What Will it Take to Keep RvR Poppin

Started 27 Sep 2018
by defiasbandit
in RvR
Phoenix has been doing so much right. There is still quite a bit to be done.

The realms tasks are a great way for low rr players to get some rp, ranks, etc.. They bring the action to all corners of the frontiers. It is great.

The Phoenix Herald is a good way for players to track their RP progress.

But once the RR gain starts slowing down, will the population stay strong?

The kill tasks are fun too. Maybe they could be expanded upon like Kill 10 players solo in Jamtland Mountains or Kill 10 full groups as a full group in Breifine.

What else does Phoenix have to offer?

Relics I feel could be key here. They can bringout all types of RvR players, and hopefully the zerg will play an essential part. Relic war really needs to be something special.

What are some other ideas or systems that can keep the RvR thriving on Phoenix? Something that involves all of the RvR community. A lot of games use seasons and resets to entice players, but obviously that is not totally applicable to DAOC.

What thoughts do you have?
Fri 28 Sep 2018 1:20 AM by Anonymouse
Step 1 - Launch server
Fri 28 Sep 2018 1:29 AM by florin
Anonymouse wrote:
Fri 28 Sep 2018 1:20 AM
Step 1 - Launch server

Yep - am done with beta for now, at least till i50.

Toon is temped and RR5 and I'm not interested in investing more time in the game for beta (but will read the patch updates )
Fri 28 Sep 2018 1:58 AM by florin
defiasbandit wrote:
Thu 27 Sep 2018 9:10 PM
Phoenix has been doing so much right. There is still quite a bit to be done.

The realms tasks are a great way for low rr players to get some rp, ranks, etc.. They bring the action to all corners of the frontiers. It is great.

The Phoenix Herald is a good way for players to track their RP progress.

But once the RR gain starts slowing down, will the population stay strong?

The kill tasks are fun too. Maybe they could be expanded upon like Kill 10 players solo in Jamtland Mountains or Kill 10 full groups as a full group in Breifine.

What else does Phoenix have to offer?

Relics I feel could be key here. They can bringout all types of RvR players, and hopefully the zerg will play an essential part. Relic war really needs to be something special.

What are some other ideas or systems that can keep the RvR thriving on Phoenix? Something that involves all of the RvR community. A lot of games use seasons and resets to entice players, but obviously that is not totally applicable to DAOC.

What thoughts do you have?

My favorite memories were in DF (on uthgard too) - perhaps we can get creative here and have some RVR tasks that extend into DF

More Rewards that do not make players stronger - ie titles, vanity items, something with bragging rights but doesn't widen the gap between bastardos who play 20hrs a day and casuals.

more short daily tasks that will get people logging in and playing even for 30m-1h (sometimes all the time available) - but part of bigger campaigns as you laid out previously

Relics should have more importance -providing great benefit to the realm that owns all keeps/relics but balanced with also weakening the realm to the point that taking the relics back is still possible.. Otherwise you get whats happening now on uthgard. Mids dominate to the point that people are not logging on, if a keep is taken to get back DF- its retaken almost immediately.

Supply caravan tasks - make these more important, ie not only upgrades but guard spawn rates...get creative, make them capturable and rerouteable to enemy keeps.

The biggest benefit i see with task system is that it fills the gap of weak or missing battlegroup leadership - gives the zerg direction and a rally point. which concentrates players in determined areas to fight each other instead of wandering aimlessly. this can be expanded to cover relic captures, keep by keep.

realm invasion - capture all the relics, get 12 hr realm invasion to capital city.

Let's think out of the box!
Fri 28 Sep 2018 2:09 AM by defiasbandit
I would love a part time realm invasion. I think it could be epic! Imagine Albs showing up in Connact or Mids showing up in Camelot Hills.
Fri 28 Sep 2018 2:15 PM by Cythraul
I remember a certain Mid RM making it to Salisbury Plains back on Nimue when he found a hole in the zone wall around Hadrians. Oh Hod you crafty lil dorf!
Fri 28 Sep 2018 2:47 PM by Boric
You remember Hod?!?! Hod was my favorite.

I was Boric the Scout, and Hod and I would have daily fights in Emain 1v1 over and over as the two highest level guys.

Once a week the other guy would wonder out and be a higher level and then we knew we had to go xp all night to catch up (from 40-50).

O those were the days... You really needed to make friends or start the tree group in Lyon to level on Alb. Wait lists of 30-40 people all day
Fri 28 Sep 2018 3:57 PM by Cythraul
Oh I remember the goddamn trees group situation, it's why I never got 50 on my inf Mordekai and instead opted to move to Hib

Still not sure where I'm gonna play here or what. You gonna do the scout again?
Fri 28 Sep 2018 3:58 PM by florin
Cythraul wrote:
Fri 28 Sep 2018 3:57 PM
Oh I remember the goddamn trees group situation, it's why I never got 50 on my inf Mordekai and instead opted to move to Hib

Still not sure where I'm gonna play here or what. You gonna do the scout again?

Hibs had Fins groups! took my ns from 48-50 in an over night marathon to the point I became group leader.
Fri 28 Sep 2018 4:37 PM by Cythraul
Oh fins... when I moved to hib I made a mana chanter after talking to Sevarhin about what might be fun. Never had an issue finding groups again
Fri 28 Sep 2018 6:16 PM by Niix
I think all these tasks are great, but I also would rather have a more natural incentive to pvp/rvr. The way this used to be done in the old days was simply DF; DF was a very desired dungeon to hold on to for seals, gear, levelling etc... all of that is pretty much out dated and therefore no one cares to capture keeps in order to gain entry to DF for their realm.

