrong so called "counterarguments".


Cadebrennus wrote:
Mon 12 Nov 2018 11:37 AM
The Drunken Ranger’s Guide to Drunken Rangery

Dual Wielding Secrets
This is where the good stuff is. Yes, this claim has been extensively tested. If you don’t believe it rack up some log time on the dummies and see for yourself. This is going to ruffle a lot of feathers. When you use a style, whether it is Celtic Dual or Blades or Pierce, you will always swing at the mainhand speed, regardless of whether or not your offhand swings too. ALWAYS. You will never ever attack with the offhand by itself with a styled swing. The speeds of both weapons will never average each other out. So, if you have enough endurance to do nothing but styled swings, then choose a main hand weapon whose speed suits you (more on that later), and always go with the slowest offhand you can find. Why? A slower offhand will have higher DPS because now, ITS SWING SPEED DOES NOT MATTER. That also goes for your Damage Add. The Damage add is tied to the potential delay (speed) of your weapon, so to crank up that Damage Add number, you need a slower weapon. And if the weapon is going to be swinging at the speed of the mainhand weapon regardless of everything else, why not go for the bigger number? So, my setup weapon-wise is thus:

R-Hand slot - A weapon that will (hopefully) get me to 1.5 swing speed cap after Quickness and Haste have been calculated for. I do this when I’m not concerned about single or multiple big hits, and more concerned with getting the right style effects on my target (stuns, hinders, ASR-Attack Speed Reducers, etc.)
L-Hand slot - The slowest offhand weapon I can find. Period. This is why I miss (for the speed) Dragonsworn weapons (even though they were hideous) and the OP’ed katana-looking swords from TOA or Dragons or whatever that were 4.1 speed.
2-Hand slot - The slowest mainhand weapon I can find. Right now that’s a weighted longsword and some dropped weapons. I use this when bigger hits matter more than style effects, though I’m still dropping style effects, albeit at a slower speed than with the weapon in the R-Hand slot.


Read what you've wrote yourself. Where is it corrected?
Oh, you mean somewhere in 175 replies of that post?
Thanks for letting me spend my time searching for your correction among 100+ replies,
but no thank you, I am not that generous enough to waste my time trying to "comprehend" incorrect pseudo-guide.
Wait... Maybe actually it's a treasure hunt, where people should find out truth among incorrect infos themselves! lol
But then, is it a "Guide"?

And you have something to say about your trolling on other posts as well?
I'm really curious, where did that math regarding blockrate came from?
That is indeed the mechanics "I could never hope to comprehend" as you said!

It is it's own post, with a separate title which I have already given you. Seriously, if you were a tenth as diligent as you claim you are, you can find it.
Mon 31 Aug 2020 9:44 PM by Freedomcall
Cadebrennus wrote:
Mon 31 Aug 2020 9:27 PM
Freedomcall wrote:
Mon 31 Aug 2020 9:09 PM
Cadebrennus wrote:
Mon 31 Aug 2020 8:23 PM
Freedomcall wrote:
Mon 31 Aug 2020 6:47 PM
Cadebrennus wrote:
Mon 31 Aug 2020 5:15 PM
Freedomcall wrote:
Mon 31 Aug 2020 1:18 PM
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P

I know more about the Archery mechanics than you could ever hope to comprehend. I wrongly assumed that any discussion of range included people already knowing about height advantage/disadvantage. Oh wait, you forgot to mention disadvantage? Sounds like trolling to me.

Seriously, do a fucking /groundset. Then maybe you can actually SEE what I'm talking about.

LOL Are you a parrot or what?
All you can do is repeating "do a /groundset" over and over?
Man, unlike you, even most casuals make some /groundset macros and put it on their hotbar or qbind it.
Because they have brain, and they are aware that it is needed when they use RAs such as TWF.
/groundset 500, 1000, 1400 macro is for my reaver, for example, so of course I see how far 500 is, everytime I play.
Maybe you personally felt like a great discovery to see how close 500 is, but that is not an amazing thing to others, ok? lol

And yeah, I'll give you a chance to enlighten me with your great knowledge about how Archery mechanics work.
Because all I've seen so far from your posts on forum is your pseudo-guides and incorrect advice that are misleading people.
I once thought it was because you did something wrong on your tests, but I recently concluded that you were just trolling.

You said "Dual wielders always swing at the mainhand speed even when offhand swings too" in your pseudo-guide,
You slandered phoenix devs that "goofy custom code makes every point below 50 BASE Blades spec reduce the damage of CS styles at 44 spec",
You even recently proudly stated that "Saracen Scout's blockrate is 55% on non-DW and 41% on DW".
These are the only examples of what I can instantly recall.
Of course there are so many more, but I don't think it is worth an effort to spend useless time dealing with a troll. lol

You always argue that "you have tested", but you know what?
All you write on forum proves you never test things ingame, and you have no idea about mechanics and stuffs. lol
You are proving yourself as a troll, yourself.

I'm not even sure you actually play this game.
I advise you to stop trolling on the forum, and rather spend time playing this game.
If you have no idea about things and you either haven't tested anything to support your argument,
stop pretending you know something about it.

And yet in all of your supposed knowledge you fail to acknowledge "The Drunken Ranger's Guide to Drunken Dual Wielding" where I correct those mistakes and get into greater detail than you are obviously incapable of comprehending. Because of that I won't hold your inane comments against you, I will just pity you on the rest of your (extremely obviously) wrong so called "counterarguments".


