Leave the rps gain at 75% of normal, but bring back task participation please.
75% RP is perfectly fine to me. I have Champ and Ench. Ppl complaing about champ suond extremely retarded to me, champ playing bad can smash 80%of melee (not good friars, paladins reavers or high RR stealthers) but got literally destroyed by all pet casters (SM, BD, cabalists enchs, necrosetc..), so full of Champs? Adapt log your caster or make one. With my Champ I destroyed all others Champs, 99%win rate,and they stop fighting with me, a lot of ppl is just bad. QQ about an easy counterable class is just retarded. Same thing for casters, ez counterable by stealthers and casters vs casters fine too. The only class over the top is the minstrel that can ez fu. Ck all the others, but I am complaing about minstrel not from now but from a long time.. Just too much utility and too good alone, in small man, in stealther group and in 8vs8. Minstrel has no counterMuse wrote: ↑Wed 6 May 2020 11:19 AMI think the biggest issue is the "Duelling" rules, that player enforce on their own due to your statement with the "choose to fight or not to fight".
Apparently everyone gets demolished by everyone when you start a fight without bow or anything and the adders just go their way without attacking each other.
this leads to a constant overkill of bds minst champs and you get 0 rps bec you get steamrolled if you want to "PvP" and not to duel.
Without the participation you are on what, like 5k / hr if you are no champ, minst or bd.
Either you implement a rule where ppl have to fight each other or the complain will go on.
DarkDavion wrote: ↑Wed 6 May 2020 11:45 AM75% RP is perfectly fine to me. I have Champ and Ench. Ppl complaing about champ suond extremely retarded to me, champ playing bad can smash 80%of melee (not good friars, paladins reavers or high RR stealthers) but got literally destroyed by all pet casters (SM, BD, cabalists enchs, necrosetc..), so full of Champs? Adapt log your caster or make one. With my Champ I destroyed all others Champs, 99%win rate,and they stop fighting with me, a lot of ppl is just bad. QQ about an easy counterable class is just retarded. Same thing for casters, ez counterable by stealthers and casters vs casters fine too. The only class over the top is the minstrel that can ez fu. Ck all the others, but I am complaing about minstrel not from now but from a long time.. Just too much utility and too good alone, in small man, in stealther group and in 8vs8. Minstrel has no counterMuse wrote: ↑Wed 6 May 2020 11:19 AMI think the biggest issue is the "Duelling" rules, that player enforce on their own due to your statement with the "choose to fight or not to fight".
Apparently everyone gets demolished by everyone when you start a fight without bow or anything and the adders just go their way without attacking each other.
this leads to a constant overkill of bds minst champs and you get 0 rps bec you get steamrolled if you want to "PvP" and not to duel.
Without the participation you are on what, like 5k / hr if you are no champ, minst or bd.
Either you implement a rule where ppl have to fight each other or the complain will go on.
Uthred wrote: ↑Wed 6 May 2020 11:11 AMThat will not happen.
Kind of confusing to read all the comments of killing the zone just because of 25% less rps and no more task rps, which is something like 500 extra rps every 30 mins when rr 6+.
So, why did we kill the zone? Because you have way more and way "easier" action than in normal RvR. You port in and it only takes very few mins if not even less, to have a fight which is mostly vs the same group size. Even if there are adds, they are way easier to handle than in RvR as the numbers arent that high like in the frontiers.
SeeUthred wrote: ↑Wed 6 May 2020 11:11 AMThat will not happen.
Kind of confusing to read all the comments of killing the zone just because of 25% less rps and no more task rps, which is something like 500 extra rps every 30 mins when rr 6+.
So, why did we kill the zone? Because you have way more and way "easier" action than in normal RvR. You port in and it only takes very few mins if not even less, to have a fight which is mostly vs the same group size. Even if there are adds, they are way easier to handle than in RvR as the numbers arent that high like in the frontiers.
