So you guys didn't put red spec AF in the game. So instead of trying to close the gap between melee vs caster groups with adding more HPs, why not just remove the top tier resist debuff? 30% resist debuff is still plenty enough damage.
Keelia wrote: ↑Fri 18 Oct 2019 5:23 PMOr melee groups could just get better. 80% duration reduction on CC, now you want a damage mitigation? Seriously, instead of mongoing 5 melee in and leaving no peeler, why don’t you try playing better. Because you can’t beat something doesn’t mean it needs to be nerfed. And there’s a HUGE diff between 30% and 50%.
kiectred wrote: ↑Mon 21 Oct 2019 1:44 PMKeelia wrote: ↑Fri 18 Oct 2019 5:23 PMOr melee groups could just get better. 80% duration reduction on CC, now you want a damage mitigation? Seriously, instead of mongoing 5 melee in and leaving no peeler, why don’t you try playing better. Because you can’t beat something doesn’t mean it needs to be nerfed. And there’s a HUGE diff between 30% and 50%.
Not that it's the main point you're making but I think even before this was posted CC duration reduction was changed to be multiplicative instead of additive. It's no longer 80% for det9+stoicism.
Freedomcall wrote: ↑Mon 21 Oct 2019 2:05 PMkiectred wrote: ↑Mon 21 Oct 2019 1:44 PMKeelia wrote: ↑Fri 18 Oct 2019 5:23 PMOr melee groups could just get better. 80% duration reduction on CC, now you want a damage mitigation? Seriously, instead of mongoing 5 melee in and leaving no peeler, why don’t you try playing better. Because you can’t beat something doesn’t mean it needs to be nerfed. And there’s a HUGE diff between 30% and 50%.
Not that it's the main point you're making but I think even before this was posted CC duration reduction was changed to be multiplicative instead of additive. It's no longer 80% for det9+stoicism.
det and stoicism are both ability bonuses.
If i understood correctly, nothing has changed on calculation for det9+stoicism.
before: duration * (1 - primary resist) * (1 - (reduction buffs + ability bonuses))
after: duration * (1 - primary resist) * (1 - reduction buffs) * (1 - ability bonuses)
MrWolf wrote: ↑Tue 22 Oct 2019 10:27 PMlower the debuff effectivness and/or GREATLY enhance melee damage.
it's a stupid thing that a mage can debuff me from afar and nuke and i have to crush him with 4-5-6-7 hammer hits to do some serious damage (to a player wearing cloth)...
ok, mages have the power to nuke from distance with IMMENSE damage, ok. that's ok. they can also mezz/root/debuff/anything. that's ok.
You don't want to give charge? then make that if i close distance with the caster, then i should be LETHAL to them (because if they let me get in melee range, they played wrong). they should be SCARED by a melee getting close.
Freedomcall wrote: ↑Mon 21 Oct 2019 2:05 PMkiectred wrote: ↑Mon 21 Oct 2019 1:44 PMKeelia wrote: ↑Fri 18 Oct 2019 5:23 PMOr melee groups could just get better. 80% duration reduction on CC, now you want a damage mitigation? Seriously, instead of mongoing 5 melee in and leaving no peeler, why don’t you try playing better. Because you can’t beat something doesn’t mean it needs to be nerfed. And there’s a HUGE diff between 30% and 50%.
Not that it's the main point you're making but I think even before this was posted CC duration reduction was changed to be multiplicative instead of additive. It's no longer 80% for det9+stoicism.
det and stoicism are both ability bonuses.
If i understood correctly, nothing has changed on calculation for det9+stoicism.
before: duration * (1 - primary resist) * (1 - (reduction buffs + ability bonuses))
after: duration * (1 - primary resist) * (1 - reduction buffs) * (1 - ability bonuses)
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