Cadebrennus wrote:
Mon 12 Nov 2018 11:37 AM
The Drunken Ranger’s Guide to Drunken Rangery

Dual Wielding Secrets
This is where the good stuff is. Yes, this claim has been extensively tested. If you don’t believe it rack up some log time on the dummies and see for yourself. This is going to ruffle a lot of feathers. When you use a style, whether it is Celtic Dual or Blades or Pierce, you will always swing at the mainhand speed, regardless of whether or not your offhand swings too. ALWAYS. You will never ever attack with the offhand by itself with a styled swing. The speeds of both weapons will never average each other out. So, if you have enough endurance to do nothing but styled swings, then choose a main hand weapon whose speed suits you (more on that later), and always go with the slowest offhand you can find. Why? A slower offhand will have higher DPS because now, ITS SWING SPEED DOES NOT MATTER. That also goes for your Damage Add. The Damage add is tied to the potential delay (speed) of your weapon, so to crank up that Damage Add number, you need a slower weapon. And if the weapon is going to be swinging at the speed of the mainhand weapon regardless of everything else, why not go for the bigger number? So, my setup weapon-wise is thus:

R-Hand slot - A weapon that will (hopefully) get me to 1.5 swing speed cap after Quickness and Haste have been calculated for. I do this when I’m not concerned about single or multiple big hits, and more concerned with getting the right style effects on my target (stuns, hinders, ASR-Attack Speed Reducers, etc.)
L-Hand slot - The slowest offhand weapon I can find. Period. This is why I miss (for the speed) Dragonsworn weapons (even though they were hideous) and the OP’ed katana-looking swords from TOA or Dragons or whatever that were 4.1 speed.
2-Hand slot - The slowest mainhand weapon I can find. Right now that’s a weighted longsword and some dropped weapons. I use this when bigger hits matter more than style effects, though I’m still dropping style effects, albeit at a slower speed than with the weapon in the R-Hand slot.


Read what you've wrote yourself. Where is it corrected?
Oh, you mean somewhere in 175 replies of that post?
Thanks for letting me spend my time searching for your correction among 100+ replies,
but no thank you, I am not that generous enough to waste my time trying to "comprehend" incorrect pseudo-guide.
Wait... Maybe actually it's a treasure hunt, where people should find out truth among incorrect infos themselves! lol
But then, is it a "Guide"?

And you have something to say about your trolling on other posts as well?
I'm really curious, where did that math regarding blockrate came from?
That is indeed the mechanics "I could never hope to comprehend" as you said!

It is it's own post, with a separate title which I have already given you. Seriously, if you were a tenth as diligent as you claim you are, you can find it.

So, it is indeed a treasure hunt!
I should be diligently looking for correct infos among all your trolls and wrong contents!
Wow that is really amazing, you are a real entertainer
Mon 31 Aug 2020 9:55 PM by Cadebrennus
Freedomcall wrote:
Mon 31 Aug 2020 9:44 PM
Cadebrennus wrote:
Mon 31 Aug 2020 9:27 PM
Freedomcall wrote:
Mon 31 Aug 2020 9:09 PM
Cadebrennus wrote:
Mon 31 Aug 2020 8:23 PM
Freedomcall wrote:
Mon 31 Aug 2020 6:47 PM
Cadebrennus wrote:
Mon 31 Aug 2020 5:15 PM
Freedomcall wrote:
Mon 31 Aug 2020 1:18 PM
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P

I know more about the Archery mechanics than you could ever hope to comprehend. I wrongly assumed that any discussion of range included people already knowing about height advantage/disadvantage. Oh wait, you forgot to mention disadvantage? Sounds like trolling to me.

Seriously, do a fucking /groundset. Then maybe you can actually SEE what I'm talking about.

LOL Are you a parrot or what?
All you can do is repeating "do a /groundset" over and over?
Man, unlike you, even most casuals make some /groundset macros and put it on their hotbar or qbind it.
Because they have brain, and they are aware that it is needed when they use RAs such as TWF.
/groundset 500, 1000, 1400 macro is for my reaver, for example, so of course I see how far 500 is, everytime I play.
Maybe you personally felt like a great discovery to see how close 500 is, but that is not an amazing thing to others, ok? lol

And yeah, I'll give you a chance to enlighten me with your great knowledge about how Archery mechanics work.
Because all I've seen so far from your posts on forum is your pseudo-guides and incorrect advice that are misleading people.
I once thought it was because you did something wrong on your tests, but I recently concluded that you were just trolling.

You said "Dual wielders always swing at the mainhand speed even when offhand swings too" in your pseudo-guide,
You slandered phoenix devs that "goofy custom code makes every point below 50 BASE Blades spec reduce the damage of CS styles at 44 spec",
You even recently proudly stated that "Saracen Scout's blockrate is 55% on non-DW and 41% on DW".
These are the only examples of what I can instantly recall.
Of course there are so many more, but I don't think it is worth an effort to spend useless time dealing with a troll. lol

You always argue that "you have tested", but you know what?
All you write on forum proves you never test things ingame, and you have no idea about mechanics and stuffs. lol
You are proving yourself as a troll, yourself.

I'm not even sure you actually play this game.
I advise you to stop trolling on the forum, and rather spend time playing this game.
If you have no idea about things and you either haven't tested anything to support your argument,
stop pretending you know something about it.

And yet in all of your supposed knowledge you fail to acknowledge "The Drunken Ranger's Guide to Drunken Dual Wielding" where I correct those mistakes and get into greater detail than you are obviously incapable of comprehending. Because of that I won't hold your inane comments against you, I will just pity you on the rest of your (extremely obviously) wrong so called "counterarguments".


