Participation Tracking Changes
The participation tracking mechanic for all tasks, including keep takes, will be changed. While it was always a minor issue, it got to the point that some people explicitly abuse it and not just some minor behavior change (e. g. before the nerf to siege / door damage participation people would seek out abandoned siege weapons or doors while participating in the keep take).
Instead of tracking the exact amount of damage against things and giving them different weights (e. g. 100 damage against doors is the same as 1 damage against players), there will be a point system and you get a fixed amount of points for certain actions if you do them in the context of the task and each action is only awarding these points once per person per task.
The actions giving those points are the same that give participation right now (existence, death, kill, heal, damage against players, damage against guards, etc.) the major change however is that afterwards it won't matter if you killed 1 person or 1000, only the first kill will award participation points which determine your share of the pool. It also remains that anyone in your group doing an action will also give you credit for it as long as you are in range.
In the end that means that there won't be as huge differences in the awarded rp as there can be right now, the abuse potential will also be greatly reduced at the cost of no longer rewarding those that do the "most".
Keep Task Changes
The keep task will no longer start on server launch / automatically, instead once a tower is taken by a realm that does not own the keep a keep task for that keep will start unless there is already an active keep task. Depending on how this variant goes it's possible that we will add ways to move the task to another keep or that there will be a certain minimum player requirement on the attacker side to trigger a task.
The participation tracking mechanic for all tasks, including keep takes, will be changed. While it was always a minor issue, it got to the point that some people explicitly abuse it and not just some minor behavior change (e. g. before the nerf to siege / door damage participation people would seek out abandoned siege weapons or doors while participating in the keep take).
Instead of tracking the exact amount of damage against things and giving them different weights (e. g. 100 damage against doors is the same as 1 damage against players), there will be a point system and you get a fixed amount of points for certain actions if you do them in the context of the task and each action is only awarding these points once per person per task.
The actions giving those points are the same that give participation right now (existence, death, kill, heal, damage against players, damage against guards, etc.) the major change however is that afterwards it won't matter if you killed 1 person or 1000, only the first kill will award participation points which determine your share of the pool. It also remains that anyone in your group doing an action will also give you credit for it as long as you are in range.
In the end that means that there won't be as huge differences in the awarded rp as there can be right now, the abuse potential will also be greatly reduced at the cost of no longer rewarding those that do the "most".
Keep Task Changes
The keep task will no longer start on server launch / automatically, instead once a tower is taken by a realm that does not own the keep a keep task for that keep will start unless there is already an active keep task. Depending on how this variant goes it's possible that we will add ways to move the task to another keep or that there will be a certain minimum player requirement on the attacker side to trigger a task.