Chia wrote: ↑Sat 12 Oct 2019 12:37 PM
Y'all are adding the MOF in the wrong spot, it should be added to the effective level of the spell not after you add spell level and mob level together.
So, MOF 3 on a level 41 spell raises it to 50 for resist formula.
If this server is anything like live, then the following is my understanding of it:
Herald Grab Bag said:
"The Mastery of Focus Realm Ability will artificially "boost" the level of casted spells by a certain amount of levels when calculating the resist chances of these spells - a level 11 spell with Mastery of Focus 5, which boosts spell levels by 39, would be treated as a level 50 spell when calculating if it is resisted or not. Note that Mastery of Focus will not boost a spell's effective level above level 50, but will allow players to use lower-level spells in a line as effectively as they would be able to if they were using higher-level spells."
"Spells have a factor of (spell level / 2) added to their chance to hit. (Spell level defined as the level the spell is awarded, chance to hit defined as the chance of avoiding the "Your target resists the spell!" message.) Subtracted from the modified to-hit chance is the target's (level / 2). So a L50 caster casting a L30 spell at a L50 monster or player, they have a base chance of 85% to hit, plus 15%, minus 25% for a net chance to hit of 75%. If the chance to hit goes over 100% damage or duration is increased, and if it goes below 55%, you still have a 55% chance to hit but your damage or duration is penalized. If the chance to hit goes below 0, you cannot hit at all. Once the spell hits, damage and duration are further modified by resistances.
"In general, RvR is between opponents within 1 quanta of each other (in the frontiers for example, L45-50), and the spells cast are L40+. This results in a 2.5-5% modifier, which is somewhat lost in the noise of the bonuses from Int/Acuity, realm abilities, and modifiers from resistances. For characters using spells around L30, they will see a more significant reduction however, and this factor is part of it."
Formula basically is:
Base Chance = 85%
Spells bonus added to Base Chance = (Spell Level + MOF) / 2 //MOF can't put the spell level above 50 in RvR
Spell bonus subtracted to Base Chance = Enemy Level / 2
So for example a level 41 spell w/o MOF on a level 50 player:
85% (Base) + [ (41/2) - (50/2) ] = 80.5% success rate
With MOF 3 in above example:
85% + [ [(41+9)/2] - (50/2) ] = 85% succes rate