How fast progression will kill another DAOC server.

Started 18 Feb 2020
by mocozi
in Suggestions
Hello,

Here's my personal opinion and an observation that I've noticed from 18 years of playing this game.

This server seems to progress so fast. Currently we're not even playing the game as we know it, that we were promised in the start of the server.
OF vs NF. RA's totally ridiculous - why would you balance them out for each realm? The uniqueness to this game is something that has lost totally for the GM's.

The server has started to remind me a lot like a live server. And why? Most of the people really loved the 8v8 concept that has totally lost in this server. Now it's mostly zerg vs zerg vs zerg. Cannot even finish one 8v8 fight with 3-4 other groups adding the fights. Partly the way this server has progressed by the decisions of GM's, partly because the community has changed so much with the changes. I can honestly say, that I know maybe only 5% of the population playing at the moment. And with this progression speed, you'll have 50 players playing in your server a year from now, as it is in Uthgard.

I feel that GM's and DEV's have totally lost the concept of this server - Classic + SI + Housing. Also, the wits of the people, finding out how to pull the whole Gwyddenau beach of mobs and killing them for faster levels, more rogs, etc. Why are smart people being punished? Your PVE is made so that people would get much faster to level 50 anyway. Who has it hurt? Other people have made 100's of Plats from being there early and being smart. You're just punishing new people that have just joined the server or the community overall.

You must have some statistics - how many of the players have left due to these changes? And to add more oil to the fire - I know so many players/friends who will leave this server as soon as the new LIVE server comes to life (Classic + SI + Housing).

It feels like if you are a good player and You are high realm rank - you get punished and your favourite characters get nerfed - like spiritmaster, animists (who have suffered the most nerfs). At the same time Necro's can cast through walls, hide pets in the walls, Duo Named mobs with clerics without any issues. In other realms you need 3-4 guys to kill most of the named mobs. How is that not OP?

Why I haven't been so visible before with my opinions? To be fair, we're living in 21st century. No one uses a forum anymore nowadays. You have already built ingame vote casting. How hard it is to build something similar so that people can cast their vote or suggest new changes.
It seems that the people most active on the forums have been the ones who propose the progression on this server and also whine if they think some classes are too OP. It also takes skill to play each classes well.

I hope that the Phoenix team will have a discussion whether or not to downgrade back to OF. This semi NF (without the use of going underwater) is weird. When the server is so zergy on prime time, you rarely get any 8v8 without another 2-3 groups adding you. At least the usage of water can give you some chances to hide. But I'd rather go back to OF. It was more fun than this mentality that we need to only fight for keeps and relics. No offence Maxistoo, Harder and Sir Pilzpower - but that's just the part of the game that has always been so boring. You'd wanna actually arrange the raids to take keeps and relics, not flatout every night, same crap. But hey, we all have our preferences.

And PLEASE PLEASE go back to CLASSIC RA's. The uniqueness of the RA's was part of the attraction of this game. And getting to RA5 was something fun as well. It's like AOE stun on healer is not OP and druid AOE demezz is?

I've said my peace - if the server continues as it continues, I see a lot of players moving to the Live Classic+SI server once it comes out, me included.

Peace & Love!
Tue 18 Feb 2020 4:34 PM by Zaar
Hey, i joined this server about a month ago. Was invited to Alb and got told to roll a Cabalist if i need any money. Then a friendly necro came and pulled everything that moved, literally hundreds of mobs, in Classic/Si/EV/NF i got to level 50 in like 3 days and around 20p with that. Aparently cabalist and caster dmg overall is really strange in this server because all tanks are running around with Det9 and AoM9 that somehow stacks. So RR8+ people are getting around in RvR just fine, just that im RR3, and i cant really kill anything if i don't zerg people 2v1 or more. So i rolled to hib, just to find out that Mentalists can't really AE dot any mobs cause there are no real good camps or pullers. Thought that id roll a BM and rock around, just to find out that i'm scratchin people to death because im only RR3 and first thing i have to get is Det9 and Aom9 to fit in a grp. Anyhow i really liked Uthgard 1, it was slow pace like in classic. People had to earn their RP's the hard way. I have been playing Daoc since the release, i really freaking like it cause it has really good and extensive RvR gameplay, mostly 8v8. One of the reasons why the RvR is really cool in daoc is the fact that it has 3 realms with each realm having around 17-22 unique classes that are not copied from each of the realms. With that they have their own unique special RAs. With NF that u currently have, u have denied that unique abilities. Druids having grp purge never was a problem because on live that grp Purge never gave immunity to the mezz/root. U knew that if healer spammed AE mezz on the mezzed grp then druid would only waste his grp purge. So was with Perfect Recovery on healer, its like fighting 9 person grp, except someone had to buff the PRed target and most likely was it targeted first and killed again instantly. As im new here then i have a fresh view on the server u have here. The DS/HoH part and the bonuses and feathers is spot on guys. That's really interesting and adds to the game. Making templates of classes is more interesting cause u cant just copy paste same items over and over on all classes. Well done also, i really like it. BUT im playing this game for the RvR and that part is kinda meh... i just kinda keep going back to make a new toon cause the feather/DS part is kinda interesting to me for now, if that dissipates then so do i.

Seeing how a lot of high RR people in RvR got that high by mostly abusing some old bugs or features, like kill/keep tasks every 15min i heard? Or dueling in the Relic town and getting kill Tasks, i heard its still a thing. Sitting behind a zonewall corner inside a tree in the middle of nowhere in RvR zone and getting rolled over by FG in less then 2min? Ive had that more then once.

Today when i got the 502, i hoped its gonna be a server wipe, A lot of people that didn't actually made the effort would lose their RR10 toons and we would be on equal terms, they probably wouldn't even miss them and just roll to another realm for some cool RvR again. All my guildies already yelled in Discord, >Lets roll midgard this time<. I even thought it would be cool.

I know u have put a lot of effort in this server and asking u to roll back to OF would be too much, but it would be unfair if i wouldn't give u my opinion because im not an exception in this server.

Everyone rock on i have seen a lot of ex Uthgard 1-2 / Genesis people here, its like a big family that moves along when one server dies and next one pops.

Il edit a clarification. by asking to roll back to OF i mean OF RAs. Having RvR in too large zones with low population wasn't good, and going for the NF Keep/tower system made it better in my opinion. Heck one of my best days was playing Camlannn on live after Toa ruined other servers. Having RvR in every zone was cool and the grp builds were absurd, having Clerics and shamans in grp. Welp, if i could have a wish, it would be the OF RA,s 30min timer. Think 10 times before u use it. No free 10min SoS escape and purple pet from minstrels = win.
Zaar/Qeav/The Estonian
Thu 20 Feb 2020 7:05 AM by Meandow
Just read it through quickly but you're complaining about getting added in 8v8 and that there's only zergs yet your solution is to go back to OF? Honestly feels like you didn't even play back in OF, it was way worse. Right now the 8v8 scene is probably as healthy as it has been in a long time, if you want to play "clean" 8v8 you can go on the gvg list and as long as you yourselves show respect in terms of incs/adds then 95% of other grps will aswell, I think someone counted 16x 8v8 grps on the list a couple of days ago.
Thu 20 Feb 2020 7:53 AM by Razur Ur
Zaar wrote:
Tue 18 Feb 2020 4:34 PM
Aparently cabalist and caster dmg overall is really strange in this server because all tanks are running around with Det9 and AoM9 that somehow stacks. So RR8+ people are getting around in RvR just fine, just that im RR3, and i cant really kill anything if i don't zerg people 2v1 or more. So i rolled to hib, just to find out that Mentalists can't really AE dot any mobs cause there are no real good camps or pullers. Thought that id roll a BM and rock around, just to find out that i'm scratchin people to death because im only RR3 and first thing i have to get is Det9 and Aom9 to fit in a grp.

What is wrong with you? AoM9 every tank rly? only for tireless1+LW1+Det9+AoM need you 58 ra points ( 6L8 ) and you have no dmg ra and no purge. can you say us
your ingame name from blademaster? i ask me which rr you have and playing you only with zerg?
Thu 20 Feb 2020 8:00 AM by Razur Ur
Zaar wrote:
Tue 18 Feb 2020 4:34 PM
Seeing how a lot of high RR people in RvR got that high by mostly abusing some old bugs or features, like kill/keep tasks every 15min i heard? Or dueling in the Relic town and getting kill Tasks, i heard its still a thing. Sitting behind a zonewall corner inside a tree in the middle of nowhere in RvR zone and getting rolled over by FG in less then 2min? Ive had that more then once.

