Let me start out that I'm trying out different characters in anticipation of the release of Phoenix. And while my points might be biased, I hope you understand what I'm trying to say.
On "old live DAOC" stealth-detection was quite easy, all classes (except assassins) had the same detection. Archers detected other stealthers with the following range-formula:
Detection-range = 125 + (50 - enemy Stealth-spec)*25 . In essence any stealther with 50 modified stealth would not be detected until he was in 125 range. Assassins used the same formula, but rather than getting a 125-bonus they would get a 250 bonus if they had more than 16 Stealth-spec to obtain the ability "Detect Hidden".
This was all fine and worked OK. People where moving slow (no MoS-speed) in stealth and since assassins could only see archers at 250 range, odds where that they would surf right past each other unless at choke-points. This is essentially the starter-point of how 1.65 (and thus Phoenix) is (see also : http://playphoenix.wiki/stealth-changes/ ). The link shows the same range-detection.
This is currently not the case how it is on Phoenix. For some bizarre reason assassins see archers (with 50 Stealth-spec) at like 600+ range (must be a bug, see https://tracker.playphoenix.online/issues/5a4fc7bf-44ba-4791-a275-277cc31b9386 ). Furthermore, the added MoS typically gives stealthers a 25% movement increase-speed. This means an archer stands out as a lighthouse to assassins and because of the MoS-speed he can attack the archer before the archer has a chance to detect him (at 125 range).
Assuming the detection-range of assassins get fixed to 250, the problem is only solved partially: The original detection-ranges (125 and 250 range) worked because everyone was ~25% slower. I would propose to increase the base detection-range to 160~ and for assassins with Detect Hidden to 320~ to compensate for the higher MoS-speed.
On "old live DAOC" stealth-detection was quite easy, all classes (except assassins) had the same detection. Archers detected other stealthers with the following range-formula:
Detection-range = 125 + (50 - enemy Stealth-spec)*25 . In essence any stealther with 50 modified stealth would not be detected until he was in 125 range. Assassins used the same formula, but rather than getting a 125-bonus they would get a 250 bonus if they had more than 16 Stealth-spec to obtain the ability "Detect Hidden".
This was all fine and worked OK. People where moving slow (no MoS-speed) in stealth and since assassins could only see archers at 250 range, odds where that they would surf right past each other unless at choke-points. This is essentially the starter-point of how 1.65 (and thus Phoenix) is (see also : http://playphoenix.wiki/stealth-changes/ ). The link shows the same range-detection.
This is currently not the case how it is on Phoenix. For some bizarre reason assassins see archers (with 50 Stealth-spec) at like 600+ range (must be a bug, see https://tracker.playphoenix.online/issues/5a4fc7bf-44ba-4791-a275-277cc31b9386 ). Furthermore, the added MoS typically gives stealthers a 25% movement increase-speed. This means an archer stands out as a lighthouse to assassins and because of the MoS-speed he can attack the archer before the archer has a chance to detect him (at 125 range).
Assuming the detection-range of assassins get fixed to 250, the problem is only solved partially: The original detection-ranges (125 and 250 range) worked because everyone was ~25% slower. I would propose to increase the base detection-range to 160~ and for assassins with Detect Hidden to 320~ to compensate for the higher MoS-speed.