Some are saying they are under powered. I would like to hear opinions please.
elflord wrote: ↑Tue 14 Aug 2018 5:55 PMI'm very curious about feedback as well. My ranger is close to 40 and I'm loving it so far. However, I haven't been active in rvr yet. BGs have been dead. I'm hearing from rangers who reached 50 already, and the word is bow damage is about half of what it should be. I hope this isn't the case or if it is, will be addressed.
Shadanwolf wrote: ↑Wed 15 Aug 2018 1:49 AM(sigh)Archers are 90% of what I play. So whether I stay on this shard hangs in the balance. I'm now 49.8 so will find out soon for myself. :-i
Horus wrote: ↑Wed 15 Aug 2018 1:39 PMLooks like potions are going to be a much bigger thing here...That may affect our PF line and how we stack up with against other archers. Might be a situation where you really have cut back on PF points and bolster other skills and rely on Pots to be competitive. I disagree with the way potions are implemented here but it looks like the way things are going to be so take it or leave it...
I've come up against hunters and scouts a few times and lost every fight...
But currently I am bow and PF specced for ranged combat. If I get caught in a melee fight its lights out...
Quik wrote: ↑Wed 15 Aug 2018 11:48 PMHaving pots in general kills a lot of the usefulness of the PF line.
If scouts can have blue buffs up all the time and have almost the same buffs as a ranger and STILL have shield slam...not exactly on the fair side is it?
Shadanwolf wrote: ↑Wed 15 Aug 2018 1:49 AM(sigh)Archers are 90% of what I play. So whether I stay on this shard hangs in the balance. I'm now 49.8 so will find out soon for myself. :-i
Shadanwolf wrote: ↑Wed 15 Aug 2018 11:09 PMHorus wrote: ↑Wed 15 Aug 2018 1:39 PMLooks like potions are going to be a much bigger thing here...That may affect our PF line and how we stack up with against other archers. Might be a situation where you really have cut back on PF points and bolster other skills and rely on Pots to be competitive. I disagree with the way potions are implemented here but it looks like the way things are going to be so take it or leave it...
I've come up against hunters and scouts a few times and lost every fight...
But currently I am bow and PF specced for ranged combat. If I get caught in a melee fight its lights out...
How would you want to see potions changed ?
Horus wrote: ↑Thu 16 Aug 2018 1:40 PMAnd assassins can see you from what seems to be a mile away....
Horus wrote: ↑Thu 16 Aug 2018 1:40 PMShadanwolf wrote: ↑Wed 15 Aug 2018 11:09 PMHorus wrote: ↑Wed 15 Aug 2018 1:39 PMLooks like potions are going to be a much bigger thing here...That may affect our PF line and how we stack up with against other archers. Might be a situation where you really have cut back on PF points and bolster other skills and rely on Pots to be competitive. I disagree with the way potions are implemented here but it looks like the way things are going to be so take it or leave it...
I've come up against hunters and scouts a few times and lost every fight...
But currently I am bow and PF specced for ranged combat. If I get caught in a melee fight its lights out...
How would you want to see potions changed ?
I know it will never happen but i believe potions and buff charges should be removed from the game. Mind you I know this is a pipe dream. This is the only way to give buffing classes full value in the game...
In reality, I want whatever is going to keep the population high. If the population demands barrels and easy access to buff potions I will just work with it.
Needs of the whole > Desires of the few
I have been playing around adding on fights as I see them to test. If you are thinking you are going to snipe away solo against grouped enemies with healers/buffs you are in for a surprise. The DPS just is not there.
And assassins can see you from what seems to be a mile away....
The ranger role is going to be a bit limited...add on fights, find some buddies and /assist defend on keeps and hope you find a couple noobs willing to expose themselves, gank expers, or maybe find a friendly guild of non-metas that will let you run in their 8 man for fun.
Cadebrennus wrote: ↑Fri 17 Aug 2018 2:09 PMTrue, once you buy/craft the top tier arrows they rarely miss (not counting evade/block). However, no other ranged damage in game can be completely negated (Engage) with only 7 levels of speccing into a skill line (Shield). I think it's a fair trade-off.