You talking many trash ;-).
Thu 20 Feb 2020 11:58 AM by Dragonn
i have my theory (probably wrong):

Dark age of Camelot Official is working on a new CLASSIC + SI + HOUSING server that will probably be realised in 2020 ( i hope).
You can read this here https://darkageofcamelot.com/article/friday-grab-bag-12132019

"Afterward, our alternate server proposal will then be our major developmental focus. Our original proposal of a subscription-only ‘Classic + Shrouded Isles + Housing’ server that advances (vote-based) through DAoC’s subsequent content is still the plan. We’ll be sharing the details of that server’s ruleset, like which Frontier it will use and what other changes will be involved with it, as we get through 1.127! Depending on how this alternate server goes, we will be launching subsequent versions (perhaps with some fun variations) with a more forced progression.

With that said, Ywain will continue to be the primary long-term focus as we view it as THE game. With Endless Conquest and the ability to play for free we’ve seen a great number of returning and new players out exploring our beloved world and more importantly, endlessly battling each other in the Frontier and battlegrounds!

While alternate servers may seem like a shift away from Ywain in the short term, in the long term they will be another boon to the game as a whole and to Ywain. New and returning players alike will have a chance to start fresh on the new servers, learn or re-learn the game, gain realm rank and eventually transfer over to Ywain with their established characters, which will continue to grow Ywain’s population over time. In addition to the momentum from Endless Conquest and this future momentum from these alternate servers, we are also in the midst of an investigation into bringing DAoC onto Steam! 2020 is going to be a great year for Dark Age of Camelot and with these plans coming to fruition, there will be many more ahead!"


So here is my theory:
probably Daoc official wants Phoenix to die, and forced Phoenix staff to change his server to a custom/random server.
Thu 20 Feb 2020 12:44 PM by mocozi
Dragonn wrote:
Thu 20 Feb 2020 11:58 AM
i have my theory (probably wrong):

Dark age of Camelot Official is working on a new CLASSIC + SI + HOUSING server that will probably be realised in 2020 ( i hope).
You can read this here https://darkageofcamelot.com/article/friday-grab-bag-12132019

"Afterward, our alternate server proposal will then be our major developmental focus. Our original proposal of a subscription-only ‘Classic + Shrouded Isles + Housing’ server that advances (vote-based) through DAoC’s subsequent content is still the plan. We’ll be sharing the details of that server’s ruleset, like which Frontier it will use and what other changes will be involved with it, as we get through 1.127! Depending on how this alternate server goes, we will be launching subsequent versions (perhaps with some fun variations) with a more forced progression.

With that said, Ywain will continue to be the primary long-term focus as we view it as THE game. With Endless Conquest and the ability to play for free we’ve seen a great number of returning and new players out exploring our beloved world and more importantly, endlessly battling each other in the Frontier and battlegrounds!

While alternate servers may seem like a shift away from Ywain in the short term, in the long term they will be another boon to the game as a whole and to Ywain. New and returning players alike will have a chance to start fresh on the new servers, learn or re-learn the game, gain realm rank and eventually transfer over to Ywain with their established characters, which will continue to grow Ywain’s population over time. In addition to the momentum from Endless Conquest and this future momentum from these alternate servers, we are also in the midst of an investigation into bringing DAoC onto Steam! 2020 is going to be a great year for Dark Age of Camelot and with these plans coming to fruition, there will be many more ahead!"


So here is my theory:
probably Daoc official wants Phoenix to die, and forced Phoenix staff to change his server to a custom/random server.

The first normal response in addition to Zaar.

I have no doubt in my mind that Live server owners see how popular Classic + SI + Housing combo was in Phoenix. You had like 3-4000 people playing on prime time. At the moment, with all the new changes, all you have is like 1400-1500 players, out of these players most are from LIVE servers who cannot scrap up 12$ per month and some new players.

Once again, the point of this post is to direct the GM's back to the path where you actually have 3-4000 players on this server on primetime, instead of moving the path of Uthgard where at the moment who knows which patch they are currently playing on (and who cares) and have 50 players playing on prime time.

People came here to enjoy classic + SI. But this is far beyond, especially with all the "balancing" RA's etc. That's not the game I wanted to play and have been waiting a new Classic server for a long time now. Until then, i'll be playing this server as it is the closest thing with PVE&PVP to classic as possible. But these unjustified nerfs to Animists, while Necro's and Caba pets are shooting me through the walls in keep defences - oh come on. Don't give me that crap excuse that they are NPCs. It's a pet. Pet should not be able to cast at a target through the wall. It's AS OVERPOWERED as Animist who should have 76 pets in a region, which now has been nerfed to 15. As well as not being able to put pets on certain height (wtf is this decision?).

By the way, dear GM's - related to Necro beach pulls - the str/con debuff that Necro's use for pulling mobs, says that it has cast time 2 seconds, but on your server it is instant and you don't even need to face the mobs. So please tell me, how is that not a bug. Usable also in rvr, pet does not need to face the target in order to cast debuffs. But hey man, I used to be part of that who abused it - that's why I know how cheat a Necro is on this server. With that ae dot, necros have red str/con debuff from the same spec line. Fook me mate.

If you really want to "balance" each realm, then do it for all the characters, not just nerfing Animists.

The only good idea is to have exping much faster and teleportal system, so you don't need to be on the horse so much.
Thu 20 Feb 2020 12:45 PM by Forlornhope
So, I am confused how you think fast progression will make the server end up like Uthgard which has ridiculously slow progression. It also has the old RA system you're trying to promote. Seems to me like that has done nothing but hurt that server. But if you want old RAs and to not be added why not have those people you know roll toons there and set up some 8v8 fights. Since there's no one there you'll probably never get added once.
Thu 20 Feb 2020 12:55 PM by mocozi
Forlornhope wrote:
Thu 20 Feb 2020 12:45 PM
So, I am confused how you think fast progression will make the server end up like Uthgard which has ridiculously slow progression. It also has the old RA system you're trying to promote. Seems to me like that has done nothing but hurt that server. But if you want old RAs and to not be added why not have those people you know roll toons there and set up some 8v8 fights. Since there's no one there you'll probably never get added once.

Because Uthgard did not even fix the bugs. They are stating that "these bugs were in this patch and we don't care about it". It's way different thing to fix a freaking bug (for example, in their patch void eld debuff had no effect to animist body dmg whisps - it took us 6 months to get one freaking small thing fixed).

And the other thing is and was the exping - It takes so much time on Uthgard to exp. Here the customization is pleasing - the main idea is still RVR. That has always been the most pleasing about this game. No other MMORPG comes close to the realmvsrealmvsrealm action to Dark Age of Camelot. But everything past Classic+SI is shite.

You lose the uniqueness of each realm. Stop talking about balancing, when each realm have their own unique abilities that can win a fight. Just have to be good enough player to use them right. If you lose, then you did something wrong in the fight.

Useful tip from one of the mates is that start resetting RealmRanks each year. Much more fun to be able to fight enemys that at some point will be again your realm rank and fights more fair. Don't have to be chasing expers or soloers (sorry stealthers, I've been intentionally killing you to get ANY RP i can get).

Started a new set group and pretty hard to play vs RR10-11 alb/mid groups as max we had was RR5. I know that it's fairly simple to get RR, but man, it's pathetic the way you make people get RP's.
Thu 20 Feb 2020 1:03 PM by Forlornhope
mocozi wrote:
Thu 20 Feb 2020 12:55 PM
Forlornhope wrote:
Thu 20 Feb 2020 12:45 PM
So, I am confused how you think fast progression will make the server end up like Uthgard which has ridiculously slow progression. It also has the old RA system you're trying to promote. Seems to me like that has done nothing but hurt that server. But if you want old RAs and to not be added why not have those people you know roll toons there and set up some 8v8 fights. Since there's no one there you'll probably never get added once.

Because Uthgard did not even fix the bugs. They are stating that "these bugs were in this patch and we don't care about it". It's way different thing to fix a freaking bug (for example, in their patch void eld debuff had no effect to animist body dmg whisps - it took us 6 months to get one freaking small thing fixed).

