First I want to point out how broken archery is:
- penentrating arrow doesn't work as designed
- crit shot doesn't break or penentrate caster bubble
- critical shot from stealth can be blocked/evaded
- classes that can't spec in shield seem to have decent block rate against archery (had a shaman block my crit and my followup)
- dps is non-existent
Next I'd like to address how out of balance these three classes are. Rangers with dw negate scout shield and hit for about 30-40% harder than scout with melee while having about the same bow damage. Hunters are doing about double the damage with spear (seems to do about the same damage as hero spear on this server) while also having a pet that can hit for anywhere between 75-100 damage a swing.. hunter also has about the same archery dps as a scout.
This is absolutely insane. A few things could happen that would balance the classes without making any of them overpowered (a term used far too loosely on this server).
1) increase scout melee dps to be competitive with hunter/ranger
2) nerf hunter/ranger melee dps to make all three balanced
3) increase scout archery dps enough to offset hunter/ranger melee dps.
In the current state of Phoenix, the scout is essentially a stealth support class. While he has the tools to kite, it doesn't do enough damage to be effective solo (and we see how much everyone bitches about stealth groups). If the DEVS and visible players would like to see less stealth groups, stop making stealth classes dependent on other stealth classes for survival; especially at low realm rank.
- penentrating arrow doesn't work as designed
- crit shot doesn't break or penentrate caster bubble
- critical shot from stealth can be blocked/evaded
- classes that can't spec in shield seem to have decent block rate against archery (had a shaman block my crit and my followup)
- dps is non-existent
Next I'd like to address how out of balance these three classes are. Rangers with dw negate scout shield and hit for about 30-40% harder than scout with melee while having about the same bow damage. Hunters are doing about double the damage with spear (seems to do about the same damage as hero spear on this server) while also having a pet that can hit for anywhere between 75-100 damage a swing.. hunter also has about the same archery dps as a scout.
This is absolutely insane. A few things could happen that would balance the classes without making any of them overpowered (a term used far too loosely on this server).
1) increase scout melee dps to be competitive with hunter/ranger
2) nerf hunter/ranger melee dps to make all three balanced
3) increase scout archery dps enough to offset hunter/ranger melee dps.
In the current state of Phoenix, the scout is essentially a stealth support class. While he has the tools to kite, it doesn't do enough damage to be effective solo (and we see how much everyone bitches about stealth groups). If the DEVS and visible players would like to see less stealth groups, stop making stealth classes dependent on other stealth classes for survival; especially at low realm rank.