If you die, you just need to click the healer, the recharger, the hastener and your buff potions and 30 secs later you are back in the fight zone. This was leading to way higher rps/h than in RvR and thats why we reduced the rps for kills from 100% to 75%. You have the advantage and safety of (more or less) equal numbers, plus the advantage of having fights way faster than in RvR and therefor you got the "disadvantage" of getting 25% less rps and no task credit in there (which you still can easily get via porting in and out once every 30 mins). Not to mention the huge advantage of switching realms instantly, if you want to build groups and some classes are missing.
On an ironic sidenote, before the zone was open everybody was excited for equal fights, to build new setups and was happy about the fact, that you cant get steamrolled by large numbers in there. And now? Everythings bad because of 25% less rps. After reading all the feedback, you may could get the impression that your community is in the end just like the "shitty zergers", you are only playing for rps and not for the fights like you are pretending to do? /ponder
Uthred wrote: ↑Wed 6 May 2020 11:11 AMThat will not happen.
Kind of confusing to read all the comments of killing the zone just because of 25% less rps and no more task rps, which is something like 500 extra rps every 30 mins when rr 6+.
That certainly was not what I meant, but maybe you are referring to other threads.
So, why did we kill the zone? Because you have way more and way "easier" action than in normal RvR. You port in and it only takes very few mins if not even less, to have a fight which is mostly vs the same group size. Even if there are adds, they are way easier to handle than in RvR as the numbers arent that high like in the frontiers.
That is a valid point for reducing rp gain, yes. I am not saying rp gain should be the same as in "normal" RvR.
If you die, you just need to click the healer, the recharger, the hastener and your buff potions and 30 secs later you are back in the fight zone. This was leading to way higher rps/h than in RvR and thats why we reduced the rps for kills from 100% to 75%. You have the advantage and safety of (more or less) equal numbers, plus the advantage of having fights way faster than in RvR and therefor you got the "disadvantage" of getting 25% less rps and no task credit in there (which you still can easily get via porting in and out once every 30 mins). Not to mention the huge advantage of switching realms instantly, if you want to build groups and some classes are missing.
Today I did 3 straight hours of this zone solo. I ended up at 4500/hr. This is very bad compared to what i get in "normal" RvR. I would say that I can consistently hold 10 000/hr out there. Again, this is not a big problem for me. Now keep in mind that my class is one of the clearly strongest soloers and I am a fully solo-spec RR10L9. I struggled to get to 4500/hr and would be surprised in a lower rank skald was able to maintain any similar avg.
The main problem i have with the current ruleset (75% and no task) is that people who dont win a lot of fights, get VERY low rps/hr. In some cases you could be in the zone for a long long time and fight several fights and be left with 0. Getting no reward for participation does not hurt me or the other high rank soloers, it hurts anyone else who wants to join in.
Kept as it is, the zone serves less and less purpose for the general population and eventually I think only a handful of very high rank soloers of certain classes will come here. Maybe this is as intended? But at that point, I would not be interested to use the zone and would just resume with "normal" RvR. The zone has potential to be great fun, but if the intent is to keep as is, I feel like that potential is wasted.
On an ironic sidenote, before the zone was open everybody was excited for equal fights, to build new setups and was happy about the fact, that you cant get steamrolled by large numbers in there. And now? Everythings bad because of 25% less rps. After reading all the feedback, you may could get the impression that your community is in the end just like the "shitty zergers", you are only playing for rps and not for the fights like you are pretending to do? /ponder
shintacki wrote: ↑Wed 6 May 2020 2:14 PMJust my 2 cents but the reduced RPs in the smallman zone didnt really bother me. I was just glad to get a few good fights against equally sized groups for the first time in months. I dont get how participation credit is even a big deal to anyone, at rr8 Im getting less than 400rps per task tick, thats like 2 kills in the pvp zone even with the reduced rps there. Definitely not a deal breaker for me. Do I want more RPs? Yeah, obviously that would be nice, but I wouldnt go to the pvp zone less because it doesnt give you task credit.