And the other thing is and was the exping - It takes so much time on Uthgard to exp. Here the customization is pleasing - the main idea is still RVR. That has always been the most pleasing about this game. No other MMORPG comes close to the realmvsrealmvsrealm action to Dark Age of Camelot. But everything past Classic+SI is shite.

You lose the uniqueness of each realm. Stop talking about balancing, when each realm have their own unique abilities that can win a fight. Just have to be good enough player to use them right. If you lose, then you did something wrong in the fight.

Useful tip from one of the mates is that start resetting RealmRanks each year. Much more fun to be able to fight enemys that at some point will be again your realm rank and fights more fair. Don't have to be chasing expers or soloers (sorry stealthers, I've been intentionally killing you to get ANY RP i can get).

Started a new set group and pretty hard to play vs RR10-11 alb/mid groups as max we had was RR5. I know that it's fairly simple to get RR, but man, it's pathetic the way you make people get RP's.

This server never had the OF ras, and they can not go back to OF. The old ra system really was broken, but if you want only one to to have sos or group purge or stupid shit like that more power to you. Sorry but there are still problems with balance without all the inherit imbalance that system creates. There's a reason we're not using them and that is it. If you really would prefer them, you'll have to decide on if you want to take months leveling on uthgard or if the qol updates here are worth not having it exactly the way you want it.
Thu 20 Feb 2020 1:58 PM by mocozi
Forlornhope wrote:
Thu 20 Feb 2020 1:03 PM
mocozi wrote:
Thu 20 Feb 2020 12:55 PM
Forlornhope wrote:
Thu 20 Feb 2020 12:45 PM
So, I am confused how you think fast progression will make the server end up like Uthgard which has ridiculously slow progression. It also has the old RA system you're trying to promote. Seems to me like that has done nothing but hurt that server. But if you want old RAs and to not be added why not have those people you know roll toons there and set up some 8v8 fights. Since there's no one there you'll probably never get added once.

Because Uthgard did not even fix the bugs. They are stating that "these bugs were in this patch and we don't care about it". It's way different thing to fix a freaking bug (for example, in their patch void eld debuff had no effect to animist body dmg whisps - it took us 6 months to get one freaking small thing fixed).

And the other thing is and was the exping - It takes so much time on Uthgard to exp. Here the customization is pleasing - the main idea is still RVR. That has always been the most pleasing about this game. No other MMORPG comes close to the realmvsrealmvsrealm action to Dark Age of Camelot. But everything past Classic+SI is shite.

You lose the uniqueness of each realm. Stop talking about balancing, when each realm have their own unique abilities that can win a fight. Just have to be good enough player to use them right. If you lose, then you did something wrong in the fight.

Useful tip from one of the mates is that start resetting RealmRanks each year. Much more fun to be able to fight enemys that at some point will be again your realm rank and fights more fair. Don't have to be chasing expers or soloers (sorry stealthers, I've been intentionally killing you to get ANY RP i can get).

Started a new set group and pretty hard to play vs RR10-11 alb/mid groups as max we had was RR5. I know that it's fairly simple to get RR, but man, it's pathetic the way you make people get RP's.

This server never had the OF ras, and they can not go back to OF. The old ra system really was broken, but if you want only one to to have sos or group purge or stupid shit like that more power to you. Sorry but there are still problems with balance without all the inherit imbalance that system creates. There's a reason we're not using them and that is it. If you really would prefer them, you'll have to decide on if you want to take months leveling on uthgard or if the qol updates here are worth not having it exactly the way you want it.

You're not arguementing at all. Just saying that there are reasons and that's it?

That's not "balanced" if anyone can have a purge cooldown on 5 minutes. That's just stupid and insane. Yeah, you had some realm related RA's that made you some what op after RR5. But how is this balanced, that each realm has these? And that pointless to fight as a stealther where every enemy wears Purge4 or 5. So it does not matter at all if you get your dex stat capped with RA's to be able to evade and use evade/style stun, as they will not only purge the stun but also all debuffs/dots on them. And this you have each fight. In addition to having adds on every fight.

And if you read my post thoroughly, you see that I commend the choice of making xp faster and teleportals to have faster movements between zones. But it's totally separated issue from faster xp and zoning that to use newer RA's. Please focus on what i've actually said, ok?

I know this server has NEVER had old RA's but this is my point. New RA's are shite. I understood if you nerfed the BOF, SOS, Group Purge, PR. But come on, this is what makes the game and realms unique. If you don't want to have unique realm abilities, you can choose another game.

This was SUPPOSED to be Classic + SI + Housing. The mistake has been from the start that the realm abilities were not set to classic. This is how you would have limited the zergs. People are more scared to run around so bold, if their RA's are on cd.
Thu 20 Feb 2020 2:16 PM by Razur Ur
If you want more unique classes then we need RR5 ability´s! but not old OF RA´s where hybrid tanks a useless without Det :-).
Thu 20 Feb 2020 2:32 PM by mocozi
Razur Ur wrote:
Thu 20 Feb 2020 2:16 PM
If you want more unique classes then we need RR5 ability´s! but not old OF RA´s where hybrid tanks a useless without Det :-).

So it's better to have new RA's where root, mezz and cast stuns become absolutely useless? Where's the logic?
Thu 20 Feb 2020 2:34 PM by Sepplord
mocozi wrote:
Thu 20 Feb 2020 2:32 PM
Where's the logic?

Nowhere in this thread, apparently
Thu 20 Feb 2020 3:28 PM by Razur Ur
mocozi wrote:
Thu 20 Feb 2020 2:32 PM
Razur Ur wrote:
Thu 20 Feb 2020 2:16 PM
If you want more unique classes then we need RR5 ability´s! but not old OF RA´s where hybrid tanks a useless without Det :-).

So it's better to have new RA's where root, mezz and cast stuns become absolutely useless? Where's the logic?

rly? only fulltanks staying not so long in mezz and root but with good peeler + disease you can easy kite away from enemy tanks. use your brain for
cc and then you winning easy fights with caster group! only what i not unterstand on this server is why got savage stoicsm? he was a hybrid tank.
Thu 20 Feb 2020 3:46 PM by mocozi
Razur Ur wrote:
Thu 20 Feb 2020 3:28 PM
mocozi wrote:
Thu 20 Feb 2020 2:32 PM
Razur Ur wrote:
Thu 20 Feb 2020 2:16 PM
If you want more unique classes then we need RR5 ability´s! but not old OF RA´s where hybrid tanks a useless without Det :-).

So it's better to have new RA's where root, mezz and cast stuns become absolutely useless? Where's the logic?

rly? only fulltanks staying not so long in mezz and root but with good peeler + disease you can easy kite away from enemy tanks. use your brain for
cc and then you winning easy fights with caster group! only what i not unterstand on this server is why got savage stoicsm? he was a hybrid tank.

You can win vs casters as well if DET and AOM wouldn't stack. Get a brain, like you said. Learn to play rvr. I understand that you have no skill so you need it to be hard for caster setups.

4k prime time vs 1,5 prime time players is the best feedback on your position.
Thu 20 Feb 2020 3:51 PM by thirian24
I love seeing people cry about 8mans getting added on and OF being better.

If you played here during the OF days then you'll know that RvR basically went something like this.

1. Everybody was low rank and chased the task system throughout the many different zones, which was fun. Once people got enough rank on them, to where the task wasn't worth the chase, albs/mids literally lived in emain 24/7. That's where 99% of the action was. So if you played Hib, then you ran from DL/DC for 10 minutes just to try to get to emain to get into the action.. get rolled by shit loads of albs/mids... rinse and repeat. All the while mids and albs had very easy access to non-stop action. During this time, Hib population took a nose dive. They tried a couple of things to make it easier for hibs to get to emain, but port would get cut instantly.

2. 8mans getting added on. I have no issues with 8mans doing their deal. They usually try to do it at the mazes and what not. But here is what's hilarious. They only want to play by their rules, or have others respect their rules when it's convenient for them. Other than that, they are banging on soloers trying to get to the dock or hitting the task. They camp Beno postern all day, they also jam other groups fighting, because they aren't on the /gvg list. It's all hypocritical bullshit that comes from the so called 8mans.