Cadebrennus wrote:
Mon 12 Nov 2018 11:37 AM
The Drunken Ranger’s Guide to Drunken Rangery

Dual Wielding Secrets
This is where the good stuff is. Yes, this claim has been extensively tested. If you don’t believe it rack up some log time on the dummies and see for yourself. This is going to ruffle a lot of feathers. When you use a style, whether it is Celtic Dual or Blades or Pierce, you will always swing at the mainhand speed, regardless of whether or not your offhand swings too. ALWAYS. You will never ever attack with the offhand by itself with a styled swing. The speeds of both weapons will never average each other out. So, if you have enough endurance to do nothing but styled swings, then choose a main hand weapon whose speed suits you (more on that later), and always go with the slowest offhand you can find. Why? A slower offhand will have higher DPS because now, ITS SWING SPEED DOES NOT MATTER. That also goes for your Damage Add. The Damage add is tied to the potential delay (speed) of your weapon, so to crank up that Damage Add number, you need a slower weapon. And if the weapon is going to be swinging at the speed of the mainhand weapon regardless of everything else, why not go for the bigger number? So, my setup weapon-wise is thus:

R-Hand slot - A weapon that will (hopefully) get me to 1.5 swing speed cap after Quickness and Haste have been calculated for. I do this when I’m not concerned about single or multiple big hits, and more concerned with getting the right style effects on my target (stuns, hinders, ASR-Attack Speed Reducers, etc.)
L-Hand slot - The slowest offhand weapon I can find. Period. This is why I miss (for the speed) Dragonsworn weapons (even though they were hideous) and the OP’ed katana-looking swords from TOA or Dragons or whatever that were 4.1 speed.
2-Hand slot - The slowest mainhand weapon I can find. Right now that’s a weighted longsword and some dropped weapons. I use this when bigger hits matter more than style effects, though I’m still dropping style effects, albeit at a slower speed than with the weapon in the R-Hand slot.


Read what you've wrote yourself. Where is it corrected?
Oh, you mean somewhere in 175 replies of that post?
Thanks for letting me spend my time searching for your correction among 100+ replies,
but no thank you, I am not that generous enough to waste my time trying to "comprehend" incorrect pseudo-guide.
Wait... Maybe actually it's a treasure hunt, where people should find out truth among incorrect infos themselves! lol
But then, is it a "Guide"?

And you have something to say about your trolling on other posts as well?
I'm really curious, where did that math regarding blockrate came from?
That is indeed the mechanics "I could never hope to comprehend" as you said!

It is it's own post, with a separate title which I have already given you. Seriously, if you were a tenth as diligent as you claim you are, you can find it.

So, it is indeed a treasure hunt!
I should be diligently looking for correct infos among all your trolls and wrong contents!
Wow that is really amazing, you are a real entertainer

Post some knowledge. We're all waiting
Mon 31 Aug 2020 10:42 PM by Freedomcall
Cadebrennus wrote:
Mon 31 Aug 2020 9:55 PM
Freedomcall wrote:
Mon 31 Aug 2020 9:44 PM
Cadebrennus wrote:
Mon 31 Aug 2020 9:27 PM
Freedomcall wrote:
Mon 31 Aug 2020 9:09 PM
Cadebrennus wrote:
Mon 31 Aug 2020 8:23 PM
Freedomcall wrote:
Mon 31 Aug 2020 6:47 PM
Cadebrennus wrote:
Mon 31 Aug 2020 5:15 PM
Freedomcall wrote:
Mon 31 Aug 2020 1:18 PM
Cadebrennus wrote:
Mon 31 Aug 2020 6:41 AM
Freedomcall wrote:
Sun 30 Aug 2020 9:44 PM
Cadebrennus wrote:
Sun 30 Aug 2020 8:22 PM
Freedomcall wrote:
Sun 30 Aug 2020 10:05 AM
Talking about 1v1 capability of "ranged class" is totally bullshit cuz those classes don't solo in reality and those classes becomes extremely stronger as they "gather".
Archers add everything they see from 2100 range(again, I'M NOT TALKING BAD ABOUT ADDING, IT IS RVR AS YOU SAY OK?) and at the same time, they demand crazy damage that is only acceptable in 1v1 dual zones that people can't add.
These people are making so many excuses with double standard and trying to make their classes so uber that they can deal with every situation they encounter.

Do yourself a favour.

Type the following in game:

/groundset 500

/groundset 600

/groundset 700

Pay attention to how far that actually is. They are the range advantages of Hunters, Rangers, and Scouts, respectively.

Now armed with this new information you can post and actually know what you are talking about from this point forward.

You're welcome.

Are you trying to say 500, 600, 700 are not a big deal? LMAO
I have no words.

Melee range(while both are standing) in Phoenix is about 160, and Skald DD range is 700.
Sure, Skald DD is not much advantageous compared to melee LOL

Seriously, do it in game so that you get a real visualisation of what it actually is.

Seriously, what kind of troll is this?
2100 range, for example, is 40% increased range of 1500 range.
Don't you even do any math before you leave comments? lol

Moreover, when talking about "add-ability" to random targets, distance rather becomes a radius, and extent of a circle from you matters.
So, having 2100 range is not only 40% advantageous, but 96%(1.4^2=1.96) beneficial compared to 1500 range when it comes to "random add-ability".

Not to mention, as Sepplord have stated, that the archery range increases when they are on hill or a wall, unlike casters' spell range.
So archers are able to shoot their normal shots to even 2500-2600 range in keep battles.

It is quite a hassle to explain basics to a troll about things that everyone knows except him =P

I know more about the Archery mechanics than you could ever hope to comprehend. I wrongly assumed that any discussion of range included people already knowing about height advantage/disadvantage. Oh wait, you forgot to mention disadvantage? Sounds like trolling to me.

Seriously, do a fucking /groundset. Then maybe you can actually SEE what I'm talking about.