A solution to this problem is to buff all the diamond seal items to a usable point and increase the feather drops in the dungeon to encourage more groups in the loop and princess areas. Also a massive buff to feather drops of legion to encourage raiding in there would be nice, currently there is no point to killing Legion... if they made him drop 2k feathers, well then you got incentive to take some keeps and pillage DF.

There could also be interesting ways to expand on this for example (all separate and potential options or just ideas):
1. Relics giving bonus feather production
2. Require all your own realm keeps owned to grant access into TG/Sidi/Galla (similar to df?)
Fri 28 Sep 2018 6:27 PM by defiasbandit
Niix wrote:
Fri 28 Sep 2018 6:16 PM
I think all these tasks are great, but I also would rather have a more natural incentive to pvp/rvr. The way this used to be done in the old days was simply DF; DF was a very desired dungeon to hold on to for seals, gear, levelling etc... all of that is pretty much out dated and therefore no one cares to capture keeps in order to gain entry to DF for their realm.

A solution to this problem is to buff all the diamond seal items to a usable point and increase the feather drops in the dungeon to encourage more groups in the loop and princess areas. Also a massive buff to feather drops of legion to encourage raiding in there would be nice, currently there is no point to killing Legion... if they made him drop 2k feathers, well then you got incentive to take some keeps and pillage DF.

There could also be interesting ways to expand on this for example (all separate and potential options or just ideas):
1. Relics giving bonus feather production
2. Require all your own realm keeps owned to grant access into TG/Sidi/Galla (similar to df?)

I like some of these ideas for sure. Incentivizing Darkness Falls is really important.

We want to think of it as realm tasking being a way for players to reasonably reach rr5.

After that the focus should shift towards the realm war, keeps, relics, and creating achievable goals for your realm which invite all group sizes to participate. Trying to make the realm war feel competitive.

I just think that if the focus is just farming RP beyond RR 5 or RR6 then a lot of the community won't hang around much. They need something greater to fight for then just getting a few extra realm poonts to impeove strength or dexterity or something.
Fri 28 Sep 2018 6:35 PM by Bethoc
defiasbandit wrote:
Fri 28 Sep 2018 2:09 AM
I would love a part time realm invasion. I think it could be epic! Imagine Albs showing up in Connact or Mids showing up in Camelot Hills.

Perhaps if a realm gains both relics and claims every keep within an enemy frontier, the guards at the main keeps (Snowdonia Fortress and Castle Sauvage, for instance) would decrease in level to a point that an overwhelming force can realistically defeat them and push through it. There should be a realm-wide announcement of an impending full-scale incursion and a call for a last ditch defense.
Fri 28 Sep 2018 9:46 PM by Niix
Bethoc wrote:
Fri 28 Sep 2018 6:35 PM
defiasbandit wrote:
Fri 28 Sep 2018 2:09 AM
I would love a part time realm invasion. I think it could be epic! Imagine Albs showing up in Connact or Mids showing up in Camelot Hills.

Perhaps if a realm gains both relics and claims every keep within an enemy frontier, the guards at the main keeps (Snowdonia Fortress and Castle Sauvage, for instance) would decrease in level to a point that an overwhelming force can realistically defeat them and push through it. There should be a realm-wide announcement of an impending full-scale incursion and a call for a last ditch defense.

You can't do that -_-
Fri 28 Sep 2018 11:38 PM by relvinian
How do tasks and BGs work together?

If you can cap rr with a couple tasks why bg?
Sun 30 Sep 2018 2:47 AM by Bethoc
Niix wrote:
Fri 28 Sep 2018 9:46 PM
Bethoc wrote:
Fri 28 Sep 2018 6:35 PM
defiasbandit wrote:
Fri 28 Sep 2018 2:09 AM
I would love a part time realm invasion. I think it could be epic! Imagine Albs showing up in Connact or Mids showing up in Camelot Hills.

Perhaps if a realm gains both relics and claims every keep within an enemy frontier, the guards at the main keeps (Snowdonia Fortress and Castle Sauvage, for instance) would decrease in level to a point that an overwhelming force can realistically defeat them and push through it. There should be a realm-wide announcement of an impending full-scale incursion and a call for a last ditch defense.

You can't do that -_-

Can't, or shouldn't? Keep guards are already able to decrease in level according to the keep rank. The main keeps don't appear to be tied into that system, but I'm sure the developers would be able to change that or implement a workaround. My concern would be griefers who choose to camp lowbies in the PvE zones. Related to that, I don't believe anyone should be able to log out a character in an enemy realm and remain there when they log back in. Any griefing would be limited in scope and duration without that ability.
Tue 15 Jan 2019 9:25 PM by dbeattie71
Cythraul wrote:
Fri 28 Sep 2018 2:15 PM
I remember a certain Mid RM making it to Salisbury Plains back on Nimue when he found a hole in the zone wall around Hadrians. Oh Hod you crafty lil dorf!

I remember that 😂
Sat 19 Jan 2019 8:45 AM by Ninefingers
Sinister Sniper the hunter did much the same on Prydwen (GOA learned nothing!). Ah how we (i was Waylander another hunter) used to enjoy sniping those albs and hibs, good times!
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