Archery idea

Started 15 Mar 2020
by Kuschell
in Suggestions
in my opinion it would be usefull to change archery a bit and give something like disease on shot for archer, would apply to the archer kite mechanic. Not sure if somebody mentioned it allready. Maybe penetrade bubble with desease, but low dmg.

What do you think?
Sun 15 Mar 2020 2:37 PM by Ambron
Sounds like u want the new archery style which i am no fan of.

And as far as i know the bow dmg is kinda broken on this server (in a low dmg way) so this should be fixed first.

I believe that all archers would be happy about a disease on pen. shot but what is ur reason for it? Why would it improve the gameplay? Why would it balance anything?
Your argument is: I want disease on pen. shot so i am more powerful and kill more easily.
So its another subjective request on this Forum.

#pleasemakemyclassstronger
Mon 16 Mar 2020 6:59 PM by Expfighter
Ambron wrote:
Sun 15 Mar 2020 2:37 PM
Sounds like u want the new archery style which i am no fan of.

And as far as i know the bow dmg is kinda broken on this server (in a low dmg way) so this should be fixed first.

I believe that all archers would be happy about a disease on pen. shot but what is ur reason for it? Why would it improve the gameplay? Why would it balance anything?
Your argument is: I want disease on pen. shot so i am more powerful and kill more easily.
So its another subjective request on this Forum.

#pleasemakemyclassstronger

yes WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY to low and too many restrictions on crit shot (moving or in battle WTF!) etc....
Tue 17 Mar 2020 7:19 AM by Sepplord
Expfighter wrote:
Mon 16 Mar 2020 6:59 PM
yes WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY to low and too many restrictions on crit shot (moving or in battle WTF!) etc....

you can critshot moving targets....on phoenix you can even critshot sprinting targets
Wed 18 Mar 2020 2:55 PM by inoeth
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.
Thu 19 Mar 2020 12:30 AM by jk123
inoeth wrote:
Wed 18 Mar 2020 2:55 PM
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.

Archery is fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine!

Maybe not everyone shares your vision of a weak archery?
Just shut up, idiot.
I only stop by these days to see, how this server goes down with this kind of vision.....Have Fun - lol.
Thu 19 Mar 2020 7:03 AM by inoeth
jk123 wrote:
Thu 19 Mar 2020 12:30 AM
inoeth wrote:
Wed 18 Mar 2020 2:55 PM
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.

Archery is fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine!

Maybe not everyone shares your vision of a weak archery?
Just shut up, idiot.
I only stop by these days to see, how this server goes down with this kind of vision.....Have Fun - lol.

maybe you shut up?
l2p?!
ciao bella <3
Thu 19 Mar 2020 1:36 PM by Horus
inoeth wrote:
Wed 18 Mar 2020 2:55 PM
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.

Just for the sake of discussion...
Is archery pretty much the same here as it was on Classic? Yes, I believe so. There have been some arguments of different formulas being used back in the 1.65 era but I don't know if that has been proven or not.

The problem is everything around Archery has changed because of custom rules here on Phoenix that has really weakened bow effectiveness. It is like giving someone an axe to break through a wooden wall. That works fine. Then you build a stone wall in front of them and say go ahead and break through. When they can't and ask for a different tool you say "there is nothing wrong with that axe, it is the same it has always been".
Thu 19 Mar 2020 2:31 PM by Siouxsie
Horus wrote:
Thu 19 Mar 2020 1:36 PM
inoeth wrote:
Wed 18 Mar 2020 2:55 PM
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.

Just for the sake of discussion...
Is archery pretty much the same here as it was on Classic? Yes, I believe so. There have been some arguments of different formulas being used back in the 1.65 era but I don't know if that has been proven or not.

The problem is everything around Archery has changed because of custom rules here on Phoenix that has really weakened bow effectiveness. It is like giving someone an axe to break through a wooden wall. That works fine. Then you build a stone wall in front of them and say go ahead and break through. When they can't and ask for a different tool you say "there is nothing wrong with that axe, it is the same it has always been".

