Fundamentaly, OP is about a proc that is available somewhere and not on another realm, and i see no reason why to overlook this issue.
Some players can dislike heavy farming to get the right proc, the right weapon, the right speed.
This is completely in line with some special features of the server like the additional alchemy craft recipes, or the feather item merchants. To offer the players a better experience and the possibility to get the stuff they like with some kind of investment but not relying ridiculously on heavy farming and luck.
Everybody likes procs and it's down to each individual to choose the one they prefer to use. I see no reason why
- some procs should be reserved to certain people (i read such comment on another thread)
- some procs should be reserved to certain realms
- some procs should be reserved to certain classes
- learn to play your class and you won't need that proc..
etc.
What if you were told now that epic vests cannot be purchased and are drop only ? Because you want that 180 heal proc, would you be happy to run 100 times the epic dungeon and still get nothing because you were screwed on the /random ? Or if you were told that the procs of albion vests would be removed because Alb doesn't need procs on vest anyway, for a silly reason such as having the largest population?
In my opinion, all procs that are available on ROGs and those that drop in epic dungeons should be available in either the feather item merchants and/or legendary alchemy recipes, of course being on par on all 3 realms. This is the only way that allows players to choose how to combine weapon speed, weapon quality and proc. Screw that MP left hand with LT in 2.3 when you wanted 4.0. Salvage it as it well deserves.
If you want that proc, you'll have to do the credit for the encounter if it comes from feather merchant and that's enough, i don't see the point to have to rely on tiny % drop chance and multiple brainwashing runs in the hope of a particular proc, simply because this is the one you prefer to play with and fits the most your playstyle.
It's not like there is one proc that rules them all, there is room for choice to the player according to his playstyle and preferences:
- some value mending over LT because mending cannot be resisted
- some value LT over mending because of the DD + lifetap not affected by disease
- some value Abla because they prefer to rely on a lasting effect than a burst
- some value dmg add, others DD, or debuff etc.
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Cadebrennus wrote: ↑Fri 27 Sep 2019 11:56 AM
Someone else told me to try that so I bought that proc with feathers to test it. It's reactive only, so it can't be applied to weapons. It might work on a shield though, if you chain Numb your opponent or something.
As to reactive vs volatile, there seems to be an issue in how this is implemented in DOL because on live servers, it has always been like that :
* Volatile applied on weapon will proc when weapon touches an ennemy
* Volatile applied on shield will proc when shield touches an ennemy (only for those who can spec Shield line)
* Reactive applied on weapon will proc when weapon is touched by an ennemy = on parry
* Reactive applied on shield will proc when shield is touched by an ennemy = on block EXCEPT mending procs that are disabled on block because of the abuse possibilities offered by the ENGAGE ability. LT on block worked because it deals damage to the target hence breaks engage. TBH i don't remember if they changed it after to totally disable procs when using Engage.