Has any thought been put into changing the spell effects of certain poisons so they dont line up with others?
1.Wepskill/Con Debuff poison is actually supposed to be 2 seperate resistable procs on the same poison (but I do like how you merged it into 1). The wepskill spell effect is a face screaming and the con spell effect is the same one as the animist one. Currently it has the same spell effect as the strength debuff.
2.Disease & Lifebane have same spell effect. Lifebane was changed to a brownish spell effect at some point.
3.For Hibernia energy dot weapons (Brood Mother Fang + Vine Wrapped Piercer) have the same spell effect as Lifebane, Disease, Matter Alchemy Dot proc. I Know the Matter proc looked the same as a str debuff. I dont know for sure but I think the energy dots used to proc a blue spell effect similar to the blue weapon glow on the BMF.
After switching back to pierce and running a Triple DoT setup multiple things having the same spell effect make it basically impossible to tell what is on the target and what was resisted. I can tell after the fight and look at combat log but that doesnt help during the fight. Please consider changing the procs on some things so the visual queues during a fight are much more distinct.
1.Wepskill/Con Debuff poison is actually supposed to be 2 seperate resistable procs on the same poison (but I do like how you merged it into 1). The wepskill spell effect is a face screaming and the con spell effect is the same one as the animist one. Currently it has the same spell effect as the strength debuff.
2.Disease & Lifebane have same spell effect. Lifebane was changed to a brownish spell effect at some point.
3.For Hibernia energy dot weapons (Brood Mother Fang + Vine Wrapped Piercer) have the same spell effect as Lifebane, Disease, Matter Alchemy Dot proc. I Know the Matter proc looked the same as a str debuff. I dont know for sure but I think the energy dots used to proc a blue spell effect similar to the blue weapon glow on the BMF.
After switching back to pierce and running a Triple DoT setup multiple things having the same spell effect make it basically impossible to tell what is on the target and what was resisted. I can tell after the fight and look at combat log but that doesnt help during the fight. Please consider changing the procs on some things so the visual queues during a fight are much more distinct.