Archery Suggestion

Started 8 Apr 2020
by Pigleto
in Suggestions
Increase damage of archery to scale with increased HPs. Allow a chance to critical damage on a Critshot. Add longshot in at level 40 archery and Volley at 45 archery. Maybe add buffs to all archers, scouts included. That's all. You don't need to do anything more to archery than this.
Wed 8 Apr 2020 7:52 PM by paqdizzle
I'd say remove the critical hit aspect to crit shot(from your suggestion), since crits are sometimes worthless, and make critshot capable of being stacked or landed more than once. it's a very slow shot specially at the lower BGs and better than being hit by a crit shot than Volly spam. I like Volly and long shot being added later on though without the need of RAs, but would make the archer classes in Thid or other BGs much weaker, so Crit shot would have to be able to be stacked or you would see no archers in thid if all they could do is just shoot a normal shot or crit shot that half the time doesn't land because the target is in combat at that specific moment, you could wait 10 seconds after that target got hit before a crit shot, but you might as well be mezzed and out of the fight if you're going to wait that 10 seconds to fire crit shot just to see 170-230 damage on squishies :/

I've always felt like this server really nerffed how things used to be. Scouts used to hit so much harder, now they are nerffed to NEEDING more utility to get away from a fight rather than being a threat as soon as they shoot.

It went like this back in the days: with 50 bow<-(when it was worth it)
Damage from bow:
Scouts-most damage by a good portion
Rangers-second most/ Almost tied with Hunters but barely.
Hunters.

Damage from Melee:
Ranger-DPS wise up top. Burst damage with spear might lean towards Hunters.
Hunters- Good
Scouts- weak.

Scouts were never meant to be melee oriented, and now they are but they are still weak as all hell.
I'm not a fan of what this server offers archery. and when they add something they add it to all 3 realms so NOBODY changes..

I'm not gonna lie, before they nerffed 50 bow, I was literally doing almost 200 damage more on my crit shot than other scouts with 35 bow, and those other scouts were already rr5, I was 4 at the time... They ninja nerffed bow(50 bow) and now my scout (at 50 bow) does the same as 35 bow so I quit playing it.. got almost rr9 before the nerf, after I wasn't killing like I used to and was told it wasn't ever changed... my ass, I saw it first hand with a toon I lived on. I think I would know if I spent most of my RvR life with 50 bow how it works that and my very first toon in daoc ever was a scout.

The devs are so scared to change anything to their current meta they've built, so I doubt they will change anything at all.. I was told they don't want to see archer groups/zergs our in RvR, but they are fine with cheesy classes running in zergs and groups already. Fully synergized groups run this server anyways, might as well have a way to deal with it. Shrooms don't die when ani dies, LoS broken to where they keep casting once the initial casts was started no matter what range you are or what walls you're behind, you get hit, but they Nerf TWF lolol tf... They kept the buggy stun reset from ST and stated it's "working as intended" even though the thane is the most OP with that. They really don't care about what works as intended cause TWF wouldn't have been altered.

I want scouts to hit hard again, they don't need a stupid shield snare or any melee buffs, we just want our Bow damage back, period.
There is a lot they do that just doesn't make sense but we'll see.
Thu 9 Apr 2020 12:46 PM by Centenario
Maybe instead of looking at bow, we can have a look at arrows, could be a money sink too to combat inflation.

Make some custom arrow that do XX-Heavy damage even XXX-Heavy damage they are made out of arcanium or seals.

They increased damage depending on the total AF of the target.
This would mean that in order to play the funny balanced archery classes you'd have to spend money; meaning it won't be flooded with archers all of a sudden, and to sustain the archer you'd need to farm money in between.
Maybe 50silver per XX arrows and 1g per XXX arrow.

The goal is to target these damage values when capped :
For XX:
Crit Shot should do minimum 25% of target's healthpool
Regular shot/penetrating should do minimum 12.5% of target's healthpool
Rapid Fire should do a minimum 5.% of target's healthpool

For XXX:
Crit Shot should do minimum 30% of target's healthpool
Regular shot/penetrating should do minimum 15% of target's healthpool
Rapid Fire should do a minimum 7.5% of target's healthpool

This means that with XXX arrows a archer class should be able to do:

On Tank w/o bubble:
Crit (4sec)
Regx4 (8sec)
Dead

I don't have an archer lvl 50 so I don't have any idea of how bad it is, but I suppose it should be at least as good as what I describe.

See this: https://www.youtube.com/watch?v=5f-U-rIX-CU
400 dex scout hitting at 1100+ damage (non-crit) (non-critshot) (penetratingbubble)
I don't know if it was official daoc...

I think at 400 dex with 250 quick hitting at 3seconds you should do between 33% and 66% of target's health pool in damage with a crit shot.
With an archer it is difficult to land more than 3 arrows before the target has already left your range.
So you shouldn't kill in 3 arrows, but you should be able to kill in 4-5 arrows.

Problem would be if a group of 3 archers camp on a bridge and just kill in 2seconds any target with simple assist mechanic.
To remedy this possibility, it should be that whenever an arrow hits a target, the target gets a 1.4second immunity to arrow damage.
Thu 9 Apr 2020 1:16 PM by Pigleto
There use to be some arrows you could get in muspelheim that were fire arrows off of a mob or quest... i can't remember. It would be fun if you could craft different elemental arrows. For example you would need alloy bars, heartwood, gryphon feathers and then fiery distil and you could make a stack of fire arrows.
Thu 9 Apr 2020 1:38 PM by Horus
The only problem I have is that there is literally no RAs to spend your RA points on as a bow archer to help your dps since the Falcon Eye nerf. Sure free volley and longshot are nice but I would not want that to be the solution to comparably low bow damage based on the current environment.

If they did that, then added an RA that was similar to Mastery of Magery only for archery that would allow and increase in bow DPS then I would be on board.
Thu 9 Apr 2020 10:33 PM by Noashakra
Increase bow dommage.
Make MoP and MoArms influence bows too.
Do maybe like live and fuse Bow and PF/beastcraft, and give the scout a a D/Q buff.
Remove the chance to become visible when you crit shot.
Give a shot to pierce of the self bt of mages.
Fri 10 Apr 2020 12:04 AM by paqdizzle
Centenario wrote:
Thu 9 Apr 2020 12:46 PM
Maybe instead of looking at bow, we can have a look at arrows, could be a money sink too to combat inflation.

Make some custom arrow that do XX-Heavy damage even XXX-Heavy damage they are made out of arcanium or seals.

They increased damage depending on the total AF of the target.
This would mean that in order to play the funny balanced archery classes you'd have to spend money; meaning it won't be flooded with archers all of a sudden, and to sustain the archer you'd need to farm money in between.
Maybe 50silver per XX arrows and 1g per XXX arrow.

The goal is to target these damage values when capped :
For XX:
Crit Shot should do minimum 25% of target's healthpool
Regular shot/penetrating should do minimum 12.5% of target's healthpool
Rapid Fire should do a minimum 5.% of target's healthpool

For XXX:
Crit Shot should do minimum 30% of target's healthpool
Regular shot/penetrating should do minimum 15% of target's healthpool
Rapid Fire should do a minimum 7.5% of target's healthpool

This means that with XXX arrows a archer class should be able to do:

On Tank w/o bubble:
Crit (4sec)
Regx4 (8sec)
Dead

I don't have an archer lvl 50 so I don't have any idea of how bad it is, but I suppose it should be at least as good as what I describe.

See this: https://www.youtube.com/watch?v=5f-U-rIX-CU
400 dex scout hitting at 1100+ damage (non-crit) (non-critshot) (penetratingbubble)
I don't know if it was official daoc...

I think at 400 dex with 250 quick hitting at 3seconds you should do between 33% and 66% of target's health pool in damage with a crit shot.
With an archer it is difficult to land more than 3 arrows before the target has already left your range.
So you shouldn't kill in 3 arrows, but you should be able to kill in 4-5 arrows.

Problem would be if a group of 3 archers camp on a bridge and just kill in 2seconds any target with simple assist mechanic.
To remedy this possibility, it should be that whenever an arrow hits a target, the target gets a 1.4second immunity to arrow damage.

I gotta stick with the origins of archery and say: They just need to fix the bow spec. There is absolutely no reason why 35 bow does the same(pretty much) damage as 50 bow... it's beyond stupid... wtf do we need a new crit strike for if it doesn't do a damn thing but +1 damage this is killing my need to play scout.. ranger does the same damage as scouts bow, except their melee is far superior to scouts melee. it's all just making me reflect back to the server and how bad it really is on balancing.
Fri 10 Apr 2020 12:34 AM by Freedomcall
All these whines about 'archery dmg sucks' is getting old.
The dmg is already good considering they have 2100ish range with normal shot and 2900ish range with volley.
Maybe they could give scouts d/q self buff because overall ranged dmg(including pet in case of hunters) compared to ranger/hunters is a bit imbalanced,
but nothing else should be introduced unless devs gives 1.4sec immunity on bow attacks like someone stated above.

