Savages

Started 31 Dec 2019
by omicidi
in Suggestions
We seriously going to let these dudes continue on in this fashion? They're up there with minstrels with red pets and animist tanglers.
Tue 31 Dec 2019 3:47 AM by Azrael
Pretty cool to see a whine post about a completely different class and not about the usual ones, nice.
But thought the same, devs should really change this!

So, whats the problem about savages?
Tue 31 Dec 2019 6:26 AM by Forlornhope
Tbh they're a strong class, but they require good support. They are very hard to lock down with anything other than a melee snare, and I would say they're probably the most difficult class to get one off on. That being said they're not an infallible class, and the only thing that I find crazy strong that could use tweaking is quad hits.
Tue 31 Dec 2019 8:29 AM by Lipsi
They actually just have been nerfed - the hit points recent changes and TTK changes were already a big nerf to them :
- when it took them 30 sec to kill and costed them 1600*5%*4 = 300 HP, it takes them now 45 sec, and cost them 2000*5%*6 = 600 HP

either than that, they are strong when full buff, but not so otherwise.

Debuff them s/c d/q and haste and good bye savage.
Tue 31 Dec 2019 8:55 AM by teiloh
It does not take a Sav 30s to kill something and the hit points thing affects every DPS class
Tue 31 Dec 2019 9:20 AM by inoeth
actually its pretty easy to get away from a savage because he lacks of prevent flight and he does not have any melee snare style too
Tue 31 Dec 2019 11:03 AM by Lipsi
teiloh wrote:
Tue 31 Dec 2019 8:55 AM
It does not take a Sav 30s to kill something and the hit points thing affects every DPS class

That's all situational and how the class works.
Savage full buff on cac will 3 shot a mage in cloth that doesn't receive heals/divine Intervention.
Savage unbuffed at 1500 range not receiving heals will get 3 shot by the same mage and /release.

30s is the time it'd take to kill some level 54-55 mob.
Tue 31 Dec 2019 1:18 PM by Ele
Savages have a really high dps output when they land tripples or quads, that is correct, but their hand-to-hand weapons are counted as one-handed attacks. Get a peeler in your grp and tell him to guard whichever target the savage is trying to kill and you should see block rates of roughly 45% on any class with 42 shields and capped dex. In addition to that, said peeler can snare the savage and you can run away from him. There is no need for a nerf in my opinion.
Wed 1 Jan 2020 5:37 AM by omicidi
Savages are too hard to hit with evade and parry buffs.

Remove stoicism from savages. Make them more of a glass cannon melee.

On live, their nerf was no banelord or charge ( i know the charge has since changed).

Here, what's the point of playing a zerker other than snaring?
Wed 1 Jan 2020 6:37 AM by Forlornhope
omicidi wrote:
Wed 1 Jan 2020 5:37 AM
Here, what's the point of playing a zerker other than snaring?

I mean by your logic why play a pally when you can play an armsman, so we should nerf armsman.
Wed 1 Jan 2020 7:13 AM by easytoremember
Forlornhope wrote:
Wed 1 Jan 2020 6:37 AM
omicidi wrote:
Wed 1 Jan 2020 5:37 AM
Here, what's the point of playing a zerker other than snaring?

I mean by your logic why play a pally when you can play an armsman, so we should nerf armsman.
Not the same since pala pulse heals and buffs AF
Wed 1 Jan 2020 9:42 AM by Wolfir666
omicidi wrote:
Wed 1 Jan 2020 5:37 AM
Here, what's the point of playing a zerker other than snaring?

More constant DPS..

Also it's the better char for lazy players Not meaning that in a negative way, as i am one too ^^

With Savage youve to keep more things in mind and managing your health as well, prolly also one of the reasons why you see lots more Solo-Zerkers than Solo-Savages
Wed 1 Jan 2020 12:24 PM by Razur Ur
Haha Savage whine post :-D, i ask me what is with champion? Champion have on hibside the lowest dmg of all meele tanks and i ask me why the dev givent Champ endureduce chant for more group avaible. BM and Valewalker doing more dmg :-/.
Wed 1 Jan 2020 4:22 PM by Forlornhope
easytoremember wrote:
Wed 1 Jan 2020 7:13 AM
Forlornhope wrote:
Wed 1 Jan 2020 6:37 AM
omicidi wrote:
Wed 1 Jan 2020 5:37 AM
Here, what's the point of playing a zerker other than snaring?

I mean by your logic why play a pally when you can play an armsman, so we should nerf armsman.
Not the same since pala pulse heals and buffs AF

well savage and zerker aren't the same either since savages have buffs that increase parry+evade+attack speed+damage. But based on his last post since there's not much reason to play a zerker over a savage then they should be nerfed. I just used pally and arms as another example, since one is generally considered stronger of the two and they fill the same role in a group then that class should be nerfed. Which, of course, is ludicrous and shouldn't be a reason to nerf a class at all lol. But yeah, my bad my post was a little vague and sarcastic.
Sat 4 Jan 2020 2:24 PM by Sepplord
teiloh wrote:
Tue 31 Dec 2019 8:55 AM
It does not take a Sav 30s to kill something and the hit points thing affects every DPS class

Yeah? every DPS class sacrifices %-health to access their dmg potential during combat?


unsarky version:
I beleive you missed the point, that was: svgs buffcosts are HP-% based. The increase in HP made their buffs more expensive and longer fights means they need them more often before a kill happens
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