schreon wrote: ↑Thu 30 Aug 2018 7:58 AM
Hey Quik,
I'm feeling slightly offended by your assumption that this suggestion is based on a selfish attitude.
This is about server population, demographics and the behavior of pvp groups. It is also based on observations in the past where server populations died repeatedly from the same fate.
I am a passionate 8man player myself, but I clearly see that people don't return after we steamroll their 5man multiple times. Plus I experience the same from the other perspective, especially when running with smallman PUGs. Especially during off-times. I wonder how that is supposed to be selfish.
Especially as I added a suggestion for establishing a dedicated 8man area, I don't understand that assumption. An 8man area, possibly with an FFA setting so you can also fight groups of your own realm there. I am wondering how that is taking away anything from anybody.
On the contrary, I believe it is rather selfish of people insisting on pure 8man dominance to expect other players to be driven away or being farmed without a chance due to being outnumbered.
Sure, you could also add smallman battlegrounds for level 50s with an adequate group size cap. But that would condradict the importance of not fragmenting the server population. Splitting off the elite 8man game from the rest of the game seems to be the best compromise. At least in my eyes.
It is selfish though. We are talking about beta here. Low numbers will stay here in beta and when it goes to live we will have 2k+ and I am guessing closer to 3k+.
People wanting to limit groups to small man is based on low population at best, and just a desire to be able to only run small mans at worst.
If after the server goes live and drops to 1000 it could be a different argument, but want to kill what the game was originally designed for, and what a LOT of people in the game enjoy the most just so small mans can be bigger, is selfish. It has no valid argument at this point based on what COULD happen.
We should not be talking about killing the 8man, but rather how to help the small man or solo aspects. If you have to kill 1 segment to help another, how exactly is that fair? I understand solo/small mans want to be able to do more, but it is a core part of the game.
I will say this. If you reduce group size to 5man, I will bet you will lose half of your population or more. There are not enough people who WANT to solo or small man to make the server thrive. A good chunk of the population WANTS to be able to 8man because that gives them the best class selection and in their minds the best chance to win.
Aso is not wrong when he says a lot of people roll 8mans just because they hope to be able to win more because they are afraid of running against another small man made up of skilled players. 8Man allows them to add a few people and hopefully balance the playing field. Why do you think zergs were enjoyed by so many? It was their chance to get into a huge group and hope that others could make up for their lack of skill.
You don't see a lot of skilled players trying to get a zerg going except in a few cases. Generally the zerg is made up of maybe a couple skilled putting it together but then filled with people who may not normally go out. Most skilled players will be making their group and doing what they want, whether it is maybe taking on the challenge of trying to derail a zerg or just roaming.
I don't say this as a skilled player, I say this as a middle of the road player in this game who just happens to have more knowledge than a lot, but not nearly as much as some.
Again, any time you want to kill off 1 group of players to help another group of players, that either comes out of necessity (the server will have more than enough people to sustain 8mans when it goes live) or just selfish (someone just doesn't want 8mans).
If you want to truly help the game you would be looking for solutions to help EVERYONE, not alienate the group you don't like to help the group you do.