Archery damage

Started 14 May 2020
by tommccartney
in RvR
I’ve played Phoenix since launch (with a few breaks here and there) and I can honestly say this is the best DAoC experience I’ve ever had. I’ve played various DAoC servers since 2004, live and freeshard, & now I am at the age of 32 the QoL features on Phoenix make DAoC playable again and I think the Dev’s have done an amazing job of the server.

However ...........

The new archery change is in my opinion damaging to the health of the server.

One thing I really liked about this server was the PA dmg was lower and archery damage was lower. As a result those who REALLY wanted to play stealther classes still did, and a healthy stealther population still remained.

Myself and an irl friend like to log on, duo and jump into rvr. At the moment we’re running an SM RM duo, nothing too flashy. Previously we could spend hours at a time running as a duo, but lately we might do 4-5 runs and call it a day. This is simply because everywhere we go, there is an abundance of archers. No matter where we go. When ever we decide to engage visible targets it results in the same thing over and over
- archer hits you for 900+ dmg,
- another archer hits you 500 dmg
- another archer hits you 500 dmg
Dead.
It literally makes duo’ing impossible. Today we tried Beno, DC, FZ, Crauchen Gorge, nGed, avoided task and still it was the same thing;
As soon as we engage target(s) straight away archers pop from everywhere.

Archers are currently the highest dps in game by far. We tested my RM rc spec bolt 317delve on energy debuffed targets from the SM, and still even that didn’t get anywhere near the 900dmg that crit shots are doing.

Archer standard shots are doing 400-500, considering SM spec LT nuke does around 330 on a target with 26% cold, the muliplier just seems all wrong for archery.

I can’t help but feel the archery change is breeding a lame style of play. It’s as if everyone has gone 50bow max falcons eye. /server info is showing massive numbers of rangers, scouts & hunters respectively. Let’s not forget these classes don’t bring anything to the table in terms of community. These classes should be at the lower end of that report. Ideally we want to be seeing high numbers of support classes, speed classes and healing classes, these are the building blocks of a healthy rvr population - not archers.

I logged off today not out of frustration or rage, but I was left feeling disheartened.
I can deal with being run down by an 8man, or zerged down, that’s part of the game, always has been - if you’re competing in an rvr zone you can expect to be outnumbered, but outnumbered by stealthed realm enemies that are doing the highest single target dps in game at long range ?

I vote the archery change is reverted, and we ditch this idea of pure sniper spec archers.
Thu 14 May 2020 8:11 PM by Raagnarr
900+ dmg with follow up shots of 500+ ...either show proof or shut the hell up with that bullshit. You must of had a shield down or abs down. .
Thu 14 May 2020 8:13 PM by Astaa
No, it's real. I am hitting close to that as an RR4 ranger.
Thu 14 May 2020 8:22 PM by Riac
Raagnarr wrote:
Thu 14 May 2020 8:11 PM
900+ dmg with follow up shots of 500+ ...either show proof or shut the hell up with that bullshit. You must of had a shield down or abs down. .

https://imgur.com/a/rJ8io09 proof lol
also, id like to point out, even though its not in the screenshot, this was his second crit shot on me. he opened with a 700+ with a crit (i had ablat up, because i always do) no less and then proceeded to shield snare me and run around and shoot me. (i have no throwing axes ) and then he finishes me off with a second CS for 850+. must be nice to get 2 crit shots in one fight lol. meanwhile im over here PAing ppl for like 200 dmg lol.
i dont remember how much the normal shots are, but they are pretty nice.
ive not logged on to participate in the archer bullshit as of late, and i dont really care to either.
no, none of you can have my shit.

that 600 hit is some rando in a palitone, and it didnt matter. i was 100% gonna lose that fight.
Thu 14 May 2020 8:24 PM by Astaa
Lets just hope they are as quick to nerf archers as they are in nerfing BDs, mincers and champs!
Thu 14 May 2020 9:13 PM by Tubby
tommccartney wrote:
Thu 14 May 2020 8:00 PM
I’ve played Phoenix since launch (with a few breaks here and there) and I can honestly say this is the best DAoC experience I’ve ever had. I’ve played various DAoC servers since 2004, live and freeshard, & now I am at the age of 32 the QoL features on Phoenix make DAoC playable again and I think the Dev’s have done an amazing job of the server.

