Siouxsie wrote: ↑Sat 16 Nov 2019 10:46 AM
Bow damage formula has always been broken here. Bow damage is far too low. Spec'ing above 35 bow is useless and only gets you a paltry 15-20 more damage per shot.
Some players have always claimed that the bow damage formula is broken here without ever providing anything that would show that it indeed is broken and looking at ancient forum posts (aka forum posts with the old archery mechanic around) you find references to using a low bow spec as speccing higher doesn't really provide a noticeable damage boost, further, given the right conditions (admittedly rare as people here actually usually have resists capped and are running with spec af) cap hits or hits close to cap are possible which is also in line with what it should be.
Does the 52 weapon spec cap against a level 50 enemy feel stupid? Absolutely, however, that's how the melee and therefore old archery formula works. Just stop with this kind of claim unless you can back it up.
To rephrase:
The melee formula results in values that are reasonably close to what can be seen on pendragon when we use the same player af and given the same stats (within 1 - 2%, usually even +-1 damage point due to rounding) and the damage values remain within these 1 - 2% when stats change (spec, buffs, debuffs), therefore it can be reasonbly assumed that the melee formula is good enough. Then there is the assumption that the old archery mechanic is using the same melee formula, which can at this time only be tested via cross bow on arms. Basically old archery is unstyled melee hits with the arrows providing a damage multiplier and to hit bonus which could be somewhat compared to styles (although not really as style damage is not exactly a static multiplier). New / current archery is literally spell casting with some spells having slash, thrust or crush damage types and bow draw animations.