I understand you guys wanna 1-3 shot everything around as if you were Robin Hood or Legolas, but consider that from game balance pov.
Fri 10 Apr 2020 1:15 AM by Azrael
Rofl, nice vid. If I could 2/3 shot people from range as a stealth class I will play one too.
Fri 10 Apr 2020 2:21 AM by nkeplinger1
Freedomcall wrote:
Fri 10 Apr 2020 12:34 AM
All these whines about 'archery dmg sucks' is getting old.
The dmg is already good considering they have 2100ish range with normal shot and 2900ish range with volley.
Maybe they could give scouts d/q self buff because overall ranged dmg(including pet in case of hunters) compared to ranger/hunters is a bit imbalanced,
but nothing else should be introduced unless devs gives 1.4sec immunity on bow attacks like someone stated above.

I understand you guys wanna 1-3 shot everything around as if you were Robin Hood or Legolas, but consider that from game balance pov.

1-3 shooting people is a stretch. But, if you compare ranger hunter and scout. They are far from balanced. Ranger and hunter melee is far superior to scout while doing the same bow damage. And a hunter gets a blue pet that does somewhere in the ballpark of 75-100 damage per swing. To suggest scouts don't need a boost is asinine.
Fri 10 Apr 2020 2:34 AM by gotwqqd
Freedomcall wrote:
Fri 10 Apr 2020 12:34 AM
All these whines about 'archery dmg sucks' is getting old.
The dmg is already good considering they have 2100ish range with normal shot and 2900ish range with volley.
Maybe they could give scouts d/q self buff because overall ranged dmg(including pet in case of hunters) compared to ranger/hunters is a bit imbalanced,
but nothing else should be introduced unless devs gives 1.4sec immunity on bow attacks like someone stated above.

I understand you guys wanna 1-3 shot everything around as if you were Robin Hood or Legolas, but consider that from game balance pov.
Please
Don’t try to suggest that volley is adequate for anything other than hunkering down or hitting the courtyard of a keep
It isn’t viable in normal combat
Fri 10 Apr 2020 6:37 AM by Noashakra
It's funny, because we don't have a quickcast, so we have no way to keep the upper hand with a mage from range that can qc or send you his pet. Lots of solo class a shield, so they have engage, or use a something to interupt like a dd or a taunt. But we should still do shit dmg from range because we want to 3 shots all the classes. Ok !

And volley when you play solo ? What ?
Fri 10 Apr 2020 7:01 AM by Freedomcall
nkeplinger1 wrote:
Fri 10 Apr 2020 2:21 AM
Freedomcall wrote:
Fri 10 Apr 2020 12:34 AM
All these whines about 'archery dmg sucks' is getting old.
The dmg is already good considering they have 2100ish range with normal shot and 2900ish range with volley.
Maybe they could give scouts d/q self buff because overall ranged dmg(including pet in case of hunters) compared to ranger/hunters is a bit imbalanced,
but nothing else should be introduced unless devs gives 1.4sec immunity on bow attacks like someone stated above.

I understand you guys wanna 1-3 shot everything around as if you were Robin Hood or Legolas, but consider that from game balance pov.

1-3 shooting people is a stretch. But, if you compare ranger hunter and scout. They are far from balanced. Ranger and hunter melee is far superior to scout while doing the same bow damage. And a hunter gets a blue pet that does somewhere in the ballpark of 75-100 damage per swing. To suggest scouts don't need a boost is asinine.

Scouts don't do the same bow damage compared to Hunters or Rangers.
I mean they do same dmg, of course, in same stat/buffs, but considering they aren't used to get a chance to get buffs from clerics, Scout has the worst ranged damage.
Fri 10 Apr 2020 7:30 AM by Freedomcall
gotwqqd wrote:
Fri 10 Apr 2020 2:34 AM
Freedomcall wrote:
Fri 10 Apr 2020 12:34 AM
All these whines about 'archery dmg sucks' is getting old.
The dmg is already good considering they have 2100ish range with normal shot and 2900ish range with volley.
Maybe they could give scouts d/q self buff because overall ranged dmg(including pet in case of hunters) compared to ranger/hunters is a bit imbalanced,
but nothing else should be introduced unless devs gives 1.4sec immunity on bow attacks like someone stated above.

I understand you guys wanna 1-3 shot everything around as if you were Robin Hood or Legolas, but consider that from game balance pov.
Please
Don’t try to suggest that volley is adequate for anything other than hunkering down or hitting the courtyard of a keep
It isn’t viable in normal combat

Even GTAOE which is 'literally' never used other than keep fights are called wizard's big utility.
And why not volley?

Volley for scouts enables you to hit target in range of 1460-2990 on same height,
and if you are standing on a wall, the range widens to even 3500 range in some cases.
Of course that is not a common situation, but I'm telling you how far the volley can hit.

I'm not sure what you referred to 'normal combat', but that crazy range is surely one of the utilities that enable you to add in lots of situations.
Not saying archers should add, but isn't that already a thing 90% of the archers do?
I'm surprised you are saying as if volley is not a big deal.
Fri 10 Apr 2020 7:41 AM by Freedomcall
Noashakra wrote:
Fri 10 Apr 2020 6:37 AM
It's funny, because we don't have a quickcast, so we have no way to keep the upper hand with a mage from range that can qc or send you his pet. Lots of solo class a shield, so they have engage, or use a something to interupt like a dd or a taunt. But we should still do shit dmg from range because we want to 3 shots all the classes. Ok !

And volley when you play solo ? What ?

So what does that have to do with 'archery damage'?
I don't understand when it comes to some rangers qqing asking about archery damage buff.
Do you know archer specced solo ranger do more dps than solo firby hero's 2h taunt?
Archer can do that with 2100 range for god's sake.

And who cares if you solo or not?
We are talking about general balance considering all pov including solo, grp, zerg, etc.
So are you going to deny that volley is an important and powerful tool for archers?

Noashakra wrote:
Thu 9 Apr 2020 10:33 PM
Make MoP and MoArms influence bows too.

Just say you want a super class which is OP in all situations.
'I want to boost my melee/range dmg at once so that i can win all the time!'
lmao
Fri 10 Apr 2020 7:52 AM by Noashakra
Freedomcall wrote:
Fri 10 Apr 2020 7:41 AM
Noashakra wrote:
Fri 10 Apr 2020 6:37 AM
It's funny, because we don't have a quickcast, so we have no way to keep the upper hand with a mage from range that can qc or send you his pet. Lots of solo class a shield, so they have engage, or use a something to interupt like a dd or a taunt. But we should still do shit dmg from range because we want to 3 shots all the classes. Ok !

And volley when you play solo ? What ?
And who cares if you solo or not?
We are talking about general balance considering all pov including solo, grp, zerg, etc.
So are you going to deny that volley is an important and powerful tool for archers?

do you think it will change a lot in zerg vs zerg if you boost the dmg by 10/15% ? No, not at all.
So yeah we should speak about soloing. And 2100 range, the thing you never fire at... because, you know, the person you shoot can turns around and leave and you have no way to chase them...


Regarding the RA boost, it's an idea, I never said you should take all my suggestions and include them all together... because they are, you know, suggestions.
if they fuse bow and PF, I don't think the rest should be implemented.
If they change the RA system, I don't think they should change the bow dmg.
etc etc.
Fri 10 Apr 2020 8:07 AM by Freedomcall
Noashakra wrote:
Fri 10 Apr 2020 7:52 AM
Freedomcall wrote:
Fri 10 Apr 2020 7:41 AM
Noashakra wrote:
Fri 10 Apr 2020 6:37 AM
It's funny, because we don't have a quickcast, so we have no way to keep the upper hand with a mage from range that can qc or send you his pet. Lots of solo class a shield, so they have engage, or use a something to interupt like a dd or a taunt. But we should still do shit dmg from range because we want to 3 shots all the classes. Ok !

And volley when you play solo ? What ?
And who cares if you solo or not?
We are talking about general balance considering all pov including solo, grp, zerg, etc.
So are you going to deny that volley is an important and powerful tool for archers?

do you think it will change a lot in zerg vs zerg if you boost the dmg by 10/15% ? No, not at all.
So yeah we should speak about soloing. And 2100 range, the thing you never fire at... because, you know, the person you shoot can turns around and leave and you have no way to chase them...

You are missing the fact that stealth grp of archers, especially grp of rangers can wreck all the solos around.
That's why I referred to 1.4sec of archer dmg immunity in my initial post.
Boosting solo is not just boosting solos.
You should also consider what will happen when they group up.

