Please consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.
jackatom74 wrote: ↑Tue 16 Apr 2019 4:24 PMPlease consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.
jackatom74 wrote: ↑Tue 16 Apr 2019 4:24 PMPlease consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.
gorakthemighty wrote: ↑Fri 19 Apr 2019 5:04 AMwizzard is now op? oh boy, half albion must be playing one, let me check the herald ...
jelzinga_EU wrote: ↑Fri 19 Apr 2019 5:37 AMOverpowered to their counter-parts, not overplayed in Albion. Contrary to popular belief, there is a difference.
Wizard used to be all damage, no utility. It was simple, if you wanted to do damage you went Fire and burned stuff up. Then resist-buffs and SC where added and suddenly Fire wasn't that anymore. Rather than leave Wizard behind, Phoenix decided to change Earth-wizards to be viable. They added Nearsight, resist-debuffs, AoE-root to Earth. Now Wizard has utility and with the resist-debuffs for their own damage-types they do ranged damage which is comparable to RC-runies and Mana-chanters.
If you look at, for example, a RC-runie you will see that when you go the debuff-line (RC) you get a Bolt (on a different dmg-type) and an AoE-nuke (on a different dmg-type). RC needs to go Darkness in order to reduce variance on his cold-nuke.
Wizard goes Earth for debuff-line, you get a Bolt (same dmg-type), AoE-nuke (same dmg-type). But you also get AoE-root, Nearsight, DoT (single and AoE) and an AoE-snare nuke.
As you can see you already got way more stuff as an Earth-wiz than a RC-runie. This is the overpowered part compared to your counter-part. This is why adding a single DD to Earth would be even more overpowered.
I hope this clarifies what I mean with overpowered, rather than looking at "what everyone plays must be OP and on the Herald, if it's not topping just throw in more stuff".
Please consider adding a single target nuke to the earth spec line. We have the aoe damage snare, just need the same for single target. Something to compliment the bolt. I do not believe this will make them overpowered.
Razur Ur wrote: ↑Fri 20 Sep 2019 8:13 AMBest is the Wizard get so much spec points for Skilling 50 Fire 50 Ice and 50 Earht spec similar because of so underpower this poor Caster :-(.
teiloh wrote: ↑Sat 20 Apr 2019 4:24 PMThat said, imo the resist debuffs were a nice band-aid to make Wizards relatively fun and viable but they were not the best option imo. Wizards would likely be welcome in many more Hib/Mid setups than Alb; Alb support still has problems.
Razur Ur wrote: ↑Fri 20 Sep 2019 11:23 AMteiloh wrote: ↑Sat 20 Apr 2019 4:24 PMThat said, imo the resist debuffs were a nice band-aid to make Wizards relatively fun and viable but they were not the best option imo. Wizards would likely be welcome in many more Hib/Mid setups than Alb; Alb support still has problems.
The Problem for Wizard is, that Theurg Sorcercer and Kabalist have to much utility there is no room for wizard.
iamsaitam wrote: ↑Tue 24 Sep 2019 11:23 AMRazur Ur wrote: ↑Fri 20 Sep 2019 11:23 AMteiloh wrote: ↑Sat 20 Apr 2019 4:24 PMThat said, imo the resist debuffs were a nice band-aid to make Wizards relatively fun and viable but they were not the best option imo. Wizards would likely be welcome in many more Hib/Mid setups than Alb; Alb support still has problems.
The Problem for Wizard is, that Theurg Sorcercer and Kabalist have to much utility there is no room for wizard.
In a certain sense, this is true. Rather than boosting the wizzard just remove nearsight from cabalists, problem solved. Why do albion casters have so much utility btw?
Andwell wrote: ↑Tue 24 Sep 2019 12:07 PM...what?
That's not how baselines work, and you'd just be making the alb group composition even more rigid than it already is.
Razur Ur wrote: ↑Tue 24 Sep 2019 12:56 PMAndwell wrote: ↑Tue 24 Sep 2019 12:07 PM...what?
That's not how baselines work, and you'd just be making the alb group composition even more rigid than it already is.
Why? you can choose between Kabba with pet or wizzi with matter debuff for sorcerer but this is only my opinion for more integration in a alb group.
And Alb Caster Group is all another as rigid, you need only minstrel cleric cleric/friar sorcer theurg and three place for free. Theurg is best main
rupter better as a bard or shamy.
Andwell wrote: ↑Tue 24 Sep 2019 1:21 PMRazur Ur wrote: ↑Tue 24 Sep 2019 12:56 PMAndwell wrote: ↑Tue 24 Sep 2019 12:07 PM...what?
That's not how baselines work, and you'd just be making the alb group composition even more rigid than it already is.
Why? you can choose between Kabba with pet or wizzi with matter debuff for sorcerer but this is only my opinion for more integration in a alb group.
And Alb Caster Group is all another as rigid, you need only minstrel cleric cleric/friar sorcer theurg and three place for free. Theurg is best main
rupter better as a bard or shamy.
If you're talking about matter as an additional damage type then sure. I read your initial comment as suggesting a replacement of body with matter, which would all but obsolete cabbies. They'd be in a worse version of the position wizzies are in now, only debuffing their own damage and not being able to afford high levels of their utility spells if they want to contribute viable damage. Plus, wizzies would need to double debuff each target in either case.
ExcretusMaximus wrote: ↑Tue 24 Sep 2019 2:18 PM
Because the spell that Cabalists and Sorcerers use to deal damage is a body damage type in the baseline; Cabalists and Sorcerers share the same baseline spells, so if you change the spell to matter it effects Sorcerers and Cabalists.
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