LOL Are you a parrot or what?
All you can do is repeating "do a /groundset" over and over?
Man, unlike you, even most casuals make some /groundset macros and put it on their hotbar or qbind it.
Because they have brain, and they are aware that it is needed when they use RAs such as TWF.
/groundset 500, 1000, 1400 macro is for my reaver, for example, so of course I see how far 500 is, everytime I play.
Maybe you personally felt like a great discovery to see how close 500 is, but that is not an amazing thing to others, ok? lol

And yeah, I'll give you a chance to enlighten me with your great knowledge about how Archery mechanics work.
Because all I've seen so far from your posts on forum is your pseudo-guides and incorrect advice that are misleading people.
I once thought it was because you did something wrong on your tests, but I recently concluded that you were just trolling.

You said "Dual wielders always swing at the mainhand speed even when offhand swings too" in your pseudo-guide,
You slandered phoenix devs that "goofy custom code makes every point below 50 BASE Blades spec reduce the damage of CS styles at 44 spec",
You even recently proudly stated that "Saracen Scout's blockrate is 55% on non-DW and 41% on DW".
These are the only examples of what I can instantly recall.
Of course there are so many more, but I don't think it is worth an effort to spend useless time dealing with a troll. lol

You always argue that "you have tested", but you know what?
All you write on forum proves you never test things ingame, and you have no idea about mechanics and stuffs. lol
You are proving yourself as a troll, yourself.

I'm not even sure you actually play this game.
I advise you to stop trolling on the forum, and rather spend time playing this game.
If you have no idea about things and you either haven't tested anything to support your argument,
stop pretending you know something about it.

And yet in all of your supposed knowledge you fail to acknowledge "The Drunken Ranger's Guide to Drunken Dual Wielding" where I correct those mistakes and get into greater detail than you are obviously incapable of comprehending. Because of that I won't hold your inane comments against you, I will just pity you on the rest of your (extremely obviously) wrong so called "counterarguments".


Cadebrennus wrote:
Mon 12 Nov 2018 11:37 AM
The Drunken Ranger’s Guide to Drunken Rangery

Dual Wielding Secrets
This is where the good stuff is. Yes, this claim has been extensively tested. If you don’t believe it rack up some log time on the dummies and see for yourself. This is going to ruffle a lot of feathers. When you use a style, whether it is Celtic Dual or Blades or Pierce, you will always swing at the mainhand speed, regardless of whether or not your offhand swings too. ALWAYS. You will never ever attack with the offhand by itself with a styled swing. The speeds of both weapons will never average each other out. So, if you have enough endurance to do nothing but styled swings, then choose a main hand weapon whose speed suits you (more on that later), and always go with the slowest offhand you can find. Why? A slower offhand will have higher DPS because now, ITS SWING SPEED DOES NOT MATTER. That also goes for your Damage Add. The Damage add is tied to the potential delay (speed) of your weapon, so to crank up that Damage Add number, you need a slower weapon. And if the weapon is going to be swinging at the speed of the mainhand weapon regardless of everything else, why not go for the bigger number? So, my setup weapon-wise is thus:

R-Hand slot - A weapon that will (hopefully) get me to 1.5 swing speed cap after Quickness and Haste have been calculated for. I do this when I’m not concerned about single or multiple big hits, and more concerned with getting the right style effects on my target (stuns, hinders, ASR-Attack Speed Reducers, etc.)
L-Hand slot - The slowest offhand weapon I can find. Period. This is why I miss (for the speed) Dragonsworn weapons (even though they were hideous) and the OP’ed katana-looking swords from TOA or Dragons or whatever that were 4.1 speed.
2-Hand slot - The slowest mainhand weapon I can find. Right now that’s a weighted longsword and some dropped weapons. I use this when bigger hits matter more than style effects, though I’m still dropping style effects, albeit at a slower speed than with the weapon in the R-Hand slot.


Read what you've wrote yourself. Where is it corrected?
Oh, you mean somewhere in 175 replies of that post?
Thanks for letting me spend my time searching for your correction among 100+ replies,
but no thank you, I am not that generous enough to waste my time trying to "comprehend" incorrect pseudo-guide.
Wait... Maybe actually it's a treasure hunt, where people should find out truth among incorrect infos themselves! lol
But then, is it a "Guide"?

And you have something to say about your trolling on other posts as well?
I'm really curious, where did that math regarding blockrate came from?
That is indeed the mechanics "I could never hope to comprehend" as you said!

It is it's own post, with a separate title which I have already given you. Seriously, if you were a tenth as diligent as you claim you are, you can find it.

So, it is indeed a treasure hunt!
I should be diligently looking for correct infos among all your trolls and wrong contents!
Wow that is really amazing, you are a real entertainer

Post some knowledge. We're all waiting

We? I only see you LMAO
Do you have a delusion?

And don't worry. I post and comment whenever I see things that I know about, and those are all based on my tests and experience.
Totally different from a guide without proper testing, posted by a pseudo-encyclopedia.
Tue 1 Sep 2020 6:30 AM by Astaa
What people seemingly don't understand is that ranger self dex/qui buffs are no benefit if the ranger is in a group, ranger self buff is 72 value, druid dex/qui buff is 73, though both capped with various amounts of MoA. Ultimately a ranger's dex (aside from racials if luri/elf, many are celt) is no more than Albion or Midgard when spec buffed, the damage add is pretty mediocre too, I mean it's niceish (max extra 50 damage on a 7-800 shot) but I would give it up for more range.

Albion could have been more effective with volley due to superior range on shots but has few scouts.

Midgard would have slightly smaller range on volley, granted and would be the weakest siege archer, but don't participate in sieges so kind of moot.