And what? no way to chase them?
You have speed burst. That's why mythic gave you speed.
and snow shower makes your opponent impossible to kite once you get into the melee range.

Well, let's be honest.
You said rangers don't have upper hand against mages, but most of the times you can just melee them to death.
Fri 10 Apr 2020 8:13 AM by Noashakra
Freedomcall wrote:
Fri 10 Apr 2020 8:07 AM
Noashakra wrote:
Fri 10 Apr 2020 7:52 AM
Freedomcall wrote:
Fri 10 Apr 2020 7:41 AM
And who cares if you solo or not?
We are talking about general balance considering all pov including solo, grp, zerg, etc.
So are you going to deny that volley is an important and powerful tool for archers?

do you think it will change a lot in zerg vs zerg if you boost the dmg by 10/15% ? No, not at all.
So yeah we should speak about soloing. And 2100 range, the thing you never fire at... because, you know, the person you shoot can turns around and leave and you have no way to chase them...

You are missing the fact that stealth grp of archers, especially grp of rangers can wreck all the solos around.
That's why I referred to 1.4sec of archer dmg immunity in my initial post.
Boosting solo is not just boosting solos.
You should also consider what will happen when they group up.

And what? no way to chase them?
You have speed burst. That's why mythic gave you speed.
and snow shower makes your opponent impossible to kite once you get into the melee range.

Well, let's be honest.
You said rangers don't have upper hand against mages, but most of the times you can just melee them to death.

Groups of stealth zergers will zerg you anyway. Boosting their arc dmg by 10% will not change anything, you will get zerged, one sec faster max.
Speed burst? The thing that breaks when they send you their pet or if they dot you?
Kill them with melee? 90% of the solo mages have a moc drain, disease to create space or a pet than cc you without immune. We don't have the burst dps of a sin and we can't stun them at the start of the fight while piercing their BT.
Fri 10 Apr 2020 8:30 AM by Freedomcall
Noashakra wrote:
Fri 10 Apr 2020 8:13 AM
Freedomcall wrote:
Fri 10 Apr 2020 8:07 AM
Noashakra wrote:
Fri 10 Apr 2020 7:52 AM
do you think it will change a lot in zerg vs zerg if you boost the dmg by 10/15% ? No, not at all.
So yeah we should speak about soloing. And 2100 range, the thing you never fire at... because, you know, the person you shoot can turns around and leave and you have no way to chase them...

You are missing the fact that stealth grp of archers, especially grp of rangers can wreck all the solos around.
That's why I referred to 1.4sec of archer dmg immunity in my initial post.
Boosting solo is not just boosting solos.
You should also consider what will happen when they group up.

And what? no way to chase them?
You have speed burst. That's why mythic gave you speed.
and snow shower makes your opponent impossible to kite once you get into the melee range.

Well, let's be honest.
You said rangers don't have upper hand against mages, but most of the times you can just melee them to death.

Groups of stealth zergers will zerg you anyway. Boosting their arc dmg by 10% will not change anything, you will get zerged, one sec faster max.
Speed burst? The thing that breaks when they send you their pet or if they dot you?
Kill them with melee? 90% of the solo mages have a moc drain; disease to create space or a pet than cc you without immune. We don't have the burst dps of a sin.

lol
you are just talking about worst scenarios
90% of solo mages have a moc drain? lol yeah.. maybe you are very unlucky and facing only SMs or necros, or high RR sorc/cabbies.
But anyway if they cast lifedrain with moc4-5, that simply means they can wreck everything, not because you are a ranger.
Fri 10 Apr 2020 8:36 AM by Riac
Freedomcall wrote:
Fri 10 Apr 2020 8:30 AM
Noashakra wrote:
Fri 10 Apr 2020 8:13 AM
Freedomcall wrote:
Fri 10 Apr 2020 8:07 AM
You are missing the fact that stealth grp of archers, especially grp of rangers can wreck all the solos around.
That's why I referred to 1.4sec of archer dmg immunity in my initial post.
Boosting solo is not just boosting solos.
You should also consider what will happen when they group up.

And what? no way to chase them?
You have speed burst. That's why mythic gave you speed.
and snow shower makes your opponent impossible to kite once you get into the melee range.

Well, let's be honest.
You said rangers don't have upper hand against mages, but most of the times you can just melee them to death.

Groups of stealth zergers will zerg you anyway. Boosting their arc dmg by 10% will not change anything, you will get zerged, one sec faster max.
Speed burst? The thing that breaks when they send you their pet or if they dot you?
Kill them with melee? 90% of the solo mages have a moc drain; disease to create space or a pet than cc you without immune. We don't have the burst dps of a sin.

lol
you are just talking about worst scenarios
90% of solo mages have a moc drain? lol yeah.. maybe you are very unlucky and facing only SMs or necros, or high RR sorc/cabbies.
But anyway if they cast lifedrain with moc4-5, that simply means they can wreck everything, not because you are a ranger.

can confirm. 9l6 sb. when they moc lt you, even with disease, it doesnt matter much.
atleast as a ranger/ns you can strafe for a side stun.
Fri 10 Apr 2020 9:16 AM by Noashakra
Freedomcall wrote:
Fri 10 Apr 2020 8:30 AM
Noashakra wrote:
Fri 10 Apr 2020 8:13 AM
Freedomcall wrote:
Fri 10 Apr 2020 8:07 AM
You are missing the fact that stealth grp of archers, especially grp of rangers can wreck all the solos around.
That's why I referred to 1.4sec of archer dmg immunity in my initial post.
Boosting solo is not just boosting solos.
You should also consider what will happen when they group up.

And what? no way to chase them?
You have speed burst. That's why mythic gave you speed.
and snow shower makes your opponent impossible to kite once you get into the melee range.

Well, let's be honest.
You said rangers don't have upper hand against mages, but most of the times you can just melee them to death.

Groups of stealth zergers will zerg you anyway. Boosting their arc dmg by 10% will not change anything, you will get zerged, one sec faster max.
Speed burst? The thing that breaks when they send you their pet or if they dot you?
Kill them with melee? 90% of the solo mages have a moc drain; disease to create space or a pet than cc you without immune. We don't have the burst dps of a sin.

lol
you are just talking about worst scenarios
90% of solo mages have a moc drain? lol yeah.. maybe you are very unlucky and facing only SMs or necros, or high RR sorc/cabbies.
But anyway if they cast lifedrain with moc4-5, that simply means they can wreck everything, not because you are a ranger.

Man just yesterday, a cabalist 3L used moc on me. They don't need to be high rr. I don't speak about worst scenarios, I speak about what happens everyday.
What mages are playing solo ? Sorc, caba, SM, BD, necro. All of them have all the tools to wreck you from range or from close. So yeah give us the tool to kill them from far away, because at the moment, you can't.
Sat 11 Apr 2020 10:40 AM by Truen
Just jumping in to say that I too think bow damage needs a boost. It's pretty bad.
Sat 11 Apr 2020 1:47 PM by Nunki
I would say increase Archery damage above comp. 50 would be a start.

After that let's see how the meta changes and if Scouts become more viable due to their high bow-range.

At the current state Scouts are inferior in 1vs1 situations vs Ranger/Hunter, but extremely viable in 2vsX situations playing together with Inf/Minstrels due to slam and 45 shield root.
Sat 11 Apr 2020 3:03 PM by inoeth
just wanted to point out that i am highly against archery changes that involve making it live like since that was a huge nerf to hunters!
but it was a buff to both scouts and rangers since scout got something they had not before and rangers got rid of one full spec line.

hunters on the other hand had to eichter fuck up their bow ability when they wanted a good pet or fuck up their pet/melee if they wanted to be a good archer.

best daoc patch ever was when hunters alrdy got their snare pet but new archery was still not there
Sat 11 Apr 2020 3:48 PM by Azuell
inoeth wrote:
Sat 11 Apr 2020 3:03 PM
best daoc patch ever was when hunters alrdy got their snare pet but new archery was still not there

I remember this time period haha. I was playing a scout and it sucked. Hunters were really strong and I remember seeing tons of crying about them.

New archery was great as a scout.
Sun 12 Apr 2020 12:27 AM by gotwqqd
Azuell wrote:
Sat 11 Apr 2020 3:48 PM
inoeth wrote:
Sat 11 Apr 2020 3:03 PM
best daoc patch ever was when hunters alrdy got their snare pet but new archery was still not there

I remember this time period haha. I was playing a scout and it sucked. Hunters were really strong and I remember seeing tons of crying about them.

