Riac wrote: ↑Fri 24 Apr 2020 8:47 PM
easytoremember wrote: ↑Fri 24 Apr 2020 8:26 PM
because I was one of those visibles
Groups of stealth were never an issue ruinng anything, but groups of visibles were
When the amount of solos running around dropped to almost nothing it was always both visible groups and
stealth groups I began running into, so I quit bothering to go out just as the others did. You still see a handful still dedicated but they are nowhere near their original number and it was not caused by stealth crews
what was the cause then?
Too many points of entry (-r-e-l-i-c--t-o-w-n- relic milegates, dock keep 1/2/3, bolg & its equivalents, crim & its equivalents)
The boat rides from a dock to its destination, what would otherwise be routes of travel, are voided by the boating medium (invulnerability) and the distance they cover further isolates the points of entry from one another. The destinations of the boats do the exact opposite, funneling all the docks towards 1 of 6 points
With OF there were 3 points of entry in total where 2 realms are equal and the 3rd is less likely to boast numbers due to distance
With NF any given point of entry is absolute advantage to the 3rd realm (home realm), and any boat destination is
more likely to boast numbers to the 3rd realm (home realm) [coastguard]
Because of this people jumped early from boats, sat on keep walls (keep task), or hid inside towers. When they did wonder around it was usually no longer alone. The selection of targets that leaves you with became sm/bd/necro skald/champ/mins and gradually even those
fell out due to being jumped by visible groups. Waiting on SOS to refresh so you can avoid being free rp to a group gets old. Standing around at a bridge just to get run over by regular 8mans is boring. Circling keeps in clip range only to drag out a miniature zerg is a waste of time. Stealth groups had nothing to do with bringing any of that about. When people were clinging to keeps and waiting to jump
their enemies, it was visible groups subduing guards and farming the doors, farming docks, farming boat drops, farming bridges, and farming between the major keeps
Now tasks have moved away from keeps [an improvement] but players' mentality has not reverted, so you just end up running into big groups and zergs. Solo in that, visible or in stealth, is impractical
Summarily, as people attuned to NF solo pop withered and full groups became far more prevalent over smallman because the points of entry isolate the population and the pool them all at whichever destination promises action at a given time. Visiting a 'dead' point to roam around with nothing to kill puts many people off from trying, and gleaning 1 kill over the course of some hours does not satisfy the investment. The dynamic nature of NF is at complete odds with solo
One further difference is the run from pk->milegate->enemymilgate->enemy pk vs entrypoint-->dock
The distance to a dock is too insignifcant to seperate speed 5 from Hastener. The window to jump target(s) shrank badly, and the terrain near any given dock (a big hill dipping into a river) cuts off visibility from potential inc, shrinking the window further. Due to the only means of entering enemy realms being docks what was formerly split into emain/hw/odin's is constantly coalesced at 3 points (beno/bold/hurb & equivalents). Even though the many points of entry are isolated, their traffic is packed into the space of keep->dock. There is no waiting for them to seperate because reaching the dock means they're boating away or camping it- because they will jump you as soon as they see you fight