However ...........

The new archery change is in my opinion damaging to the health of the server.

One thing I really liked about this server was the PA dmg was lower and archery damage was lower. As a result those who REALLY wanted to play stealther classes still did, and a healthy stealther population still remained.

Myself and an irl friend like to log on, duo and jump into rvr. At the moment we’re running an SM RM duo, nothing too flashy. Previously we could spend hours at a time running as a duo, but lately we might do 4-5 runs and call it a day. This is simply because everywhere we go, there is an abundance of archers. No matter where we go. When ever we decide to engage visible targets it results in the same thing over and over
- archer hits you for 900+ dmg,
- another archer hits you 500 dmg
- another archer hits you 500 dmg
Dead.
It literally makes duo’ing impossible. Today we tried Beno, DC, FZ, Crauchen Gorge, nGed, avoided task and still it was the same thing;
As soon as we engage target(s) straight away archers pop from everywhere.

Archers are currently the highest dps in game by far. We tested my RM rc spec bolt 317delve on energy debuffed targets from the SM, and still even that didn’t get anywhere near the 900dmg that crit shots are doing.

Archer standard shots are doing 400-500, considering SM spec LT nuke does around 330 on a target with 26% cold, the muliplier just seems all wrong for archery.

I can’t help but feel the archery change is breeding a lame style of play. It’s as if everyone has gone 50bow max falcons eye. /server info is showing massive numbers of rangers, scouts & hunters respectively. Let’s not forget these classes don’t bring anything to the table in terms of community. These classes should be at the lower end of that report. Ideally we want to be seeing high numbers of support classes, speed classes and healing classes, these are the building blocks of a healthy rvr population - not archers.

I logged off today not out of frustration or rage, but I was left feeling disheartened.
I can deal with being run down by an 8man, or zerged down, that’s part of the game, always has been - if you’re competing in an rvr zone you can expect to be outnumbered, but outnumbered by stealthed realm enemies that are doing the highest single target dps in game at long range ?

I vote the archery change is reverted, and we ditch this idea of pure sniper spec archers.

Honestly i could not of said it better myself. I went from being angry and having a bit of a rage but its now just disheartening and i also do 4-5 runs and same thing loads of archers or just to many hibs and log off. dont feel the need to log in all the time and get straight into battle. its sad because i believe it was amazing. i mean the numbers for ranger and stealthers in frontiers is ridiculous also. we are talking 50% of hibs were stealthers the other day and they had the most in frontiers was like 205 hibs in frontier and had like 90 stealthers lol. i mean its not healthy and i really believe big changes need to be made to tasks, keep taking, stealthers, realm timers it all adds up and this is the situation we are in because of it.
Fri 15 May 2020 5:35 AM by tommccartney
Astaa wrote:
Thu 14 May 2020 8:24 PM
Lets just hope they are as quick to nerf archers as they are in nerfing BDs, mincers and champs!

None of those classes are doing 900dmg in a single hit
Fri 15 May 2020 8:09 AM by Gildar
Astaa wrote:
Thu 14 May 2020 8:13 PM
No, it's real. I am hitting close to that as an RR4 ranger.

me too, by a scout
Fri 15 May 2020 10:30 PM by sleeve
Servers more wonky than a ketted donky
Sat 16 May 2020 5:06 PM by Tychi
The Dev's will change it when they have had their fun playing archery classes. Until then it wont change. This has to be the case as for anyone who thought it was a good idea is clearly deluded
Sat 16 May 2020 5:12 PM by daytonchambers
Tychi wrote:
Sat 16 May 2020 5:06 PM
The Dev's will change it when they have had their fun playing archery classes. Until then it wont change. This has to be the case as for anyone who thought it was a good idea is clearly deluded


Check /servernews they nerfed it again. Now the damage is pretty much identical to where it was before all the tinkering.
Sat 16 May 2020 5:21 PM by Quik
daytonchambers wrote:
Sat 16 May 2020 5:12 PM
Tychi wrote:
Sat 16 May 2020 5:06 PM
The Dev's will change it when they have had their fun playing archery classes. Until then it wont change. This has to be the case as for anyone who thought it was a good idea is clearly deluded


Check /servernews they nerfed it again. Now the damage is pretty much identical to where it was before all the tinkering.

