Let us try it a different way :
Wizzard R3 Dex 3 , Art 4 : Bolts 5xx + 2xx Castspeed 2,5 (Tooltip) and below , Ice Base Nuke 2xx or debuffed 4xx Castespeed 2,6 (Tooltip) , to dumb to calc right
Infi R 4 Qui 3 , MoA 3 : Pa 4xx MH + 6X Offhand , Garotte 1xx MH + 5x offhand same with posi Styles MH around 100 OG 5-60+ Swing speed should be around 2,0
+Poison Debuff WF/Kon (118) + LifeBane 64 per Tick +Bleed 7 per Tick
Arms R5 No Damage Increasing Ra´s[/u] : Anytime Snare (Pole 5,5 Speed) 25x , Back Kombo 27x +3xx Swing Speed Here is around 3,44 !
Anytime Snare 27x , Back Kombo 3xx+32x , Swing 3,7 on 6.0 Pole
Scout R7 50 Bow 45 Shield Qui4 , MoA 4 , Dex 5 : Crit 3,9 Sec 6xx Dam , Normal 3.2 sec 34x , Rapid 1,6 round 17x
I am aware those numbers are not representative and vary a lot , also my Ra´s chosen are not 100% correct and so on. But I would say the damage itself , if you consider it is ruptable like a caster but without the Quickcast ( no i dont want Quickcast) is not nearly as op as people are trying to tell you.
Critshot only working on non combat targets.
The Wizz nukes Way faster AND higher , and even the "Def-Tank" on 3,44 Swing gets close to the normal shot.
With that out of the way , I admit better "Def" than Wizzard or Infi (fI it is better in the first place not sure here on the evade %)
So we narrowed it down to ? 1141 WF (not debuffed) with wich you try to land the snare style ? It is strong woun´t argue about it, but also it leaves you on low endu and lands not before 2-3 attemps ( also big Karma influence here).
So what can happen , when you get the enemy into that snare ?
Tank : Throwing Weapon to rupt at ? 1000 or 1500 range ? not sure here . Active Block , Light tanks were the more easey kills also before this style .
1500 Champ DD , Thane DD´s what did I miss ?
Enemy Archer , why would you even try to land this thing ?
Asassin SB Throwing Weapon , Nightshade NUKE! ....against high Sins with desease on you and Lifebane + viper you will loose 30-40% TP till you get one shot off.
Correct me on each and everything of the above mentioned things please I will have missed a lot. But I dont see the OP fact everyone is talking about , strong package atm I´ll admid.
And last but not least ! 2 years scout was easey rp , an archer add on a grp fight , was an annoying rupt but no real thread damage wise. The Scouts beeing in RvR yesterday since the patch , they have been there before but never noticed ore a threat. And now because of the long deserved dam buff everyone freaks out
because you at least you have to think what you do in a fight against a scout.
Apart from that Hunter + Rager with buffs have like what 20-30 points higher stats
?
Cmon guys stay faire
! Just because now your win/loose is at 50/50 no need for extra handkerchieve....while playing DAoC.
See you out there Mordack
And as I see the first GM Help is already in game...and the damage has been reduced already ....GZ whiners !
It is kind of sad to see the Dev´s here only seem to react to the most mimimi instead of everything else.