I suggest a small zone, where level 50s can go, and do pvp. In this zone, if you die, you respawn in the zone. Since it is a small zone, it means that it won't take you 30 minutes to find the enemy that just killed you after you died. Instead, you can go out and find your enemy again within 2 minutes or so. I just want to play this game but there just isn't a good way to play it. 8 man, is like a legacy thing. You do 8 man, if you lived breathed and pooped daoc for 20 years. I played DAoC in vanilla when it originally came out and I had a 50 Friar, but I never really played much because I was playing other MMOs and other games at the time and to me dark age was just the least compelling of what was available.
It is like in order to do 8 man you need to be someone that has lived breathed and shit daoc for 20 years, so if that isn't you, then your options for RvR is basically run with a giant zerg. But zerg only happens at certain times of the day. If the people that lead those zergs aren't online, then you can't really do anything.
You can try to small man or go solo, but then you'll just get run over by zergs yourself.
And the worst part of all of this, is no matter what choice you can make, you are looking at probably 20 minutes after you die before you are back to the spot where you were before AND you eventually find combat again. Yo that is so abysmal. In other games, there is maybe maximum like 3 minutes between legit combat scenarios.
If you really look at it, for every 60 minutes that you are available to be in combat, maybe 15 minutes at best is combat. The rest is running around, standing and doing nothing/waiting, pve type stuff with guards and keeps. And this is like a good scenario. For the average person, it is probably like 1 minute combat per 60 minutes lol.
I have personally witnessed it. I have ran around and followed 8 men. They do nothing for like 25 minutes trying to find people what a waste of time lol. Why not just make a small pvp zone.
If someone doesn't have a lot of experience or they are trying to get better or learn, you have to have combat after combat after combat after combat. Getting smashed by zergs over and over doesn't teach you anything (besides avoid the zergs lel, which sometimes you can't even really avoid them... I mean you can... but eventually you'll get rolled in some situations). You need something to grip on to and you need to have an actual chance of victory. But if all you can do is just run away from zerg or get smashed by zerg or if you want you can run with a zerg yourself, but you don't really learn a lot that way because all the fights, if you do win, they are effortless because it is just 30 people piling onto 3 people lol.
It is like in order to do 8 man you need to be someone that has lived breathed and shit daoc for 20 years, so if that isn't you, then your options for RvR is basically run with a giant zerg. But zerg only happens at certain times of the day. If the people that lead those zergs aren't online, then you can't really do anything.
You can try to small man or go solo, but then you'll just get run over by zergs yourself.
And the worst part of all of this, is no matter what choice you can make, you are looking at probably 20 minutes after you die before you are back to the spot where you were before AND you eventually find combat again. Yo that is so abysmal. In other games, there is maybe maximum like 3 minutes between legit combat scenarios.
If you really look at it, for every 60 minutes that you are available to be in combat, maybe 15 minutes at best is combat. The rest is running around, standing and doing nothing/waiting, pve type stuff with guards and keeps. And this is like a good scenario. For the average person, it is probably like 1 minute combat per 60 minutes lol.
I have personally witnessed it. I have ran around and followed 8 men. They do nothing for like 25 minutes trying to find people what a waste of time lol. Why not just make a small pvp zone.
If someone doesn't have a lot of experience or they are trying to get better or learn, you have to have combat after combat after combat after combat. Getting smashed by zergs over and over doesn't teach you anything (besides avoid the zergs lel, which sometimes you can't even really avoid them... I mean you can... but eventually you'll get rolled in some situations). You need something to grip on to and you need to have an actual chance of victory. But if all you can do is just run away from zerg or get smashed by zerg or if you want you can run with a zerg yourself, but you don't really learn a lot that way because all the fights, if you do win, they are effortless because it is just 30 people piling onto 3 people lol.