How about a true "Goldsink" without punishing the whole population?

Started 4 Oct 2019
by Gorgoroth
in Suggestions
Hi there,

the repair bills for me are horrendously high now (as Minst). I am losing money - of which I don't have that much - while simply being useful for my groups.

While I understand, that Inflation is a topic worth talking about, it should not result in the whole Population of the Server being Punished and bleeding Platins just for playing a bit in RVR.

How about instead of hitting everyone equally as hard with the Goldsink Sledgehammer while the wealth is absolutely not equally distributed among all players and instead create a Goldsink that incentivises really rich players to spend the platins on?

How about offering Champion weapon Transmogs for 50p or 100p or whatever other amazing looking skins or Character effects (like glowing eyes) for an extremly high amout of plat, so that people will sink plat into those once they have nothing else to spend their plats on?

Enable a bucket of amazingly kick ass skins/effects (cosmetic only of course) and make them outrageously expensive.
This way the "normal" population which is not drowning in Plats is not punished but the extremley wealthy can show off their wealth.

I would be very happy with such a change, rather than as always kicking the whole Serverpopulation in the groin and forcing everyone to farm gold even more, just to do what we all want to do, be in the Frontiers without the impending bankruptcy.
Fri 4 Oct 2019 7:33 AM by kiectred
I easily make enough money strictly from RvR alone to still afford the new repair costs.
Fri 4 Oct 2019 7:36 AM by REVOLTE
staff stated already that champ weapon reskins WILL eventually be implemented.
truth is that nobody needs a goldsink. the servers economy is fucked beyond repair. so might as well remove item decay altogether.
Sat 5 Oct 2019 8:56 PM by easytoremember
The value of plat doesn't go up if the sink doesn't affect everyone - some richfag havng a lot of plat doesn't impact the percieved value across the realm

For example, getting someone to part with their feathers for x amount of plat they must have a desire to recieve plat to some end. In turn, the desire to acquire feathers also rises because it can be liquidated into gold even if the player has no feather items he wants. That of itself keeps raids on the epic dungeons common to permit players to gear themselves. ROGs remain available at reasonable prices when you compare their utility to their feather-counterparts. Some people are claiming the economy is "broken" because high util items are priced at crazy amounts but... ofc they're pricy, they're the rarest shit you can obtain. For Albion in particular the 100 util drops were being horded mostly by one guy because he lead most of the raids and always claimed the top util drop for himself prior to any rolled picks, but even with that being the case he can't sell the items at a price someone isn't willing to pay. Generally you can complete templates with ~75 util jewelry and crafted gear. Assassin junk is expensive because the utilities needed to fullcap are exceptional and the skill rolls are seperate (envenom,stealth,critical strike, weapon; 4 lines).

There is nothing, absolutely nothing mistaken about goldsinks being realm-wide. The error was the rate of gold being eaten, which is being adjusted. To reiterate, the point is not amount of plat on hand but value of plat on hand, as when plat retains value prices drop
Sun 6 Oct 2019 1:34 AM by gotwqqd
easytoremember wrote:
Sat 5 Oct 2019 8:56 PM
The value of plat doesn't go up if the sink doesn't affect everyone - some richfag havng a lot of plat doesn't impact the percieved value across the realm

For example, getting someone to part with their feathers for x amount of plat they must have a desire to recieve plat to some end. In turn, the desire to acquire feathers also rises because it can be liquidated into gold even if the player has no feather items he wants. That of itself keeps raids on the epic dungeons common to permit players to gear themselves. ROGs remain available at reasonable prices when you compare their utility to their feather-counterparts. Some people are claiming the economy is "broken" because high util items are priced at crazy amounts but... ofc they're pricy, they're the rarest shit you can obtain. For Albion in particular the 100 util drops were being horded mostly by one guy because he lead most of the raids and always claimed the top util drop for himself prior to any rolled picks, but even with that being the case he can't sell the items at a price someone isn't willing to pay. Generally you can complete templates with ~75 util jewelry and crafted gear. Assassin junk is expensive because the utilities needed to fullcap are exceptional and the skill rolls are seperate (envenom,stealth,critical strike, weapon; 4 lines).

There is nothing, absolutely nothing mistaken about goldsinks being realm-wide. The error was the rate of gold being eaten, which is being adjusted. To reiterate, the point is not amount of plat on hand but value of plat on hand, as when plat retains value prices drop
Why would anyone join such a raid by such a leader.

I would think any of the followers would say they will lead and be considered under same loot rules as any other.

In hib there is a raid leader who keeps all the loot and money after others claim one prize. I think it’s rather shitty
I would keep giving out loot in a snake matter until it’s all gone or all players leave the bg
Mon 7 Oct 2019 9:04 AM by Lipsi
Gorgoroth wrote:
Fri 4 Oct 2019 7:23 AM
create a Goldsink that incentivises really rich players to spend the platins on?

