inoeth wrote: ↑Mon 6 Jul 2020 6:02 PM
gromet12 wrote: ↑Mon 6 Jul 2020 4:15 PM
2handers will continue to increase base dmg with spec above 52 comp, and the style dmg for both 1hand/2hand increases as you are higher in the spec. The difference maker is you have to decide if it is worth the points; you don’t increase defense penetration with higher than 52 spec at any rate it’s worth it (like .15% per point based on Dalimer testing years ago), the 2h melee dmg bonus is small for the points, and the style dmg is only a few points higher.
thats not true, WS raises the higher the spec is, therefore your defense penetration also raises. however it has only minimal effect maybe 1-3% from 44 to 50
but being a hunter every % counts, together with you pet you will be able to drop evade7 to like 25% from originally ~45%
Weapon skill means nothing! It has nothing to do with anything other than in the UI, it could say 5k for all that matters, that number does nothing for your character.
It is the UI's (the UI) representation of doing this
should increase dmg. However, we know that it is WRONG when it comes to 1hand dmg, the Weapon skill will continue to rise going above comp 52 but the base dmg does not on 1handers. This also applied to Bow dmg, though you spec'ed more in the archery weapon skill you gained nothing but the two-hand weapon bonus (which is small). The UI does not understand this, so it continues to increase given a false representation of increasing dmg. And you don't think that increasing WS will also give a false representation of "defense penetration"
https://camelotherald.fandom.com/wiki/Melee_Damage formulas are here
Defense penetration from the creators of the game....Notice the FIRST LINE. Stats matter not WS, and Skills are really low if you look at the test results posted at the end.
Mythic answers:
How much does my enemy's weaponskill effect my block/parry rate?
“Weaponskill” doesn’t determine defense penetration by itself but is rather an index value that is built from a character’s specialization, stats, +skills, and a class’ inherent ability with a given weapon line – all of which do factor into things like damage, defense and defense penetration. While it’s easy to say a higher weaponskill character fighting a lower one will *generally* have an easier time landing attacks, this isn’t solely because of their weaponskill but is more precisely because of all of the stats and factors that make up that weaponskill value.
There is no a calculation that can be made that says “X weaponskill equals Y reduction to an enemy’s block/parry rate” because more than just weaponskill (again, specifically the factors that make it up) applies to landing or defending against attacks. There are also style and weapon to-hit bonuses/penalties as well as buffs/debuffs that can greatly alter these outcomes.
There has been some controversy regarding Hand to Hand and Fist Wraps - do they benefit from the same penetration bonus as CD/DW/LA (vs Block and Evade)?
Yes, both Hand to Hand and Fist Wraps have the same penetration bonus as Celtic Dual, Dual Wield, and Left Axe as they are also considered “dual-wielding” specializations. Block and evade chances are reduced by 25% vs dual-wielders.
In testing this, the Savage and Mauler will still likely show more blocks and evades over the same number of tested styles than one of the Light Tanks would but this is because of their comparatively lower difference in their penetration bonus.
Tanks/light tanks basically have 17% while hybrids get 11% was the general rule, and Mythic mentions their difference because of the dmg factor/table they on. Yes savages are hybrids, I had that conversation in MSG the other day, so many think they are light tanks, they are hybrids and have lower defense penetration bonus
Daimars test results of defense penetration. Again you decide if given up other things makes sense for the small increase in defense penetration
https://sites.google.com/site/daoctests/home/daimar-base-weapon-defense-penetration