New archery was great as a scout.
Naw
I hated the new system

I owned old frontiers after getting souljourner ml skills
My irs score shot up above 75
Was funnest I had in game
Killing one from group passing by
All solo running through hib land
And was fun having ns/ranger sent out to hunt me down
Sun 12 Apr 2020 1:25 AM by Azuell
gotwqqd wrote:
Sun 12 Apr 2020 12:27 AM
Azuell wrote:
Sat 11 Apr 2020 3:48 PM
inoeth wrote:
Sat 11 Apr 2020 3:03 PM
best daoc patch ever was when hunters alrdy got their snare pet but new archery was still not there

I remember this time period haha. I was playing a scout and it sucked. Hunters were really strong and I remember seeing tons of crying about them.

New archery was great as a scout.
Naw
I hated the new system

I owned old frontiers after getting souljourner ml skills
My irs score shot up above 75
Was funnest I had in game
Killing one from group passing by
All solo running through hib land
And was fun having ns/ranger sent out to hunt me down
I played on classic servers. Never really had much experience with toa. Getting self buffs in archery line was huge.
Sun 12 Apr 2020 2:41 AM by hefrocko2
Noashakra wrote:
Fri 10 Apr 2020 9:16 AM
Freedomcall wrote:
Fri 10 Apr 2020 8:30 AM
Noashakra wrote:
Fri 10 Apr 2020 8:13 AM
Groups of stealth zergers will zerg you anyway. Boosting their arc dmg by 10% will not change anything, you will get zerged, one sec faster max.
Speed burst? The thing that breaks when they send you their pet or if they dot you?
Kill them with melee? 90% of the solo mages have a moc drain; disease to create space or a pet than cc you without immune. We don't have the burst dps of a sin.

lol
you are just talking about worst scenarios
90% of solo mages have a moc drain? lol yeah.. maybe you are very unlucky and facing only SMs or necros, or high RR sorc/cabbies.
But anyway if they cast lifedrain with moc4-5, that simply means they can wreck everything, not because you are a ranger.

Man just yesterday, a cabalist 3L used moc on me. They don't need to be high rr. I don't speak about worst scenarios, I speak about what happens everyday.
What mages are playing solo ? Sorc, caba, SM, BD, necro. All of them have all the tools to wreck you from range or from close. So yeah give us the tool to kill them from far away, because at the moment, you can't.

Archery damage is fine, just some players seem to be bad at the class so beg for buffs.
Sun 12 Apr 2020 3:02 AM by gromet12
hefrocko2 wrote:
Sun 12 Apr 2020 2:41 AM
Archery damage is fine, just some players seem to be bad at the class so beg for buffs.

Completely agree!

I think melee dmg is fine as well, and instead of buffing archery dmg we should remove all style dmg, then nothing to really complain about right?

We should also cap all spell delves after you reach 35 in that line and baseline
Sun 12 Apr 2020 7:00 AM by Noashakra
hefrocko2 wrote:
Sun 12 Apr 2020 2:41 AM
Noashakra wrote:
Fri 10 Apr 2020 9:16 AM
Freedomcall wrote:
Fri 10 Apr 2020 8:30 AM
lol
you are just talking about worst scenarios
90% of solo mages have a moc drain? lol yeah.. maybe you are very unlucky and facing only SMs or necros, or high RR sorc/cabbies.
But anyway if they cast lifedrain with moc4-5, that simply means they can wreck everything, not because you are a ranger.

Man just yesterday, a cabalist 3L used moc on me. They don't need to be high rr. I don't speak about worst scenarios, I speak about what happens everyday.
What mages are playing solo ? Sorc, caba, SM, BD, necro. All of them have all the tools to wreck you from range or from close. So yeah give us the tool to kill them from far away, because at the moment, you can't.

Archery damage is fine, just some players seem to be bad at the class so beg for buffs.

Man, I don't even use the bow, and I am not even sure I would use it because my main targets are assassins.
But it's a fact that archery is broken here, why does it have anything to do with player being bad? Do you think all the people playing scouts are bad and that's why the class underperform? Ah sorry you are a ministrel lobbyist, I can't ask you to be objective about anything.
Sun 12 Apr 2020 7:27 AM by Cadebrennus
Azuell wrote:
Sat 11 Apr 2020 3:48 PM
inoeth wrote:
Sat 11 Apr 2020 3:03 PM
best daoc patch ever was when hunters alrdy got their snare pet but new archery was still not there

I remember this time period haha. I was playing a scout and it sucked. Hunters were really strong and I remember seeing tons of crying about them.

New archery was great as a scout.

New Archery was awful. There was no more height advantage/disadvantage because the new code was simply the same code for spells. It was total garbage because the new coders couldn't figure out how the original coders did the Archery code. That's what was so different about "new" Archery: subpar coding skills.
Sun 12 Apr 2020 5:50 PM by gotwqqd
Cadebrennus wrote:
Sun 12 Apr 2020 7:27 AM
Azuell wrote:
Sat 11 Apr 2020 3:48 PM
inoeth wrote:
Sat 11 Apr 2020 3:03 PM
best daoc patch ever was when hunters alrdy got their snare pet but new archery was still not there

I remember this time period haha. I was playing a scout and it sucked. Hunters were really strong and I remember seeing tons of crying about them.

New archery was great as a scout.

New Archery was awful. There was no more height advantage/disadvantage because the new code was simply the same code for spells. It was total garbage because the new coders couldn't figure out how the original coders did the Archery code. That's what was so different about "new" Archery: subpar coding skills.
How about the loss of nocking and holding being able to switch targets
Mon 13 Apr 2020 8:47 AM by Cadebrennus
gotwqqd wrote:
Sun 12 Apr 2020 5:50 PM
Cadebrennus wrote:
Sun 12 Apr 2020 7:27 AM
Azuell wrote:
Sat 11 Apr 2020 3:48 PM
I remember this time period haha. I was playing a scout and it sucked. Hunters were really strong and I remember seeing tons of crying about them.

New archery was great as a scout.

New Archery was awful. There was no more height advantage/disadvantage because the new code was simply the same code for spells. It was total garbage because the new coders couldn't figure out how the original coders did the Archery code. That's what was so different about "new" Archery: subpar coding skills.
How about the loss of nocking and holding being able to switch targets

Exactly. That was also another symptom with the ineptitude of the new programmers.
Mon 13 Apr 2020 5:40 PM by Siouxsie
Pigleto wrote:
Wed 8 Apr 2020 4:44 PM
Increase damage of archery to scale with increased HPs. Allow a chance to critical damage on a Critshot. Add longshot in at level 40 archery and Volley at 45 archery. Maybe add buffs to all archers, scouts included. That's all. You don't need to do anything more to archery than this.

Absolutely. +1
Make it so if someone specs 50 bow, it pierces blade turn no matter who cast it.
Also, remove physical defense from this game. Casters get MOC *and* PD. Ridiculous.
Archer classes don't even get a vanish.. the speed burst on mid (and hib is probably the same) is easily interruptible so you can't even get away most times.
Tue 14 Apr 2020 10:22 PM by Lillebror
Let them use rapid fire in melee.
Let them be the top dog for a while.
Tue 14 Apr 2020 10:29 PM by daytonchambers
Lillebror wrote:
Tue 14 Apr 2020 10:22 PM
Let them use rapid fire in melee.
Let them be the top dog for a while.


I wouldn't mind getting Sure Shot. It was an ability at 45 bow that you could toggle similar to rapidfire, same halved damage, but fired at regular shot speed and could not be interrrupted.
Wed 15 Apr 2020 8:22 AM by Lillebror
Even i how much i hate to get nailed by arrows while i fight others, You gimps deserve some serious love
Wed 15 Apr 2020 2:15 PM by teiloh
How about letting archers move a little bit (depending on spec) while drawing/aiming? It won't add DPS or burst damage per se but will give more options in combat.
Wed 15 Apr 2020 7:25 PM by paqdizzle
When we talk about archery, we only really need scouts to be looked at on this server.. Hunters and Rangers do NOT need anything more. those other 2 archery classes are fine. Scouts however, were supposed to have the highest delving attacks from archery. in fact this server at one point (before nerffing) had 50 archery do around 200 more damage than people using 35 bow, I've testing this before rr5 and after rr5 vs other scouts with 35 bow.. almost out of nowhere it was nerffed over night and NOBODY noticed do to already being told 50 bow was worthless on this server, except I was already 50 bow and doing WAY more damage than 35 bow. I was trying to tell everyone I could but before my news got out, it was already nerffed. Which forced my 50 archery scout to conform to the server's meta builds.. SCOUTS need archery buff.. Hunters and rangers never did that bow damage, they've always done what they do now. Due to having great melee and utility to begin with. Scouts had slam and great bow damage, that was it. no melee damage worth dealing or staying in the pocket for... Now we are forced to get close to our target due to weak archery and a stupidly OP shield snare.. NOBODY ASKED FOR THIS... we wanted our bow damage back simple as that. Now Scouts are OP to a sense that they can repeatedly snare you.. Now they are still piss poor if they get caught by pretty much ANY class that can deal damage, but this isn't what the scout was built for..