OF was a fucking disaster for Hibs. I'm almost positive they'll never switch back for the reasons they've mention a trillion times, but I really hope they never do.

As far as the 8man whines. Nobody gives a flying fuck.
Thu 20 Feb 2020 4:03 PM by Razur Ur
Nobody spec AOM9! only you have rr11+ Off Tank because AOM9 is to expansive plz tell not a bullshit that every tank skill this! they where speccing AOM9 doing no DMG
NO DMG! and vs another tankgroup is AOM9 34points wasted!!! that is the reason for me to say that only noobs speccing aom9 under RR11!!!!! but ok if you pushing
brainless in the enemy caster group solo then you need not only AOM9 ;-) the best is you speccing IP5 too.

and give us a reason why not a caster used PD9 vs this op tankgroups ;-)?
Thu 20 Feb 2020 4:04 PM by Forlornhope
mocozi wrote:
Thu 20 Feb 2020 1:58 PM
Forlornhope wrote:
Thu 20 Feb 2020 1:03 PM
mocozi wrote:
Thu 20 Feb 2020 12:55 PM
Because Uthgard did not even fix the bugs. They are stating that "these bugs were in this patch and we don't care about it". It's way different thing to fix a freaking bug (for example, in their patch void eld debuff had no effect to animist body dmg whisps - it took us 6 months to get one freaking small thing fixed).

And the other thing is and was the exping - It takes so much time on Uthgard to exp. Here the customization is pleasing - the main idea is still RVR. That has always been the most pleasing about this game. No other MMORPG comes close to the realmvsrealmvsrealm action to Dark Age of Camelot. But everything past Classic+SI is shite.

You lose the uniqueness of each realm. Stop talking about balancing, when each realm have their own unique abilities that can win a fight. Just have to be good enough player to use them right. If you lose, then you did something wrong in the fight.

Useful tip from one of the mates is that start resetting RealmRanks each year. Much more fun to be able to fight enemys that at some point will be again your realm rank and fights more fair. Don't have to be chasing expers or soloers (sorry stealthers, I've been intentionally killing you to get ANY RP i can get).

Started a new set group and pretty hard to play vs RR10-11 alb/mid groups as max we had was RR5. I know that it's fairly simple to get RR, but man, it's pathetic the way you make people get RP's.

This server never had the OF ras, and they can not go back to OF. The old ra system really was broken, but if you want only one to to have sos or group purge or stupid shit like that more power to you. Sorry but there are still problems with balance without all the inherit imbalance that system creates. There's a reason we're not using them and that is it. If you really would prefer them, you'll have to decide on if you want to take months leveling on uthgard or if the qol updates here are worth not having it exactly the way you want it.

You're not arguementing at all. Just saying that there are reasons and that's it?

That's not "balanced" if anyone can have a purge cooldown on 5 minutes. That's just stupid and insane. Yeah, you had some realm related RA's that made you some what op after RR5. But how is this balanced, that each realm has these? And that pointless to fight as a stealther where every enemy wears Purge4 or 5. So it does not matter at all if you get your dex stat capped with RA's to be able to evade and use evade/style stun, as they will not only purge the stun but also all debuffs/dots on them. And this you have each fight. In addition to having adds on every fight.

And if you read my post thoroughly, you see that I commend the choice of making xp faster and teleportals to have faster movements between zones. But it's totally separated issue from faster xp and zoning that to use newer RA's. Please focus on what i've actually said, ok?

I know this server has NEVER had old RA's but this is my point. New RA's are shite. I understood if you nerfed the BOF, SOS, Group Purge, PR. But come on, this is what makes the game and realms unique. If you don't want to have unique realm abilities, you can choose another game.

This was SUPPOSED to be Classic + SI + Housing. The mistake has been from the start that the realm abilities were not set to classic. This is how you would have limited the zergs. People are more scared to run around so bold, if their RA's are on cd.

I am not sure you understand what balanced means, the fact that each realm has these is what makes it balanced. The old RAs is just opening up another can of worms and makes it even harder to balance, even if they're heavily nerfed. And actually it seems that if YOU want unique realm abilities then you'll be the one playing another game not I.
Thu 20 Feb 2020 5:03 PM by mocozi
Razur Ur wrote:
Thu 20 Feb 2020 4:03 PM
Nobody spec AOM9! only you have rr11+ Off Tank because AOM9 is to expansive plz tell not a bullshit that every tank skill this! they where speccing AOM9 doing no DMG
NO DMG! and vs another tankgroup is AOM9 34points wasted!!! that is the reason for me to say that only noobs speccing aom9 under RR11!!!!! but ok if you pushing
brainless in the enemy caster group solo then you need not only AOM9 ;-) the best is you speccing IP5 too.

and give us a reason why not a caster used PD9 vs this op tankgroups ;-)?

Dude, please stop trashing here mate? you're like so mad without being able to actually backup your position.

Playing against Berserker is fun as a caster, when he gets you with his det9+aom, still hits you 600 per attack. Are you freaking insane? How balanced is this for you?

As I said, it is easy for high RR teams to kite, especially when enemys are morons and cannot do that one thing called NEARSIGHT. Just kite and kill 1, kite and kill 1.
Thu 20 Feb 2020 5:04 PM by mocozi
Forlornhope wrote:
Thu 20 Feb 2020 4:04 PM
mocozi wrote:
Thu 20 Feb 2020 1:58 PM
Forlornhope wrote:
Thu 20 Feb 2020 1:03 PM
This server never had the OF ras, and they can not go back to OF. The old ra system really was broken, but if you want only one to to have sos or group purge or stupid shit like that more power to you. Sorry but there are still problems with balance without all the inherit imbalance that system creates. There's a reason we're not using them and that is it. If you really would prefer them, you'll have to decide on if you want to take months leveling on uthgard or if the qol updates here are worth not having it exactly the way you want it.

You're not arguementing at all. Just saying that there are reasons and that's it?

That's not "balanced" if anyone can have a purge cooldown on 5 minutes. That's just stupid and insane. Yeah, you had some realm related RA's that made you some what op after RR5. But how is this balanced, that each realm has these? And that pointless to fight as a stealther where every enemy wears Purge4 or 5. So it does not matter at all if you get your dex stat capped with RA's to be able to evade and use evade/style stun, as they will not only purge the stun but also all debuffs/dots on them. And this you have each fight. In addition to having adds on every fight.

And if you read my post thoroughly, you see that I commend the choice of making xp faster and teleportals to have faster movements between zones. But it's totally separated issue from faster xp and zoning that to use newer RA's. Please focus on what i've actually said, ok?

I know this server has NEVER had old RA's but this is my point. New RA's are shite. I understood if you nerfed the BOF, SOS, Group Purge, PR. But come on, this is what makes the game and realms unique. If you don't want to have unique realm abilities, you can choose another game.

This was SUPPOSED to be Classic + SI + Housing. The mistake has been from the start that the realm abilities were not set to classic. This is how you would have limited the zergs. People are more scared to run around so bold, if their RA's are on cd.

I am not sure you understand what balanced means, the fact that each realm has these is what makes it balanced. The old RAs is just opening up another can of worms and makes it even harder to balance, even if they're heavily nerfed. And actually it seems that if YOU want unique realm abilities then you'll be the one playing another game not I.

This is what I mean - it's still NOT BALANCED. This NEW RA is not balanced.
Thu 20 Feb 2020 5:07 PM by thirian24
mocozi wrote:
Thu 20 Feb 2020 5:03 PM
Razur Ur wrote:
Thu 20 Feb 2020 4:03 PM
Nobody spec AOM9! only you have rr11+ Off Tank because AOM9 is to expansive plz tell not a bullshit that every tank skill this! they where speccing AOM9 doing no DMG
NO DMG! and vs another tankgroup is AOM9 34points wasted!!! that is the reason for me to say that only noobs speccing aom9 under RR11!!!!! but ok if you pushing
brainless in the enemy caster group solo then you need not only AOM9 ;-) the best is you speccing IP5 too.

and give us a reason why not a caster used PD9 vs this op tankgroups ;-)?

Dude, please stop trashing here mate? you're like so mad without being able to actually backup your position.

Playing against Berserker is fun as a caster, when he gets you with his det9+aom, still hits you 600 per attack. Are you freaking insane? How balanced is this for you?