Rangers got nerfed because Hib is more organised in sieges, a 50 bow/48 PF ranger is not a great deal of use outside of a siege and could have been beaten hands down if Albion was more organised. Even in a zerg archers aren't that great due to draw speed and being immobile, capped qui my draw speed is 3.2 seconds, that's not much use in a fast moving zerg fight. Forcing rangers to play something else might actually end up boosting hib in zerg fights because they will likely switch to casters, nerf casters next?

The population argument could be used against GTAOE and the abundance of it on Albion compared to other realms, coupled with the fact that in some situations Albs can get very good GT targets thanks to 'cheating' necros using shade form to pick targets. Nothing will be done about it though because Albion don't ever get nerfed, for whatever reason.

At the end of the day it was a rushed, poorly thought out nerf that has actually nerfed all 3 realms and I get that there might be too many rangers but making a function basically useless is not the way to go. The timer should have remained but perhaps lowered the damage, even down to GTAOE sort of levels.

It was 5 shots over 15 seconds that hit 1 target (including any siege equipment) per arrow, people needed to simply move or get better healers. In a 1 v1 situation I have actually killed someone with volley because they just ran around in a little circle, a scout funnily enough, if they don't understand game mechanics then should the game be changed to make it easier for them or should they, ahem, 'learn to play' ?
Tue 1 Sep 2020 7:07 AM by Cadebrennus
Astaa wrote:
Tue 1 Sep 2020 6:30 AM
What people seemingly don't understand is that ranger self dex/qui buffs are no benefit if the ranger is in a group, ranger self buff is 72 value, druid dex/qui buff is 73, though both capped with various amounts of MoA. Ultimately a ranger's dex (aside from racials if luri/elf, many are celt) is no more than Albion or Midgard when spec buffed, the damage add is pretty mediocre too, I mean it's niceish (max extra 50 damage on a 7-800 shot) but I would give it up for more range.

Albion could have been more effective with volley due to superior range on shots but has few scouts.

Midgard would have slightly smaller range on volley, granted and would be the weakest siege archer, but don't participate in sieges so kind of moot.

Rangers got nerfed because Hib is more organised in sieges, a 50 bow/48 PF ranger is not a great deal of use outside of a siege and could have been beaten hands down if Albion was more organised. Even in a zerg archers aren't that great due to draw speed and being immobile, capped qui my draw speed is 3.2 seconds, that's not much use in a fast moving zerg fight. Forcing rangers to play something else might actually end up boosting hib in zerg fights because they will likely switch to casters, nerf casters next?

The population argument could be used against GTAOE and the abundance of it on Albion compared to other realms, coupled with the fact that in some situations Albs can get very good GT targets thanks to 'cheating' necros using shade form to pick targets. Nothing will be done about it though because Albion don't ever get nerfed, for whatever reason.

At the end of the day it was a rushed, poorly thought out nerf that has actually nerfed all 3 realms and I get that there might be too many rangers but making a function basically useless is not the way to go. The timer should have remained but perhaps lowered the damage, even down to GTAOE sort of levels.

It was 5 shots over 15 seconds that hit 1 target (including any siege equipment) per arrow, people needed to simply move or get better healers. In a 1 v1 situation I have actually killed someone with volley because they just ran around in a little circle, a scout funnily enough, if they don't understand game mechanics then should the game be changed to make it easier for them or should they, ahem, 'learn to play' ?

I couldn't agree more. Even an unspecced small or medium Shield with passive block is a great defense against an Archer who is specced 35-50 in Archery. Today on Alb guildmates were talking about "Hib and their Volley" and I said, "why not just have the tank in your group follow you and Guard you". Their response was, "Great idea! I never thought about that before!"

Thing is, it's the majority of players who never considered it.

You make some great points about the PF self buffs. I ran primarily in a Visi group on Hib and 46 PF is too many points for a "meh" DA. So, Druid buffs + a DA /use item was more than enough, which is also what I recommend to the Scouts in my Alb guild. This is why I ran 24 PF (for the speed burst + back up DA) on Hib, and my Alb characters can just use the DA proccing thrust weapon in melee and a DA charge when shooting at people.
Tue 1 Sep 2020 7:16 AM by Sepplord
this whole thing would be so much easier to read if you guys wouldn't simply quote EVERYTHING said before....
the people you quote don't even get notified anymore so that reason to press quote instead of reply is gone
Fri 4 Sep 2020 6:44 PM by Bobbahunter
Sepplord wrote:
Tue 1 Sep 2020 7:16 AM
this whole thing would be so much easier to read if you guys wouldn't simply quote EVERYTHING said before....
the people you quote don't even get notified anymore so that reason to press quote instead of reply is gone
. I agree Lol 😂 😂
Fri 4 Sep 2020 9:03 PM by Lokkjim
Bobbahunter wrote:
Fri 4 Sep 2020 6:44 PM
Sepplord wrote:
Tue 1 Sep 2020 7:16 AM
this whole thing would be so much easier to read if you guys wouldn't simply quote EVERYTHING said before....
the people you quote don't even get notified anymore so that reason to press quote instead of reply is gone
. I agree Lol 😂 😂

I also agree.
Sat 5 Sep 2020 12:07 AM by daytonchambers
Sepplord wrote:
Tue 1 Sep 2020 7:16 AM
this whole thing would be so much easier to read if you guys wouldn't simply quote EVERYTHING said before....
the people you quote don't even get notified anymore so that reason to press quote instead of reply is gone

But this lets me respond to a specific previous poster rather than dumping a response that people will take out of context since it wasn't meant for them.
Sat 5 Sep 2020 1:11 AM by Lokkjim
Freedomcall wrote:
Mon 31 Aug 2020 10:42 PM
We? I only see you LMAO
Do you have a delusion?

And don't worry. I post and comment whenever I see things that I know about, and those are all based on my tests and experience.
Totally different from a guide without proper testing, posted by a pseudo-encyclopedia.