Now you can go toughness 9, 35 bow, 45 shield, and be a force to be avoided just on kiting alone.
But I want 50 archery to mean more than it currently does on this server, then I want scouts damage back.

When it comes to live vs this server's archery, NOBODY WANTS LIVE mechanics here... the only thing about live (before they changed shit) that was good when it comes to archery is when Point blank wasn't a melee buffer attack and was a close range shot that almost did power shot damage... speaking of which, back in those days, you could stack power shots with other archer classes and it would still do the power shot for everyone... This server however, cannot stack crit shots and have to wait 10 seconds to do another critshot for it to land. Not ideal at all :/
Wed 15 Apr 2020 10:04 PM by paqdizzle
People also forget Damage type procs such as any DD or lifetap will also rupt archers, so the 3 shots give or take you have before you get aggro can be mitigated just by a proc going off... :/ not much you can do when you take away the only thing we have to get kills (bow)
There is a reason people play on this server with an over the top mentality of run run run until you know you can gank. Scouts and ONLY scouts need some damn love regardless.
Thu 16 Apr 2020 4:04 AM by gotwqqd
I’d like to see scout get access to dual threat

Crit bump for melee/archery
Thu 16 Apr 2020 4:21 AM by daytonchambers
paqdizzle wrote:
Wed 15 Apr 2020 10:04 PM
People also forget Damage type procs such as any DD or lifetap will also rupt archers, so the 3 shots give or take you have before you get aggro can be mitigated just by a proc going off... :/

I have a high utility ROG lifetap vest on my Druid for this very reason
Thu 16 Apr 2020 1:08 PM by Spiegal
It's the whole archery line that needs a revamp not a class specific. Scout already have the best range-bow + a new shield utility. And their hidden cc stealther buddy.
Please focus on the skill itself and not some added tools as a walkaround.
Sat 18 Apr 2020 8:30 PM by Siouxsie
inoeth wrote:
Sat 11 Apr 2020 3:03 PM
just wanted to point out that i am highly against archery changes that involve making it live like since that was a huge nerf to hunters!
but it was a buff to both scouts and rangers since scout got something they had not before and rangers got rid of one full spec line.

hunters on the other hand had to eichter fuck up their bow ability when they wanted a good pet or fuck up their pet/melee if they wanted to be a good archer.

best daoc patch ever was when hunters alrdy got their snare pet but new archery was still not there

That was v1.87. (New Archery came out with v1.88)
Hunters should get those proper pets with the disease proc to bring them more in line with the hitpoint bonuses.

Of course people will whine it's not in line with 1.65, but since when does this server even remotely resemble DAoC v1.65 anyway?
Sun 19 Apr 2020 9:37 AM by Noashakra
Siouxsie wrote:
Sat 18 Apr 2020 8:30 PM
inoeth wrote:
Sat 11 Apr 2020 3:03 PM
just wanted to point out that i am highly against archery changes that involve making it live like since that was a huge nerf to hunters!
but it was a buff to both scouts and rangers since scout got something they had not before and rangers got rid of one full spec line.

hunters on the other hand had to eichter fuck up their bow ability when they wanted a good pet or fuck up their pet/melee if they wanted to be a good archer.

best daoc patch ever was when hunters alrdy got their snare pet but new archery was still not there

That was v1.87. (New Archery came out with v1.88)
Hunters should get those proper pets with the disease proc to bring them more in line with the hitpoint bonuses.

Of course people will whine it's not in line with 1.65, but since when does this server even remotely resemble DAoC v1.65 anyway?

Sure let's give the hunters a pet that will allow them to perma kite everything. Great idea.
Sun 19 Apr 2020 7:07 PM by paqdizzle
On this server: Hunters and Rangers are fine.. We only want Scouts archery to be what it SHOULD be. nothing more or less. We don't need more utility, hunters don't need a disease,, scouts don't need self buffs.. Just bow damage for scouts., that's literally it. we never needed a 99% snare because we usually had our targets closer to critical condition before said target got to us, now every target caster or not get's in melee range before doing enough damage..

I always see "Working as intended" being thrown around like it's to go to argument for any lame ass that doesn't see the bigger picture, yet when everyone was complaining about ST removing stun immunity we were spammed that it's working as intended, but not long after that TWF got a nerf even though it was WORKING AS INTENDED.. I just get tired of how ignorant people are on this server.. it's beyond toxic or they simply forgot how DAoC used to work.
Sun 19 Apr 2020 7:41 PM by easytoremember
paqdizzle wrote:
Sun 19 Apr 2020 7:07 PM
it's beyond toxic or they simply forgot how DAoC used to work.
A good chunk of this server's players are brand new to the game
Sun 19 Apr 2020 7:54 PM by Riac
easytoremember wrote:
Sun 19 Apr 2020 7:41 PM
paqdizzle wrote:
Sun 19 Apr 2020 7:07 PM
it's beyond toxic or they simply forgot how DAoC used to work.
A good chunk of this server's players are brand new to the game

Maybe they just straight up dislike the idea of high dmg ranged stealthers that group and add in everything.
Sun 19 Apr 2020 7:57 PM by paqdizzle
Riac wrote:
Sun 19 Apr 2020 7:54 PM
easytoremember wrote:
Sun 19 Apr 2020 7:41 PM
paqdizzle wrote:
Sun 19 Apr 2020 7:07 PM
it's beyond toxic or they simply forgot how DAoC used to work.
A good chunk of this server's players are brand new to the game

Maybe they just straight up dislike the idea of high dmg ranged stealthers that group and add in everything.

Maybe they wouldn't have a need to "Add Everything" if they didn't HAVE to due to gimp bow damage... I guess you're right though.. they don't want their damage back that was nerffed and opt for weaker damage(by comparison), makes sense.. ffs you're toxic and clueless at this point bud.
Sun 19 Apr 2020 7:58 PM by paqdizzle
easytoremember wrote:
Sun 19 Apr 2020 7:41 PM
paqdizzle wrote:
Sun 19 Apr 2020 7:07 PM
it's beyond toxic or they simply forgot how DAoC used to work.
A good chunk of this server's players are brand new to the game

this is true.. which I don't understand why they would give their input if they're new on a topic that requires some insight on how things were before nerfs.
Sun 19 Apr 2020 10:22 PM by Centenario
I went on ahead and leveld a scout to 50 to try it out, its fun to actually scout for enemy, and land a few arrows, stun and run away.
Any 1v1 fight is lost, but just doing some scouting is fun.
For sure damage is very bad, more like 20 arrows to kill somebody haha, only good to land a slam and interrupt caster, when people are fighting.
Around 220-250 damage per 3.5sec. If I compare to caster that can throw 350 every 1.5sec, i'd say scout needs a 100% bow damage buff to be competitive in RvR.

(220+250)/2=235
3.5/1.5=2.333
235*2.333=550
550*(1-20%)= 440 to 550 dmg
arrows should do around 495 dmg instead of 235 dmg
440 when not maxed and 550 when maxed, both on an target with lvl 50 armor and 20% absorb.
Mon 20 Apr 2020 3:10 AM by Riac
paqdizzle wrote:
Sun 19 Apr 2020 7:57 PM
Riac wrote:
Sun 19 Apr 2020 7:54 PM
easytoremember wrote:
Sun 19 Apr 2020 7:41 PM
A good chunk of this server's players are brand new to the game

Maybe they just straight up dislike the idea of high dmg ranged stealthers that group and add in everything.

Maybe they wouldn't have a need to "Add Everything" if they didn't HAVE to due to gimp bow damage... I guess you're right though.. they don't want their damage back that was nerffed and opt for weaker damage(by comparison), makes sense.. ffs you're toxic and clueless at this point bud.

Obviously they is not referring to the archers. It's referring to the devs. How dense are you?
Mon 20 Apr 2020 3:27 AM by paqdizzle
Riac wrote:
Mon 20 Apr 2020 3:10 AM
paqdizzle wrote:
Sun 19 Apr 2020 7:57 PM
Riac wrote:
Sun 19 Apr 2020 7:54 PM
Maybe they just straight up dislike the idea of high dmg ranged stealthers that group and add in everything.

Maybe they wouldn't have a need to "Add Everything" if they didn't HAVE to due to gimp bow damage... I guess you're right though.. they don't want their damage back that was nerffed and opt for weaker damage(by comparison), makes sense.. ffs you're toxic and clueless at this point bud.

Obviously they is not referring to the archers. It's referring to the devs. How dense are you?

