mercenay Charge ability

Started 9 May 2019
by oldmanukko
in Albion
any chance it can be made to do something? a short sprint with no use of endurance is completely negated by the Tireless/Longwind/EndoPot that everyone has. Charge delve should read, "A short period of time where you will see nothing happen ... at all"
Fri 10 May 2019 1:27 AM by gotwqqd
Doesn’t charge impart cc immunity?
Fri 10 May 2019 1:42 AM by oldmanukko
nope. the tooltip shows "74% speed and 15 seconds of stun/root/snare/mez immunity".

what it actually does is gives you 15 seconds where if you sprint it doesn't cost endurance.

i don't even have it on my toolbar to waste a slot.
Tue 28 May 2019 7:06 AM by Taters
With Tireless/Longwind/Endo pot, at best you can maintain endo while sprinting outside of combat. While in combat however, you will still drain it slowly. What charge will do is give you its duration of no endo cost for your sprint so that it will regen while in combat instead.
Mon 23 Sep 2019 3:41 PM by arrowz
That's stupid as f...
Tue 24 Sep 2019 7:32 AM by Cadebrennus
arrowz wrote:
Mon 23 Sep 2019 3:41 PM
That's stupid as f...

I thought so as well at first, but it actually is very handy. In addition, you SHOULD have group members who are doing their jobs and interrupt-locking the enemy CC so you can get in there and cause havoc. If you are having trouble getting to your target(s) because of CC, then it's a problem with your group, not your class. Many people forget that at its core, this is a game that heavily relies on teamwork. No teamwork, no wins.
Thu 26 Sep 2019 11:10 AM by BashPi
Playing now for about 1 hour rvr with my bm and wondering why i get stunned and mezzed while charging..funny...
could any dev fix this? otherwise the ability can be removed...
Thu 26 Sep 2019 12:16 PM by Cadebrennus
BashPi wrote:
Thu 26 Sep 2019 11:10 AM
Playing now for about 1 hour rvr with my bm and wondering why i get stunned and mezzed while charging..funny...
could any dev fix this? otherwise the ability can be removed...

Use a DD to interrupt casters who CC when you're closing in. Your caster and archer teammates should be focusing on interrupting CC'ers while you close that gap.
Thu 26 Sep 2019 2:45 PM by BashPi
That doesnt make the ability work
Thu 26 Sep 2019 3:03 PM by Sepplord
BashPi wrote:
Thu 26 Sep 2019 2:45 PM
That doesnt make the ability work

classic charge ability isn'T the NF-Charge-RA that you are thinking of...

the charge you have is an endu-reg basically, nothing else. Not broken, simply intentional
Thu 26 Sep 2019 3:09 PM by BashPi
okay, i started daoc with toa so i didnt know that it had another functionality
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