As I said, it is easy for high RR teams to kite, especially when enemys are morons and cannot do that one thing called NEARSIGHT. Just kite and kill 1, kite and kill 1.

600 per swing? Do you have any screen shots of this?
Thu 20 Feb 2020 5:13 PM by Razur Ur
mocozi wrote:
Thu 20 Feb 2020 5:03 PM
Razur Ur wrote:
Thu 20 Feb 2020 4:03 PM
Nobody spec AOM9! only you have rr11+ Off Tank because AOM9 is to expansive plz tell not a bullshit that every tank skill this! they where speccing AOM9 doing no DMG
NO DMG! and vs another tankgroup is AOM9 34points wasted!!! that is the reason for me to say that only noobs speccing aom9 under RR11!!!!! but ok if you pushing
brainless in the enemy caster group solo then you need not only AOM9 ;-) the best is you speccing IP5 too.

and give us a reason why not a caster used PD9 vs this op tankgroups ;-)?

Dude, please stop trashing here mate? you're like so mad without being able to actually backup your position.

Playing against Berserker is fun as a caster, when he gets you with his det9+aom, still hits you 600 per attack. Are you freaking insane? How balanced is this for you?

As I said, it is easy for high RR teams to kite, especially when enemys are morons and cannot do that one thing called NEARSIGHT. Just kite and kill 1, kite and kill 1.

I said you talking only trash, you going rvr without template and wonder over this op dmg from a zerker lol and hey you can spec PD9 and the berserker doing
lesser dmg :-D.
Thu 20 Feb 2020 5:17 PM by Forlornhope
mocozi wrote:
Thu 20 Feb 2020 5:04 PM
Forlornhope wrote:
Thu 20 Feb 2020 4:04 PM
mocozi wrote:
Thu 20 Feb 2020 1:58 PM
You're not arguementing at all. Just saying that there are reasons and that's it?

That's not "balanced" if anyone can have a purge cooldown on 5 minutes. That's just stupid and insane. Yeah, you had some realm related RA's that made you some what op after RR5. But how is this balanced, that each realm has these? And that pointless to fight as a stealther where every enemy wears Purge4 or 5. So it does not matter at all if you get your dex stat capped with RA's to be able to evade and use evade/style stun, as they will not only purge the stun but also all debuffs/dots on them. And this you have each fight. In addition to having adds on every fight.

And if you read my post thoroughly, you see that I commend the choice of making xp faster and teleportals to have faster movements between zones. But it's totally separated issue from faster xp and zoning that to use newer RA's. Please focus on what i've actually said, ok?

I know this server has NEVER had old RA's but this is my point. New RA's are shite. I understood if you nerfed the BOF, SOS, Group Purge, PR. But come on, this is what makes the game and realms unique. If you don't want to have unique realm abilities, you can choose another game.

This was SUPPOSED to be Classic + SI + Housing. The mistake has been from the start that the realm abilities were not set to classic. This is how you would have limited the zergs. People are more scared to run around so bold, if their RA's are on cd.

I am not sure you understand what balanced means, the fact that each realm has these is what makes it balanced. The old RAs is just opening up another can of worms and makes it even harder to balance, even if they're heavily nerfed. And actually it seems that if YOU want unique realm abilities then you'll be the one playing another game not I.

This is what I mean - it's still NOT BALANCED. This NEW RA is not balanced.

The problem with games like this is it is never going to be balanced. The only way to make it as balanced as possible is to equalize the playing field, which is what the new RAs do.
Thu 20 Feb 2020 5:18 PM by Razur Ur
mocozi wrote:
Thu 20 Feb 2020 5:04 PM
This is what I mean - it's still NOT BALANCED. This NEW RA is not balanced.

sorry for noob players like you it is impossible to balance the game ;-). enter your BG but plz talking not trash again.
Thu 20 Feb 2020 5:18 PM by Azuell
mocozi wrote:
Thu 20 Feb 2020 1:58 PM
This is how you would have limited the zergs. People are more scared to run around so bold, if their RA's are on cd.

So you're saying the reason most people zerg is because they are afraid to run around when their RAs are down and your solution to this is switching to OF RAs that have longer cool downs?
Fri 21 Feb 2020 8:09 AM by Sepplord
mocozi wrote:
Thu 20 Feb 2020 3:46 PM
You can win vs casters as well if DET and AOM wouldn't stack. Get a brain, like you said. Learn to play rvr. I understand that you have no skill so you need it to be hard for caster setups.

4k prime time vs 1,5 prime time players is the best feedback on your position.

DET and AOM don't stack...you are misinformed but shouting like a knowitall kid at others to get a brain. Maybe inform yourself first?

And no server settings would have kept 4k players...The population started dropping before any changes were made.
Wed 26 Feb 2020 8:34 PM by Zaar
Sepplord wrote:
Fri 21 Feb 2020 8:09 AM
mocozi wrote:
Thu 20 Feb 2020 3:46 PM
You can win vs casters as well if DET and AOM wouldn't stack. Get a brain, like you said. Learn to play rvr. I understand that you have no skill so you need it to be hard for caster setups.

4k prime time vs 1,5 prime time players is the best feedback on your position.

DET and AOM don't stack...you are misinformed but shouting like a knowitall kid at others to get a brain. Maybe inform yourself first?

And no server settings would have kept 4k players...The population started dropping before any changes were made.

Det and Aom stacks, its even really easy to test. Make a duel, get Mezzed with having Det9 on, add Aom5 and get Mezzed again and see that the duration is lower.
I informed myself before making this thread, so please next time if u cant write without any respect towards me, then don't write at all.
Thanks a lot.

This forum seems to be a lot about trashing other people to make people feel better about themselves.
Thought i would get a decent conversation and maybe some insight why the server is as it is.

Thanks Forlornhope for being decent. From my perspective, i am currently making a lot more RP's standing solo in front of the defend Task keep and killing suiciders that try to finish their Keep task by attacking my keep. I make a decent 20k+/h by just standing and waiting. Now when i join Smallman with my guild or we go full 8man, we just get raped most of the time. Yeah u could argue, maybe we are not that good in RvR, on the other hand, as RR5 i don't have as many Active 5-10min RAs as those FG's that we encounter. Why i was pointing on OF, is the fact that most good RA's were really noteworthy to activate. They did a lot, yet the downtime was 30min. Daoc players have progressed a lot in those years and i suppose everything cant stay as it is. I guess the biggest reason why we did this thread was the fact that we feel the server not being balanced at all.

Anyhow, it doesn't seem to accomplish much here because a lot of people seem to like the things as they are, at least the ones who are writing here.
Good luck to u all in your endeavors!
Wed 26 Feb 2020 10:24 PM by Freedomcall
Zaar wrote:
Wed 26 Feb 2020 8:34 PM
Det and Aom stacks, its even really easy to test. Make a duel, get Mezzed with having Det9 on, add Aom5 and get Mezzed again and see that the duration is lower.
I informed myself before making this thread, so please next time if u cant write without any respect towards me, then don't write at all.
Thanks a lot.


Well.... It's really easy to test, and why didn't you test it yourself?

https://forum.playphoenix.online/viewtopic.php?f=26&t=8730&p=63546&hilit=aom#p63546
Thu 27 Feb 2020 7:39 AM by Sepplord
Zaar wrote:
Wed 26 Feb 2020 8:34 PM
Sepplord wrote:
Fri 21 Feb 2020 8:09 AM
mocozi wrote:
Thu 20 Feb 2020 3:46 PM
You can win vs casters as well if DET and AOM wouldn't stack. Get a brain, like you said. Learn to play rvr. I understand that you have no skill so you need it to be hard for caster setups.

4k prime time vs 1,5 prime time players is the best feedback on your position.

DET and AOM don't stack...you are misinformed but shouting like a knowitall kid at others to get a brain. Maybe inform yourself first?

And no server settings would have kept 4k players...The population started dropping before any changes were made.

Det and Aom stacks, its even really easy to test. Make a duel, get Mezzed with having Det9 on, add Aom5 and get Mezzed again and see that the duration is lower.
I informed myself before making this thread, so please next time if u cant write without any respect towards me, then don't write at all.
Thanks a lot.

