since the buff hp and the critic nerfs you oriented the meta towards tank by doing so , the time during fights is longer obviously
when looking at this more closely you also buffed the pets, because who is rupting the most ? pets
who has the most pets ? albs.
when you buff the hp and you nerf the critics, it also takes more time to kill what ? the pets
now let's focus on the minstrel part.
since most grp are running 2minstrel or even 3 sometimes and ofc all high rank , trying to kill pets red full buff is a fkn joke and close to a nightmare (you would have to debuff the pet and dish out 7-8 dd under debuff otherwise you can double the amount...
now multiply this by the number of pets and minstrel and try to estimate the window where you can raise your hands against such setup and you quickly understand this is total bs
but hey let's say you guys in the staff already thought this ahead and think the minstrel under the ruleset of this server are in a fair spot and situation ...
after spending 30 mins trying to kill the pets, guess what ? since you usually fight around mobs , you struggled to kill the pets of the 3 minstrel during the 30 mins just so that they have an inifite pool of mobs close by hanging around just waiting to be charmed ... how cute...
I sincerely hope you realize the issue and will forgive the pissed off atitude here....
my suggestions: are:
set a timer of 3-5mins so that minstrel cant charm a pet once their previous pet was killed by ennemies
look at hp formula on minstrel pet and nerf this nonsense
ps: pvp grp zone was fun because there was no pets hanging around when you killed the mins pet.
when looking at this more closely you also buffed the pets, because who is rupting the most ? pets
who has the most pets ? albs.
when you buff the hp and you nerf the critics, it also takes more time to kill what ? the pets
now let's focus on the minstrel part.
since most grp are running 2minstrel or even 3 sometimes and ofc all high rank , trying to kill pets red full buff is a fkn joke and close to a nightmare (you would have to debuff the pet and dish out 7-8 dd under debuff otherwise you can double the amount...
now multiply this by the number of pets and minstrel and try to estimate the window where you can raise your hands against such setup and you quickly understand this is total bs
but hey let's say you guys in the staff already thought this ahead and think the minstrel under the ruleset of this server are in a fair spot and situation ...
after spending 30 mins trying to kill the pets, guess what ? since you usually fight around mobs , you struggled to kill the pets of the 3 minstrel during the 30 mins just so that they have an inifite pool of mobs close by hanging around just waiting to be charmed ... how cute...
I sincerely hope you realize the issue and will forgive the pissed off atitude here....
my suggestions: are:
set a timer of 3-5mins so that minstrel cant charm a pet once their previous pet was killed by ennemies
look at hp formula on minstrel pet and nerf this nonsense
ps: pvp grp zone was fun because there was no pets hanging around when you killed the mins pet.