It IS the same, to get zerged by visibles or stealthers.
Well, I think that most did’n see the worse that is done with this nerf. When stealthers are gone, visible classes will take that part to find their fights and the same complainers will get zerged the same way, by visibles.
Did they really feel better with this? I guess no. The fact that there are hot spots to catch others will stay further. And also most didn‘t understand that it makes no difference from whom your‘ zerged. Zerged by stealthers could be much mory scary, okay... now, for those who didn‘t know that fact: stealthers are Rouge-Classes and not missionarys. Of course stealther did the bad-guy part in this game, this is the given mentality to their profession. There is no, really no reason, to discriminate or to insult stealther for this. No reason also to hide under mothers skirt, pointing the very bad guy who made you cry. Come out and find your way to participate in this game, without begging for an extra grant.
And there is another, maybe very sad thing, I have to tell to all who want a safe way to the docks for xp-shopping or sightseeing boat tour in the frontiers: -THERE IS NO SAFE PLACE IN FZ - don‘t expect to have a safe journey across this area. Danger will come , sometimes it will be advertised by an big dusty cloud and a shaking ground, but mostly suddenly and without advertising. This is the part stealther fill.
About the really hard work to be well prepared and to succed a fight I don‘t want to talk here...
In my opinion all who welcome this nerf, didn‘t understand that every class gets for every strenght also a decent weakness. Visibles are good to go in groups for their own safety, stealthers are condemnet to go solo and/or small groups without any buffer or healer. Keep this in mind, when you flaming stealthers.
I disagree absolutely with any interferences in any basic class mechanik that conteracts that class’ profession.
That‘s all for now.
Cya ingame for action and fun, mates