If that is really the case, then i have to apologize.
That would mean you found a bug though, so please report your findings in the bug tracker.
The official stance is that AoM does not reduce CC-reduction, so if it does it's not working as intended. No need for a balance discussion then, just a ticket needed: https://tracker.playphoenix.online/issues

PS: i was replying to the account Mocozi, yet you reply as Zaar and behave as if you are mocozi? I hope you are not Multiaccounting?
Sat 29 Feb 2020 5:00 AM by gruenesschaf
AoM does not reduce the cc duration.

This here is the part handling resists for cc spell duration:

var (primaryResists, secondary) = ResistCalculator.GetEffectiveResists(target, null, spell.DamageType);
duration -= duration * primaryResists * 0.01;

if (!NewFrontierRas.Active)
duration -= duration * secondary * 0.01;

For AoM, which increases the secondary resists, to reduce the duration the NewFrontierRas.Active flag would have to be false and I think people would notice if they suddenly had OF ras again which is also handled by this flag.
Sun 1 Mar 2020 3:42 PM by pollojack
Classic RAs are supposed to stop smalls/8mans from adding? Are you fucking kidding me?
Tue 3 Mar 2020 10:48 AM by mocozi
Sepplord wrote:
Thu 27 Feb 2020 7:39 AM
Zaar wrote:
Wed 26 Feb 2020 8:34 PM
Sepplord wrote:
Fri 21 Feb 2020 8:09 AM
DET and AOM don't stack...you are misinformed but shouting like a knowitall kid at others to get a brain. Maybe inform yourself first?

And no server settings would have kept 4k players...The population started dropping before any changes were made.

Det and Aom stacks, its even really easy to test. Make a duel, get Mezzed with having Det9 on, add Aom5 and get Mezzed again and see that the duration is lower.
I informed myself before making this thread, so please next time if u cant write without any respect towards me, then don't write at all.
Thanks a lot.

If that is really the case, then i have to apologize.
That would mean you found a bug though, so please report your findings in the bug tracker.
The official stance is that AoM does not reduce CC-reduction, so if it does it's not working as intended. No need for a balance discussion then, just a ticket needed: https://tracker.playphoenix.online/issues

PS: i was replying to the account Mocozi, yet you reply as Zaar and behave as if you are mocozi? I hope you are not Multiaccounting?

PS Sepplord - Zaar is Zaar and mocozi is mocozi - he replied to your false comment that DET and AOM doesn't stack. Making ticket is pointless, if developers read this thread already and go test it out. Root, mezz become pointless because atm they stack. I would even test additionally Bedazzling Aura which ALSO I would claim stacks on root, mezz, cast stun timers, even on ichor.

For Razur Ur i would say, please stop swearing like an imbecile. If you cannot make your case in a calm manner, stay away from this thread. You have stated nothing against my claims, just went full out personal attack on me. I understand that you like that there is only zerg outside and keep defend/attack, which is where your skill ends. I've got most of my chars templated on alb and hib, played this game from when it was released. So I do know what i'm talking about.

This is why I would suggest to Phoenix to make the Event area to port people to OF where they will have Old RA's. That will let Classic Daoc RVR lovers return to this God Forsaken server. Because I promise you, if you don't, I'd say another 40-50% of population will leave this server as soon as new Live Classic+SI servers are launched.
Tue 3 Mar 2020 11:02 AM by mocozi
gruenesschaf wrote:
Sat 29 Feb 2020 5:00 AM
AoM does not reduce the cc duration.

This here is the part handling resists for cc spell duration:

var (primaryResists, secondary) = ResistCalculator.GetEffectiveResists(target, null, spell.DamageType);
duration -= duration * primaryResists * 0.01;

if (!NewFrontierRas.Active)
duration -= duration * secondary * 0.01;

For AoM, which increases the secondary resists, to reduce the duration the NewFrontierRas.Active flag would have to be false and I think people would notice if they suddenly had OF ras again which is also handled by this flag.

Well at the moment they all stack. That's a fact. Although Avoidance of Magic and Bedazzling aura should ONLY decrease the magic damage, not decrease the duration of debuffs nor duration of mezz, root and stun.
Tue 3 Mar 2020 12:05 PM by gruenesschaf
mocozi wrote:
Tue 3 Mar 2020 11:02 AM
Well at the moment they all stack. That's a fact. Although Avoidance of Magic and Bedazzling aura should ONLY decrease the magic damage, not decrease the duration of debuffs nor duration of mezz, root and stun.

Why do you make such claims without testing them ingame even after my response above. Thanks for making me waste my time to verify that it indeed works as intended and that aom / secondary resists don't touch cc duration.
Tue 3 Mar 2020 4:58 PM by mocozi
gruenesschaf wrote:
Tue 3 Mar 2020 12:05 PM
mocozi wrote:
Tue 3 Mar 2020 11:02 AM
Well at the moment they all stack. That's a fact. Although Avoidance of Magic and Bedazzling aura should ONLY decrease the magic damage, not decrease the duration of debuffs nor duration of mezz, root and stun.

Why do you make such claims without testing them ingame even after my response above. Thanks for making me waste my time to verify that it indeed works as intended and that aom / secondary resists don't touch cc duration.

I made this claim as it was tested by our guild. Maybe it has been fixed finally thanks to this thread, who da heck knows?!
Don't even know what is done in the background when all the bugfixes are not even announced anymore. Nor updates on PD on Rangers, etc.
Tue 3 Mar 2020 6:10 PM by Forlornhope
mocozi wrote:
Tue 3 Mar 2020 4:58 PM
gruenesschaf wrote:
Tue 3 Mar 2020 12:05 PM
mocozi wrote:
Tue 3 Mar 2020 11:02 AM
Well at the moment they all stack. That's a fact. Although Avoidance of Magic and Bedazzling aura should ONLY decrease the magic damage, not decrease the duration of debuffs nor duration of mezz, root and stun.

Why do you make such claims without testing them ingame even after my response above. Thanks for making me waste my time to verify that it indeed works as intended and that aom / secondary resists don't touch cc duration.

I made this claim as it was tested by our guild. Maybe it has been fixed finally thanks to this thread, who da heck knows?!
Don't even know what is done in the background when all the bugfixes are not even announced anymore. Nor updates on PD on Rangers, etc.

rangers don't have PD here.
Tue 3 Mar 2020 6:25 PM by mocozi
gruenesschaf wrote:
Tue 3 Mar 2020 12:05 PM
mocozi wrote:
Tue 3 Mar 2020 11:02 AM
Well at the moment they all stack. That's a fact. Although Avoidance of Magic and Bedazzling aura should ONLY decrease the magic damage, not decrease the duration of debuffs nor duration of mezz, root and stun.

Why do you make such claims without testing them ingame even after my response above. Thanks for making me waste my time to verify that it indeed works as intended and that aom / secondary resists don't touch cc duration.

I don't know how your calculations are done, anyway with 25% stoicism, det9 (55% cc reduction), body resist 26%, 24% warden body resist - a tank stand still 7 seconds from a 1minute 10 second mezz. If you would not add together stoicism and det9 before dividing the cc duration, and do those separately, then the tanks would stand mezzed around 12 seconds. That makes whole a lot of difference.

You see that Stoicism "stacks" with determination, but that does not mean that you add 25% + det9 55% = 80%. But that you first calculate off the resists from what you have, then take castable resists, then 25% stoicism, then take det separately . You cannot put stoicism and det together. For a caster grp it makes a whole lot of difference in 4-5 seconds of mezz. I hope this clears the air now.
Tue 3 Mar 2020 6:51 PM by gruenesschaf
mocozi wrote:
Tue 3 Mar 2020 6:25 PM
I don't know how your calculations are done, anyway with 25% stoicism, det9 (55% cc reduction), body resist 26%, 24% warden body resist - a tank stand still 7 seconds from a 1minute 10 second mezz. If you would not add together stoicism and det9 before dividing the cc duration, and do those separately, then the tanks would stand mezzed around 12 seconds. That makes whole a lot of difference.

You see that Stoicism "stacks" with determination, but that does not mean that you add 25% + det9 55% = 80%. But that you first calculate off the resists from what you have, then take castable resists, then 25% stoicism, then take det separately . You cannot put stoicism and det together. For a caster grp it makes a whole lot of difference in 4-5 seconds of mezz. I hope this clears the air now.

