I always wondered why there was a quickness cap of 250. That means a base of 82 quickness with red dex/qui and 75 quickness from gear will cap you.
Now I understand the quickness cap for bow attacks, that's a given, but for melee attacks it is more of a punishment for having a race/class combo that brings you over that 82qui mark. The most this could be abused, per se, is by a luri ranger who puts all points into quickness on start up and caps aug quickness having a total of 337 quickness with their self buff. That would equal 57.4% attack speed from quickness vs 40%.
Meaning the slowest 1h Pierce weapon (Broodmother Fang) with 4.3spd would swing once per 1.83seconds vs 2.58seconds with 250cap.
But if you factor in Dual wield haste with a 2.3speed dirk off hand ((4.3+2.3)/2)=3.3x0.6 you are already swinging at 1.98 seconds per swing.
Would it be such a big deal to remove this cap? Should it be raised to 300 cap which is 50%? or should it stay the same. They already removed the cap for dex casting speed. no other stats are capped and I think it hinders many races/classes combos from being at their full potential when a race loses out on other starting stats for quickness.
Now I understand the quickness cap for bow attacks, that's a given, but for melee attacks it is more of a punishment for having a race/class combo that brings you over that 82qui mark. The most this could be abused, per se, is by a luri ranger who puts all points into quickness on start up and caps aug quickness having a total of 337 quickness with their self buff. That would equal 57.4% attack speed from quickness vs 40%.
Meaning the slowest 1h Pierce weapon (Broodmother Fang) with 4.3spd would swing once per 1.83seconds vs 2.58seconds with 250cap.
But if you factor in Dual wield haste with a 2.3speed dirk off hand ((4.3+2.3)/2)=3.3x0.6 you are already swinging at 1.98 seconds per swing.
Would it be such a big deal to remove this cap? Should it be raised to 300 cap which is 50%? or should it stay the same. They already removed the cap for dex casting speed. no other stats are capped and I think it hinders many races/classes combos from being at their full potential when a race loses out on other starting stats for quickness.