What's the point of going 50 Hammer with a Warrior?

Started 26 Aug 2020
by DinoTriz
in Midgard
The 50 style doesn't look special. Wouldn't it be better to go 44 instead and put the rest in Parry?
Wed 26 Aug 2020 7:49 PM by Freedomcall
For more damage.
Even if you don't use the 50 style, damage difference itself is quite huge especially for 2h, cuz every composite level of the 2h weapon spec contributes to higher base damage.
And warrior already have tons of skill points to invest on parry unless you are trying to go both on sword and hammer.
So no reason not to go 50 hammer.
Wed 26 Aug 2020 7:57 PM by DinoTriz
Oh, I thought all you needed was composite 52?
Wed 26 Aug 2020 9:11 PM by Freedomcall
DinoTriz wrote:
Wed 26 Aug 2020 7:57 PM
Oh, I thought all you needed was composite 52?

That is only when you don't use the style of the weapon line.
e.g. when you use CS style, you only need 52 comp weapon(Axe or Sword)
e.g.2 when you use Polearm style, you only need 52 comp 1h weapon(Slash, Crush or Thrust)

Warrior is not only using the weapon but also the styles.
Also, as I said, in case of 2h weapon, every +spec contributes to 0.5% dmg increase without limitation.
Wed 26 Aug 2020 10:10 PM by DinoTriz
Ah, that's right. I forgot about that. Thanks!
Wed 26 Aug 2020 11:12 PM by gromet12
DinoTriz wrote:
Wed 26 Aug 2020 7:26 PM
The 50 style doesn't look special. Wouldn't it be better to go 44 instead and put the rest in Parry?

The 50 style is one of the best in hammer if people are attacking you and it gives a nice asr. It’s the best parry chain for the base melee weapons in mid imo
Mon 31 Aug 2020 4:54 PM by Rov
I like 44 Hammer, 44 Axe, 42 Shield, 22 Parry

Gives you the 2 part back chains in both axe and hammer, a nice anytime ASD in axe and the 34% asd axe style from side.
Tue 1 Sep 2020 10:40 AM by gotwqqd
Rov wrote:
Mon 31 Aug 2020 4:54 PM
I like 44 Hammer, 44 Axe, 42 Shield, 22 Parry

Gives you the 2 part back chains in both axe and hammer, a nice anytime ASD in axe and the 34% asd axe style from side.
id go 50 axe 42 shield composite hammer rest parry
Tue 1 Sep 2020 10:56 AM by Rov
gotwqqd wrote:
Tue 1 Sep 2020 10:40 AM
Rov wrote:
Mon 31 Aug 2020 4:54 PM
I like 44 Hammer, 44 Axe, 42 Shield, 22 Parry

Gives you the 2 part back chains in both axe and hammer, a nice anytime ASD in axe and the 34% asd axe style from side.
id go 50 axe 42 shield composite hammer rest parry

I ran this spec with Sword instead of axe before.

Didn't like it because you were losing higher growth rate styles in hammer + losing weaponskill in hammer line. So having a balanced weaponskill in both lines is a lot better imo.
Tue 1 Sep 2020 1:44 PM by ExcretusMaximus
gotwqqd wrote:
Tue 1 Sep 2020 10:40 AM
id go 50 axe 42 shield composite hammer rest parry

There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.

Composite is for advanced line styles using baseline weapons only.

Why do people not understand this?
Tue 1 Sep 2020 3:01 PM by DinoTriz
ExcretusMaximus wrote:
Tue 1 Sep 2020 1:44 PM
gotwqqd wrote:
Tue 1 Sep 2020 10:40 AM
id go 50 axe 42 shield composite hammer rest parry

There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.

Composite is for advanced line styles using baseline weapons only.

Why do people not understand this?

To be fair, it's possible that guy only plans on using the 39 Hammer style for the snare and he plans on using Axe styles other than that.
Tue 1 Sep 2020 4:40 PM by gotwqqd
DinoTriz wrote:
Tue 1 Sep 2020 3:01 PM
ExcretusMaximus wrote:
Tue 1 Sep 2020 1:44 PM
gotwqqd wrote:
Tue 1 Sep 2020 10:40 AM
id go 50 axe 42 shield composite hammer rest parry

There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.

Composite is for advanced line styles using baseline weapons only.

Why do people not understand this?

To be fair, it's possible that guy only plans on using the 39 Hammer style for the snare and he plans on using Axe styles other than that.
29
But yes pretty much
Fri 4 Sep 2020 1:54 PM by omicidi
ExcretusMaximus wrote:
Tue 1 Sep 2020 1:44 PM
gotwqqd wrote:
Tue 1 Sep 2020 10:40 AM
id go 50 axe 42 shield composite hammer rest parry

There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.

Composite is for advanced line styles using baseline weapons only.