Det and Stoicism are additive. OF det 5 was 75%, NF det 9 + Stoicism is 80%. However, that is completely irrelevant to your initial claim of AoM reducing cc duration which it never did (since NF ras).
Tue 3 Mar 2020 7:05 PM by Freedomcall
mocozi wrote:
Tue 3 Mar 2020 6:25 PM
gruenesschaf wrote:
Tue 3 Mar 2020 12:05 PM
mocozi wrote:
Tue 3 Mar 2020 11:02 AM
Well at the moment they all stack. That's a fact. Although Avoidance of Magic and Bedazzling aura should ONLY decrease the magic damage, not decrease the duration of debuffs nor duration of mezz, root and stun.

Why do you make such claims without testing them ingame even after my response above. Thanks for making me waste my time to verify that it indeed works as intended and that aom / secondary resists don't touch cc duration.

I don't know how your calculations are done, anyway with 25% stoicism, det9 (55% cc reduction), body resist 26%, 24% warden body resist - a tank stand still 7 seconds from a 1minute 10 second mezz. If you would not add together stoicism and det9 before dividing the cc duration, and do those separately, then the tanks would stand mezzed around 12 seconds. That makes whole a lot of difference.

You see that Stoicism "stacks" with determination, but that does not mean that you add 25% + det9 55% = 80%. But that you first calculate off the resists from what you have, then take castable resists, then 25% stoicism, then take det separately . You cannot put stoicism and det together. For a caster grp it makes a whole lot of difference in 4-5 seconds of mezz. I hope this clears the air now.

CC duration = origianl duration * (1 - primary resist) * (1 - reduction buffs) * (1 - ability bonuses)
= 70sec * {1 - (0.26+0.24)} * (1-0) * {1-(0.25+0.55)}
= 70sec * 0.5 * 1 * 0.2
= 70sec * 0.1
= 7sec

Maybe this is the result?
Tue 3 Mar 2020 8:57 PM by Sepplord
Overcomplicating to move the goalpost?
Why theorycraft a lot of words? Especially when your findings contradict the official stance?

Why not do the easy test first: get mezzed without AoM, then specc AoM and get mezzed again. Compare durations.


Seems like gruenes did it and confirmed that there is no bug, while mocozi tries to hide behind hearsay, move the goalpost, distract by bringing up PD for rangers and overcomplicate the whole thing with vague theorycrafting.... i know whom i'll believe
Tue 3 Mar 2020 10:27 PM by mocozi
gruenesschaf wrote:
Tue 3 Mar 2020 6:51 PM
mocozi wrote:
Tue 3 Mar 2020 6:25 PM
I don't know how your calculations are done, anyway with 25% stoicism, det9 (55% cc reduction), body resist 26%, 24% warden body resist - a tank stand still 7 seconds from a 1minute 10 second mezz. If you would not add together stoicism and det9 before dividing the cc duration, and do those separately, then the tanks would stand mezzed around 12 seconds. That makes whole a lot of difference.

You see that Stoicism "stacks" with determination, but that does not mean that you add 25% + det9 55% = 80%. But that you first calculate off the resists from what you have, then take castable resists, then 25% stoicism, then take det separately . You cannot put stoicism and det together. For a caster grp it makes a whole lot of difference in 4-5 seconds of mezz. I hope this clears the air now.

Det and Stoicism are additive. OF det 5 was 75%, NF det 9 + Stoicism is 80%. However, that is completely irrelevant to your initial claim of AoM reducing cc duration which it never did (since NF ras).

First off, I've taken my info from guildmate, who did tests some weeks ago and told me that the tests he did few weeks back showed that DET and AOM stacked. If it hasn't been so, I apologize.

Second, can you please get a grip on the logic? Balance out then that all classes can take det9, even casters. You've made so many changes to hibernians - where is Ranger PD? Animists nerfed so much (pet amount in the area, can't cast pet's over a certain height) - meanwhile you have necro pet shooting me through the walls/hiding inside the walls, debuffs(str/con) that show from info that they are castable for 2seconds, are actually instant casts without actually needing to face the target. Necro + cleric can duo ANY Named mob in alb. One duo even killed legion - is this insane or what??? Don't make changes to "balance stuff out" and keep Necro's so OP.
Wed 4 Mar 2020 3:31 PM by Forlornhope
mocozi wrote:
Tue 3 Mar 2020 10:27 PM
gruenesschaf wrote:
Tue 3 Mar 2020 6:51 PM
mocozi wrote:
Tue 3 Mar 2020 6:25 PM
I don't know how your calculations are done, anyway with 25% stoicism, det9 (55% cc reduction), body resist 26%, 24% warden body resist - a tank stand still 7 seconds from a 1minute 10 second mezz. If you would not add together stoicism and det9 before dividing the cc duration, and do those separately, then the tanks would stand mezzed around 12 seconds. That makes whole a lot of difference.

You see that Stoicism "stacks" with determination, but that does not mean that you add 25% + det9 55% = 80%. But that you first calculate off the resists from what you have, then take castable resists, then 25% stoicism, then take det separately . You cannot put stoicism and det together. For a caster grp it makes a whole lot of difference in 4-5 seconds of mezz. I hope this clears the air now.

Det and Stoicism are additive. OF det 5 was 75%, NF det 9 + Stoicism is 80%. However, that is completely irrelevant to your initial claim of AoM reducing cc duration which it never did (since NF ras).

First off, I've taken my info from guildmate, who did tests some weeks ago and told me that the tests he did few weeks back showed that DET and AOM stacked. If it hasn't been so, I apologize.

Second, can you please get a grip on the logic? Balance out then that all classes can take det9, even casters. You've made so many changes to hibernians - where is Ranger PD? Animists nerfed so much (pet amount in the area, can't cast pet's over a certain height) - meanwhile you have necro pet shooting me through the walls/hiding inside the walls, debuffs(str/con) that show from info that they are castable for 2seconds, are actually instant casts without actually needing to face the target. Necro + cleric can duo ANY Named mob in alb. One duo even killed legion - is this insane or what??? Don't make changes to "balance stuff out" and keep Necro's so OP.

Why were you making wild claims on second hand info? You could have easily just tested it yourself rather than coming here flaming. Stop bringing up ranger PD, rangers are already the strongest archer class they took out PD for rangers for a reason, mostly because giving them it in the first place is ridiculous. This is a custom server, things are not going to be the same as live. Sometimes, you just have to deal with it.
Wed 4 Mar 2020 6:00 PM by Isavyr
Forlornhope wrote:
Wed 4 Mar 2020 3:31 PM
This is a custom server, things are not going to be the same as live. Sometimes, you just have to deal with it.

QFT. And thank God for some of those changes--rangers are already strong, as mentioned, and animists, if left classic-like, are extremely toxic to the game. And I have an Animist over RR5 here!
Thu 5 Mar 2020 12:00 AM by gruenesschaf
Forlornhope wrote:
Wed 4 Mar 2020 3:31 PM
Why were you making wild claims on second hand info? You could have easily just tested it yourself rather than coming here flaming. Stop bringing up ranger PD, rangers are already the strongest archer class they took out PD for rangers for a reason, mostly because giving them it in the first place is ridiculous. This is a custom server, things are not going to be the same as live. Sometimes, you just have to deal with it.

While there are quite a few things changed, the RA distribution is as it was for 1.124 aka NNF which includes no PD for archers, the only custom stuff there is backfilling of RAs that were replaced via the archery overhaul (volley, long shot) or replaced by toa bonuses (MotA, MoArms etc.) and the det cost reduction.
Thu 5 Mar 2020 9:49 AM by mocozi
gruenesschaf wrote:
Thu 5 Mar 2020 12:00 AM
Forlornhope wrote:
Wed 4 Mar 2020 3:31 PM
Why were you making wild claims on second hand info? You could have easily just tested it yourself rather than coming here flaming. Stop bringing up ranger PD, rangers are already the strongest archer class they took out PD for rangers for a reason, mostly because giving them it in the first place is ridiculous. This is a custom server, things are not going to be the same as live. Sometimes, you just have to deal with it.

While there are quite a few things changed, the RA distribution is as it was for 1.124 aka NNF which includes no PD for archers, the only custom stuff there is backfilling of RAs that were replaced via the archery overhaul (volley, long shot) or replaced by toa bonuses (MotA, MoArms etc.) and the det cost reduction.

