Hi,
Question. Do you intend to resolve the coastguarding issue?
Currently it is strategically beneficial for players to circle their own keep within the safety of the guards and trebuchets in order to earn rp when factoring things like task rp and damage rewards and keep rewards.
This results in people mindlessly shooting palintones/trebuchets (some even macroing it...(gj banning those but better to solve the issue than put a bandage on it).
Groups circling their own home keep to scared to leave or wonder anywhere, people running circles within the safety of the guards to see if there are any 'free rp's avaialble' basically the opposite of encouraging bravery and general warfare. E.g. animists planting shroom patches all in the vicinity of the home keeps because there is absolutely zero incentive not to do this, or not to play in this way. Or Albs sitting watching the dock frm the safety of the keep ready to jog down for some free rps when something happens in the close vicinity.
The result, an incredibly centralised zone of activity that results in 8mans or strong smallmans circling like vultures waiting for something to happen to jam.
Soloers getting jammed at every opportunity
No one using 90% of the available map space except skalds/mincers hunting xpers.
Recommendations:
- Similar to the previous capture the flag objectives in OF, implement an incentive for people AND groups to leave keeps. ideally in different regions/directions
- Maybe even add a Malus to hanging around your home keep too long, or a beneficial bonus to people roaming or rvring in 'off meta' areas? I dunno just some thoughtstarters.
- Implement roaming or foraging tasks, eg items around the world that can be collected. More points for NON speed classses, less for speed classes, else you encourage everyone to play mincer/skald.
- implement conflict zones or bonus rp areas. e.g. PENNINE GROUP BONUS x3 bonus for clean 8v8 in pennine. x3 Bonus for clean 1v1/solokill in Jamtland - This is an example
- Malus for just permanently mindlessly hanging around your 'home keep'
Thoughtstarters only but the general gist is. Get players away from merrily sitting in keeps for rps or circling around them and make gameplay more enticing to pplay in random areas of the map, or facicilate easier access to other areas for smallman/solos to encourage this
Question. Do you intend to resolve the coastguarding issue?
Currently it is strategically beneficial for players to circle their own keep within the safety of the guards and trebuchets in order to earn rp when factoring things like task rp and damage rewards and keep rewards.
This results in people mindlessly shooting palintones/trebuchets (some even macroing it...(gj banning those but better to solve the issue than put a bandage on it).
Groups circling their own home keep to scared to leave or wonder anywhere, people running circles within the safety of the guards to see if there are any 'free rp's avaialble' basically the opposite of encouraging bravery and general warfare. E.g. animists planting shroom patches all in the vicinity of the home keeps because there is absolutely zero incentive not to do this, or not to play in this way. Or Albs sitting watching the dock frm the safety of the keep ready to jog down for some free rps when something happens in the close vicinity.
The result, an incredibly centralised zone of activity that results in 8mans or strong smallmans circling like vultures waiting for something to happen to jam.
Soloers getting jammed at every opportunity
No one using 90% of the available map space except skalds/mincers hunting xpers.
Recommendations:
- Similar to the previous capture the flag objectives in OF, implement an incentive for people AND groups to leave keeps. ideally in different regions/directions
- Maybe even add a Malus to hanging around your home keep too long, or a beneficial bonus to people roaming or rvring in 'off meta' areas? I dunno just some thoughtstarters.
- Implement roaming or foraging tasks, eg items around the world that can be collected. More points for NON speed classses, less for speed classes, else you encourage everyone to play mincer/skald.
- implement conflict zones or bonus rp areas. e.g. PENNINE GROUP BONUS x3 bonus for clean 8v8 in pennine. x3 Bonus for clean 1v1/solokill in Jamtland - This is an example
- Malus for just permanently mindlessly hanging around your 'home keep'
Thoughtstarters only but the general gist is. Get players away from merrily sitting in keeps for rps or circling around them and make gameplay more enticing to pplay in random areas of the map, or facicilate easier access to other areas for smallman/solos to encourage this