gruenesschaf wrote: ↑Tue 12 Nov 2019 1:42 PM
The removal of the turn in limit was due to the constant "hey I think there might be a bug with *some turn in item*, I turned in 2 and he won't accept any more?????" and also more and more stacks of them appearing in housing, a nice side effect is also for new players that inform themselves to farm and sell those items.
The reduction of the task xp was primarily because after ~45 many people no longer bothered with grouping and instead just suicide at the task keep and maybe solo a task or two in between, basically highlighting that either the required mob kill number has to be reduced or the task xp reduced to change that behavior and ofc now the xp items without a turn in limit also kind of require that as they are tied to the same reward system, turning in a same level xp item is the same xp as completing a task.
The task completion token are basically a currency that for the most part is in somewhat limited daily supply, may or may not be expanded upon or abandoned, for now the primary purpose is to more or less passively level some alts and by forcing them to actually log those alts every day to turn in those tokens in the most efficient way to have some maybe play them.
Took quite a while, until you reasoned the steps you took with reducing the XP, don't you think?
Now look at all the written pages, words and all the time spent to do all that, and in all the time there wasnt much else coming other than "working as intended".
Could also have posted the reasoning behind it much earlier, don't you agree with me?
But other than that, i still disagree with it. In all honesty, you nerfed the XP-Part of the Tasks, not the RP-part!
Basically you still get RP with doing the suiciding, you still get RP with finishing the participation tasks, just the same.
So i honestly still can not understand, why you reduce the XP, and not the RP with all of that?
And i also do not understand what's wrong with not bothering to search for a group and instead going to do some RvR-tasks?
Isn't every player allowed, to make the own decisions, on how they want to reach 50?
Do you have to force people to put their time into either setting up a group or searching for a groupslot, instead of simply running there and there and doing that?
To be honest, thank you for finally putting up a reason for that change.
But.
Why is it your concern, how people reach 50, as long as its according to the rules?
The goal of the game should be RvR, not PvE, always was, always will be.
Again.
Why making it harder, to receive that goal?
And also again.
The same suiciding, will happen still.
This change, will not change that behaviour at all, because people also do that for RPs, and now, thanks to your change, also for task-tokens!
So uhm, sorry to say that, but looking at your reasoning, that change for sure will not have any effect on that.
People will not stop suiciding on Realm-Tasks.
People will not suddenly search more for groups.
People will not stop asking questions about XP-items, they just will ask different questions. (Guess what, yes, about Task Tokens!)
Apart from that, seriously, you want us to believe you change a system overall to the worse, because people don't understand the system?
All in all, i am sorry, but i am tempted to believe, that it is indeed true, what others already were thinking in various posts.
You want to make it harder for anybody still XPing towards 50, while not having any or much effect on those, being already there having the comfortable farmclasses and the money/RP behind it.
I heard some say that it was like that on Uthgard, well i never played that server.
But i start to wonder, if there is some truth in it...