Obviously I'm using it how I meant it... The real "They"... Or are you too dense to understand that if he meant the devs, why is it at all that archery is getting buffed in a later patch? obviously they don't want to fix archery but obviously they are going to you schmuck...
Mon 20 Apr 2020 4:12 AM by gotwqqd
How about we up the damage significantly for a scout
Remove their stealth
But give them speed 6

Now we have no complaints about stealth adding to fights
Mon 20 Apr 2020 4:39 AM by Riac
Centenario wrote:
Sun 19 Apr 2020 10:22 PM
I went on ahead and leveld a scout to 50 to try it out, its fun to actually scout for enemy, and land a few arrows, stun and run away.
Any 1v1 fight is lost, but just doing some scouting is fun.
For sure damage is very bad, more like 20 arrows to kill somebody haha, only good to land a slam and interrupt caster, when people are fighting.
Around 220-250 damage per 3.5sec. If I compare to caster that can throw 350 every 1.5sec, i'd say scout needs a 100% bow damage buff to be competitive in RvR.

(220+250)/2=235
3.5/1.5=2.333
235*2.333=550
550*(1-20%)= 440 to 550 dmg
arrows should do around 495 dmg instead of 235 dmg
440 when not maxed and 550 when maxed both on an target with lvl 50 armor and 20% absorb.

a ranger was shooting me last night for a little over 300 an arrow and he was rr3.
the idea of an arrow hitting you for 500 on a normal shot is insane. i have 2200 hp w/ toughness 8 as an sb. he should be able to damn near 4 shot me?????? hellllll no. there would be a scourge of archers around every rock waiting to add on a fight if that were the case.
Mon 20 Apr 2020 6:58 AM by Noashakra
Riac wrote:
Mon 20 Apr 2020 4:39 AM
Centenario wrote:
Sun 19 Apr 2020 10:22 PM
I went on ahead and leveld a scout to 50 to try it out, its fun to actually scout for enemy, and land a few arrows, stun and run away.
Any 1v1 fight is lost, but just doing some scouting is fun.
For sure damage is very bad, more like 20 arrows to kill somebody haha, only good to land a slam and interrupt caster, when people are fighting.
Around 220-250 damage per 3.5sec. If I compare to caster that can throw 350 every 1.5sec, i'd say scout needs a 100% bow damage buff to be competitive in RvR.

(220+250)/2=235
3.5/1.5=2.333
235*2.333=550
550*(1-20%)= 440 to 550 dmg
arrows should do around 495 dmg instead of 235 dmg
440 when not maxed and 550 when maxed both on an target with lvl 50 armor and 20% absorb.

a ranger was shooting me last night for a little over 300 an arrow and he was rr3.
the idea of an arrow hitting you for 500 on a normal shot is insane. i have 2200 hp w/ toughness 8 as an sb. he should be able to damn near 4 shot me?????? hellllll no. there would be a scourge of archers around every rock waiting to add on a fight if that were the case.

It should be what the dmg should be on a mage. On a tank, the dmg should be around 350/400 for a normal shot. The crit shot should be around 700/800 on a mage and 500/600 on a tank.
Mon 20 Apr 2020 7:07 AM by Riac
Noashakra wrote:
Mon 20 Apr 2020 6:58 AM
Riac wrote:
Mon 20 Apr 2020 4:39 AM
Centenario wrote:
Sun 19 Apr 2020 10:22 PM
I went on ahead and leveld a scout to 50 to try it out, its fun to actually scout for enemy, and land a few arrows, stun and run away.
Any 1v1 fight is lost, but just doing some scouting is fun.
For sure damage is very bad, more like 20 arrows to kill somebody haha, only good to land a slam and interrupt caster, when people are fighting.
Around 220-250 damage per 3.5sec. If I compare to caster that can throw 350 every 1.5sec, i'd say scout needs a 100% bow damage buff to be competitive in RvR.

(220+250)/2=235
3.5/1.5=2.333
235*2.333=550
550*(1-20%)= 440 to 550 dmg
arrows should do around 495 dmg instead of 235 dmg
440 when not maxed and 550 when maxed both on an target with lvl 50 armor and 20% absorb.

a ranger was shooting me last night for a little over 300 an arrow and he was rr3.
the idea of an arrow hitting you for 500 on a normal shot is insane. i have 2200 hp w/ toughness 8 as an sb. he should be able to damn near 4 shot me?????? hellllll no. there would be a scourge of archers around every rock waiting to add on a fight if that were the case.

It should be what the dmg should be on a mage. On a tank, the dmg should be around 350/400 for a normal shot. The crit shot should be around 700/800 on a mage and 500/600 on a tank.

350-400 on a tank classes with the highest abs? so ~450-500 on leather? back to the round about 4 shotting sins?? lol hell no.
Mon 20 Apr 2020 7:29 AM by Noashakra
Riac wrote:
Mon 20 Apr 2020 7:07 AM
Noashakra wrote:
Mon 20 Apr 2020 6:58 AM
Riac wrote:
Mon 20 Apr 2020 4:39 AM
a ranger was shooting me last night for a little over 300 an arrow and he was rr3.
the idea of an arrow hitting you for 500 on a normal shot is insane. i have 2200 hp w/ toughness 8 as an sb. he should be able to damn near 4 shot me?????? hellllll no. there would be a scourge of archers around every rock waiting to add on a fight if that were the case.

It should be what the dmg should be on a mage. On a tank, the dmg should be around 350/400 for a normal shot. The crit shot should be around 700/800 on a mage and 500/600 on a tank.

350-400 on a tank classes with the highest abs? so ~450-500 on leather? back to the round about 4 shotting sins?? lol hell no.

Hell yeah that's how it is supposed to be. And for the fire time and how easy it is to interupt, evade/block/parry, it's absolutely normal.
I don't care about your SB, if you are caugh in an open field by an archer, you should die. And if you PA them while stealth, we should die.
Mon 20 Apr 2020 7:38 AM by Riac
Noashakra wrote:
Mon 20 Apr 2020 7:29 AM
Riac wrote:
Mon 20 Apr 2020 7:07 AM
Noashakra wrote:
Mon 20 Apr 2020 6:58 AM
It should be what the dmg should be on a mage. On a tank, the dmg should be around 350/400 for a normal shot. The crit shot should be around 700/800 on a mage and 500/600 on a tank.

350-400 on a tank classes with the highest abs? so ~450-500 on leather? back to the round about 4 shotting sins?? lol hell no.

Hell yeah that's how it is supposed to be. And for the fire time and how easy it is to interupt, evade/block/parry, it's absolutely normal.
I don't care about your SB, if you are caugh in an open field by an archer, you should die. And if you PA them while stealth, we should die.

i agree, however thats never how it goes. i start getting shot while im already fighting. no respect, i hope your class stays in the gutter where it belongs.
i just looked at the upcoming announcements and guess what else is on there that i never noticed..... fucking stealth zergs rofl. you shithole stealthers that never learned how to play your class, your days are numbered lol
https://forum.playphoenix.online/viewtopic.php?f=2&t=12982
Mon 20 Apr 2020 7:40 AM by Noashakra
Riac wrote:
Mon 20 Apr 2020 7:38 AM
Noashakra wrote:
Mon 20 Apr 2020 7:29 AM
Riac wrote:
Mon 20 Apr 2020 7:07 AM
350-400 on a tank classes with the highest abs? so ~450-500 on leather? back to the round about 4 shotting sins?? lol hell no.

