More attractive keeps !!!111...

Started 22 Aug 2018
by Spezies
in Suggestions
Im a friend of PvP and RvR. But for me RvR is more then 1vs1 / 8vs8. I want to conquer Keeps and to Defend these for more then nothing.
So I write a suggestion to make keeps more attractive. XP Bonus and so on are nice but helps not directly to go inside a keep or to hold these.

Possible Ideas inside a Keep to take and go there:
- Special NPC for different Quests in every keep (with Items / feathers as reward)
- Merchants who sell special crafting (not tradeable) materials only in keeps
- Sieges and siegecraft only in Keeps
- Guard Kill tasks (to attack a keep)
- Or some PvE with MOB kill tasks around a keep from NPC inside these keeps. (why not kombine PvE and PvP)

And if relics come back in game. Keeps hopefully needed again to weaken the guards from relic keep.

Thanks
Wed 22 Aug 2018 9:47 AM by schreon
I like this, as it would lure even more people XPing in PvP zones.

What about removing XP loot for level 45+ and replace it with the mechanics you described above? People would be encouraged to build battlegroups and take keeps with their level 45-49 characters in order to quickly reach 50.

Off prime time players can still grind mobs in order to reach 50.
Wed 22 Aug 2018 10:08 AM by gruenesschaf
We're working on the somewhat announced keep changes currently and hope to have the majority of that system in place sometime next week. That also includes some other incentives to raid keeps.
Wed 22 Aug 2018 10:13 AM by Frigzy
I wouldn't give feathers for keeptakes, but I do really like the idea to use keeps to merge XP, gear and coin character progression with RvR.

However, I would like to see the following:

- I like your idea about killtasks in the local keep area (the zone itself?), especially since this could also benefit enemy realms when they take certain keeps.
- Guard killtasks wich give massive XP gains (players 35-49 can do these in smaller groups from unclaimed keeps).
- Keeplord kills give massive XP gains AND a decent amount of money and level 51 RoGs (players 35-50 can do these in large groups).
- Implement the above also in BGs!

Like I mentioned in schreon's thread, I believe the goal must be to entice players to go out into the frontiers as soon as they are able to. Not because they are forced, but because it is worth it.
Wed 22 Aug 2018 10:25 AM by Frigzy
PS: I also strongly believe that there should be a system by which players can port to certain (fixed) keeps in order to speed up the action. Possibly limited to times when action is lower.

The current system is simply way too demanding in terms of casual RvR. It takes easily up to 10 minutes JUST to get to a place where action MIGHT possible be encountered. It's simply too much right now.
Wed 22 Aug 2018 12:05 PM by schreon
These are all nice suggestions, I'd like to add another one:

Add NPC realm guard parties which gather repeatedly and automatically attack enemy keeps. The strength of the guards would be balanced so that if no player is interfering over a course of a day or so, each realm owns all keeps in their home frontiers.

Players can join those NPCs, enabling the participation in keeptakes with few and/or low level players.

Also, each keep XP hub should be restricted to a certain level range, with high end XP hubs being near enemy Teleport Keeps. XP hubs in enemy frontiers would be for all level ranges and grant a little extra 'invader xp' or something.

Maybe also tie a little unique quest chain to each keep in the game, so there is an incentive to raid every keep at least once with every character.
Wed 22 Aug 2018 1:32 PM by Whitecrow
I never understand why keeps didn't have side or back entrance or even tunnel entrance like keeps in real life.

Relic keeps are more realistic with side doors.

I would like see 1 or 2 keeps of each realm with a tunnel entrance or back door. But keep most the keeps classic. See if encourages better keep battles.
Sun 2 Sep 2018 7:06 PM by relvinian
gruenesschaf wrote:
Wed 22 Aug 2018 10:08 AM
We're working on the somewhat announced keep changes currently and hope to have the majority of that system in place sometime next week. That also includes some other incentives to raid keeps.

I have a hard time targeting from wall here. also hard time jumping. And getting stuck in doors and under keep.
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