Why haven't you done anything with the necro's? Too many dev's playing on Alb or smth? That char is so broken. I haven't received ANY feedback on my comments. Just ignore all the way.

Btw, An archer should be able to kill a caster from range in solo, but not on this server.
It seems like in this server if you can solo win a fight against someone, you're obviously op, and you get nerfs.
The only shiat on archers that is broken is the IP. Not even the PD. I have always hated that they had the ip. Rangers melee dmg is far the best with archers in this server.
I have an infiltrator. And now that you almost killed one as an infiltrator, they purge disease, poison and hit up IP and they just kill you with the total hp that they have. Melee dmg on scout is ridiculously small, and bow dmg also. Even the IP on scout is useless, even your customized new ability (root), as every fcker in this server has purge5 (5min cooldown).

It's becoming more and more obvious that this server's intention is to have ppl leach RP's instead of having the dmg to kill anyone. Except for Nightshades, Infiltrators and Shadowblades - PA, CD, and follow-up - and the poison will do the rest. That's not OP?
You talk about Balance when you need to. And when I make other claims about other things being out of balance, you hint about server versions. Get a grip and take a direction that all can understand and respect.
Thu 5 Mar 2020 12:48 PM by Sepplord
mocozi wrote:
Thu 5 Mar 2020 9:49 AM
I haven't received ANY feedback on my comments. Just ignore all the way.

Maybe you would get some if you wouldn't just randomly rant and jump from topic to topic...
seriously just read your last comment and look at what a wordsalat it is.
It's a weird mix of rants mixed with insults and a bit of riding the high horse.

mocozi wrote: Get a grip and take a direction that all can understand and respect
mocozi wrote: Why haven't you done anything with the necro's? Too many dev's playing on Alb or smth?
Talking about respect ey?
Sun 8 Mar 2020 12:23 PM by Siouxsie
mocozi wrote:
Thu 5 Mar 2020 9:49 AM
gruenesschaf wrote:
Thu 5 Mar 2020 12:00 AM
Forlornhope wrote:
Wed 4 Mar 2020 3:31 PM
Why were you making wild claims on second hand info? You could have easily just tested it yourself rather than coming here flaming. Stop bringing up ranger PD, rangers are already the strongest archer class they took out PD for rangers for a reason, mostly because giving them it in the first place is ridiculous. This is a custom server, things are not going to be the same as live. Sometimes, you just have to deal with it.

While there are quite a few things changed, the RA distribution is as it was for 1.124 aka NNF which includes no PD for archers, the only custom stuff there is backfilling of RAs that were replaced via the archery overhaul (volley, long shot) or replaced by toa bonuses (MotA, MoArms etc.) and the det cost reduction.

Why haven't you done anything with the necro's? Too many dev's playing on Alb or smth? That char is so broken. I haven't received ANY feedback on my comments. Just ignore all the way.

Btw, An archer should be able to kill a caster from range in solo, but not on this server.
It seems like in this server if you can solo win a fight against someone, you're obviously op, and you get nerfs.
The only shiat on archers that is broken is the IP. Not even the PD. I have always hated that they had the ip. Rangers melee dmg is far the best with archers in this server.
I have an infiltrator. And now that you almost killed one as an infiltrator, they purge disease, poison and hit up IP and they just kill you with the total hp that they have. Melee dmg on scout is ridiculously small, and bow dmg also. Even the IP on scout is useless, even your customized new ability (root), as every fcker in this server has purge5 (5min cooldown).

It's becoming more and more obvious that this server's intention is to have ppl leach RP's instead of having the dmg to kill anyone. Except for Nightshades, Infiltrators and Shadowblades - PA, CD, and follow-up - and the poison will do the rest. That's not OP?
You talk about Balance when you need to. And when I make other claims about other things being out of balance, you hint about server versions. Get a grip and take a direction that all can understand and respect.

As an archer class, I should be able to kill any caster... so why do THEY get PD and not me?
Instead I get extremely low bow damage, and the caster laughs at me as they MOC me down for 400 per cast and can *cast uninterrupted for 30 seconds* every 10 minutes.. while, if I am shooting a bow, I get interrupted immediately and then have to either send pet to them (which often just gets rooted or mezzed for what seems like 3 minutes).

Since the caster has some insane amount of PD (they all seem to be RR8+ now), my arrows hit them for a fraction of what they should be.

It's deeply flawed and imbalanced.
Mon 9 Mar 2020 7:31 AM by Nauglamir
Siouxsie wrote:
Sun 8 Mar 2020 12:23 PM
As an archer class, I should be able to kill any caster... so why do THEY get PD and not me?
Instead I get extremely low bow damage, and the caster laughs at me as they MOC me down for 400 per cast and can *cast uninterrupted for 30 seconds* every 10 minutes.. while, if I am shooting a bow, I get interrupted immediately and then have to either send pet to them (which often just gets rooted or mezzed for what seems like 3 minutes).

Since the caster has some insane amount of PD (they all seem to be RR8+ now), my arrows hit them for a fraction of what they should be.

It's deeply flawed and imbalanced.

First, you have no god given right to beat any class. You need to earn your win.

Apart from that,
you can kill every low rr caster.
you can kill any caster if you use the thing between your ears and look for favourable terrain. Or, if you don't get that done, just don't touch them. You can pick and choose your fights at will, that's basically the defining trait of your class.

Or you can just go on posting that

a.) archers are to weak
b.) casters are to strong
c.) assassins are too strong
d.) tanks are too strong
e.) minstrels are too strong

because you continue loosing fights.
Sun 22 Mar 2020 4:10 PM by 2flare
Siouxsie wrote:
Sun 8 Mar 2020 12:23 PM
mocozi wrote:
Thu 5 Mar 2020 9:49 AM
gruenesschaf wrote:
Thu 5 Mar 2020 12:00 AM
While there are quite a few things changed, the RA distribution is as it was for 1.124 aka NNF which includes no PD for archers, the only custom stuff there is backfilling of RAs that were replaced via the archery overhaul (volley, long shot) or replaced by toa bonuses (MotA, MoArms etc.) and the det cost reduction.

Why haven't you done anything with the necro's? Too many dev's playing on Alb or smth? That char is so broken. I haven't received ANY feedback on my comments. Just ignore all the way.

Btw, An archer should be able to kill a caster from range in solo, but not on this server.
It seems like in this server if you can solo win a fight against someone, you're obviously op, and you get nerfs.
The only shiat on archers that is broken is the IP. Not even the PD. I have always hated that they had the ip. Rangers melee dmg is far the best with archers in this server.
I have an infiltrator. And now that you almost killed one as an infiltrator, they purge disease, poison and hit up IP and they just kill you with the total hp that they have. Melee dmg on scout is ridiculously small, and bow dmg also. Even the IP on scout is useless, even your customized new ability (root), as every fcker in this server has purge5 (5min cooldown).

It's becoming more and more obvious that this server's intention is to have ppl leach RP's instead of having the dmg to kill anyone. Except for Nightshades, Infiltrators and Shadowblades - PA, CD, and follow-up - and the poison will do the rest. That's not OP?
You talk about Balance when you need to. And when I make other claims about other things being out of balance, you hint about server versions. Get a grip and take a direction that all can understand and respect.

As an archer class, I should be able to kill any caster... so why do THEY get PD and not me?
Instead I get extremely low bow damage, and the caster laughs at me as they MOC me down for 400 per cast and can *cast uninterrupted for 30 seconds* every 10 minutes.. while, if I am shooting a bow, I get interrupted immediately and then have to either send pet to them (which often just gets rooted or mezzed for what seems like 3 minutes).

Since the caster has some insane amount of PD (they all seem to be RR8+ now), my arrows hit them for a fraction of what they should be.

It's deeply flawed and imbalanced.

I agree with most of your post but man PA,CD doesn't kill anyone on this server. PA barely does 200-400 at best. Its useless. I'm 50LA for that reason
Mon 23 Mar 2020 6:37 AM by Astaa
I think this server has the right balance for progression. You need to put the work in to build your temp then you can RvR, nothing major (with the exception of a few classes having very expensive templates).

And as for your "most people want 8v8" if most people wanted 8v8 then most people would be 8v8ing. You prefer 8v8, I prefer soloing, others prefer zerging. Its basically a PvP sandbox and no playstyle is wrong.
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