Remove spec AF from combined forces buff
Remove hitpoint buff

Then archery damage will be back to what it should be.

It's because of those 2 things that archery damage is so low.
Thu 19 Mar 2020 3:23 PM by Forlornhope
Siouxsie wrote:
Thu 19 Mar 2020 2:31 PM
Horus wrote:
Thu 19 Mar 2020 1:36 PM
inoeth wrote:
Wed 18 Mar 2020 2:55 PM
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.

Just for the sake of discussion...
Is archery pretty much the same here as it was on Classic? Yes, I believe so. There have been some arguments of different formulas being used back in the 1.65 era but I don't know if that has been proven or not.

The problem is everything around Archery has changed because of custom rules here on Phoenix that has really weakened bow effectiveness. It is like giving someone an axe to break through a wooden wall. That works fine. Then you build a stone wall in front of them and say go ahead and break through. When they can't and ask for a different tool you say "there is nothing wrong with that axe, it is the same it has always been".

Remove spec AF from combined forces buff
Remove hitpoint buff

Then archery damage will be back to what it should be.

It's because of those 2 things that archery damage is so low.

Then everyone will be back to using the charge on the epic chest, would need to remove those as well.
Thu 19 Mar 2020 4:28 PM by Horus
Siouxsie wrote:
Thu 19 Mar 2020 2:31 PM
Horus wrote:
Thu 19 Mar 2020 1:36 PM
inoeth wrote:
Wed 18 Mar 2020 2:55 PM
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.

Just for the sake of discussion...
Is archery pretty much the same here as it was on Classic? Yes, I believe so. There have been some arguments of different formulas being used back in the 1.65 era but I don't know if that has been proven or not.

The problem is everything around Archery has changed because of custom rules here on Phoenix that has really weakened bow effectiveness. It is like giving someone an axe to break through a wooden wall. That works fine. Then you build a stone wall in front of them and say go ahead and break through. When they can't and ask for a different tool you say "there is nothing wrong with that axe, it is the same it has always been".

Remove spec AF from combined forces buff
Remove hitpoint buff

Then archery damage will be back to what it should be.

It's because of those 2 things that archery damage is so low.

I agree...some other things custom here working against the traditional 1.65 era archery formula...

-Universal perma sprint
-Ranged interrupt from armor dmg procs
-Instant self heals that are standard for all toons (pots and legion)
-Lowering of dmg type vs armor bonus

Add all these together and archery really takes a hit.

My suggestion is at 45 archery spec make Rapid Fire II uninterruptible like any other melee attack.
Thu 19 Mar 2020 4:32 PM by gromet12
jk123 wrote:
Thu 19 Mar 2020 12:30 AM
inoeth wrote:
Wed 18 Mar 2020 2:55 PM
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.

Archery is fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine! Archery is Fine!

Maybe not everyone shares your vision of a weak archery?
Just shut up, idiot.
I only stop by these days to see, how this server goes down with this kind of vision.....Have Fun - lol.

It’s the I can RA dump and survive logic...
Thu 19 Mar 2020 5:14 PM by Nojil
I can agree 100% the fact that going higher then 35 archery is a waist of points seems broken to me, also the fact that almost every archer is going melee. There's an obvious flaw here and something is obviously broken. If i go 50 bow i should be wrecking people with said bow not barely doing any damage. It makes absolutely no sense that archer bows are pointless.
Thu 19 Mar 2020 6:16 PM by easytoremember
Horus wrote:
Thu 19 Mar 2020 4:28 PM
My suggestion is at 45 archery spec make Rapid Fire II uninterruptible like any other melee attack.
2100 unruptable is a bit insane
A shot with 500 or even melee range sure
Thu 19 Mar 2020 8:54 PM by sylvynyr
Nojil wrote:
Thu 19 Mar 2020 5:14 PM
I can agree 100% the fact that going higher then 35 archery is a waist of points seems broken to me, also the fact that almost every archer is going melee. There's an obvious flaw here and something is obviously broken. If i go 50 bow i should be wrecking people with said bow not barely doing any damage. It makes absolutely no sense that archer bows are pointless.