How about offering Champion weapon Transmogs for 50p or 100p or whatever other amazing looking skins or Character effects (like glowing eyes) for an extremly high amout of plat, so that people will sink plat into those once they have nothing else to spend their plats on?

Enable a bucket of amazingly kick ass skins/effects (cosmetic only of course) and make them outrageously expensive.
This way the "normal" population which is not drowning in Plats is not punished but the extremley wealthy can show off their wealth.


Some more ideas
- fireworks, player triggered and centered on them (yes, that always works as a goldsink, just make them really expensive and useable in frontier to celebrate after a keep take)
- more fireworks, with longer durations, larger AoE that could be purchased at Keep Lord for instance, for a bunch of plats the fireworks could be triggered after a CK is taken, that could eventually grant the guards a very small combat boost, or a small boost in the speed to which they level up after claim
- social companions : a human(oid) spawned NPC -only in PVE zones, housing and capital cities
* merchant => as the existing merchant but will stick to player and have longer duration
* vault => same
* entertainer => does nothing but follows and throw emotes
- self-rez buff potion : PVE only - grants a self-rez buff similar to Healer rr5. Kind of premium paid QOL for the solo farmers
- more reskins
- more titles : not customizable but predefined and trade/commerce orientated
- Epic Encounters remains : purchaseable trophy if you have credit for the appropriate encounter only
- Foreign realm taxidermist : purchaseable trophies from the other realms, doesnt requitre any encounter credit, for the very rich
- More recipes to crafting :
* add the missing alchemy tinctures that can be found on ROGs or droping -forcing some people into farm- everybody wants to go for LT or mending => more people spending in leveling WC/Alch, and another big goldsink to craft MP weapons so that the supply meets the demand
* add legendary weapons - the recipes from live server cost already an arm, make them even more expensive using etched aquamarines rather than the legendary components

TBC
Wed 9 Oct 2019 2:41 PM by Lillebror
What if you could buy extra guard pop when defending. (on timer)
Wed 9 Oct 2019 6:51 PM by Roto23
REVOLTE wrote:
Fri 4 Oct 2019 7:36 AM
staff stated already that champ weapon reskins WILL eventually be implemented.
truth is that nobody needs a goldsink. the servers economy is fucked beyond repair. so might as well remove item decay altogether.

Hi...
Several times i have heard people say the economy is fucked. But i don't get it. What is wrong with the economy? I can buy everything i need and i don't farm. I haven't heard one person in my guild say...damn.... I wish things were more expensive.

Help me out man. What's wrong with the economy?
Thu 10 Oct 2019 6:14 AM by REVOLTE
Roto23 wrote:
Wed 9 Oct 2019 6:51 PM
I can buy everything i need and i don't farm.

thats one example right there.
money never mattered on phoenix as much as it did on other servers/in other games even. and thats a good thing! the majority of people spent VERY little time on actual farming and lotsa time having fun. nobody really had to focus on the economic aspect of the game as it was pretty much optional. as it should be on a daoc shard in 2019 imo. as a consequence, we now have a situation where some people, the ones that DID spend some time more or less focusing on farming and/or trading, have amassed stupid amounts of currency, be it plats and/or feathers just because they like hoarding and/or big numbers i guess and have all the buying power in the world which makes some of the rarer items (like proper offhands just to name one example) stupidly hard to get for a new(ish) player as he/she would need to spend LOTS of time farming (yawn.) in order to accumilate the mounds amounts of money item X costs.
the sad truth is tho that the new artificial goldsink doesnt counteract this at all. in fact, the opposite is the case. nowadays its even harder for new players to accumilate money to cover the basics and way harder if they wanna run something more exotic while veteran players just shrug the change off. and in my humble peasant opinion thats no bueno. simple as that.

edit: sorry for semiwall
edit2: dont be mean, seppel :c
Thu 10 Oct 2019 6:15 AM by Sepplord
Roto23 wrote: I wish things were more expensive.

Gold sinks are supposed to make things cheaper...not more expensive?

goldsink -> less gold in circulation -> prices for other goods go down
Thu 10 Oct 2019 9:02 AM by Cadebrennus
Sepplord wrote:
Thu 10 Oct 2019 6:15 AM
Roto23 wrote: I wish things were more expensive.

Gold sinks are supposed to make things cheaper...not more expensive?

goldsink -> less gold in circulation -> prices for other goods go down

Exactly. Below: a real world example when there was too much gold in circulation
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https://www.sfgate.com/bayarea/article/Gold-Rush-San-Francisco-prices-inflation-1849-9153136.php
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Thu 10 Oct 2019 2:09 PM by gotwqqd
Sepplord wrote:
Thu 10 Oct 2019 6:15 AM
Roto23 wrote: I wish things were more expensive.

Gold sinks are supposed to make things cheaper...not more expensive?

goldsink -> less gold in circulation -> prices for other goods go down
Not when it takes away a far greater % if cash on hand from the ones that don’t have the vast bank accounts
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