Sepplord wrote: ↑Wed 6 May 2020 2:24 PMshintacki wrote: ↑Wed 6 May 2020 2:14 PMJust my 2 cents but the reduced RPs in the smallman zone didnt really bother me. I was just glad to get a few good fights against equally sized groups for the first time in months. I dont get how participation credit is even a big deal to anyone, at rr8 Im getting less than 400rps per task tick, thats like 2 kills in the pvp zone even with the reduced rps there. Definitely not a deal breaker for me. Do I want more RPs? Yeah, obviously that would be nice, but I wouldnt go to the pvp zone less because it doesnt give you task credit.
I agree with the decision to nerf the RP, but for explanatin why everyone is crying:
what you are talking about is the base-tick for participating at all. Same for everyone and only influenced by your RR-modificator. But when fighting/killing in the PvP-zone gives participation, then your variable "tick" will also go up with every enemy interaction.
Since there is almost no downtime and lots of killing participation ticks must have been REALLY huge before the nerf
Sepplord wrote: ↑Wed 6 May 2020 2:24 PMI agree with the decision to nerf the RP, but for explanatin why everyone is crying:
what you are talking about is the base-tick for participating at all. Same for everyone and only influenced by your RR-modificator. But when fighting/killing in the PvP-zone gives participation, then your variable "tick" will also go up with every enemy interaction.
Since there is almost no downtime and lots of killing participation ticks must have been REALLY huge before the nerf
inoeth wrote: ↑Wed 6 May 2020 1:55 PMdid several runs with my lower RRs last night, spend maybe 2h there and lost every fight because only necros/bd/champs there if you find anyone at all, guess what = 0 RP
evert wrote: ↑Wed 6 May 2020 2:29 PMSo basically you guys want a bunch of low RR guys to come and lose to you. Fair fights all around!
fail wrote: ↑Wed 6 May 2020 4:26 PMinoeth wrote: ↑Wed 6 May 2020 1:55 PMdid several runs with my lower RRs last night, spend maybe 2h there and lost every fight because only necros/bd/champs there if you find anyone at all, guess what = 0 RP
Welcome in the world of non-IP class.evert wrote: ↑Wed 6 May 2020 2:29 PMSo basically you guys want a bunch of low RR guys to come and lose to you. Fair fights all around!
And they want 15K rps per kill of course.
Man, we have a fucking rr11 champion and a random hero who complains about the "fair fights" on the planned changes thread...
Like i said in this thread : https://forum.playphoenix.online/viewtopic.php?f=38&t=13598&sid=c88fc3e69af1777735710a1826ab7077
No matter the way, people want rps, you just have to see the success of task, you literally gain rps from suiciding on guards.
So if they have to reroll a bd/champ to make a """"""""duel"""""""" in the solo zone, they will. People figured out what class are OP now, this is why no one run without at the very least purge up, every decent stealther will take viper as soon as they can, or every class that can take IP, will take IP, and dont doubt, it will be up every fight.
And, when the pvp area be will filled with champ, bd, etc etc... it will die.
People do not want fair duel or even any challenge, they want an easy win and gain rps quickly.
No wonder why uthred has some sand in his vagina when you work on something, and for your only reward, you have one side, people think this area is shit and will kill the server, and the "solopvpboysmyass" cry because they dont get enough rps.
I hate to defend the task system, but a thing called "Participate in Rvr" should work also for a pvp area? You have 4 hours.
ip classes also do tons of dmg. ip 3 is pretty w/e, its gets dumb when you start running into ip 4 and 5. its just a ridiculous amount of hp on someone that has no healing ability, and then a lot of the ip classes have slam as well as better dmg tables. and then theres heros lol.inoeth wrote: ↑Wed 6 May 2020 4:33 PMfail wrote: ↑Wed 6 May 2020 4:26 PMinoeth wrote: ↑Wed 6 May 2020 1:55 PMdid several runs with my lower RRs last night, spend maybe 2h there and lost every fight because only necros/bd/champs there if you find anyone at all, guess what = 0 RP
Welcome in the world of non-IP class.evert wrote: ↑Wed 6 May 2020 2:29 PMSo basically you guys want a bunch of low RR guys to come and lose to you. Fair fights all around!