He's just a troll who likes to blame everything on the dev's.

Personally I would have liked to see archers stay how they have been before this last nerf, and I don't have an archer on my account I just feel bad for them after these few years of being average or less, it was nice seeing them wipe solo's and mainly stealthers from a distance.
Sat 16 May 2020 5:39 PM by daytonchambers
Quik wrote:
Sat 16 May 2020 5:21 PM
He's just a troll who likes to blame everything on the dev's.

Personally I would have liked to see archers stay how they have been before this last nerf, and I don't have an archer on my account I just feel bad for them after these few years of being average or less, it was nice seeing them wipe solo's and mainly stealthers from a distance.


My Ranger was, is, and will always be a hybrid build. She was fine before the buff, decent melee and 300 point shots on soft targets. I knew what to shoot and more importantly what not to shoot, and I did okay.

I never asked for an archery damage boost, just something in the line at 40+ that was actually worth investing for. Something like 1% range boost for every level past composite 50, for example. Or adding Sure Shot at 45 archery where it used to be.
Sat 16 May 2020 7:02 PM by Tychi
The Dev's will change it when they have had their fun playing archery classes. Until then it wont change. This has to be the case as for anyone who thought it was a good idea is clearly deluded
Sun 17 May 2020 4:59 AM by daytonchambers
Tychi...

Spamming the same thing over and over wont make it true. The only thing your emotional SJW-type appeal is missing is the fucking clap hands emoji between every word.
Sun 17 May 2020 5:35 PM by esponges
I cant testify that my scout was doing too much damage 2 weeks ago, like1k critics and 400 on regular shot.

Now post nerfif I'm lucky and choose the right arrow my max is above 700+ on crits and around 340 on regular.

I find these damage adequate since -as a scout- I'm useless at melee.

Before the boost it was very hard to solo kill even low rr enemies.

I think that population has jumped a lot with the hype of archery boost, and it is just a matter of time until people go back to their respective main chars once they notice that archers are not that boosted as they tought they would be.
Tue 19 May 2020 3:38 PM by Horus
daytonchambers wrote:
Sat 16 May 2020 5:12 PM
Tychi wrote:
Sat 16 May 2020 5:06 PM
The Dev's will change it when they have had their fun playing archery classes. Until then it wont change. This has to be the case as for anyone who thought it was a good idea is clearly deluded


Check /servernews they nerfed it again. Now the damage is pretty much identical to where it was before all the tinkering.

Nerfed again today...no mention of it in server notes. Tested against test dummies. Pretty much back to exactly where it was pre-fix. Dmg increase between 52 bow spec and 68 is negligible. Not quite 2 dmg point per spec point > 52
Tue 19 May 2020 4:43 PM by Sunkissed
I have made tests on dummies after last "correction" and my crit damage today is about 32 damage lower than after may 15

I'm completely pissed...ty for nothing, devs!
Tue 19 May 2020 5:45 PM by joshisanonymous
Horus wrote:
Tue 19 May 2020 3:38 PM
daytonchambers wrote:
Sat 16 May 2020 5:12 PM
Tychi wrote:
Sat 16 May 2020 5:06 PM
The Dev's will change it when they have had their fun playing archery classes. Until then it wont change. This has to be the case as for anyone who thought it was a good idea is clearly deluded


Check /servernews they nerfed it again. Now the damage is pretty much identical to where it was before all the tinkering.

Nerfed again today...no mention of it in server notes. Tested against test dummies. Pretty much back to exactly where it was pre-fix. Dmg increase between 52 bow spec and 68 is negligible. Not quite 2 dmg point per spec point > 52

I understand being frustrated, but maybe you shouldn't have gone around posting this idea that there was an unannounced reduction in bow damage. A dev ended up telling you that there was no change to archery since the 15th (which was an announced change), but now this idea that the devs go around nerfing things without saying anything is gonna go through the rumor mill. If your damage is suddenly lower, maybe there's something else going on that's much less nefarious?
Tue 19 May 2020 5:54 PM by gromet12
Horus wrote:
Tue 19 May 2020 3:38 PM
daytonchambers wrote:
Sat 16 May 2020 5:12 PM
Tychi wrote:
Sat 16 May 2020 5:06 PM
The Dev's will change it when they have had their fun playing archery classes. Until then it wont change. This has to be the case as for anyone who thought it was a good idea is clearly deluded


Check /servernews they nerfed it again. Now the damage is pretty much identical to where it was before all the tinkering.