Technically going higher than 52 composite is a waste since you're only gaining minimal 2h bonus damage (+.005% per spec point) over that; going 35 Bow would be solely for Rapid Fire. Base damage (modifier) caps at 52 composite like any other physical damage type. Archery doesn't have "styles" so there's no additional Style Damage gained from higher spec.
Sat 21 Mar 2020 9:44 AM by Siouxsie
It's clear Phoenix staff do not want to address glaring imbalances in the game. Archery not fixed, assassins are overpowered still, necros and minstrel pets still have not been addressed. There was even a 50 page Bard AOE Amnesia thread.. still never was addressed.

But SMs apparently needed a nerf, and vanity pets were important.
Sat 21 Mar 2020 10:27 AM by Forlornhope
Siouxsie wrote:
Sat 21 Mar 2020 9:44 AM
It's clear Phoenix staff do not want to address glaring imbalances in the game. Archery not fixed, assassins are overpowered still, necros and minstrel pets still have not been addressed. There was even a 50 page Bard AOE Amnesia thread.. still never was addressed.

But SMs apparently needed a nerf, and vanity pets were important.

Dude sm definitely did need a nerf, and arguably still does. There was a post yesterday of literally five intercepts in a row. I agree with everything else you said though lol
Sat 21 Mar 2020 3:57 PM by sylvynyr
Siouxsie wrote:
Sat 21 Mar 2020 9:44 AM
It's clear Phoenix staff do not want to address glaring imbalances in the game. Archery not fixed, assassins are overpowered still, necros and minstrel pets still have not been addressed. There was even a 50 page Bard AOE Amnesia thread.. still never was addressed.

But SMs apparently needed a nerf, and vanity pets were important.

Not quite convinced Archery is broken per se, but it feels quite lackluster on a server with HP boost, no buffbots, and everyone running around with SpecAF. Assassins will say the same about PA, but at least Archery is otherwise still using the same mechanics as Live as far as I can tell; PA formula is way different here.

Necro pets feel broken somehow, but not sure why. One theory is that they are not being considered as blue con level ~45 for damage calculations, but rather level 50. Not sure how this worked on Live or what the real deal is.

Minstrel pets were addressed somewhat in a recent fix that addressed the "charmed flag" only being set when the charm was lost/released IIRC.

How is Bard AOE Amnesia even a question? It's been in the game unchanged AFAIK for 20 years.

SM intercept rate was fixed and its still really powerful. The pet was essentially acting like an almost full second health bar for the SM with its own bladeturn at that.
Sat 21 Mar 2020 4:47 PM by gotwqqd
sylvynyr wrote:
Sat 21 Mar 2020 3:57 PM
Siouxsie wrote:
Sat 21 Mar 2020 9:44 AM
It's clear Phoenix staff do not want to address glaring imbalances in the game. Archery not fixed, assassins are overpowered still, necros and minstrel pets still have not been addressed. There was even a 50 page Bard AOE Amnesia thread.. still never was addressed.

But SMs apparently needed a nerf, and vanity pets were important.

Not quite convinced Archery is broken per se, but it feels quite lackluster on a server with HP boost, no buffbots, and everyone running around with SpecAF. Assassins will say the same about PA, but at least Archery is otherwise still using the same mechanics as Live as far as I can tell; PA formula is way different here.

Necro pets feel broken somehow, but not sure why. One theory is that they are not being considered as blue con level ~45 for damage calculations, but rather level 50. Not sure how this worked on Live or what the real deal is.

Minstrel pets were addressed somewhat in a recent fix that addressed the "charmed flag" only being set when the charm was lost/released IIRC.

