The goal of these changes is to reduce the ranger population and while at it also to reduce the general effect of archers in siege fights:
A problematic ability in siege fights is volley, these are potential changes:
1) Longer cooldown, about 3 minutes
2) Damage set to a flat value not scaling with other archery stuff
As for changes to archery, a pretty big problem here is that all 3 archers are pretty much the same with just the hunter and ranger potentially having better self buffs, for the hunter this is somewhat offset by not having access to the slowest bows.
Anyways, due to those self buffs it'll always be the case that a ranger has a higher dex ceiling than a scout leading therefore to a higher average damage at the same archery spec. While ofc this dex advantage is pretty much only given for the bow only spec, it basically makes the ranger the best character for someone who wants to play that playstyle because even if a scout wanted to do it it would be less effective.
There are basically 2 solutions:
1) Do a ranger only nerf wrt archery damage
2) Give scout access to the self buffs and reduce archery damage in general so that a then fully self buffed scout does the same damage as a currently potion buffed scout
Solution 2 basically means:
Fold pathfinding self buffs into archery making it available to all 3 realms, remove pathfinding, remove hunter self buffs from beast mastery. The removal of pathfinding would mean reducing the skill points gained for rangers to not just give them a massive melee buff but to keep the essence / downsides of the current 50 48 bow only spec.
A problematic ability in siege fights is volley, these are potential changes:
1) Longer cooldown, about 3 minutes
2) Damage set to a flat value not scaling with other archery stuff
As for changes to archery, a pretty big problem here is that all 3 archers are pretty much the same with just the hunter and ranger potentially having better self buffs, for the hunter this is somewhat offset by not having access to the slowest bows.
Anyways, due to those self buffs it'll always be the case that a ranger has a higher dex ceiling than a scout leading therefore to a higher average damage at the same archery spec. While ofc this dex advantage is pretty much only given for the bow only spec, it basically makes the ranger the best character for someone who wants to play that playstyle because even if a scout wanted to do it it would be less effective.
There are basically 2 solutions:
1) Do a ranger only nerf wrt archery damage
2) Give scout access to the self buffs and reduce archery damage in general so that a then fully self buffed scout does the same damage as a currently potion buffed scout
Solution 2 basically means:
Fold pathfinding self buffs into archery making it available to all 3 realms, remove pathfinding, remove hunter self buffs from beast mastery. The removal of pathfinding would mean reducing the skill points gained for rangers to not just give them a massive melee buff but to keep the essence / downsides of the current 50 48 bow only spec.