its rough xping even more so after these changes hard to get people to the end game of being 50 and getting templated and finding a group of people to run with
pretty please bring old xp tasks back
pretty please bring old xp tasks back
Uthred wrote: ↑Sat 9 Nov 2019 1:10 PMThere will be no voting. Just read todays Patch Notes.
https://playphoenix.online/patch-notes
Tejron wrote: Too bad devs had to make this change. I cant really see why?
Isn’t level 30 where the previous xp reduction of 100% of level began?Toobad wrote: ↑Mon 11 Nov 2019 12:03 AM@Uthred, with all due respect, the XP level after the latest patch is still around 1/3 of what it was with XP items before the changes were applied.
As a direct example, I turned in 10 Faerie Frog Eyes at level 30, and received 2.27 bubbles of XP. In the past, the same turn in provided at least 6, possibly 7 bubbles of experience. In addition, the drop rate has been reduced as it took kiiling 60+ frogs before I received the 10 eyes.
I understand the desire to increase grouping for PvE, but this makes it worse for both groups, small man, and especially solo XPing. It was expected that the intent of the XP item limit removal would be to help people level a bit faster (if not simply easier than searching for various XP mobs). However, the XP process is not significantly slower and will serve to drive people away from leveling alts.
Uthred wrote: ↑Sat 9 Nov 2019 1:10 PMThere will be no voting. Just read todays Patch Notes.
https://playphoenix.online/patch-notes
Dyvol wrote: ↑Sat 9 Nov 2019 3:36 PMWith the changes to XP and turn ins it should help you while leveling.
The 10 item limit was removed and you will also obtain xp bonus from having more well rounded groups in pve. This will allow you to make and form groups that are not based around only a PBAE and a healer.
If you find something you think is a big or a broken mechanism then please complete a bug report via the tracker.
Dyvol wrote: ↑Sat 9 Nov 2019 3:36 PMThis will allow you to make and form groups that are not based around only a PBAE and a healer.
Sepplord wrote: ↑Mon 11 Nov 2019 9:49 AMDyvol wrote: ↑Sat 9 Nov 2019 3:36 PMThis will allow you to make and form groups that are not based around only a PBAE and a healer.
If you want to make groups that are not bomb groups competitive in levelling speeds, then there needs to be some kind of metric/XP-income that is completely decoupled from killspeed.
Ironically, the only thing that met that requirement (RvR-task-tag) was nerfed hard.
I am not sure how to make non-PBAOE groups viable, and i am not even convinced that it would be a good idea, but as long as XP-gains are heavily linked to killspeed there is nothing that can be done that will ever make bombgroups slower than other groups.
And the slower levelling is, the more people will insist on bomb-groups.
The slower leveling is in general, the more elitist/toxic will grouping become
Wolfir666 wrote: ↑Mon 11 Nov 2019 9:21 AMDyvol wrote: ↑Sat 9 Nov 2019 3:36 PMWith the changes to XP and turn ins it should help you while leveling.
The 10 item limit was removed and you will also obtain xp bonus from having more well rounded groups in pve. This will allow you to make and form groups that are not based around only a PBAE and a healer.
If you find something you think is a big or a broken mechanism then please complete a bug report via the tracker.
Unfortunately that's not correct.
The drop-rate of the XP-Items was obviously reduced.
Where you needed to kill around 30-40 Mobs pre-patch to obtain 10 XP-Items, you now have to kill 70-80. Tested it several times, its true.
The XP you receive when turning in XP-Items was obviously reduced.
Turned in 10 Cockatrice-Feathers on lvl 49. The item is 49-50.
Where it provided 4,5 Bubbles on 49 pre-patch, it now provides 2,7 bubbles.
The same effect can be watched with other items as well, just saying it was reduced to minimum level can not be correct, as even on minimum Level (see above example) it provides less XP than it did before.
The XP you receive when finishing RvR-Participation-task and Attack/defend-Task was obviously reduced.
Funnily there even was a patch, to adjust it upwards again, it still isn't where it was pre-patch.
Pre-Patch you could finish a participation-task (i.e. being killed by a ganking enemy in FZ while hunting for FZ-XP-Items..) and obtained minimum 0,45 bubbles for that.
After first patch, you received 0,1 Bubbles, after adjustment on that thing its still only around 0,2 bubbles.
So obviously you receive less XP for being killed in FZ.
So obviously you receive less XP for turning in XP-Items.
So obviously you have to kill more mobs to even get enough XP-Items.
Together with the adding of Tasks on Killing monster in classic/ in SI and the changing of the XP-bonuses on certain monsters on a random base that were pre-patch nice to kill in FZ it means only one real conclusion.
---> You do *NOT* want people, to kill monsters in FZ.
Outcome of that:
More leveling inland, less RP the Gankers can get.
Maybe that was the intention behind the change?
gruenesschaf wrote: ↑Mon 11 Nov 2019 11:20 AMThere is no point in having a vote involving gold or xp. The vote result would always be the fastest possible xp and the fastest possible gold gain and the least amount of gold spending.
The change went in the intended direction with most of the initial negative response being due to two bugs causing it to swing way too hard in that direction which were fixed on Saturday as well as some minor readjustments since then.
gruenesschaf wrote: ↑Mon 11 Nov 2019 11:20 AMwith most of the initial negative response being due to two bugs causing it to swing way too hard in that direction which were fixed on Saturday as well as some minor readjustments since then.
gruenesschaf wrote: ↑Mon 11 Nov 2019 11:20 AMThere is no point in having a vote involving gold or xp. The vote result would always be the fastest possible xp and the fastest possible gold gain and the least amount of gold spending.
The change went in the intended direction with most of the initial negative response being due to two bugs causing it to swing way too hard in that direction which were fixed on Saturday as well as some minor readjustments since then.
Expfighter wrote: ↑Mon 25 Nov 2019 2:25 PMWow is all I can say here WOW! And I thought UTHGARD took a tough stance on changes, but you have committed server suicide here!
1. You change the xp system to make it a horrible Nightmare, and then take a hardline "There will be no voted, stfu players" (my words not yours, but that's how it comes off to us) and refuse to understand the basic concept of impact.
2. THEN you fu*& with HoH and DS and utterly destroy the high end PvE players, then again this morning you make even more sh*&tastic changes to HoH and DS and restrict the number of repeat classes to 2? I guarantee you that not 1 DS or HoH run will be made EVER again with these changes.
WTF are you doing Blue/UTHRED Whoever you are?
Expfighter wrote: ↑Mon 25 Nov 2019 2:25 PMWow is all I can say here WOW! And I thought UTHGARD took a tough stance on changes, but you have committed server suicide here!
1. You change the xp system to make it a horrible Nightmare, and then take a hardline "There will be no voted, stfu players" (my words not yours, but that's how it comes off to us) and refuse to understand the basic concept of impact.
2. THEN you fu*& with HoH and DS and utterly destroy the high end PvE players, then again this morning you make even more sh*&tastic changes to HoH and DS and restrict the number of repeat classes to 2? I guarantee you that not 1 DS or HoH run will be made EVER again with these changes.
WTF are you doing Blue/UTHRED Whoever you are?
gruenesschaf wrote: ↑Mon 25 Nov 2019 5:01 PMMaybe try looking at what exactly was changed, then, difficult concept I know but just maybe try to fathom what the impacts are. If you have trouble thinking that far maybe ask some friends, maybe one of them is smart enough to figure out what it means when the xp item way of leveling has been nerfed / made more expensive while grouping has been buffed (twice even).
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