Hell yeah that's how it is supposed to be. And for the fire time and how easy it is to interupt, evade/block/parry, it's absolutely normal.
I don't care about your SB, if you are caugh in an open field by an archer, you should die. And if you PA them while stealth, we should die.

i agree, however thats never how it goes. i start getting shot while im already fighting. no respect, i hope your class stays in the gutter where it belongs.
i just looked at the upcoming announcements and guess what else is on there that i never noticed..... fucking stealth zergs rofl. you shithole stealthers that never learned how to play your class, your days are numbered lol
https://forum.playphoenix.online/viewtopic.php?f=2&t=12982

you are annoying man, I get much more adds from SB/inf those days than all the other class combined. Stop whinning about archers on every post and get a life.
Mon 20 Apr 2020 7:42 AM by Riac
Noashakra wrote:
Mon 20 Apr 2020 7:40 AM
Riac wrote:
Mon 20 Apr 2020 7:38 AM
Noashakra wrote:
Mon 20 Apr 2020 7:29 AM
Hell yeah that's how it is supposed to be. And for the fire time and how easy it is to interupt, evade/block/parry, it's absolutely normal.
I don't care about your SB, if you are caugh in an open field by an archer, you should die. And if you PA them while stealth, we should die.

i agree, however thats never how it goes. i start getting shot while im already fighting. no respect, i hope your class stays in the gutter where it belongs.
i just looked at the upcoming announcements and guess what else is on there that i never noticed..... fucking stealth zergs rofl. you shithole stealthers that never learned how to play your class, your days are numbered lol
https://forum.playphoenix.online/viewtopic.php?f=2&t=12982

you are annoying man, I get much more adds from SB/inf those days than all the other class combined. Stop whinning about archers on every post and get a life.

archers are annoying lol. they probably add you because they hate archers that add on all of their fights. same reason minis/necros/ and BDs get treated like shit lol.
also, the irony and total lack of self awareness to tell someone on the internet to get a life is pretty lmao. youre posting and arguing on these boards too.....
Mon 20 Apr 2020 7:45 AM by Noashakra
Riac wrote:
Mon 20 Apr 2020 7:42 AM
Noashakra wrote:
Mon 20 Apr 2020 7:40 AM
Riac wrote:
Mon 20 Apr 2020 7:38 AM
i agree, however thats never how it goes. i start getting shot while im already fighting. no respect, i hope your class stays in the gutter where it belongs.
i just looked at the upcoming announcements and guess what else is on there that i never noticed..... fucking stealth zergs rofl. you shithole stealthers that never learned how to play your class, your days are numbered lol
https://forum.playphoenix.online/viewtopic.php?f=2&t=12982

you are annoying man, I get much more adds from SB/inf those days than all the other class combined. Stop whinning about archers on every post and get a life.

archers are annoying lol. they probably add you because they hate archers that add on all of their fights. same reason minis/necros/ and BDs get treated like shit lol.
also, the irony and total lack of self awareness to tell someone on the internet to get a life is pretty lmao. youre posting and arguing on these boards too.....

Was your uncle an archer and touched you where he shouldn't have when you were younger? You can talk to me man.
Mon 20 Apr 2020 7:48 AM by Riac
Noashakra wrote:
Mon 20 Apr 2020 7:45 AM
Riac wrote:
Mon 20 Apr 2020 7:42 AM
Noashakra wrote:
Mon 20 Apr 2020 7:40 AM
you are annoying man, I get much more adds from SB/inf those days than all the other class combined. Stop whinning about archers on every post and get a life.

archers are annoying lol. they probably add you because they hate archers that add on all of their fights. same reason minis/necros/ and BDs get treated like shit lol.
also, the irony and total lack of self awareness to tell someone on the internet to get a life is pretty lmao. youre posting and arguing on these boards too.....

Was your uncle an archer and touched you where he shouldn't have when you were younger? You can talk to me man.

my uncle was not; however, a large amount of archers on this server have touched me when i was already touching and being touched by other ppl and it really ruined the experience for me, as well as the other ppl who didnt want the thrid party involved.
see what i mean??
Mon 20 Apr 2020 7:50 AM by Noashakra
Riac wrote:
Mon 20 Apr 2020 7:48 AM
Noashakra wrote:
Mon 20 Apr 2020 7:45 AM
Riac wrote:
Mon 20 Apr 2020 7:42 AM
archers are annoying lol. they probably add you because they hate archers that add on all of their fights. same reason minis/necros/ and BDs get treated like shit lol.
also, the irony and total lack of self awareness to tell someone on the internet to get a life is pretty lmao. youre posting and arguing on these boards too.....

Was your uncle an archer and touched you where he shouldn't have when you were younger? You can talk to me man.

my uncle was not; however, a large amount of archers on this server have touched me when i was already touching and being touched by other ppl and it really ruined the experience for me, as well as the other ppl who didnt want the thrid party involved.
see what i mean??

I want the PA removed or heavily nerfed because it's OP combined with the minsitrel stun and because albion runs the biggest zergs. I get two of them and it's game over. Because I can whine too.
Mon 20 Apr 2020 7:52 AM by Riac
Noashakra wrote:
Mon 20 Apr 2020 7:50 AM
Riac wrote:
Mon 20 Apr 2020 7:48 AM
Noashakra wrote:
Mon 20 Apr 2020 7:45 AM
Was your uncle an archer and touched you where he shouldn't have when you were younger? You can talk to me man.

my uncle was not; however, a large amount of archers on this server have touched me when i was already touching and being touched by other ppl and it really ruined the experience for me, as well as the other ppl who didnt want the thrid party involved.
see what i mean??

I want the PA removed or heavily nerfed because it's OP combined with the minsitrel stun and because albion runs the biggest zergs. I get two of them and it's game over. Because I can whine too.

rofl if PA sucked anymore on this server id just open with double frost.
Mon 20 Apr 2020 7:54 AM by Noashakra
Riac wrote:
Mon 20 Apr 2020 7:52 AM
Noashakra wrote:
Mon 20 Apr 2020 7:50 AM
Riac wrote:
Mon 20 Apr 2020 7:48 AM
my uncle was not; however, a large amount of archers on this server have touched me when i was already touching and being touched by other ppl and it really ruined the experience for me, as well as the other ppl who didnt want the thrid party involved.
see what i mean??

I want the PA removed or heavily nerfed because it's OP combined with the minsitrel stun and because albion runs the biggest zergs. I get two of them and it's game over. Because I can whine too.

rofl if PA sucked anymore on this server id just open with double frost.

Cool so let's nerf the PA, can wait to roll on you.
Mon 20 Apr 2020 7:55 AM by Riac
Noashakra wrote:
Mon 20 Apr 2020 7:54 AM
Riac wrote:
Mon 20 Apr 2020 7:52 AM
Noashakra wrote:
Mon 20 Apr 2020 7:50 AM
I want the PA removed or heavily nerfed because it's OP combined with the minsitrel stun and because albion runs the biggest zergs. I get two of them and it's game over. Because I can whine too.

rofl if PA sucked anymore on this server id just open with double frost.

Cool so let's nerf the PA, can wait to roll on you.

PA isnt good lol, it hits for less than archers shoot me for sometimes lol. but tbh, idc if they nerf pa more. it already sucks, i dont rely on it too much. most stealth fights you dont even CD the opponent because they get a bit of an edge on you from the following purge. the only benefit to landing pa vs another sin is you know you wiped out his abs charge, thats about it.
vs tanks and casters, the CD stun is really nice but w/e. the real dmg is in the poisons. (reapplies are nerfed here btw)
Mon 20 Apr 2020 7:58 AM by asnusia
Riac wrote:
Mon 20 Apr 2020 4:39 AM
Centenario wrote:
Sun 19 Apr 2020 10:22 PM
I went on ahead and leveld a scout to 50 to try it out, its fun to actually scout for enemy, and land a few arrows, stun and run away.
Any 1v1 fight is lost, but just doing some scouting is fun.
For sure damage is very bad, more like 20 arrows to kill somebody haha, only good to land a slam and interrupt caster, when people are fighting.
Around 220-250 damage per 3.5sec. If I compare to caster that can throw 350 every 1.5sec, i'd say scout needs a 100% bow damage buff to be competitive in RvR.

(220+250)/2=235
3.5/1.5=2.333
235*2.333=550
550*(1-20%)= 440 to 550 dmg
arrows should do around 495 dmg instead of 235 dmg
440 when not maxed and 550 when maxed both on an target with lvl 50 armor and 20% absorb.

a ranger was shooting me last night for a little over 300 an arrow and he was rr3.
the idea of an arrow hitting you for 500 on a normal shot is insane. i have 2200 hp w/ toughness 8 as an sb. he should be able to damn near 4 shot me?????? hellllll no. there would be a scourge of archers around every rock waiting to add on a fight if that were the case.

Assassins hit me for 150 + 50 off hand + 120 viper = 320 * 5 hit = 1600.

1600 are the hp of an archer after con debuff.

If he shoot you for over 300 probably it was a critic shot on an assassin with 2,2k hp is a joke.
Mon 20 Apr 2020 8:02 AM by Riac
asnusia wrote:
Mon 20 Apr 2020 7:58 AM
Riac wrote:
Mon 20 Apr 2020 4:39 AM
Centenario wrote:
Sun 19 Apr 2020 10:22 PM
I went on ahead and leveld a scout to 50 to try it out, its fun to actually scout for enemy, and land a few arrows, stun and run away.
Any 1v1 fight is lost, but just doing some scouting is fun.
For sure damage is very bad, more like 20 arrows to kill somebody haha, only good to land a slam and interrupt caster, when people are fighting.
Around 220-250 damage per 3.5sec. If I compare to caster that can throw 350 every 1.5sec, i'd say scout needs a 100% bow damage buff to be competitive in RvR.

