Enemy pets used as tactics to penetrate keep defenses

Started 4 Nov 2019
by Shadanwolf
in Ask the Team
I was playing in Thid and noticed enemy in ck courtyard. Before my Runemaster could cast his first spell enemy pets were swarming me making it impossible to cast even one spell.I ran to the lord but he was busy killing other swarming pets...so my character died. So I logged in my other character that was in the keep...and promptly had the exact same experience. WALLS...DOORS mean nothing to enemy pets. This was one of the reasons I left regular DAOC. WHAT WILL BE DONE ABOUT THIS ?
Mon 4 Nov 2019 4:27 PM by shintacki
Short answer: nothing. Long answer: level to 50 where you have more tools and more guards to help you kill the pets and it won't be as big of a deal.

Pets have always gone through keep doors and they always will. Numerous people have complained about it and no one cares.
Mon 4 Nov 2019 5:00 PM by romulus
Hi!
I can sympathize with your situation. I love spirit cabs and I'm one of those that waits for some defender to poke out of the CK so I can sicc my pet on them. Before they took away the keep Lord's bow, it was just as easy to get killed yourself by doing that since the lord would switch targets to you and feather you with arrows if you healed your pet once he was on them. Now that the bow has been removed, unless you have a few friends to help you in the CK, pets will kill you dead.

If there is any consolation, it's that your realm has pet classes that can also do the same thing. SMs, Hunters, and BD pets can also go through doors and can wreak havoc on defenders. I've been in the reverse scenario (a lot lately) and it sucks to be flooded with pets while in the tower, but at least there is a balance to the terror.
Tue 5 Nov 2019 3:25 PM by Shadanwolf
shintacki wrote:
Mon 4 Nov 2019 4:27 PM
Short answer: nothing. Long answer: level to 50 where you have more tools and more guards to help you kill the pets and it won't be as big of a deal.

Pets have always gone through keep doors and they always will. Numerous people have complained about it and no one cares.

Lack of any action proves your point.
Tue 5 Nov 2019 5:50 PM by Siouxsie
romulus wrote:
Mon 4 Nov 2019 5:00 PM
Hi!
I can sympathize with your situation. I love spirit cabs and I'm one of those that waits for some defender to poke out of the CK so I can sicc my pet on them. Before they took away the keep Lord's bow, it was just as easy to get killed yourself by doing that since the lord would switch targets to you and feather you with arrows if you healed your pet once he was on them. Now that the bow has been removed, unless you have a few friends to help you in the CK, pets will kill you dead.

If there is any consolation, it's that your realm has pet classes that can also do the same thing. SMs, Hunters, and BD pets can also go through doors and can wreak havoc on defenders. I've been in the reverse scenario (a lot lately) and it sucks to be flooded with pets while in the tower, but at least there is a balance to the terror.

Hunter pet is weak and dies in about 3 hits. Caby and Chanter pets seem to live a hell of a lot longer.
Necro pet -- impossible to kill solo or even with Lord and another player.
BD pets suffer from not healing the commander due to LOS issues so they die pretty fast too once out of sight.

I think Necro pet is the worst offender here. It's wayy too overpowered.
If a single Necro and cleric can solo a RR10 tower captain, something is seriously wrong with this and it needs fixing.
Wed 6 Nov 2019 6:30 PM by Boltman
There's a video of a necro cleric duo killing Legion here, so I think they're pretty close to unstoppable. Melee damage doesn't really hurt a necro, you need disease and Magic damage, with a stun thrown in for good measure
Thu 7 Nov 2019 11:08 PM by Shadanwolf
Happened again to me today. 8 minutes into keep defense a necro pet killed me I'm trying to remember why I spent weeks leveling a character to 50...for 8 minutes of game play.
Fri 8 Nov 2019 1:10 AM by Wolfir666
Well with a Necro-Pet its actually the Necro killing you himself, as he channels the spells through the pet.
If that's fair or not doesn't matter, the Class always was like that, until it was completely changed on Live to a class, thats more like a Cabba with Shapeshift then.
And it also doesn't help to whine about the pet/keep-issue, it's a coding-thing that probably would lead to even more problems, if it was changed to prevent pets as well as any monsters from moving through obstacles. would need a completely new pathing.
And since Phoenix itself is a freeshard, i do not think you want to pay the manpower to really change that, do you?

So in all honesty, yes, it's sometimes annoying, but DAoC always was about RvR and not Player-vs-Player, there always were some classes, that in a 1on1 are all but "fair" or "equal", so just don't go alone, have somebody to kill the pet, or stay next to others, that simply can kill it down, and its the pet-caster that has to regularly spend his power to recast his pet, over and over again

Addition:
And just to make that clear, all realms have a slightly... uhm... less balanced class thanks to SI..
Necros, ofc.. but in certain situations you also dont want to face a Bonedancer nor an Animist alone, or even in a small group, it always depends on the class you are playing as well as the situation.
Just think of the Shrooms placed inside PoC, yay, fun.
Or think of Insta-Lifeleech + several-Healer-Pets when you are alone yourself..