You can quote 1 thing from a chain of posts like I'm doing here. This quote is from Freedomcall's chain of posts.

All you have to do is scroll to the top of the post after you hit quote and delete everything except the part you want to quote and the {quote=Freedomcall post_id=140424 time=1598913763 user_id=913}. This should be the very first line in your post. Be sure to leave the slash quote command at the end of the OP's post.

This allows you to reply to that one person without making a ridiculous chain of quotes.
Sat 5 Sep 2020 3:31 AM by DaleRod
This nerf fucking sucks so bad. As a Ranger I quit!
Sat 5 Sep 2020 5:00 AM by imweasel
Well this post will not directly address this nerf of volley.

It would be interesting to see folks perspective on this.

You know what is really wrong with bow/archer classes?

They don't exist on Phoenix.

Where is the largest amount of spec points spent on a scout. Bow/archery? No?

It's shield spec to 45. First and foremost will be a respec at 50 to 45 shield . Not archery. Not stealth. Shield.

Where are the spec points going to be spent on a ranger? Well here we get to have two choices! Yes, two! Neither will be bow/archery.

Either a ranger will be spending more points on PF or it will be on melee skills. Once again, not archery.

And let's now go to the hunter. If he is lucky he will only have 2 lines spec'ed higher than bow. Spear and beast craft. At low realm rank bow/archery will be spec'ed less than three other lines.

So everyone is on the same page, stop pretending that there are actual "bow classes" here on Phoenix. Stop trying to "fix archery". It's impossible to do since such classes don't exist.

I think the best way to look at this is how the other lines can be improved on, besides archery, to make them viable hybrid toons.
Sat 5 Sep 2020 5:28 AM by Cipon
imweasel wrote:
Sat 5 Sep 2020 5:00 AM
Where is the largest amount of spec points spent on a scout. Bow/archery? No?

It's shield spec to 45. First and foremost will be a respec at 50 to 45 shield . Not archery. Not stealth. Shield.



I'm not playing on hib or mid so i let this to the other players.

But scouts can go 50 bow, the classic build is 50 bow 45 shield 35 stealth ans something like 15 in weapon

With this build u can have a decent amount of fun, it's not godlike of course but u can fight a lot of classes in 1v1.
Sat 5 Sep 2020 6:33 AM by gotwqqd
Lokkjim wrote:
Fri 4 Sep 2020 9:03 PM
Bobbahunter wrote:
Fri 4 Sep 2020 6:44 PM
Sepplord wrote:
Tue 1 Sep 2020 7:16 AM
this whole thing would be so much easier to read if you guys wouldn't simply quote EVERYTHING said before....
the people you quote don't even get notified anymore so that reason to press quote instead of reply is gone
. I agree Lol 😂 😂

I also agree.
I’ll agree to disagree ...
Sat 5 Sep 2020 4:52 PM by Cadebrennus
imweasel wrote:
Sat 5 Sep 2020 5:00 AM
Well this post will not directly address this nerf of volley.

It would be interesting to see folks perspective on this.

You know what is really wrong with bow/archer classes?

They don't exist on Phoenix.

Where is the largest amount of spec points spent on a scout. Bow/archery? No?

It's shield spec to 45. First and foremost will be a respec at 50 to 45 shield . Not archery. Not stealth. Shield.

Where are the spec points going to be spent on a ranger? Well here we get to have two choices! Yes, two! Neither will be bow/archery.

Either a ranger will be spending more points on PF or it will be on melee skills. Once again, not archery.

And let's now go to the hunter. If he is lucky he will only have 2 lines spec'ed higher than bow. Spear and beast craft. At low realm rank bow/archery will be spec'ed less than three other lines.

So everyone is on the same page, stop pretending that there are actual "bow classes" here on Phoenix. Stop trying to "fix archery". It's impossible to do since such classes don't exist.

I think the best way to look at this is how the other lines can be improved on, besides archery, to make them viable hybrid toons.

Plenty of Hib Luri Snipers at 50 Archery 48 PF and that's where the majority of the whines originate.

72 (actually 90) Dex/Qui buff vs pot buff is what causes everyone to whine about imbalance, without regarding the amount of spec points required to hit 50 Archery / 48 PF. It's like whining about a Thane's SC damage but ignoring the fact that he put enough points into his spec for 50 SC.

If everyone was botted like on Live then Archers with PF/BC would be less of an issue.
Sun 6 Sep 2020 3:14 AM by imweasel
Cadebrennus wrote:
Sat 5 Sep 2020 4:52 PM
imweasel wrote:
Sat 5 Sep 2020 5:00 AM
Well this post will not directly address this nerf of volley.

It would be interesting to see folks perspective on this.

You know what is really wrong with bow/archer classes?

They don't exist on Phoenix.

Where is the largest amount of spec points spent on a scout. Bow/archery? No?

It's shield spec to 45. First and foremost will be a respec at 50 to 45 shield . Not archery. Not stealth. Shield.

Where are the spec points going to be spent on a ranger? Well here we get to have two choices! Yes, two! Neither will be bow/archery.

Either a ranger will be spending more points on PF or it will be on melee skills. Once again, not archery.

And let's now go to the hunter. If he is lucky he will only have 2 lines spec'ed higher than bow. Spear and beast craft. At low realm rank bow/archery will be spec'ed less than three other lines.

So everyone is on the same page, stop pretending that there are actual "bow classes" here on Phoenix. Stop trying to "fix archery". It's impossible to do since such classes don't exist.

I think the best way to look at this is how the other lines can be improved on, besides archery, to make them viable hybrid toons.

Plenty of Hib Luri Snipers at 50 Archery 48 PF and that's where the majority of the whines originate.