And they want 15K rps per kill of course.
Man, we have a fucking rr11 champion and a random hero who complains about the "fair fights" on the planned changes thread...
Like i said in this thread : https://forum.playphoenix.online/viewtopic.php?f=38&t=13598&sid=c88fc3e69af1777735710a1826ab7077
No matter the way, people want rps, you just have to see the success of task, you literally gain rps from suiciding on guards.
So if they have to reroll a bd/champ to make a """"""""duel"""""""" in the solo zone, they will. People figured out what class are OP now, this is why no one run without at the very least purge up, every decent stealther will take viper as soon as they can, or every class that can take IP, will take IP, and dont doubt, it will be up every fight.
And, when the pvp area be will filled with champ, bd, etc etc... it will die.
People do not want fair duel or even any challenge, they want an easy win and gain rps quickly.
No wonder why uthred has some sand in his vagina when you work on something, and for your only reward, you have one side, people think this area is shit and will kill the server, and the "solopvpboysmyass" cry because they dont get enough rps.
I hate to defend the task system, but a thing called "Participate in Rvr" should work also for a pvp area? You have 4 hours.
whats the matter with non ip classes? they usually do tons of dmg...
i think you did not understand anything here
but
what can one expect from a guys that names himself "fail"
inoeth wrote: ↑Wed 6 May 2020 4:33 PMwhats the matter with non ip classes? they usually do tons of dmg...
i think you did not understand anything here
but
what can one expect from a guys that names himself "fail"
Helwyr wrote: ↑Wed 6 May 2020 4:52 PMThe problem with these new zones is they have absolutely nothing to do with Realm vs Realm, so I don't see why you would get Realm Points let alone rewards for Realm vs Realm task participation, as you aren't participating in RvR.
gotwqqd wrote: ↑Wed 6 May 2020 5:24 PMHelwyr wrote: ↑Wed 6 May 2020 4:52 PMThe problem with these new zones is they have absolutely nothing to do with Realm vs Realm, so I don't see why you would get Realm Points let alone rewards for Realm vs Realm task participation, as you aren't participating in RvR.
Nail meet hammer
Sepplord wrote: ↑Wed 6 May 2020 8:06 PMThe fight is just as hard, but the effort isn't as high
Where can you reliably get a 1vs1 fight with average preparation/traveltime of both participants is 1-2minutes?
Riac wrote: ↑Wed 6 May 2020 8:10 PMSepplord wrote: ↑Wed 6 May 2020 8:06 PMThe fight is just as hard, but the effort isn't as high
Where can you reliably get a 1vs1 fight with average preparation/traveltime of both participants is 1-2minutes?
used to be NF when the solo community was much larger. there were ppl everywhere to fight. most are gone now :/
zergs, adds, same dumb shit that happens today. just there were more ppl who werent cunts then also.Sepplord wrote: ↑Wed 6 May 2020 8:15 PMRiac wrote: ↑Wed 6 May 2020 8:10 PMSepplord wrote: ↑Wed 6 May 2020 8:06 PMThe fight is just as hard, but the effort isn't as high
Where can you reliably get a 1vs1 fight with average preparation/traveltime of both participants is 1-2minutes?
used to be NF when the solo community was much larger. there were ppl everywhere to fight. most are gone now :/
Why did they leave when they were finding awesome 1vs1 everywhere within 1-2minutes?
