So, tested what I could on Minstrel today - found me multiple pets. Orange, red, purple.
Having the pet charm stick isn't the issue. The rate at which it drops charm is making this type of game-play unplayable.
If the developers are looking to reduce people utilizing macros - then why are you trying to give me carpal tunnel or arthritis? You really and truly want me to spam movement speed and charm back and forth every 2 seconds? My fingers legitimately were going numb after about 40 minutes of game-play. That isn't realistic or healthy, nor is it a fair solution. I can't fathom why these changes were released without the second addition of what was discussed - a permanent charm.
But even still - there certainly has to be a better solution. If you guys are wanting the class to be more friendly, you have a couple of options:
a) Making the charm pet drop MORE wasn't a solution. This increases macro usability and makes the class more difficult than before the changes.
b) Lowering the max level we can charm to red is a solution, but also removes the benefit of earning high realm rank to hold higher tier pets. A trade-off many I think would find appropriate.
c) A mid tier solution: Add a baseline MAX level 50 permanent charm to minstrels and mentalists while also making the max level we can charm with our instruments red while also increasing the duration it would last. The duration now of a couple seconds as stated before isn't healthy and I promise you will uptick macros.
d) Leave it as is, add 50 permanent charm, add a RA that we can train to extend duration of non-perma charm.
I hope you guys take this seriously I don't want to quit a class again for being nerfed.
Having the pet charm stick isn't the issue. The rate at which it drops charm is making this type of game-play unplayable.
If the developers are looking to reduce people utilizing macros - then why are you trying to give me carpal tunnel or arthritis? You really and truly want me to spam movement speed and charm back and forth every 2 seconds? My fingers legitimately were going numb after about 40 minutes of game-play. That isn't realistic or healthy, nor is it a fair solution. I can't fathom why these changes were released without the second addition of what was discussed - a permanent charm.
But even still - there certainly has to be a better solution. If you guys are wanting the class to be more friendly, you have a couple of options:
a) Making the charm pet drop MORE wasn't a solution. This increases macro usability and makes the class more difficult than before the changes.
b) Lowering the max level we can charm to red is a solution, but also removes the benefit of earning high realm rank to hold higher tier pets. A trade-off many I think would find appropriate.
c) A mid tier solution: Add a baseline MAX level 50 permanent charm to minstrels and mentalists while also making the max level we can charm with our instruments red while also increasing the duration it would last. The duration now of a couple seconds as stated before isn't healthy and I promise you will uptick macros.
d) Leave it as is, add 50 permanent charm, add a RA that we can train to extend duration of non-perma charm.
I hope you guys take this seriously I don't want to quit a class again for being nerfed.