Zansobar wrote: ↑Fri 17 Aug 2018 4:19 PMCadebrennus wrote: ↑Fri 17 Aug 2018 2:09 PMTrue, once you buy/craft the top tier arrows they rarely miss (not counting evade/block). However, no other ranged damage in game can be completely negated (Engage) with only 7 levels of speccing into a skill line (Shield). I think it's a fair trade-off.
I think what I'm saying is all those other things (evade, block, engage) were true on Live at the 1.65 patch level, but there you also had another layer of flat out miss chance. On Phoenix that chance is removed which improves average damage over time for bow archers relative to 1.65 Live. Again all this being said I think THE absolute core of the reason bow archers are underpowered at the moment is the lack of ability to get full (+155) dex buffs while solo.
Cadebrennus wrote: ↑Sat 18 Aug 2018 1:23 AMZansobar wrote: ↑Fri 17 Aug 2018 4:19 PMCadebrennus wrote: ↑Fri 17 Aug 2018 2:09 PMTrue, once you buy/craft the top tier arrows they rarely miss (not counting evade/block). However, no other ranged damage in game can be completely negated (Engage) with only 7 levels of speccing into a skill line (Shield). I think it's a fair trade-off.
I think what I'm saying is all those other things (evade, block, engage) were true on Live at the 1.65 patch level, but there you also had another layer of flat out miss chance. On Phoenix that chance is removed which improves average damage over time for bow archers relative to 1.65 Live. Again all this being said I think THE absolute core of the reason bow archers are underpowered at the moment is the lack of ability to get full (+155) dex buffs while solo.
Agreed. The easiest way to fix this (as mentioned before) is to find out what the actual archery damage code was pre-nerf (sometime before 1.65) and bring archery back up to that level. With pot buffs it should be evened out because the original archery damage was coded for unbuffed archer Vs unbuffed target (not counting PF and BC).
Archers will still be short on the full quick buff with this solution but honestly, almost no soloer is going to have capped 250 Quickness anyways.
Cadebrennus wrote: ↑Sat 18 Aug 2018 7:59 PMThere was a patch that flat out reduced archery damage pre-SI but I'm not sure which one it was. This is separate from the patch that changed archery from a ranged "melee" attack to a spell attack with physical damage. The main reason for this is most of the original programmers had left at that point and the developers that were left who wanted to update archery couldn't figure out the original code (which also included height aka Z axis bonuses and penalties). The new programmers could only make sense of the spell code so they ported it to archers, making them less useful in keep defense.
Anasth wrote: ↑Sun 19 Aug 2018 4:37 AMIf they dont want server stress due to dual logging which sounds reasonable, the solution is allready given: buff merchants. Money sink, soloers happy, healers neglecting buff speclines which in turn offers better healing/utility specs. In the case they buff archers dex directly, there might be some imbalancing issues due to high thrust/pierce WS...not sure but it should.
Ganaka wrote: ↑Sat 18 Aug 2018 11:23 PMI believe bow damage was reduced 1 or 2 patches after casters were given personal bladeturn. It was a vicious one-two punch at the time.
Shadanwolf wrote: ↑Mon 3 Sep 2018 8:56 PMWell.......... I'm glad I asked the question. Not happy at all with what I'm learning.Not happy at all.Archers are what I play :-(
Thinal wrote: ↑Tue 11 Sep 2018 5:55 PMI see your point, but that's a lotta specs from 27 to 35. Meanwhile, the lack of True Sight means I'll always have to fight other stealthers in melee range, and it's painful to pull out any more from melee capabilities.
And that's how I arrived at 27. I have at least as much incentive to make it lower as I do to make it higher. Meanwhile, I carry a 4.0 speed bow and hope for the best.
Thinal wrote: ↑Tue 11 Sep 2018 5:55 PMI see your point, but that's a lotta specs from 27 to 35. Meanwhile, the lack of True Sight means I'll always have to fight other stealthers in melee range, and it's painful to pull out any more from melee capabilities.