72 (actually 90) Dex/Qui buff vs pot buff is what causes everyone to whine about imbalance, without regarding the amount of spec points required to hit 50 Archery / 48 PF. It's like whining about a Thane's SC damage but ignoring the fact that he put enough points into his spec for 50 SC.

If everyone was botted like on Live then Archers with PF/BC would be less of an issue.

Why in the world would you spec 50 archery? There is literally no advantage in wasting spec points in archery.

It's hardly worth taking archery to 40, let alone 50.
Sun 6 Sep 2020 2:09 PM by Cadebrennus
imweasel wrote:
Sun 6 Sep 2020 3:14 AM
Cadebrennus wrote:
Sat 5 Sep 2020 4:52 PM
imweasel wrote:
Sat 5 Sep 2020 5:00 AM
Well this post will not directly address this nerf of volley.

It would be interesting to see folks perspective on this.

You know what is really wrong with bow/archer classes?

They don't exist on Phoenix.

Where is the largest amount of spec points spent on a scout. Bow/archery? No?

It's shield spec to 45. First and foremost will be a respec at 50 to 45 shield . Not archery. Not stealth. Shield.

Where are the spec points going to be spent on a ranger? Well here we get to have two choices! Yes, two! Neither will be bow/archery.

Either a ranger will be spending more points on PF or it will be on melee skills. Once again, not archery.

And let's now go to the hunter. If he is lucky he will only have 2 lines spec'ed higher than bow. Spear and beast craft. At low realm rank bow/archery will be spec'ed less than three other lines.

So everyone is on the same page, stop pretending that there are actual "bow classes" here on Phoenix. Stop trying to "fix archery". It's impossible to do since such classes don't exist.

I think the best way to look at this is how the other lines can be improved on, besides archery, to make them viable hybrid toons.

Plenty of Hib Luri Snipers at 50 Archery 48 PF and that's where the majority of the whines originate.

72 (actually 90) Dex/Qui buff vs pot buff is what causes everyone to whine about imbalance, without regarding the amount of spec points required to hit 50 Archery / 48 PF. It's like whining about a Thane's SC damage but ignoring the fact that he put enough points into his spec for 50 SC.

If everyone was botted like on Live then Archers with PF/BC would be less of an issue.

Why in the world would you spec 50 archery? There is literally no advantage in wasting spec points in archery.

It's hardly worth taking archery to 40, let alone 50.

Dude I agree 100% but some people want to eke out every last point of damage possible, even at the greater expense of everything else. It's not an even trade-off by far, but people will still do it.
Sun 6 Sep 2020 4:41 PM by Horus
imweasel wrote:
Sun 6 Sep 2020 3:14 AM
Why in the world would you spec 50 archery? There is literally no advantage in wasting spec points in archery.

It's hardly worth taking archery to 40, let alone 50.

As a luri who is 50 archery and 48 PF I will tell you why...

I've been on the server since day one. I have tried every spec. Unless you go full melee wtih celt or shar there is no point in putting anything in melee. Even if you stop archery at 35 and put the rest in melee you will still die to every other melee class you run into. You might damage them a bit more but whether you die when your opponent has 25% health or when they have 75% you still die.

This is a max out game. Every player knows how to max out their spec. Your partial melee can't compete with a full melee spec maxed toon.

There is zero reason NOT to go 50 bow 48 PF if you want to be a sniper. Just understand you have no melee and accept the trade off. Might as well squeeze out as much range damage as possible. I don't even dual wield. I run with a non spec shield and have one lev 8 style that really does nothing. I use a drop lifetap weapon. My melee goal is to just stay alive long enough for someone to maybe add and help me.
Sun 6 Sep 2020 7:53 PM by Cadebrennus
Horus wrote:
Sun 6 Sep 2020 4:41 PM
imweasel wrote:
Sun 6 Sep 2020 3:14 AM
Why in the world would you spec 50 archery? There is literally no advantage in wasting spec points in archery.

It's hardly worth taking archery to 40, let alone 50.

As a luri who is 50 archery and 48 PF I will tell you why...

I've been on the server since day one. I have tried every spec. Unless you go full melee wtih celt or shar there is no point in putting anything in melee. Even if you stop archery at 35 and put the rest in melee you will still die to every other melee class you run into. You might damage them a bit more but whether you die when your opponent has 25% health or when they have 75% you still die.

This is a max out game. Every player knows how to max out their spec. Your partial melee can't compete with a full melee spec maxed toon.

There is zero reason NOT to go 50 bow 48 PF if you want to be a sniper. Just understand you have no melee and accept the trade off. Might as well squeeze out as much range damage as possible. I don't even dual wield. I run with a non spec shield and have one lev 8 style that really does nothing. I use a drop lifetap weapon. My melee goal is to just stay alive long enough for someone to maybe add and help me.

You would better off with 18 CD or 21 Blades and 45 Archery in order to get an evade stun or side stun coupled with a rear snare to help you kite.
Mon 7 Sep 2020 1:48 AM by Horus
In theory, yes. In reality not so much. Those stuns are short and rare to get off. In a bg situation totally never needed. I've tried that spec.... You are better off having the extra small dps from 50 bow. That is just me and my playstyle...but seems like many luri rangers agree...
Mon 7 Sep 2020 4:59 AM by gotwqqd
Horus wrote:
Mon 7 Sep 2020 1:48 AM
In theory, yes. In reality not so much. Those stuns are short and rare to get off. In a bg situation totally never needed. I've tried that spec.... You are better off having the extra small dps from 50 bow. That is just me and my playstyle...but seems like many luri rangers agree...
Agree
Mon 7 Sep 2020 6:46 AM by Cadebrennus
Horus wrote:
Mon 7 Sep 2020 1:48 AM
In theory, yes. In reality not so much. Those stuns are short and rare to get off. In a bg situation totally never needed. I've tried that spec.... You are better off having the extra small dps from 50 bow. That is just me and my playstyle...but seems like many luri rangers agree...

