Please lower the time until a tower/keep is repairable again. It is mostly annoying to have to wait 15 minutes+ to repair a keep door, when no enemy is within sight, no guard gets aggroed nor any part of the tower/keep is taking further damage.
easytoremember wrote: ↑Sun 20 Oct 2019 11:51 PMDoor or Guards getting attacked resets the timer,
just aggroing guards or getting shot won't (armor procs count as attacking though).
Tower timer is 5 minutes
Keep timer is 5 or 10
easytoremember wrote: ↑Sun 20 Oct 2019 11:51 PMDoor or Guards getting attacked resets the timer,
just aggroing guards or getting shot won't (armor procs count as attacking though).
Tower timer is 5 minutes
Keep timer is 5 or 10
If a BG wipes, regroups, and returns why should they have to reopen doors?
In favor of rapid repairs there is ~10 minute window for BG to continue siege. Logically a keep suffering multiple attacks in the hour isn't going to be able to repair its gates in between skirmishesGoforit wrote: It is completly logical, that until BG returns, the other side repairs the door....why shouldnt they? Should they just wait for them to come back?
ExcretusMaximus wrote: This just isn't true.
I've sat in a tower for 30 minutes without anything hitting any part of it or the guards and it was still "under attack." This was not a singular experience.
easytoremember wrote: ↑Mon 21 Oct 2019 11:17 PMIn favor of rapid repairs there is ~10 minute window for BG to continue siege. Logically a keep suffering multiple attacks in the hour isn't going to be able to repair its gates in between skirmishes
Goforit wrote: ↑Tue 22 Oct 2019 10:44 PMeasytoremember wrote: ↑Mon 21 Oct 2019 11:17 PMIn favor of rapid repairs there is ~10 minute window for BG to continue siege. Logically a keep suffering multiple attacks in the hour isn't going to be able to repair its gates in between skirmishes
I cant follow your logic. Fight is over....people immediatly start repairing, bec they want to close doors, in case the other BG returns. Why should they wait? Sit in circle and wait?
Goforit wrote: ↑Wed 23 Oct 2019 9:17 AM
Fight is over, enemies are gone....is what I said multiple times.
1min reset timer is enough imo.
But talking about logic is not really helpful....how you explain rezzing and releasing logically!?
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