Riac wrote: ↑Wed 6 May 2020 8:17 PMzergs, adds, same dumb shit that happens today. just there were more ppl who werent cunts then also.
also the draw of wow classic.
honestly though, you knew the answer to this. not sure why you asked it lol.
1-2 mintures is a bit of an exageration, however its no bigger than the one you used. if you get ported to land of atum its a smooth 5 minutre run to the other zone. the other night i ported to the very west corner of land of atum and didnt have speed (i forgot). i just logged out to scrap that run. it takes WAY too long to pass through that wasteland.Sepplord wrote: ↑Wed 6 May 2020 8:33 PMRiac wrote: ↑Wed 6 May 2020 8:17 PMzergs, adds, same dumb shit that happens today. just there were more ppl who werent cunts then also.Sepplord wrote: ↑Wed 6 May 2020 8:15 PMWhy did they leave when they were finding awesome 1vs1 everywhere within 1-2minutes?
also the draw of wow classic.
honestly though, you knew the answer to this. not sure why you asked it lol.
I wanted to hear it one more time before i tell you that you are contradicting yourself.
No way, solos were finding 1vs1 every 1-2minutes in NF AND got zerged so much at the same time. That doesn't fit. My money is on the claim that there were so many 1vs1 in NF beginning being bullshit
not sure what you are considering EU afternooon time, but i was playing last night around 6 us central time for a couple runs and then past 10pm central time and i ran around several times going longer than 5 mins (i know because i was watching my combi buffs) w/o a fight (obv not at the duel portal). was hanging out on the outskirts of that are hoping ppl would spawn around me and run there.Sepplord wrote: ↑Wed 6 May 2020 8:43 PMOkay, lets put specific numbers aside. My personal (short) experience during EU afternoon times yesterday and today didn't have me looking for the first enemy for longer than 30seconds. I doubled it and added a minute for buffing, but maybe i just got lucky.
But if there was so much opportunity for 1vs1, like now in the pvp zone....why did the solo community leave? Who cares about getting zerged, when you can get another 1vs1 in a few minutes before getting zerged again. The truth is, while it was more, it never was great and that made more and more leave
Uthred wrote: ↑Wed 6 May 2020 11:11 AMOn an ironic sidenote, before the zone was open everybody was excited for equal fights, to build new setups and was happy about the fact, that you cant get steamrolled by large numbers in there. And now? Everythings bad because of 25% less rps. After reading all the feedback, you may could get the impression that your community is in the end just like the "shitty zergers", you are only playing for rps and not for the fights like you are pretending to do? /ponder
Azrael wrote: ↑Thu 7 May 2020 3:24 AMUthred wrote: ↑Wed 6 May 2020 11:11 AMOn an ironic sidenote, before the zone was open everybody was excited for equal fights, to build new setups and was happy about the fact, that you cant get steamrolled by large numbers in there. And now? Everythings bad because of 25% less rps. After reading all the feedback, you may could get the impression that your community is in the end just like the "shitty zergers", you are only playing for rps and not for the fights like you are pretending to do? /ponder
Hrhr, exactly this.
Was also really funny to see when almost all (few exceptions) 8mans refused to go on EV because it lags too much. When you changed the task zone to EV , magically everyone could play there at once. Was really ridiculous.
sav wrote: ↑Thu 7 May 2020 2:02 PMNerfed RPs for this Zone = good decision. This Zone should never give equal RPs compared to the RVR area. For what? To fight almost without the risk to get Zerged? To find fights within few Minutes? To be able to switch realms whenever you want?
Personally: I would nerv the RPs even further, to like 50% or 25%. But share the RPs by dealed damage. So that even if you loose a Fight, you get atleast some RPs. You killed your enemy? Get the full 50%. You didnt killed the enemy but dealed 90% damage compared to his TPs + healprocs + pots he used etc? Get 90% of those 50% RPs. Or of 40% to give the winner a bit more reward compared to the one who loose. So its also fun for low RR to go to this zone and try some fights against RR6+ people. And even against Mincer, with their Red pet. Atleast you are able to do some RPs and not 0, just because you couldnt win the fight.