I guess it's just a matter of habit. Originally I played my Merc for years before I started my Ranger (on Live) so I was very used to using positional styles aggressively. Honestly though there's no reason not to use everything in your toolkit. Yes, the positional and evade stuns are short, but IMO shouldn't be used exclusively. You should use them as an opportunity to land a longer positional snare, which can be the difference between surviving a melee encounter and kiting or getting pummeled once in melee range.
Mon 7 Sep 2020 7:59 AM by inoeth
Horus wrote:
Sun 6 Sep 2020 4:41 PM
imweasel wrote:
Sun 6 Sep 2020 3:14 AM
Why in the world would you spec 50 archery? There is literally no advantage in wasting spec points in archery.

It's hardly worth taking archery to 40, let alone 50.

As a luri who is 50 archery and 48 PF I will tell you why...

I've been on the server since day one. I have tried every spec. Unless you go full melee wtih celt or shar there is no point in putting anything in melee. Even if you stop archery at 35 and put the rest in melee you will still die to every other melee class you run into. You might damage them a bit more but whether you die when your opponent has 25% health or when they have 75% you still die.

This is a max out game. Every player knows how to max out their spec. Your partial melee can't compete with a full melee spec maxed toon.

There is zero reason NOT to go 50 bow 48 PF if you want to be a sniper. Just understand you have no melee and accept the trade off. Might as well squeeze out as much range damage as possible. I don't even dual wield. I run with a non spec shield and have one lev 8 style that really does nothing. I use a drop lifetap weapon. My melee goal is to just stay alive long enough for someone to maybe add and help me.

el oh el
Mon 7 Sep 2020 8:43 AM by gotwqqd
Cadebrennus wrote:
Mon 7 Sep 2020 6:46 AM
Horus wrote:
Mon 7 Sep 2020 1:48 AM
In theory, yes. In reality not so much. Those stuns are short and rare to get off. In a bg situation totally never needed. I've tried that spec.... You are better off having the extra small dps from 50 bow. That is just me and my playstyle...but seems like many luri rangers agree...

I guess it's just a matter of habit. Originally I played my Merc for years before I started my Ranger (on Live) so I was very used to using positional styles aggressively. Honestly though there's no reason not to use everything in your toolkit. Yes, the positional and evade stuns are short, but IMO shouldn't be used exclusively. You should use them as an opportunity to land a longer positional snare, which can be the difference between surviving a melee encounter and kiting or getting pummeled once in melee range.
Problem with this....
It’s more than one...you are dead
If it is 1v1 80% of the time it’s another stealth. Assassin you are diseased/snared, scout stunned/rooted, hunter dog.

Speed class? Stun/mezz/pet/snare rear snare
Mon 7 Sep 2020 9:23 AM by Cadebrennus
gotwqqd wrote:
Mon 7 Sep 2020 8:43 AM
Cadebrennus wrote:
Mon 7 Sep 2020 6:46 AM
Horus wrote:
Mon 7 Sep 2020 1:48 AM
In theory, yes. In reality not so much. Those stuns are short and rare to get off. In a bg situation totally never needed. I've tried that spec.... You are better off having the extra small dps from 50 bow. That is just me and my playstyle...but seems like many luri rangers agree...

I guess it's just a matter of habit. Originally I played my Merc for years before I started my Ranger (on Live) so I was very used to using positional styles aggressively. Honestly though there's no reason not to use everything in your toolkit. Yes, the positional and evade stuns are short, but IMO shouldn't be used exclusively. You should use them as an opportunity to land a longer positional snare, which can be the difference between surviving a melee encounter and kiting or getting pummeled once in melee range.
Problem with this....
It’s more than one...you are dead
If it is 1v1 80% of the time it’s another stealth. Assassin you are diseased/snared, scout stunned/rooted, hunter dog.

Speed class? Stun/mezz/pet/snare rear snare

That's the situation regardless of class. If you have a chance to use the tools available to you and to reset or escape the encounter, why not use it? Why not spec for it?
Mon 7 Sep 2020 9:57 AM by gotwqqd
Cadebrennus wrote:
Mon 7 Sep 2020 9:23 AM
gotwqqd wrote:
Mon 7 Sep 2020 8:43 AM
Cadebrennus wrote:
Mon 7 Sep 2020 6:46 AM
Horus wrote:
Mon 7 Sep 2020 1:48 AM
In theory, yes. In reality not so much. Those stuns are short and rare to get off. In a bg situation totally never needed. I've tried that spec.... You are better off having the extra small dps from 50 bow. That is just me and my playstyle...but seems like many luri rangers agree...

I guess it's just a matter of habit. Originally I played my Merc for years before I started my Ranger (on Live) so I was very used to using positional styles aggressively. Honestly though there's no reason not to use everything in your toolkit. Yes, the positional and evade stuns are short, but IMO shouldn't be used exclusively. You should use them as an opportunity to land a longer positional snare, which can be the difference between surviving a melee encounter and kiting or getting pummeled once in melee range.
Problem with this....
It’s more than one...you are dead
If it is 1v1 80% of the time it’s another stealth. Assassin you are diseased/snared, scout stunned/rooted, hunter dog.

Speed class? Stun/mezz/pet/snare rear snare

That's the situation regardless of class. If you have a chance to use the tools available to you and to reset or escape the encounter, why not use it? Why not spec for it?
Because I believe you are better off never getting in melee range. I understand you have the opinion of you cannot always choose and having any means of escape is a good thing.
But I’ll take the 6%+ extra damage and hope it matters
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