How is Bard AOE Amnesia even a question? It's been in the game unchanged AFAIK for 20 years.

SM intercept rate was fixed and its still really powerful. The pet was essentially acting like an almost full second health bar for the SM with its own bladeturn at that.
This archery(classic) is nothing like live(horrendous)
Sat 21 Mar 2020 5:15 PM by gromet12
sylvynyr wrote:
Sat 21 Mar 2020 3:57 PM
Siouxsie wrote:
Sat 21 Mar 2020 9:44 AM
It's clear Phoenix staff do not want to address glaring imbalances in the game. Archery not fixed, assassins are overpowered still, necros and minstrel pets still have not been addressed. There was even a 50 page Bard AOE Amnesia thread.. still never was addressed.

But SMs apparently needed a nerf, and vanity pets were important.

Not quite convinced Archery is broken per se, but it feels quite lackluster on a server with HP boost, no buffbots, and everyone running around with SpecAF. Assassins will say the same about PA, but at least Archery is otherwise still using the same mechanics as Live as far as I can tell; PA formula is way different here.

Necro pets feel broken somehow, but not sure why. One theory is that they are not being considered as blue con level ~45 for damage calculations, but rather level 50. Not sure how this worked on Live or what the real deal is.

Minstrel pets were addressed somewhat in a recent fix that addressed the "charmed flag" only being set when the charm was lost/released IIRC.

How is Bard AOE Amnesia even a question? It's been in the game unchanged AFAIK for 20 years.

SM intercept rate was fixed and its still really powerful. The pet was essentially acting like an almost full second health bar for the SM with its own bladeturn at that.

Archery is using a formula from classic that Mythic nerfed to this state then later with updated with archery updates to bring into line

Bard AOE insta amnesia does get the nerf bat later in daoc history, the range is the issue being its a 2300 insta that basically kills small mans while having little effect in the overall 8vs8 being its on timers, with range reduction bards also later get another DD for interrupts
Sat 21 Mar 2020 6:43 PM by sylvynyr
Apologies, I should have said "Archery is otherwise still using the same mechanics as Live (official) during patch 1.65 as far as I can tell"

And while this is getting completely off topic, guess Amnesia eventually did get nerfed for Bards:

https://darkageofcamelot.com/content/1116-live-patch-notes
The single-target and area-of-effect instant amnesia spells have had their ranged reduced from 2300 to 2000.

But there's a considerable difference between patches 1.65 and 1.116

However according to the current state, it's back to 2300 anyway.
https://darkageofcamelot.com/content/class-library-bard
Mon 23 Mar 2020 3:48 AM by Freedomcall
Truth be told,
buff archery dmg = best way to buff stealth zerg and adders
Mon 23 Mar 2020 11:03 AM by jwalker
Horus wrote:
Thu 19 Mar 2020 4:28 PM
Siouxsie wrote:
Thu 19 Mar 2020 2:31 PM
Horus wrote:
Thu 19 Mar 2020 1:36 PM
Just for the sake of discussion...
Is archery pretty much the same here as it was on Classic? Yes, I believe so. There have been some arguments of different formulas being used back in the 1.65 era but I don't know if that has been proven or not.

The problem is everything around Archery has changed because of custom rules here on Phoenix that has really weakened bow effectiveness. It is like giving someone an axe to break through a wooden wall. That works fine. Then you build a stone wall in front of them and say go ahead and break through. When they can't and ask for a different tool you say "there is nothing wrong with that axe, it is the same it has always been".

Remove spec AF from combined forces buff
Remove hitpoint buff

Then archery damage will be back to what it should be.

It's because of those 2 things that archery damage is so low.

I agree...some other things custom here working against the traditional 1.65 era archery formula...

-Universal perma sprint
-Ranged interrupt from armor dmg procs
-Instant self heals that are standard for all toons (pots and legion)
-Lowering of dmg type vs armor bonus

Add all these together and archery really takes a hit.