Nerfed again today...no mention of it in server notes. Tested against test dummies. Pretty much back to exactly where it was pre-fix. Dmg increase between 52 bow spec and 68 is negligible. Not quite 2 dmg point per spec point > 52

No change since May 15....It is just Rangers lost that 10% from having all 3 relics, and last night Albs finally took theirs back, which cost you 5% dmg overnight
Tue 19 May 2020 6:51 PM by Horus
gromet12 wrote:
Tue 19 May 2020 5:54 PM
Horus wrote:
Tue 19 May 2020 3:38 PM
daytonchambers wrote:
Sat 16 May 2020 5:12 PM
Check /servernews they nerfed it again. Now the damage is pretty much identical to where it was before all the tinkering.

Nerfed again today...no mention of it in server notes. Tested against test dummies. Pretty much back to exactly where it was pre-fix. Dmg increase between 52 bow spec and 68 is negligible. Not quite 2 dmg point per spec point > 52

No change since May 15....It is just Rangers lost that 10% from having all 3 relics, and last night Albs finally took theirs back, which cost you 5% dmg overnight

That explains it...didn't take relics into account for before and after testing...my bad.
Tue 19 May 2020 7:03 PM by Cadebrennus
gromet12 wrote:
Tue 19 May 2020 5:54 PM
Horus wrote:
Tue 19 May 2020 3:38 PM
daytonchambers wrote:
Sat 16 May 2020 5:12 PM
Check /servernews they nerfed it again. Now the damage is pretty much identical to where it was before all the tinkering.

Nerfed again today...no mention of it in server notes. Tested against test dummies. Pretty much back to exactly where it was pre-fix. Dmg increase between 52 bow spec and 68 is negligible. Not quite 2 dmg point per spec point > 52

No change since May 15....It is just Rangers lost that 10% from having all 3 relics, and last night Albs finally took theirs back, which cost you 5% dmg overnight

So... a lot of the "nerf Archery!!!11!!1" whines were probably from the relic boost lol
Tue 19 May 2020 7:12 PM by gromet12
Cadebrennus wrote:
Tue 19 May 2020 7:03 PM
gromet12 wrote:
Tue 19 May 2020 5:54 PM
Horus wrote:
Tue 19 May 2020 3:38 PM
Nerfed again today...no mention of it in server notes. Tested against test dummies. Pretty much back to exactly where it was pre-fix. Dmg increase between 52 bow spec and 68 is negligible. Not quite 2 dmg point per spec point > 52

No change since May 15....It is just Rangers lost that 10% from having all 3 relics, and last night Albs finally took theirs back, which cost you 5% dmg overnight

So... a lot of the "nerf Archery!!!11!!1" whines were probably from the relic boost lol

Yep and the occasional Scout running with cleric hidden in the background that I ran into

I personally blame rangers for the nerfs, they all went 50/48 for max dmg while having all 6 relics and people wonder why they did such outrageous dmg. I've said over and over the issue was relic dmg bonus not archery.
Tue 19 May 2020 7:20 PM by Cadebrennus
gromet12 wrote:
Tue 19 May 2020 7:12 PM
Cadebrennus wrote:
Tue 19 May 2020 7:03 PM
gromet12 wrote:
Tue 19 May 2020 5:54 PM
No change since May 15....It is just Rangers lost that 10% from having all 3 relics, and last night Albs finally took theirs back, which cost you 5% dmg overnight

So... a lot of the "nerf Archery!!!11!!1" whines were probably from the relic boost lol

Yep and the occasional Scout running with cleric hidden in the background that I ran into

I personally blame rangers for the nerfs, they all went 50/48 for max dmg while having all 6 relics and people wonder why they did such outrageous dmg. I've said over and over the issue was relic dmg bonus not archery.

Gif:
whiners = Muppets freaking out in the background
the few reasonable players on the server = Fozzie Bear
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