1) Know how RW macro opens and closes window with one press? Make /task, /train, etc do the same thing. Maybe not a possibility but it sure would be nice to hit a button instead of X the window every time.
2) Increase Mob % XP back to it's pre-nerf value. 400 max, then 300, then 200, then 100. 0 shouldn't even be an option. Incentivizing people who want to explore (and let me tell you, switching to a new realm and not knowing where mob types are is actually brutal right now) is fine, but penalizing people who want to just find some yellows and grind them isn't conducive to..well..growth.
3) Increase XP on 35+ XP items. The nerf is just too hard. Especially now that the drop rate is 1 per 2minute FLAT rate. Doesn't matter if you kill 10,000 mobs a second, you only gonna get 1. It does not feel good to actively level a character with this change.
4) Up the drop rate of XP items. It would be really nice quality of life to be able to hit up housing again and buy stacks of XP items at a reasonabl price. Previously, the housing market was ruined by this change. The ServerRich got a bunch of free 50s, everyone who had farmed XP items hard and stacked housing to help people who were casually leveling got SHAFTED, and new players now have nothing to look for in housing. Prices are through the roof, and most items just aren't stocked anymore because farming them is impossible now.
5) Incentivize BGs. REVITALIZE BGs.
5a) Install live-esque merchants/quests to the BGs. I know, "LIVE" - BOO HISS. Live had an excellent system where a quest master sent you to an area to kill X mobs and the reward was Bounty Points that you could turn in for gear. This brought people into ALL of the BGs because leveling was fast and there was ALWAYS SOMEONE TO FIGHT. WHO DOESN'T WANT THAT?
5b) Make the XP item turn in available to everyone. Stick one in ever realms PK. Why it's CK only boggles my mind.
5c) Open and populate ALL the BGs with this system. This will make twinkers less likely to twink, help new players ease their way in to PvP, and give old players somewhere fun to level and fight as they are grinding from 1-50.
6) Rework task tokens. The reward simply isn't worth turning them in past turn in 4 or 5. Once it takes 8 or more it's literally better to just save them and use them after the task resets. Maybe make them flat turn in instead of scaling? Or scale the XP with the turn in? Either change sounds pretty damn awesome to me.
7) Give players a way to receive credit (purchase with BPs? Use soil/branch/snow?) for raids. Many players don't have the time to sit through a 2-3 (or more) hour raid for credit these days, and even with the feather bonuses they aren't being run frequently.
8) Give players something to do with all the soil/branch/snow they collect at 50. The payoff for turning them in post 50 is completely negligible, even if you turn in 10,000.
2) Increase Mob % XP back to it's pre-nerf value. 400 max, then 300, then 200, then 100. 0 shouldn't even be an option. Incentivizing people who want to explore (and let me tell you, switching to a new realm and not knowing where mob types are is actually brutal right now) is fine, but penalizing people who want to just find some yellows and grind them isn't conducive to..well..growth.
3) Increase XP on 35+ XP items. The nerf is just too hard. Especially now that the drop rate is 1 per 2minute FLAT rate. Doesn't matter if you kill 10,000 mobs a second, you only gonna get 1. It does not feel good to actively level a character with this change.
4) Up the drop rate of XP items. It would be really nice quality of life to be able to hit up housing again and buy stacks of XP items at a reasonabl price. Previously, the housing market was ruined by this change. The ServerRich got a bunch of free 50s, everyone who had farmed XP items hard and stacked housing to help people who were casually leveling got SHAFTED, and new players now have nothing to look for in housing. Prices are through the roof, and most items just aren't stocked anymore because farming them is impossible now.
5) Incentivize BGs. REVITALIZE BGs.
5a) Install live-esque merchants/quests to the BGs. I know, "LIVE" - BOO HISS. Live had an excellent system where a quest master sent you to an area to kill X mobs and the reward was Bounty Points that you could turn in for gear. This brought people into ALL of the BGs because leveling was fast and there was ALWAYS SOMEONE TO FIGHT. WHO DOESN'T WANT THAT?
5b) Make the XP item turn in available to everyone. Stick one in ever realms PK. Why it's CK only boggles my mind.
5c) Open and populate ALL the BGs with this system. This will make twinkers less likely to twink, help new players ease their way in to PvP, and give old players somewhere fun to level and fight as they are grinding from 1-50.
6) Rework task tokens. The reward simply isn't worth turning them in past turn in 4 or 5. Once it takes 8 or more it's literally better to just save them and use them after the task resets. Maybe make them flat turn in instead of scaling? Or scale the XP with the turn in? Either change sounds pretty damn awesome to me.
7) Give players a way to receive credit (purchase with BPs? Use soil/branch/snow?) for raids. Many players don't have the time to sit through a 2-3 (or more) hour raid for credit these days, and even with the feather bonuses they aren't being run frequently.
8) Give players something to do with all the soil/branch/snow they collect at 50. The payoff for turning them in post 50 is completely negligible, even if you turn in 10,000.