Why NF but not RR5 ability? Is this on future planing with RR5 ability?
Ashok wrote: ↑Mon 1 Jul 2019 7:06 PMNF zone has nothing to do with RR5 abilities.
Phoenix is a custom server setting; we had new-new frontier RAs, in a mix with OF-RAs alongside old frontier zones & we have them with NNNF.
RR5 abilities won't come.
Razur Ur wrote: ↑Fri 11 Oct 2019 12:56 PMAshok wrote: ↑Mon 1 Jul 2019 7:06 PMNF zone has nothing to do with RR5 abilities.
Phoenix is a custom server setting; we had new-new frontier RAs, in a mix with OF-RAs alongside old frontier zones & we have them with NNNF.
RR5 abilities won't come.
What speaks against RR5?
Hopefully reconsidered and shelvedleb wrote: ↑Fri 11 Oct 2019 6:00 PMgruenesschaf
Potential Changes, Feedback Welcome#1None of these changes are scheduled for now but instead starting points to gather some feedback. The thread may or may not be split if feedback largely focuses on one aspect.
Changes that increase the TTK to very slightly push it away from the current caster only meta without touching resist debuffs or introducing charge that itself would require counter and then counter counter etc:
1) Add RR5 abilities
This would see the current (excepting necro) live rr5s, most of which are defensive in nature. It'll either be the intended rr5 ability per class or a choice from the RR5s of other classes of the same archetype (war, hero, arms being able to pick one of the 3 etc.)
2) Increase the con hp multiplier as champion levels did, something between cl 10 and 15 could work
3) Add con and hp overcap + fill gems (ie +8 con cap and +8 con in one) that can be bought for feathers / bp and added to existing accessory items
4) Increase PD and AoM to 39% at tier 9
5) Decrease WP and MoP to 25% at tier 9 and maybe add +1% (or scaling and ending at ~15% at tier 9) per tier to the minimum crit damage %
found in potential changes....
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