This change is part of a series of changes: https://forum.playphoenix.online/viewtopic.php?f=2&p=99782
Style Chains:
Style chains will be reduced to a max length of 2, that means there will only be styles with direct follow ups, never follow ups with further follow ups. This is primarily due to our streak avoidance making larger chains even harder than they would be anyways.
The "left over" styles will either become their own chain or be added onto other styles as a follow up.
Iconic attributes of chains will remain, for example the valewalker side stun will have the ae dd style as a follow up.
Style Damage Scaling
There are many nonsensical inconsistencies between the different styles in terms of damage. This will be fixed resulting in a hopefully intuitive damage scale:
reactive follow up > side follow up > reactive > back follow up > side > anytimer follow up > back > anytimer
That means that reactive follow ups do more damage than side follow ups which do more damage than reactive opener which do more than back follow ups etc.
Bleeds
This part is still being discussed and it's likely that there could be a couple tests to see how it plays out. Bleeds are utterly pointless in the current game, in the original game their only justification was against epic bosses when doing them in small groups (melee hits hitting for 1 damage and bleed doing 25), however even this niche use case doesn't apply anymore.
Feedback here is welcome, so far a likely test candidate would be this: Bleed value is increased and bleeds will stack.
Some "Fairness" Changes
Still actively discussed on the exact extend of this change, general gist is that there are mirror spec lines in the different realms with differences for the sake of having some difference. Part of it will be that SBs will receive some form of reactive stun that is not a follow up.
This could include going further and adding the CD side stun / back snare to DW / LA.
Style Chains:
Style chains will be reduced to a max length of 2, that means there will only be styles with direct follow ups, never follow ups with further follow ups. This is primarily due to our streak avoidance making larger chains even harder than they would be anyways.
The "left over" styles will either become their own chain or be added onto other styles as a follow up.
Iconic attributes of chains will remain, for example the valewalker side stun will have the ae dd style as a follow up.
Style Damage Scaling
There are many nonsensical inconsistencies between the different styles in terms of damage. This will be fixed resulting in a hopefully intuitive damage scale:
reactive follow up > side follow up > reactive > back follow up > side > anytimer follow up > back > anytimer
That means that reactive follow ups do more damage than side follow ups which do more damage than reactive opener which do more than back follow ups etc.
Bleeds
This part is still being discussed and it's likely that there could be a couple tests to see how it plays out. Bleeds are utterly pointless in the current game, in the original game their only justification was against epic bosses when doing them in small groups (melee hits hitting for 1 damage and bleed doing 25), however even this niche use case doesn't apply anymore.
Feedback here is welcome, so far a likely test candidate would be this: Bleed value is increased and bleeds will stack.
Some "Fairness" Changes
Still actively discussed on the exact extend of this change, general gist is that there are mirror spec lines in the different realms with differences for the sake of having some difference. Part of it will be that SBs will receive some form of reactive stun that is not a follow up.
This could include going further and adding the CD side stun / back snare to DW / LA.