Why do people not understand this?

Jesus you're toxic. Literally enjoyed this thread until I read your comment.

BTW, how do you not understand positioning?
Fri 4 Sep 2020 2:21 PM by Centenario
ExcretusMaximus wrote:
Tue 1 Sep 2020 1:44 PM
gotwqqd wrote:
Tue 1 Sep 2020 10:40 AM
id go 50 axe 42 shield composite hammer rest parry

There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.

Composite is for advanced line styles using baseline weapons only.

Why do people not understand this?
All that is in pink is affected by the SPEC.

TOTAL_DAMAGE = BASE_DAMAGE + STYLE_DAMAGE

STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER / 10
+ BASE_DAMAGE * TOA_STYLE_BONUS

BASE_DAMAGE = DAMAGE_MODIFIER * DPS

DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)

DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* TWOHANDBONUS]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10

TWOHANDBONUS = 1.10 + 0.005 * SPEC
or = 1.00 if it's no two handed weapon at all.


Now all that is in blue in uncapped and all that is in Orange is capped at composite 52 for 2-handers

TOTAL_DAMAGE = BASE_DAMAGE+STYLE_DAMAGE

STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER/ 10
+ BASE_DAMAGE * TOA_STYLE_BONUS

BASE_DAMAGE = DAMAGE_MODIFIER * DPS

DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)

DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* TWOHANDBONUS]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10

TWOHANDBONUS = 1.10 + 0.005 * SPEC
or = 1.00 if it's no two handed weapon at all.

Now the same but for 1-handers, all that is in blue in uncapped and all that is in Orange is capped at composite 52
TOTAL_DAMAGE = BASE_DAMAGE+STYLE_DAMAGE

STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER/ 10
+ BASE_DAMAGE * TOA_STYLE_BONUS

BASE_DAMAGE = DAMAGE_MODIFIER * DPS

DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)

DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10

As you can see for 1-handers it is mostly capped at 52 composite, while for 2-handers its a mix of both.
Fri 4 Sep 2020 3:09 PM by Freedomcall
Centenario wrote:
Fri 4 Sep 2020 2:21 PM
ExcretusMaximus wrote:
Tue 1 Sep 2020 1:44 PM
gotwqqd wrote:
Tue 1 Sep 2020 10:40 AM
id go 50 axe 42 shield composite hammer rest parry

There is no such thing as "composite" baseline weapon when using baseline styles; it's just lower spec.

Composite is for advanced line styles using baseline weapons only.

Why do people not understand this?
All that is in pink is affected by the SPEC.

TOTAL_DAMAGE = BASE_DAMAGE + STYLE_DAMAGE

STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER / 10
+ BASE_DAMAGE * TOA_STYLE_BONUS

BASE_DAMAGE = DAMAGE_MODIFIER * DPS

DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)

DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* TWOHANDBONUS]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10

TWOHANDBONUS = 1.10 + 0.005 * SPEC
or = 1.00 if it's no two handed weapon at all.


Now all that is in blue in uncapped and all that is in Orange is capped at composite 52 for 2-handers

TOTAL_DAMAGE = BASE_DAMAGE+STYLE_DAMAGE

STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER/ 10
+ BASE_DAMAGE * TOA_STYLE_BONUS

BASE_DAMAGE = DAMAGE_MODIFIER * DPS

DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)

DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* TWOHANDBONUS]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10

TWOHANDBONUS = 1.10 + 0.005 * SPEC
or = 1.00 if it's no two handed weapon at all.

Now the same but for 1-handers, all that is in blue in uncapped and all that is in Orange is capped at composite 52
TOTAL_DAMAGE = BASE_DAMAGE+STYLE_DAMAGE

STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
* SWING_SPEED
* DAMAGE_MODIFIER/ 10
+ BASE_DAMAGE * TOA_STYLE_BONUS

BASE_DAMAGE = DAMAGE_MODIFIER * DPS

DAMAGE_MODIFIER = LEVEL
* DAMAGE_TABLE / 10
* (1 + 0.01 * STATS)
* (0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT))
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
/ ENEMY_ARMOR
* (1 - ENEMY_BUFFED_ABSORB)
* (1 - ENEMY_RESISTANCE)

DPS = [[[[[WEAPON_DPS * WEAPON_SPEED * 10]
* (0.94 + WEAPON_SPEED * 0.03)]
* (1 + 0.01 * MYTHICALDPS)]
* (1 + 0.01 * TOA_MELEE_DAMAGE] / 10

As you can see for 1-handers it is mostly capped at 52 composite, while for 2-handers its a mix of both.

I get your point, but still, it is better to go 50 hammer even if you are going to use 1h hammer only.
As you stated, base damage is capped at 52 composite weapon, but style damage difference is still pretty huge between 50 base vs 52 comp.
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