That's just how it goes, and how it always was. DAoC is no W**-game, where only exist two Realms that are completely equal to each other.. all 3 Realms are different with different classes and combinations of abilities, ofc you never will be able to balance that on every 1on1, and its also not supposed to be balanced on 1on1.
Fri 8 Nov 2019 1:19 AM by Freedomcall
pet through wall is annoying, but there's not much that can be done as the poster above said. you should stop complaining about things that can't be changed and just try to adapt yourself according to the situation.
Fri 8 Nov 2019 2:33 AM by Shadanwolf
I thought I would do the devs a favor and express how I am having less fun than expected.Perhaps ( I thought) the post would inspire an action to improve this and other players experience . The easy thing to do is stop playing this game and keep my mouth shut. All I have to do is nothing.

BTW the act of attributing motivation to someones comments, defines those who would do so.
Fri 8 Nov 2019 4:28 AM by Azrael
Shadanwolf wrote:
Fri 8 Nov 2019 2:33 AM
I thought I would do the devs a favor and express how I am having less fun than expected.Perhaps ( I thought) the post would inspire an action to improve this and other players experience . The easy thing to do is stop playing this game and keep my mouth shut. All I have to do is nothing.

BTW the act of attributing motivation to someones comments, defines those who would do so.

https://forum.playphoenix.online/viewtopic.php?f=38&t=11597#p89256
Fri 8 Nov 2019 7:37 AM by kiectred
Shadanwolf wrote:
Fri 8 Nov 2019 2:33 AM
I thought I would do the devs a favor and express how I am having less fun than expected.Perhaps ( I thought) the post would inspire an action to improve this and other players experience . The easy thing to do is stop playing this game and keep my mouth shut. All I have to do is nothing.

BTW the act of attributing motivation to someones comments, defines those who would do so.

There are multiple posts already on this exact topic and they have all be discussed at length. Devs have even commented on a course of action and explained that it is not a small fix.
Fri 8 Nov 2019 7:52 AM by Sepplord
Shadanwolf wrote:
Thu 7 Nov 2019 11:08 PM
Happened again to me today. 8 minutes into keep defense a necro pet killed me I'm trying to remember why I spent weeks leveling a character to 50...for 8 minutes of game play.

Do you play some kind of hardcore mod that deletes your character when it dies?

If yes, that's dumb.

If no, then that is a very unreasonable comparison, and not what you claim to do here:
Shadanwolf wrote: I thought I would do the devs a favor and express how I am having less fun than expected.Perhaps ( I thought) the post would inspire an action to improve this and other players experience . The easy thing to do is stop playing this game and keep my mouth shut. All I have to do is nothing.
Fri 8 Nov 2019 9:54 AM by carlwinslow
Pets are the bane of this game, necros, bds, minstrels with their bs op pets, spiritmasters, cabbies etc.
I remember being pissed off about the same thing back on Genesis, it's just really bad mechanics that nobody is willing to fix unfortunately.

Imo a nice temporary fix would just be to have all the archers in a keep including the lord to prioritize shooting pets if they enter the walls and maybe even up their damage against them so they pretty much get instantly owned if the doors of the keep aren't down yet. I am talking about the lord being able to 1 shot these pets even possibly.

Another thing they could do is make it so that the pets don't receive any kind of heals without line of sight.

Maybe even make it so a pet returns to the owner if the owner cannot see their enemy while in a keep area.
Fri 8 Nov 2019 10:51 AM by Wolfir666
carlwinslow wrote:
Fri 8 Nov 2019 9:54 AM
Imo a nice temporary fix would just be to have all the archers in a keep including the lord to prioritize shooting pets if they enter the walls and maybe even up their damage against them so they pretty much get instantly owned if the doors of the keep aren't down yet. I am talking about the lord being able to 1 shot these pets even possibly.

Thats even an idea i would agree with. As of course nothing is supposed to enter the keep and it just would be natural if guards prioritize their targeting towards those that enter it, and especially while keepdoors are still closed.
Ofc one would have to adjust that to maybe only count for pets/monsters, as else anybody who climbs the ladder also would be priority target, might be fun as defender, but would make those classes rather useless. ^^

No idea if that's possible to be honest, but i guess that should be way easier to do than an actual changing of pathing to pets.

The LoS-thing i don't like too much, as it would conflict with PvE pet-usage in dungeons/between obstacles and such things a lot too, too many issues involved with that imho.
Fri 8 Nov 2019 1:55 PM by chryso
Shadanwolf wrote:
Thu 7 Nov 2019 11:08 PM
I'm trying to remember why I spent weeks leveling a character to 50...for 8 minutes of game play.

The good news is you can release and play some more.
Fri 8 Nov 2019 2:13 PM by vxr
carlwinslow wrote:
Fri 8 Nov 2019 9:54 AM
Pets are the bane of this game, necros, bds, minstrels with their bs op pets, spiritmasters, cabbies etc.

I feel personally attacked.
Fri 8 Nov 2019 5:55 PM by carlwinslow
I actually think spiritmasters are pretty fair to fight since you can kite them and they dont get exiled frenzy or whip of encouragemnet which are really cool ras imo, it's the only reason I didn't make one cuz those ra's don't exist here for some reason!
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