My suggestion is at 45 archery spec make Rapid Fire II uninterruptible like any other melee attack.

One more thing - Arrows used to fly really slow, which means now you can interrupt better with bows but on live you actually shot already the second arrow before the first one was hitting. This is not possible anymore and it makes killing someone before they use last attacker and run away or rupt even harder.

Further, the real old mechanic was played in a time were buffbots and spec af, even templates were more or less not the norm. Once BB and sc was intruduced archery was already considered weak. With TOA Archery got a bit more relevant again with very high dex stat, ToA archery speed and damage but especially 10% range. Further, braggards bow would add a substantial damage on rapid fire shots. All these are missing here, together with the above mentioned changes (like low attack stats vs. high hp/af from targets) archery is just lacking.

I'm however striktly against high level abilities in bow as the current skill trees do not realistically allow all archers to go higher bow without gimping themself in melee (hunter has 1 less skill so that would be the exception). I would introduce abilites around 32-37 with some minor boni (another 5-6% to the current bonus) if you spec higher, to open real hybrid specs but still give a reasonable bonus to higher archery.
Mon 23 Mar 2020 2:58 PM by Cadebrennus
Horus wrote:
Thu 19 Mar 2020 1:36 PM
inoeth wrote:
Wed 18 Mar 2020 2:55 PM
archery is fine! dont know why ppl constantly claim it was broken...
its just archers can not rely 100% on bow and that is how they originally were designed, that what many ppl need to learn.

Just for the sake of discussion...
Is archery pretty much the same here as it was on Classic? Yes, I believe so. There have been some arguments of different formulas being used back in the 1.65 era but I don't know if that has been proven or not.

The problem is everything around Archery has changed because of custom rules here on Phoenix that has really weakened bow effectiveness. It is like giving someone an axe to break through a wooden wall. That works fine. Then you build a stone wall in front of them and say go ahead and break through. When they can't and ask for a different tool you say "there is nothing wrong with that axe, it is the same it has always been".

This is what happens when Devs who hate archery revive a game that features archery.
Mon 23 Mar 2020 3:00 PM by Cadebrennus
Freedomcall wrote:
Mon 23 Mar 2020 3:48 AM
Truth be told,
buff archery dmg = best way to buff stealth zerg and adders

Add permanent anti-stealth nodes at known choke points.

Mon 23 Mar 2020 3:14 PM by Cadebrennus
jwalker wrote:
Mon 23 Mar 2020 11:03 AM
Horus wrote:
Thu 19 Mar 2020 4:28 PM
Siouxsie wrote:
Thu 19 Mar 2020 2:31 PM
Remove spec AF from combined forces buff
Remove hitpoint buff

Then archery damage will be back to what it should be.

It's because of those 2 things that archery damage is so low.

I agree...some other things custom here working against the traditional 1.65 era archery formula...

-Universal perma sprint
-Ranged interrupt from armor dmg procs
-Instant self heals that are standard for all toons (pots and legion)
-Lowering of dmg type vs armor bonus

Add all these together and archery really takes a hit.

My suggestion is at 45 archery spec make Rapid Fire II uninterruptible like any other melee attack.

One more thing - Arrows used to fly really slow, which means now you can interrupt better with bows but on live you actually shot already the second arrow before the first one was hitting. This is not possible anymore and it makes killing someone before they use last attacker and run away or rupt even harder.

Further, the real old mechanic was played in a time were buffbots and spec af, even templates were more or less not the norm. Once BB and sc was intruduced archery was already considered weak. With TOA Archery got a bit more relevant again with very high dex stat, ToA archery speed and damage but especially 10% range. Further, braggards bow would add a substantial damage on rapid fire shots. All these are missing here, together with the above mentioned changes (like low attack stats vs. high hp/af from targets) archery is just lacking.

