teiloh wrote: ↑Mon 23 Sep 2019 7:16 PM
So it's like Druid Druid Bard Ment Ment/Eld/Ench/Ani Ench Ench Eld except it has
1. 2 casters off the debuff train
2. Less utility
3. Weaker NS
4. NSer who also has to be MA
5. Weaker Disease
6. Weaker Heals by far
7. Fewer perma pets
8. No resist chant
9. Fewer stuns
10. Worse demezz
On the plus side, it has a Theurg - presuming the Theurg isn't being NS/Amnesia spammed, and Bolt Range mez/Spamnesia
First off i wrote what i wrote to show, that there are setups that work and utilize a wiz. Is it the best possible alb setup? No i think not, tbh i think replacing the wiz with an arms would help in some situations by making mistakes more forgiving (being out of position and such)
but we play this because our wiz wants to play that class and likes it
to your points:
1. thats right but we actually have 2 debuff trains body and cold ... (later more)
2. ??? that setup got not even a bit but so much more utility the only thing its lacking is a slam but your hib setup doesnt have that eigther
3. purple ns on the wiz (just fyi hes 49 earth rest cold specc), and grey ns on the cab for more rupts so actually stronger ns?
4. the real ma is the cab so not the one to spam ns
5. you allready corrected that point in a later post
6. well if the ment got enough time to heal too .. ok
7. fewer perma pets - tbh who cares when you got 3 earth pets on every supp with 100 dmg per swing of every earth pet? better that then the 1hit grey drui pet
8. true
9. our clers got enough space and time to stun assist so most of the times it doesnt realy matter you can stun a target only once anyway ...
10. worse demezz? 3 demezzes with em being at the front, middle and back of our positioning compared to your 2 maybe 3
well maybe 1-2 more words would explain why we went for that setup. First off like i allready said our wiz wanted to play wiz so we tried to find a setup that kinda works with wiz. Before we were cler cler mins sorc sorc cab cab theu. the whole idea was to replace a cab with a wiz to loose as little utility as possible and actually we switched the playstyle a bit. the point now is, to have a char in grp that is able to 2 hit a caster with a bit of luck (earth wiz crit bolting onto a self debuffed caster) or just letting the enemys supps kick the first round of instas because a target dropps to 10-20% within 2 secs. This idea let to the situation, that we have a nuketrain with a cab, a body sorc and a mind sorc wich creates constant pressure while the wizz casts ns and actually trys to kill targets on his own or even the theu assisting him on his cold debuff (its 2 baseline nuker on a 50% debuff wich is actually some nice dmg and the theu got time to do a few nukes here and there). combine this with the theu pets wich do realy good dmg over time will build up so much pressure while having so much utility that we win over time.
This setup got some obv flaws and requires us to play quiet good and coordinated and bad incs result in losses more often then not especially with us only running 2 evenings per week at maximum but w/e its fun to have the wiz 2 shotting bds every now and then ... they realy deserve that