And that's how I arrived at 27. I have at least as much incentive to make it lower as I do to make it higher. Meanwhile, I carry a 4.0 speed bow and hope for the best.
Zansobar wrote: ↑Wed 12 Sep 2018 3:09 AMDoes Rapid Fire make you immune from interruption or something? I'm not sure I understand how faster bow shots will keep a caster from interrupting you once he quickcasts his spell.
Zansobar wrote: ↑Wed 12 Sep 2018 3:13 AMThinal wrote: ↑Tue 11 Sep 2018 5:55 PMI see your point, but that's a lotta specs from 27 to 35. Meanwhile, the lack of True Sight means I'll always have to fight other stealthers in melee range, and it's painful to pull out any more from melee capabilities.
And that's how I arrived at 27. I have at least as much incentive to make it lower as I do to make it higher. Meanwhile, I carry a 4.0 speed bow and hope for the best.
I'm trying to understand how you believe an archer is going to win in melee against any assassin? To me building a melee archer is a dead end on this server as the assassins will always have better vision than you and better melee ability than you and have a golf bag full of poisoned weapons. Without the full buffs that buffbots used to provide you will be running (most likely) with much lower hp and be taken out EXTREMELY fast no matter how you spec if an assassin catches you in melee. Because of this I choose to only play the sniper game and try to extricate myself from any melee situations - but each to their own, I'm just curious how you think you can go toe to toe with an assassin and win in melee without physical defense or full buffs.
Thinal wrote: ↑Mon 10 Sep 2018 6:18 PMThe more I play, the more I think 27 is the magic spec for archery. Get the highest crit shot, modestly lower damage versus a 50 spec with a significantly lower spec point investment. The utility of the penetrating arrow and rapid fire styles seems dubious, especially penetrating arrow.
I'm still not far enough in to know if the class is worth playing at all. A lack of True Sight has removed a lot of the benefit to playing an archer. The assassin might have had the advantage in see hidden versus true sight / camo, but without them I'm guaranteed to be seen first instead of merely likely to be seen first. On the other hand, I prefer using a ranger against straggler visibles over a nightshade due to ranged opener over a positional opener, especially when everybody has speed.
Zansobar wrote: ↑Thu 13 Sep 2018 2:26 AMWell at 27 bow spec (+11 from items) vs a 50 bow spec (+11 from items) archer you should be doing almost 30% less damage with the bow due to less than full spec (including items) variance and the lower weapon skill. I guess it depends what weapon you think you will be using the majority of the time.
Ginorm wrote: ↑Wed 26 Sep 2018 3:32 PMBeen bouncing around classic servers and this is definitely a common issue around the 1.65 patch. Think most of the bits and pieces of game history have been talked about at this point. My recollection is that before Mages had a self Bladeturn they were getting one shot by stealthed Archers. Personally, while I think for the Archer it was highly satisfying and it was what they could bring to the table different from other classes, to the many mage classes it turned them off from RvR. Thus started the largest of nerf hammers that I can recall. In short succession self BT was given to mages and archer damage was nerfed heavily. Even before the changes that made them physical magic damage characters with no utility, that's the playstlyle they has been shoehorned into once those changes were put into effect. Welcome to 1.65.
If there was one failing they had with the class system from it's original design it's that although it had diverse gameplay options, some of those options ended up not being "competitive" viable. Or in the best of intents to balance the game it ended up pushing out a class or function from the meta enough it was no longer needed. Archer I feel always got the worst of that, because they never recovered from those initial set of nerfs, as they never had an identity, a thing that made them provide something unique.
My heart goes out to the Archer enthusiast, and I hope that this issue gets solved for you, I've always been a hybrid player, and we all know those classes sometimes don't have the greatest rep either. However, short of going back to pre-nerfed damage which I'm not quite sure if that's a viable option for overall game health, i have no idea how to fix the problem.
colechar wrote: ↑Thu 27 Sep 2018 6:52 PMI read the patch notes as: melee damage from archers was too high (but bow/ranged damage is not affected). I just hit 50 yesterday so I don't have any data points to compare.
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