I'm however striktly against high level abilities in bow as the current skill trees do not realistically allow all archers to go higher bow without gimping themself in melee (hunter has 1 less skill so that would be the exception). I would introduce abilites around 32-37 with some minor boni (another 5-6% to the current bonus) if you spec higher, to open real hybrid specs but still give a reasonable bonus to higher archery.

What 99% of the player base (and Broadsword and Phoenix devs) don't realise is that in Classic, archery was "balanced" between buffed Archers and unbuffed targets. When everyone got buffs (aka everyone got buffbots, not just Archers), Archery was never readjusted upwards to compensate. This is why Classic archery sat in a hole until "new archery" which just treated Archery as a spell (which is a whole different conversation).
Mon 23 Mar 2020 3:40 PM by Isavyr
Until people find a way to make suggestions to archers without improving the stealth zerg situation, I'm a solid no to archery changes. Stealthers are nothing but bottom feeders that attempt asymmetrical warfare. While this mirrors real-life, it isn't positive in a game, which tries to have balanced fun gameplay for the enjoyment of all. Stealth in itself was so poorly designed that in combination with strong openers created an undesirable playstyle. It isn't positive in a game.

Let stealthers suck until the stealther community is willing to embrace a different niche than ganking.
Mon 23 Mar 2020 3:51 PM by Cadebrennus
Isavyr wrote:
Mon 23 Mar 2020 3:40 PM
Until people find a way to make suggestions to archers without improving the stealth zerg situation, I'm a solid no to archery changes. Stealthers are nothing but bottom feeders that attempt asymmetrical warfare. While this mirrors real-life, it isn't positive in a game, which tries to have balanced fun gameplay for the enjoyment of all. Stealth in itself was so poorly designed that in combination with strong openers created an undesirable playstyle. It isn't positive in a game.

Let stealthers suck until the stealther community is willing to embrace a different niche than ganking.

Put stealth nodes at choke points, add MoS as an available RA.
Mon 23 Mar 2020 4:07 PM by Lollie
Isavyr wrote:
Mon 23 Mar 2020 3:40 PM
Until people find a way to make suggestions to archers without improving the stealth zerg situation, I'm a solid no to archery changes. Stealthers are nothing but bottom feeders that attempt asymmetrical warfare. While this mirrors real-life, it isn't positive in a game, which tries to have balanced fun gameplay for the enjoyment of all. Stealth in itself was so poorly designed that in combination with strong openers created an undesirable playstyle. It isn't positive in a game.

Let stealthers suck until the stealther community is willing to embrace a different niche than ganking.

The problem is if stealters feel that they suck or thier class is under performing then they will just group up more to compensate which just compounds the problems.
Mon 23 Mar 2020 4:11 PM by Cadebrennus
Lollie wrote:
Mon 23 Mar 2020 4:07 PM
Isavyr wrote:
Mon 23 Mar 2020 3:40 PM
Until people find a way to make suggestions to archers without improving the stealth zerg situation, I'm a solid no to archery changes. Stealthers are nothing but bottom feeders that attempt asymmetrical warfare. While this mirrors real-life, it isn't positive in a game, which tries to have balanced fun gameplay for the enjoyment of all. Stealth in itself was so poorly designed that in combination with strong openers created an undesirable playstyle. It isn't positive in a game.

Let stealthers suck until the stealther community is willing to embrace a different niche than ganking.

The problem is if stealters feel that they suck or thier class is under performing then they will just group up more to compensate which just compounds the problems.

Mon 23 Mar 2020 4:50 PM by Isavyr
Cadebrennus wrote:
Mon 23 Mar 2020 3:51 PM
Put stealth nodes at choke points, add MoS as an available RA.

Do you mean anti-stealth nodes at choke points? What do you mean stealth nodes? What is accomplished?
Mon 23 Mar 2020 6:42 PM by chois
archers need remedy or mos, it s just really too hard to be competitive without vs sneaks, it s just my point of view but debuff+dot boosted by viper 5 + MOm for certain and u begin the fight with -1000 hp less. Just remedy will be good.
Mon 23 Mar 2020 7:56 PM by Freedomcall
Lollie wrote:
Mon 23 Mar 2020 4:07 PM
The problem is if stealters feel that they suck or thier class is under performing then they will just group up more to compensate which just compounds the problems.

