I'd say remove the critical hit aspect to crit shot(from your suggestion), since crits are sometimes worthless, and make critshot capable of being stacked or landed more than once. it's a very slow shot specially at the lower BGs and better than being hit by a crit shot than Volly spam. I like Volly and long shot being added later on though without the need of RAs, but would make the archer classes in Thid or other BGs much weaker, so Crit shot would have to be able to be stacked or you would see no archers in thid if all they could do is just shoot a normal shot or crit shot that half the time doesn't land because the target is in combat at that specific moment, you could wait 10 seconds after that target got hit before a crit shot, but you might as well be mezzed and out of the fight if you're going to wait that 10 seconds to fire crit shot just to see 170-230 damage on squishies :/
I've always felt like this server really nerffed how things used to be. Scouts used to hit so much harder, now they are nerffed to NEEDING more utility to get away from a fight rather than being a threat as soon as they shoot.
It went like this back in the days: with 50 bow<-(when it was worth it)
Damage from bow:
Scouts-most damage by a good portion
Rangers-second most/ Almost tied with Hunters but barely.
Hunters.
Damage from Melee:
Ranger-DPS wise up top. Burst damage with spear might lean towards Hunters.
Hunters- Good
Scouts- weak.
Scouts were never meant to be melee oriented, and now they are but they are still weak as all hell.
I'm not a fan of what this server offers archery. and when they add something they add it to all 3 realms so NOBODY changes..
I'm not gonna lie, before they nerffed 50 bow, I was literally doing almost 200 damage more on my crit shot than other scouts with 35 bow, and those other scouts were already rr5, I was 4 at the time... They ninja nerffed bow(50 bow) and now my scout (at 50 bow) does the same as 35 bow
so I quit playing it.. got almost rr9 before the nerf, after I wasn't killing like I used to and was told it wasn't ever changed... my ass, I saw it first hand with a toon I lived on. I think I would know if I spent most of my RvR life with 50 bow how it works that and my very first toon in daoc ever was a scout.
The devs are so scared to change anything to their current meta they've built, so I doubt they will change anything at all.. I was told they don't want to see archer groups/zergs our in RvR, but they are fine with cheesy classes running in zergs and groups already. Fully synergized groups run this server anyways, might as well have a way to deal with it. Shrooms don't die when ani dies, LoS broken to where they keep casting once the initial casts was started no matter what range you are or what walls you're behind, you get hit, but they Nerf TWF lolol tf... They kept the buggy stun reset from ST and stated it's "working as intended" even though the thane is the most OP with that. They really don't care about what works as intended cause TWF wouldn't have been altered.
I want scouts to hit hard again, they don't need a stupid shield snare or any melee buffs, we just want our Bow damage back, period.
There is a lot they do that just doesn't make sense but we'll see.