Hi!
Removing the durability loss from items was a great change (imho) since it now allows us to eternally repair items without having to get replacements. ROG armor and weapons can now be part of actual templates! Awesome!
I understand (or maybe more correctly, I *think* I understand ) the reason for the repair changes: there must be more gold sinks to prevent inflation. While there will be some groaning and complaining, I think this is a good thing for the long-term health of the economy.
Since repair costs are essentially a tax, I think it might be a nice QOL change if the repair costs were taken off-the-top instead of having to wait until you can head to a smith for a patch-up.
For example, whenever you kill a mob, the log could show something along the lines of:
Another benefit of a change like this would be that you don't have to worry about your equipment becoming broken in the field -- no need to break off from the action just to do repairs! (Though, given the normal rate of con loss, this would be an admittedly rare event anyway!)
Thanks for all you guys and gals do for us players!
/hugs
Removing the durability loss from items was a great change (imho) since it now allows us to eternally repair items without having to get replacements. ROG armor and weapons can now be part of actual templates! Awesome!
I understand (or maybe more correctly, I *think* I understand ) the reason for the repair changes: there must be more gold sinks to prevent inflation. While there will be some groaning and complaining, I think this is a good thing for the long-term health of the economy.
Since repair costs are essentially a tax, I think it might be a nice QOL change if the repair costs were taken off-the-top instead of having to wait until you can head to a smith for a patch-up.
For example, whenever you kill a mob, the log could show something along the lines of:
With this change, item condition would be locked at 100% and you would never have to actually visit a smith to do any repairs, but every time you would normally gain gold from a kill or as a task reward, the tax would be assessed immediately. Since it would be %-based, it would also help prevent sticker shock when it comes time to repair 12 equipment slots worth of items!You kill the Snuffleupagus!
The Snuffleupagus drops a bag of coins.
You pick up 1 gold and 36 silver.
You pay 1 silver and 36 copper for equipment maintenance.
Another benefit of a change like this would be that you don't have to worry about your equipment becoming broken in the field -- no need to break off from the action just to do repairs! (Though, given the normal rate of con loss, this would be an admittedly rare event anyway!)
Thanks for all you guys and gals do for us players!
/hugs