Oh yeah? Then why do RR8+ group up?
I've encountered so many stealth groups from all 3 realms and lots of them were even higher RRs than me.

There is nothing to do with their "class".
They will form stealth groups no matter what for easier RPs.

If the devs buff archery damage, we all know what will happen.
They will include more archers than now in their stealth grps.
We are going to be sniped more than now from 2100 range.
Mon 23 Mar 2020 11:26 PM by Cadebrennus
Isavyr wrote:
Mon 23 Mar 2020 4:50 PM
Cadebrennus wrote:
Mon 23 Mar 2020 3:51 PM
Put stealth nodes at choke points, add MoS as an available RA.

Do you mean anti-stealth nodes at choke points? What do you mean stealth nodes? What is accomplished?

Yes I meant anti-stealth nodes.
Tue 24 Mar 2020 4:17 AM by Kwall0311
Give scouts access to self DQ. There i said it
Tue 24 Mar 2020 12:17 PM by chois
honnestly self d/q will be nice but won t help, u ll just win 25 d/q and dnt make a big difference
Wed 25 Mar 2020 7:46 PM by Parole
All these guys whining about a group of stealthers. 8 people in a group doesn't constitute a zerg. Never has. If you are going to penalize stealthers for grouping and killing solos and small man then you should penalize 8 man visi groups that do the same thing. Maybe drop their ability to have speed or heals for 30 seconds. Gank is a gank - you don't get to be ok with it one way and not the other.

On Phoenix it seems ok for l33t 8 mans to gank every soloer or small man across the realms but when a group of stealthers does it everyone calls for nerfs and custom changes and flames people on forums. Buncha whiners.

Everyone already has access to stealther pots "lucidity potions". And you still complain (these shouldn't even exist imo - this gives a distinct advantage vs stealthers and is in no way reciprocated for stealther vs. visi fights). If you are worried about your 8 man being killed by stealthers, you shouldn't be. If you are tired of dying to a group of sneaks... make some friends and use your invite button. IT WAS MEANT TO BE USED.

Nothing broken about stealthers grouping. Move along.

- Oh yeah and Bow DMG sucks. BAD. TERRIBAD. I can do more dmg with melee during a slam than w/ a crit shot + follow up shot. At least on Uthgard you could crit shot multiple times if your target wasn't running.

/flameon
Wed 25 Mar 2020 7:57 PM by thirian24
Parole wrote:
Wed 25 Mar 2020 7:46 PM
All these guys whining about a group of stealthers. 8 people in a group doesn't constitute a zerg. Never has. If you are going to penalize stealthers for grouping and killing solos and small man then you should penalize 8 man visi groups that do the same thing. Maybe drop their ability to have speed or heals for 30 seconds. Gank is a gank - you don't get to be ok with it one way and not the other.

On Phoenix it seems ok for l33t 8 mans to gank every soloer or small man across the realms but when a group of stealthers does it everyone calls for nerfs and custom changes and flames people on forums. Buncha whiners.

Everyone already has access to stealther pots "lucidity potions". And you still complain (these shouldn't even exist imo - this gives a distinct advantage vs stealthers and is in no way reciprocated for stealther vs. visi fights). If you are worried about your 8 man being killed by stealthers, you shouldn't be. If you are tired of dying to a group of sneaks... make some friends and use your invite button. IT WAS MEANT TO BE USED.

Nothing broken about stealthers grouping. Move along.

- Oh yeah and Bow DMG sucks. BAD. TERRIBAD. I can do more dmg with melee during a slam than w/ a crit shot + follow up shot. At least on Uthgard you could crit shot multiple times if your target wasn't running.

/flameon


El oh el
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