Hello,
Since the HP of all classes and especially tanks, it would be very nice to see more than necessary to have an increase in mana pool casters / healers. It's not a problem of damage far from it. But doing a fight where the majority of classes need 2/3 more cast to be killed, or more cast for heal people. They would be wise to make an adjustment on that side too. if the purpose of the up of the hp was make the fights longer, which from a personal point of view is really good, I think this change is logical and in line with the hp buff
I think you're aware but a big heal consumes +/- 8% mana it's huge with the current situation
So the solution, an increase of the regen?
A bigger power pool?
Items with larger mana charges?
Since the HP of all classes and especially tanks, it would be very nice to see more than necessary to have an increase in mana pool casters / healers. It's not a problem of damage far from it. But doing a fight where the majority of classes need 2/3 more cast to be killed, or more cast for heal people. They would be wise to make an adjustment on that side too. if the purpose of the up of the hp was make the fights longer, which from a personal point of view is really good, I think this change is logical and in line with the hp buff
I think you're aware but a big heal consumes +/- 8% mana it's huge with the current situation
So the solution, an increase of the regen?
A bigger power pool?
Items with larger mana charges?