The 50 style doesn't look special. Wouldn't it be better to go 44 instead and put the rest in Parry?
DinoTriz wrote: ↑Wed 26 Aug 2020 7:26 PMThe 50 style doesn't look special. Wouldn't it be better to go 44 instead and put the rest in Parry?
ExcretusMaximus wrote: ↑Tue 1 Sep 2020 1:44 PM
There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.
Composite is for advanced line styles using baseline weapons only.
Why do people not understand this?
29DinoTriz wrote: ↑Tue 1 Sep 2020 3:01 PMExcretusMaximus wrote: ↑Tue 1 Sep 2020 1:44 PM
There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.
Composite is for advanced line styles using baseline weapons only.
Why do people not understand this?
To be fair, it's possible that guy only plans on using the 39 Hammer style for the snare and he plans on using Axe styles other than that.
ExcretusMaximus wrote: ↑Tue 1 Sep 2020 1:44 PM
There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.
Composite is for advanced line styles using baseline weapons only.
Why do people not understand this?
All that is in pink is affected by the SPEC.ExcretusMaximus wrote: ↑Tue 1 Sep 2020 1:44 PM
There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.
Composite is for advanced line styles using baseline weapons only.
Why do people not understand this?
Centenario wrote: ↑Fri 4 Sep 2020 2:21 PMAll that is in pink is affected by the SPEC.ExcretusMaximus wrote: ↑Tue 1 Sep 2020 1:44 PM
There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.
Composite is for advanced line styles using baseline weapons only.
Why do people not understand this?
TOTAL_DAMAGE = BASE_DAMAGE + STYLE_DAMAGE
STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER / 10
+ BASE_DAMAGE * TOA_STYLE_BONUS
BASE_DAMAGE = DAMAGE_MODIFIER * DPS
DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)
DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* TWOHANDBONUS]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10
TWOHANDBONUS = 1.10 + 0.005 * SPEC
or = 1.00 if it's no two handed weapon at all.
Now all that is in blue in uncapped and all that is in Orange is capped at composite 52 for 2-handers
TOTAL_DAMAGE = BASE_DAMAGE+STYLE_DAMAGE
STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER/ 10
+ BASE_DAMAGE * TOA_STYLE_BONUS
BASE_DAMAGE = DAMAGE_MODIFIER * DPS
DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)
DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* TWOHANDBONUS]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10
TWOHANDBONUS = 1.10 + 0.005 * SPEC
or = 1.00 if it's no two handed weapon at all.
Now the same but for 1-handers, all that is in blue in uncapped and all that is in Orange is capped at composite 52
TOTAL_DAMAGE = BASE_DAMAGE+STYLE_DAMAGE
STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER/ 10
+ BASE_DAMAGE * TOA_STYLE_BONUS
BASE_DAMAGE = DAMAGE_MODIFIER * DPS
DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)
DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10
As you can see for 1-handers it is mostly capped at 52 composite, while for 2-handers its a mix of both.
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