But lets be honest: at the end it sounds like its all about the RPs for everyone. Does the Mincer with its red pet, the Bonedancer etc. in the Solo Zone really cares about fair fights? Does the RR10 Champ cares about a fair fight against the RR2 Thane? If its really about the fair fights, no one would care about the RPs at all and go there even if the reward is like 0 RPs. Just for the fun. Just for the fair fight. Not for the whole day, but for an hour. Or for 30 minutes. From time to time. When nothing is going on in RvR. To try out another spec etc.
Astaa wrote: ↑Fri 8 May 2020 5:40 PMI got bored of it because of Bonedancers, nothing more, nothing less.
Edit, I will take any normal class on 1v1 and usually win (hero) but BDs are a right pain. Edit of an edit. Not because BD players have any talent whatsoever but because the class is completely broken.
Uthred wrote: ↑Wed 6 May 2020 11:11 AMThat will not happen.
Kind of confusing to read all the comments of killing the zone just because of 25% less rps and no more task rps, which is something like 500 extra rps every 30 mins when rr 6+.
So, why did we kill the zone? Because you have way more and way "easier" action than in normal RvR. You port in and it only takes very few mins if not even less, to have a fight which is mostly vs the same group size. Even if there are adds, they are way easier to handle than in RvR as the numbers arent that high like in the frontiers.
If you die, you just need to click the healer, the recharger, the hastener and your buff potions and 30 secs later you are back in the fight zone. This was leading to way higher rps/h than in RvR and thats why we reduced the rps for kills from 100% to 75%. You have the advantage and safety of (more or less) equal numbers, plus the advantage of having fights way faster than in RvR and therefor you got the "disadvantage" of getting 25% less rps and no task credit in there (which you still can easily get via porting in and out once every 30 mins). Not to mention the huge advantage of switching realms instantly, if you want to build groups and some classes are missing.
On an ironic sidenote, before the zone was open everybody was excited for equal fights, to build new setups and was happy about the fact, that you cant get steamrolled by large numbers in there. And now? Everythings bad because of 25% less rps. After reading all the feedback, you may could get the impression that your community is in the end just like the "shitty zergers", you are only playing for rps and not for the fights like you are pretending to do? /ponder
Basilisk wrote: ↑Wed 17 Jun 2020 10:56 AMYou guys beating a dead horse. Just give up and wait for New World come August.
Uthred wrote: ↑Wed 6 May 2020 11:11 AMThat will not happen.
Kind of confusing to read all the comments of killing the zone just because of 25% less rps and no more task rps, which is something like 500 extra rps every 30 mins when rr 6+.
So, why did we kill the zone? Because you have way more and way "easier" action than in normal RvR. You port in and it only takes very few mins if not even less, to have a fight which is mostly vs the same group size. Even if there are adds, they are way easier to handle than in RvR as the numbers arent that high like in the frontiers.
If you die, you just need to click the healer, the recharger, the hastener and your buff potions and 30 secs later you are back in the fight zone. This was leading to way higher rps/h than in RvR and thats why we reduced the rps for kills from 100% to 75%. You have the advantage and safety of (more or less) equal numbers, plus the advantage of having fights way faster than in RvR and therefor you got the "disadvantage" of getting 25% less rps and no task credit in there (which you still can easily get via porting in and out once every 30 mins). Not to mention the huge advantage of switching realms instantly, if you want to build groups and some classes are missing.
On an ironic sidenote, before the zone was open everybody was excited for equal fights, to build new setups and was happy about the fact, that you cant get steamrolled by large numbers in there. And now? Everythings bad because of 25% less rps. After reading all the feedback, you may could get the impression that your community is in the end just like the "shitty zergers", you are only playing for rps and not for the fights like you are pretending to do? /ponder
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