(220+250)/2=235
3.5/1.5=2.333
235*2.333=550
550*(1-20%)= 440 to 550 dmg
arrows should do around 495 dmg instead of 235 dmg
440 when not maxed and 550 when maxed both on an target with lvl 50 armor and 20% absorb.

a ranger was shooting me last night for a little over 300 an arrow and he was rr3.
the idea of an arrow hitting you for 500 on a normal shot is insane. i have 2200 hp w/ toughness 8 as an sb. he should be able to damn near 4 shot me?????? hellllll no. there would be a scourge of archers around every rock waiting to add on a fight if that were the case.

Assassins hit me for 150 + 50 off hand + 120 viper = 320 * 5 hit = 1600.

1600 are the hp of an archer after con debuff.

If he shoot you for over 300 probably it was a critic shot on an assassin with 2,2k hp is a joke.

no way those numbers are right. SBs and the other sins hit for vastly different amounts of dmg which makes them hard to compare like that.
also, i have 2.2k hp with tough 8. most ppl do not have tough 8.
youre also assuming that the sins lands mh and oh every combat round which is quite unlikely due to evasion 3 (which is quite good for being only 3) and scouts block a shitload, its not strange to see 30% block chance w/ dual wield.
one last thing, the 300 shot was not a critshot because....... wait for it......... ofc, he fucking added and i was already fighting. it was a normal shot for 300.
Mon 20 Apr 2020 10:13 PM by Centenario
I read here: http://terresetlegendes.free.fr/guides/eclaireur.html
That longbows have a bonus damage which doesnt apply to other bows aka not long bow, hib bows, mid bows and crossbow.
Also Sidi bows had a longer range of 80 units than longbow:
2280 range for sidi longbows
2200 for longbows
2000 for all other bows.

Rapid fire will remove the large weapon bonus.

Volley will give you up to 5000 range if you are placed higher than your target.
10 dexterity increase cap damage by about the same as +3 in Longbow
Each point of Longbow above 50 will increase damage by 0.6%
Tue 21 Apr 2020 8:57 AM by paqdizzle
Riac wrote:
Mon 20 Apr 2020 8:02 AM
asnusia wrote:
Mon 20 Apr 2020 7:58 AM
Riac wrote:
Mon 20 Apr 2020 4:39 AM
a ranger was shooting me last night for a little over 300 an arrow and he was rr3.
the idea of an arrow hitting you for 500 on a normal shot is insane. i have 2200 hp w/ toughness 8 as an sb. he should be able to damn near 4 shot me?????? hellllll no. there would be a scourge of archers around every rock waiting to add on a fight if that were the case.

Assassins hit me for 150 + 50 off hand + 120 viper = 320 * 5 hit = 1600.

1600 are the hp of an archer after con debuff.

If he shoot you for over 300 probably it was a critic shot on an assassin with 2,2k hp is a joke.

no way those numbers are right. SBs and the other sins hit for vastly different amounts of dmg which makes them hard to compare like that.
also, i have 2.2k hp with tough 8. most ppl do not have tough 8.
youre also assuming that the sins lands mh and oh every combat round which is quite unlikely due to evasion 3 (which is quite good for being only 3) and scouts block a shitload, its not strange to see 30% block chance w/ dual wield.
one last thing, the 300 shot was not a critshot because....... wait for it......... ofc, he fucking added and i was already fighting. it was a normal shot for 300.

This hold merit and also ignorance as well. You CAN critshot a target in combat already, I do it allllll the time. if the target is in combat, you must wait several seconds before your crit shot will be a crit shot again, otherwise yes, it would be a standard shot for 300. or around 300ish, give or take. But I always open with critshot on targets that just got PA'ed and I end up hitting for around 600 on some targets.

Also I do believe weapon skill effects block rate no? what may seem like a shit ton is possibly from RAs.

Either way, my scout hits for 200 less damage after the ninja nerf to scouts archery. I have screen shots of me when I was rr4 and I was hanging around with a rr6 scout with the 35 bow spec. we were both temped obviously, but when we would hit the same huntard that HAD to come through the milegates in OF, we would compare our crit shots. (no we didn't shoot at the same time, no it wasn't a standard shot vs crit shot. it was him firing first and hitting said hunter, then the hunter would leave and come back again lol, that's when I would hit him. Same arrow type, same bow speed, no aug dex) we just want that back is all :/ we don't need a shield snare or more melee damage or more utility.. we just want that raw bow damage back is all.
Tue 21 Apr 2020 9:48 AM by gotwqqd
paqdizzle wrote:
Tue 21 Apr 2020 8:57 AM
Riac wrote:
Mon 20 Apr 2020 8:02 AM
asnusia wrote:
Mon 20 Apr 2020 7:58 AM
Assassins hit me for 150 + 50 off hand + 120 viper = 320 * 5 hit = 1600.

1600 are the hp of an archer after con debuff.

If he shoot you for over 300 probably it was a critic shot on an assassin with 2,2k hp is a joke.

no way those numbers are right. SBs and the other sins hit for vastly different amounts of dmg which makes them hard to compare like that.
also, i have 2.2k hp with tough 8. most ppl do not have tough 8.
youre also assuming that the sins lands mh and oh every combat round which is quite unlikely due to evasion 3 (which is quite good for being only 3) and scouts block a shitload, its not strange to see 30% block chance w/ dual wield.
one last thing, the 300 shot was not a critshot because....... wait for it......... ofc, he fucking added and i was already fighting. it was a normal shot for 300.

This hold merit and also ignorance as well. You CAN critshot a target in combat already, I do it allllll the time. if the target is in combat, you must wait several seconds before your crit shot will be a crit shot again, otherwise yes, it would be a standard shot for 300. or around 300ish, give or take. But I always open with critshot on targets that just got PA'ed and I end up hitting for around 600 on some targets.

Also I do believe weapon skill effects block rate no? what may seem like a shit ton is possibly from RAs.

Either way, my scout hits for 200 less damage after the ninja nerf to scouts archery. I have screen shots of me when I was rr4 and I was hanging around with a rr6 scout with the 35 bow spec. we were both temped obviously, but when we would hit the same huntard that HAD to come through the milegates in OF, we would compare our crit shots. (no we didn't shoot at the same time, no it wasn't a standard shot vs crit shot. it was him firing first and hitting said hunter, then the hunter would leave and come back again lol, that's when I would hit him. Same arrow type, same bow speed, no aug dex) we just want that back is all :/ we don't need a shield snare or more melee damage or more utility.. we just want that raw bow damage back is all.
Absorb buff?
Tue 21 Apr 2020 11:16 AM by Cadebrennus
paqdizzle wrote:
Tue 21 Apr 2020 8:57 AM
Riac wrote:
Mon 20 Apr 2020 8:02 AM
asnusia wrote:
Mon 20 Apr 2020 7:58 AM
Assassins hit me for 150 + 50 off hand + 120 viper = 320 * 5 hit = 1600.

1600 are the hp of an archer after con debuff.

If he shoot you for over 300 probably it was a critic shot on an assassin with 2,2k hp is a joke.

no way those numbers are right. SBs and the other sins hit for vastly different amounts of dmg which makes them hard to compare like that.
also, i have 2.2k hp with tough 8. most ppl do not have tough 8.
youre also assuming that the sins lands mh and oh every combat round which is quite unlikely due to evasion 3 (which is quite good for being only 3) and scouts block a shitload, its not strange to see 30% block chance w/ dual wield.
one last thing, the 300 shot was not a critshot because....... wait for it......... ofc, he fucking added and i was already fighting. it was a normal shot for 300.

This hold merit and also ignorance as well. You CAN critshot a target in combat already, I do it allllll the time. if the target is in combat, you must wait several seconds before your crit shot will be a crit shot again, otherwise yes, it would be a standard shot for 300. or around 300ish, give or take. But I always open with critshot on targets that just got PA'ed and I end up hitting for around 600 on some targets.

Also I do believe weapon skill effects block rate no? what may seem like a shit ton is possibly from RAs.

Either way, my scout hits for 200 less damage after the ninja nerf to scouts archery. I have screen shots of me when I was rr4 and I was hanging around with a rr6 scout with the 35 bow spec. we were both temped obviously, but when we would hit the same huntard that HAD to come through the milegates in OF, we would compare our crit shots. (no we didn't shoot at the same time, no it wasn't a standard shot vs crit shot. it was him firing first and hitting said hunter, then the hunter would leave and come back again lol, that's when I would hit him. Same arrow type, same bow speed, no aug dex) we just want that back is all :/ we don't need a shield snare or more melee damage or more utility.. we just want that raw bow damage back is all.

There was a ninja-nerf to all physical damage of 32% back around beta/launch. It was a combination of boosting the absorb of armor (including cloth) plus other things.
Wed 22 Apr 2020 7:35 AM by Centenario
The critshot works on any target that is not running (sprinting), that is not actively swinging. It means you can shield slam a target and then critshot them.
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